
Cart Mod v1.2.5 (Chest, Workbench, Furnace, Dispenser and TNT Carts + Harness and Capture Net)
Get all versions here. * Now with Brakes, Ignitable TNT Carts and Carts rolling down hills!
This is a Mod Coded by jordanske
With Inspiration, Design, Algorithms, Art, Testing and other Help in the Cart Workshop by MineCrak
With Inspiration and Original models by BigShinyToys
Contributing Code and Help from: blakmajik, Robinton, Lil Avii, RaustBlackDragon and ScottKillen (Thanks!
* See Original Mod Request thread created by BigShinyToys (He also created the Original Models! )
-- Please stop by that Mod Request thread and give BigShinyToys and jordanske some +1 Love.
Cart Mod News: [ 2012-07-31 ] New Release!
[Click Below ]
Spoiler:
[ 2012-07-31 ]
Yes, Here it is! A New release of Cart Mod for Minecraft 1.2.5 on the Eve of the release of Minecraft v1.3.1. This is a peek at the features coming for Cart Mod v1.3, though there will be more than this coming before Minecraft v1.4.
Cart Mod v1.2.5 brings a few new features as well as a couple fixes of little issues found in the prior version. There are now Hand-Brakes, TNT Carts and Carts will now roll down hills. The Config file has been moved and fixed and Cart Mod is now 100% FML compatible!
All-in-all this is a good topping off of Cart Mod for Minecraft v1.2.5.
Also! Cart Mod is now much more easily ReTextured! In fact, The default texture has now been fixed, so boards properly line-up, and the wheels have 3D Textures! There are also some new auto Cart animations now and a kick-stand. 
* More updates will be made to this thread regarding this update, please check back for more info! - In the meantime:
Toggle brakes: Have any Cart Gloves selected; [Shift][Right-Click] a Cart to toggle the brakes.
Config file is in the 'CartMod' folder inside of the 'mods' folder which is itself inside the '.minecraft' folder.
[ 2012-07-11 ]
FML is an open-source replacement for ModLoader. Cart Mod seems to work fine with it except for a key-binding bug that can cause a crash when you press the Dispenser Cart activation key (Default = x) in the Pre-Game SSP or SMP menus, including the World Gen menu. This does not happen in-game. A Bug-Report has been posted on FML's Github:
FML Key-binding Bug Report
For now, if you need to use FML instead of ML, you can change the activation key in the Minecraft In-Game Options/Controls Menu to a key that you won't use in World Gen or the other pre-game menus. This should allow you to do what you need without a crash until the problem is completely fixed.
[ 2012-06-5 ]
Per a Report from tootgod; The Clay Soldiers, from the Clay Soldiers Mod, can not only pull a Cart for you but you can guide their movement with a fishing pole! Try this while sitting in the Cart the Clay Soldier is pulling and let us know how it works.
A video of this would be great!
[ 2012-05-22 ]
Berserkenstein has discovered that it is possible to use Cart Mod's new Capture Net to place a Turret from Turret Mod into a Cart from Cart Mod and use it! The turret, which is normally stationary, continues to work fine while being pulled in the Cart, still auto-tracking monsters and blasting them while the puller wonders around in the night.
This was completely unexpected by us. I wonder how many other things of this sort can be hoisted into the Carts with the Net?
Berserkenstein has even provided us with Video proof of his discovery!
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-19 ]
The Famous GameChap and Bertie have honored Cart Mod with a 4th CM Video. This one demonstrates the new Dangerous Sport of Ghast-Carting!
Yes, starting in CM v1.2 it is possible to harness a Cart to a Ghast (to it's legs?
) even while riding in the Cart and to be carried with the Cart up into the sky! You can jump off the Cart at any time or unharness the Ghast and drop with the Cart to wherever you've ended up. You can often look out the back of the Ghast and see the terrain below that you are passing over. 
I sent GameChap some secret insider info regarding this feature as no one had reported finding this easter-egg yet.
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-15 ]
MineHardGamers have made an Add-on Intro/Tutorial Video for Cart Mod's newest v1.2.1 features!
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-02 ]
The Famous GameChap and Bertie have made another wonderfully Entertaining video using Cart Mod! This time with the newest version 1.2.1.
- This video asks the question: What happens if you trap Ocelot/cats into two Carts that are harnessed to Creepers? Why, you get a jolly good Race is what you get!
This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-04-30 ]
Cart Mod v1.2.1 has been released! This is a bug-fix version. See Change-log for more info.
