Okay guys, since the new snapshot released today, and because I have no life, I decided to fiddle with Dinnerbone's "unstitcher" tool; which, if somehow you weren't aware yet, allows 1.4 texture packs to become compatible with the new 1.5 texture pack format.
The unstitcher relies on 2 .txt files, basically. These .txt files are blocks.txt and items.txt. The .txt files determine which "tile" in the terrain.png or items.png files (respectively) should be "assigned" to each file name. Here's a quick example:
0,0 - grass_top
1,0 - stone
2,0 - dirt
3,0 - grass_side
...
As you can see, first you have the x and y coordinates (in terms of tiles - new tiles being every 16 pixels by default), and then the name of the .png file it will become when you "unstitch" your texture pack.
Using this, you can place your textures in terrain.png and items.png virtually anywhere, so long as you edit the .txt files accordingly.
Here's my template terrain.png file as well as
a customized "unstitcher" to accommodate for my changes to the tile order.
So... yeah, enjoy!
Taiine, on 18 January 2013 - 03:32 AM, said:
Just tested my pack with the 1.5 beta of
MCPatcher, looks like CTM stuff for the time all works the same as it did before.
On that, I updated something that I had meant to update a long time ago.. and some how forgot.
My guess is Endstone. :3
Also, glad to hear about the CTM, but I think I'm going to wait until 1.5 is out and the "author" of MCPatcher has completely worked out most of the bugs to continue with CTM work.. lol.