[ 2012-04-29 ]
A short Poll has been added to this thread. Please let us know what you think.
This Cart Mod OP (Original Post) has been tweaked a bit, along with the Change-log and Crafting Recipe sections having been moved to this Thread's Second OP post beneath this one. All original Anchor Links to those sections still work like before, including the links in the Main Directory below.
[ 2012-04-28 ]
A NEW Version of Cart Mod has been released! v1.2.
Check out the [ Change-log ]
[ 2012-04-25 ]
A new Compatibility section has been added to this Post. Please post reports, and pics if possible, of you using Cart Mod with other Mods and whether or not the Harness works with them.
Some other parts of this OP (Original Post) have been redone or edited to improve them. More work is planned.
[ 2012-04-24 ]
Simply Horses Mod, as of v0.2.3, is now FULLY Cart Mod Compatible! (Thanks Lil Avii!)
- And thanks to everyone who reported the prior incompatibility, your reports made this possible.
We are in contact with the maker of the Doggy Talents Mod regarding CM compatibility.
[ 2012-07-31 ]
Yes, Here it is! A New release of Cart Mod for Minecraft 1.2.5 on the Eve of the release of Minecraft v1.3.1. This is a peek at the features coming for Cart Mod v1.3, though there will be more than this coming before Minecraft v1.4.
Cart Mod v1.2.5 brings a few new features as well as a couple fixes of little issues found in the prior version. There are now Hand-Brakes, TNT Carts and Carts will now roll down hills. The Config file has been moved and fixed and Cart Mod is now 100% FML compatible!
All-in-all this is a good topping off of Cart Mod for Minecraft v1.2.5.
* More updates will be made to this thread regarding this update, please check back for more info! - In the meantime:
Toggle brakes: Have any Cart Gloves selected; [Shift][Right-Click] a Cart to toggle the brakes.
Config file is in the 'CartMod' folder inside of the 'mods' folder which is itself inside the '.minecraft' folder.
[ 2012-07-11 ]
FML is an open-source replacement for ModLoader. Cart Mod seems to work fine with it except for a key-binding bug that can cause a crash when you press the Dispenser Cart activation key (Default = x) in the Pre-Game SSP or SMP menus, including the World Gen menu. This does not happen in-game. A Bug-Report has been posted on FML's Github:
FML Key-binding Bug Report
For now, if you need to use FML instead of ML, you can change the activation key in the Minecraft In-Game Options/Controls Menu to a key that you won't use in World Gen or the other pre-game menus. This should allow you to do what you need without a crash until the problem is completely fixed.
[ 2012-06-5 ]
Per a Report from tootgod; The Clay Soldiers, from the Clay Soldiers Mod, can not only pull a Cart for you but you can guide their movement with a fishing pole! Try this while sitting in the Cart the Clay Soldier is pulling and let us know how it works.
[ 2012-05-22 ]
Berserkenstein has discovered that it is possible to use Cart Mod's new Capture Net to place a Turret from Turret Mod into a Cart from Cart Mod and use it! The turret, which is normally stationary, continues to work fine while being pulled in the Cart, still auto-tracking monsters and blasting them while the puller wonders around in the night.
This was completely unexpected by us. I wonder how many other things of this sort can be hoisted into the Carts with the Net?
Berserkenstein has even provided us with Video proof of his discovery!
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-19 ]
The Famous GameChap and Bertie have honored Cart Mod with a 4th CM Video. This one demonstrates the new Dangerous Sport of Ghast-Carting!
Yes, starting in CM v1.2 it is possible to harness a Cart to a Ghast (to it's legs?
I sent GameChap some secret insider info regarding this feature as no one had reported finding this easter-egg yet.
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-15 ]
MineHardGamers have made an Add-on Intro/Tutorial Video for Cart Mod's newest v1.2.1 features!
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-02 ]
The Famous GameChap and Bertie have made another wonderfully Entertaining video using Cart Mod! This time with the newest version 1.2.1.
- This video asks the question: What happens if you trap Ocelot/cats into two Carts that are harnessed to Creepers? Why, you get a jolly good Race is what you get!
This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-04-30 ]
Cart Mod v1.2.1 has been released! This is a bug-fix version. See Change-log for more info.
[ 2012-04-29 ]
A short Poll has been added to this thread. Please let us know what you think.
This Cart Mod OP (Original Post) has been tweaked a bit, along with the Change-log and Crafting Recipe sections having been moved to this Thread's Second OP post beneath this one. All original Anchor Links to those sections still work like before, including the links in the Main Directory below.
[ 2012-04-28 ]
A NEW Version of Cart Mod has been released! v1.2.
Check out the [ Change-log ]
[ 2012-04-25 ]
A new Compatibility section has been added to this Post. Please post reports, and pics if possible, of you using Cart Mod with other Mods and whether or not the Harness works with them.
Some other parts of this OP (Original Post) have been redone or edited to improve them. More work is planned.
[ 2012-04-24 ]
Simply Horses Mod, as of v0.2.3, is now FULLY Cart Mod Compatible! (Thanks Lil Avii!)
- And thanks to everyone who reported the prior incompatibility, your reports made this possible.
We are in contact with the maker of the Doggy Talents Mod regarding CM compatibility.
.
- [ Downloads ] [ Change-log ] [ To-Do List ]
- [ About ] [ Install Instructions ] [ How to use this Mod ] [ Compatibility ]
- [ Crafting Recipes ] - With Basic Instructions
- [ Bottom of Post ]
++ [ Get your own Dropbox 2GB+ Online Storage for Free ] ++
+ Check out the pics of jordanske's very first Cart Mod from before minecraft!
+++ See GameChap's Animal Cart Race Video! (featuring Cart Mod v1.1)
About Cart Mod
Cart Mod gives you the ability to have pull-carts that you can place either a Chest, Workbench, Furnace or Dispenser into then pull (and even push) with you wherever you go, without tracks, and use them even while pulling them!
You can even harness your Carts to other Entities like animals and more! And Now you can even capture various creatures, even Villagers, with a net and put them into your Cart to transport wherever you wish. Not only that, but now you can get into your Cart yourself!
Harness an empty Cart to an animal or whatever you can then Jump In and let it take you for a ride! You can even jump in first then harness whatever comes close enough.
Storage-Cart (Pull-Cart + Single Chest)
Crafting-Cart (Pull-Cart + Workbench)
Smelting-Cart (Pull-Cart + Furnace)
Dispensing-Cart (Pull-Cart + Dispenser)
* Also; If a mob kills you, your Cart should still be intact with whatever items you stored in it's chest and sitting there waiting for you to reclaim at your leisure.
-

More Cart Mod Pictures: [ Click Below ]
Spoiler:

Beta version Screenshots: [ Click Below ]

Beta version Screenshots: [ Click Below ]
Spoiler:
Guess who this is in this picture below? It's jordanske!
* Normal wheel coloring is a little different in Mod. I was experimenting with my texture file and forgot to change it back before taking these pics.

Guess who this is in this picture below? It's jordanske!

* Normal wheel coloring is a little different in Mod. I was experimenting with my texture file and forgot to change it back before taking these pics. 
Videos of Cart Mod in Action: [ Click Below ]
Spoiler:
Recommended Cart Mod Videos to watch if you are new to Cart Mod:
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Intro and Tutorial for new Cart Mod v1.2.1 Features Only [ Click Below ]
Videos of Cart Mod v1.2.5:
Here is the first Feature Intro for this New version of Cart Mod! by Dragonskilzz / JonasBondful [2:57]
Videos of Cart Mod v1.2: [Click Below]
Videos of Cart Mod v1.1: [Click Below]
Videos of Cart Mod v1.1pre: [Click Below]
Videos of Cart Mod v1.0: [Click Below]
Videos of the beta Cart Mod (aka PullCart Mod): [Click Below]
Recommended Cart Mod Videos to watch if you are new to Cart Mod:
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Spoiler:
Intro and Tutorial for new Cart Mod v1.2.1 Features Only [ Click Below ]
Spoiler:
Videos of Cart Mod v1.2.5:
Here is the first Feature Intro for this New version of Cart Mod! by Dragonskilzz / JonasBondful [2:57]
Videos of Cart Mod v1.2: [Click Below]
Spoiler:
Here is an in-depth Video for Cart Mod in Spanish! by M919M / MMH919 [ 8:47 ]
Here is 'Laser Chariots of Glory' by the Famous GameChap and Bertie [2:15]
- Shows the Laser Turrets from Turret Mod being used in our Carts!
- They lead a battle between dogs pulling Laser Carts and an army of Creepers.
Here is Great Tutorial on How to go Ghast-Carting in the sky for Fun and Profitand how to setup a Self-Running Creeper-Cart. by Dragonskilzz / JonasBondful [ 5:56 ]
Here is an Exploration of the Cart Mod by Phobic_Bus / PhobicBus [ 6:34 ]
Here is a unique Review and Demonstration of Cart Mod by iPodmail [ 7:30 ]
- Shows practical uses and in wild environments!
Here is an enthusiastic and fun Review of Cart Mod by x2robbie2x / Youtube [ 8:58 ]
Here is a long Walk-Through of Cart Mod by Dragonskilzz / JonasBondful [ 9:10 ]
- He also shows a Villager being "Captured" into a Cart and being pulled around.
Here is a Demo of a Turret from Turret Mod working in a Cart! by Berserkenstein / Youtube [ 00:31 ]
- A completely unexpected bit of Mod to Mod Compatibility.
- He used the new Capture Net to get the Turret into the Cart.
Here is a Demonstration of Ghast-Carting with Cart Mod by the Famous GameChap and Bertie [2:14]
- The Popular new Dangerous Sport!
A Great Intro and Tutorial for CM v1.2.1's newest features by MineHardGamers / Youtube [ 2:49 ]
Here is a Romp through the newest Cart Mod features by Dragonskilzz / ThaMobSlayer [ 4:25 ]
Here is an entertaining Creeper Race video by the Famous GameChap [ 2:53 ]
- featuring Cart Mod v1.2.1 and Ocelot powered Carts harnessed to Creepers!
Here is an in-depth Video for Cart Mod in Spanish! by M919M / MMH919 [ 8:47 ]
Here is 'Laser Chariots of Glory' by the Famous GameChap and Bertie [2:15]
- Shows the Laser Turrets from Turret Mod being used in our Carts!
- They lead a battle between dogs pulling Laser Carts and an army of Creepers.
Here is Great Tutorial on How to go Ghast-Carting in the sky for Fun and Profitand how to setup a Self-Running Creeper-Cart. by Dragonskilzz / JonasBondful [ 5:56 ]
Here is an Exploration of the Cart Mod by Phobic_Bus / PhobicBus [ 6:34 ]
Here is a unique Review and Demonstration of Cart Mod by iPodmail [ 7:30 ]
- Shows practical uses and in wild environments!
Here is an enthusiastic and fun Review of Cart Mod by x2robbie2x / Youtube [ 8:58 ]
Here is a long Walk-Through of Cart Mod by Dragonskilzz / JonasBondful [ 9:10 ]
- He also shows a Villager being "Captured" into a Cart and being pulled around.
Here is a Demo of a Turret from Turret Mod working in a Cart! by Berserkenstein / Youtube [ 00:31 ]
- A completely unexpected bit of Mod to Mod Compatibility.
- He used the new Capture Net to get the Turret into the Cart.
Here is a Demonstration of Ghast-Carting with Cart Mod by the Famous GameChap and Bertie [2:14]
- The Popular new Dangerous Sport!
A Great Intro and Tutorial for CM v1.2.1's newest features by MineHardGamers / Youtube [ 2:49 ]
Here is a Romp through the newest Cart Mod features by Dragonskilzz / ThaMobSlayer [ 4:25 ]
Here is an entertaining Creeper Race video by the Famous GameChap [ 2:53 ]
- featuring Cart Mod v1.2.1 and Ocelot powered Carts harnessed to Creepers!
Videos of Cart Mod v1.1: [Click Below]
Spoiler:
Here is a Great Intro and Tutorial for Cart Mod by MineHardGamers / Youtube [ 5:22 ]- Please Comment and/or Vote for this video in his Video Section on this Forum.
* Here is an Animal Cart Race video by the Famous GameChap [ 3:54 ]
- featuring Cart Mod v1.1 and Sheep vs Chicken vs Cow
Here is a Mod Intro for Cart Mod by zStarGames / Youtube [ 2:16 ]
Here is a Mod Spotlight of Cart Mod by Elvith / TheSignalist [ 10:54 ]
- Shows Recipes and demonstrates Harness with farm animals and shooting arrows with Dispenser Cart.
Here is a Mod Update Review of Cart Mod by shdwkt84403123123 / shadowkat1010 [ 3:45 ]
- Demonstrates using Harness with pets and shooting Dispenser Fireballs.
Here is a Mod Review of Cart Mod by Dragonskilzz / JonasBondful [ 4:40 ]
- Also demonstrates the new Harness.
Here is a Mod Spotlight of Cart Mod with Zeppelin Mod by Ubulunikum / YouTube [ 10:42 ]
Here is a Great Intro and Tutorial for Cart Mod by MineHardGamers / Youtube [ 5:22 ]- Please Comment and/or Vote for this video in his Video Section on this Forum.
* Here is an Animal Cart Race video by the Famous GameChap [ 3:54 ]
- featuring Cart Mod v1.1 and Sheep vs Chicken vs Cow
Here is a Mod Intro for Cart Mod by zStarGames / Youtube [ 2:16 ]
Here is a Mod Spotlight of Cart Mod by Elvith / TheSignalist [ 10:54 ]
- Shows Recipes and demonstrates Harness with farm animals and shooting arrows with Dispenser Cart.
Here is a Mod Update Review of Cart Mod by shdwkt84403123123 / shadowkat1010 [ 3:45 ]
- Demonstrates using Harness with pets and shooting Dispenser Fireballs.
Here is a Mod Review of Cart Mod by Dragonskilzz / JonasBondful [ 4:40 ]
- Also demonstrates the new Harness.
Here is a Mod Spotlight of Cart Mod with Zeppelin Mod by Ubulunikum / YouTube [ 10:42 ]
Videos of Cart Mod v1.1pre: [Click Below]
Spoiler:
Here is a Russian Review of Cart Mod by melharucos [ 7:09 ]
Here is a Spanish Gameplay of Cart Mod by pagoru / MrPagoru [ 5:01 ]
Here is a Hands on Introduction to Cart Mod by TheMinecraftModder98 / YouTube [ 6:16 ]
Here is a Mod Spotlight of Cart Mod by Monash / Monash93 [ 3:16 ]
Here is a Russian Review of Cart Mod by melharucos [ 7:09 ]
Here is a Spanish Gameplay of Cart Mod by pagoru / MrPagoru [ 5:01 ]
Here is a Hands on Introduction to Cart Mod by TheMinecraftModder98 / YouTube [ 6:16 ]
Here is a Mod Spotlight of Cart Mod by Monash / Monash93 [ 3:16 ]
Videos of Cart Mod v1.0: [Click Below]
Spoiler:
Here is a quick Introduction to Cart Mod by Nerdgazm / ImissMyRealAccount [ 1:59 ]
Here is a 5/5 Mod Review of Cart Mod by TheBlackBeltPanda / YouTube [ 3:22 ]
Here is a concise Mod Spotlight of Cart Mod by Skuzzy / SkuzzyHD [ 3:37 ]
A Demo of Cart Mod being used with Zeppelin Mod! by shdwkt84403123123 / shadowkat101 [ 7:28 ]
Here is a Fun Romp through a village with a PullCart by the infamous GameChap [ 2:50 ]
Here is a Mod Demo of Cart Mod by shdwkt84403123123 / shadowkat101 [ 4:05 ]
Here is a Mod Intro of Cart Mod by Minixmatt / TheMinixMatt [ 2:31 ]
Here is a quick Introduction to Cart Mod by Nerdgazm / ImissMyRealAccount [ 1:59 ]
Here is a 5/5 Mod Review of Cart Mod by TheBlackBeltPanda / YouTube [ 3:22 ]
Here is a concise Mod Spotlight of Cart Mod by Skuzzy / SkuzzyHD [ 3:37 ]
A Demo of Cart Mod being used with Zeppelin Mod! by shdwkt84403123123 / shadowkat101 [ 7:28 ]
Here is a Fun Romp through a village with a PullCart by the infamous GameChap [ 2:50 ]
Here is a Mod Demo of Cart Mod by shdwkt84403123123 / shadowkat101 [ 4:05 ]
Here is a Mod Intro of Cart Mod by Minixmatt / TheMinixMatt [ 2:31 ]
Videos of the beta Cart Mod (aka PullCart Mod): [Click Below]
Spoiler:
Here is a Mod Review "Episode 36 - Pull Cart" of Cart Mod by piedudeaus [ 4:19 ]
Here is a Mod Spotlight Video of Cart Mod by MrMadGameplay [ 12:00 ] [ On Vimeo! ]
Here is a quick Video Demo of Cart Mod by GerMinecrafter [ 2:36 ]
Here is a Mod Review "Episode 36 - Pull Cart" of Cart Mod by piedudeaus [ 4:19 ]
Here is a Mod Spotlight Video of Cart Mod by MrMadGameplay [ 12:00 ] [ On Vimeo! ]
Here is a quick Video Demo of Cart Mod by GerMinecrafter [ 2:36 ]
How to Use: ( Also see Crafting Recipes )
[Click Below]
Spoiler:
The Videos below are an Excellent Quick Intro and Tutorial for Cart Mod. They cover nearly everything.
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Intro and Tutorial for new Cart Mod v1.2.1 Features [ Click Below ]
Read about How to Use Cart Mod: [Click Below]
-- [ Warning ] All entities harnessed to, trapped in, or pulling a Cart will be freed or disconnected from those Carts every time you restart a World in Minecraft. This is something that Minecraft always does. * We are looking into a method of possibly reconnecting them again right after they disconnect at the start of game. No promises though.
Using Cart Mod with Zeppelin Mod and/or Cubic Chunks Mod: [Click Below]
The Videos below are an Excellent Quick Intro and Tutorial for Cart Mod. They cover nearly everything.
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Spoiler:
Intro and Tutorial for new Cart Mod v1.2.1 Features [ Click Below ]
Spoiler:
Read about How to Use Cart Mod: [Click Below]
Spoiler:
After crafting a Cart, using the Crafting Recipe chart, you can then further customize a Cart into a Storage, Crafting, Smelting or Dispensing Cart. This is not a crafting recipe but is instead done in-game directly. Select a Chest, Workbench or Furnace in your inventory then [ Right-Click ] the Cart you wish to put it into; Done!
Now you can grab the pull-cart with your gloves selected, [ Right-Click ] Cart, and it will follow you everywhere it can (Time to start building double doors
), not into the nether though, at least not yet. You do not need to keep the gloves selected to keep pulling, you can select and use anything else at the same time you are pulling the Cart. Even access the Chest while pulling! (So long as you have unselected the gloves first)
It will go up and down hills or stairs with you and even into and out of water. To stop it following you just [Right-Click] the cart again with your gloves selected. When it is loose you can push it if you want, and so can mobs. (Actually, both you and mobs can still push/nudge the cart even while it's "connected" to you)
So long as your gloves are no longer selected you can open the chest even while pulling it and move items around or take them out or place them in it. This doubles your carry capacity while running around getting things done!
This is also a way by which you can keep all or a needed amount of your supplies mobile or transferable in ways that Minecart Chests never could. You could even set up cart-bays in your warehouse to store and organize them in, moving them at will whenever your needs change.
+ Now you can Harness Carts to other Entities, such as animals! Just [ Right-Click ] the creature while you have the Harness selected then [ Right-Click ] the desired near-by available Cart. The Harness won't work if the creature is too far away from the Cart. You can disconnect any Cart from a harnessed creature by just [ Right-Clicking ] the Cart with a Harness selected.
-- You can harness many carts to many farm animals and have them all follow you by holding wheat in your hand! You can move a LOT of stuff that way. You can also harness your pet dog to a Cart and it should follow you. [ Warning ] If a harnessed creature Teleports it will leave the Cart behind!
+ And now you can even capture a creature with a Capture Net and trap it in your empty Cart! Just [ Right-Click ], with the Capture Net selected, a creature you want to capture, then [ Right-Click ] the Cart you want it to be netted into (they must be close enough to each other). To release the creature just [ Right-Click ] the creature while the Capture Net is selected.
+ You can even get into and Ride in an Empty Cart yourself! Just make sure you don't have any Cart Mod Tools or Gloves selected then [ Right-Click ] on an empty Cart to jump in. [ Right-Click ] on the Cart again from the inside in order to jump back out. Yes, you can have other creatures harnessed to the Cart and pulling you while you are in it.
After crafting a Cart, using the Crafting Recipe chart, you can then further customize a Cart into a Storage, Crafting, Smelting or Dispensing Cart. This is not a crafting recipe but is instead done in-game directly. Select a Chest, Workbench or Furnace in your inventory then [ Right-Click ] the Cart you wish to put it into; Done!
Now you can grab the pull-cart with your gloves selected, [ Right-Click ] Cart, and it will follow you everywhere it can (Time to start building double doors
It will go up and down hills or stairs with you and even into and out of water. To stop it following you just [Right-Click] the cart again with your gloves selected. When it is loose you can push it if you want, and so can mobs. (Actually, both you and mobs can still push/nudge the cart even while it's "connected" to you)
So long as your gloves are no longer selected you can open the chest even while pulling it and move items around or take them out or place them in it. This doubles your carry capacity while running around getting things done!
This is also a way by which you can keep all or a needed amount of your supplies mobile or transferable in ways that Minecart Chests never could. You could even set up cart-bays in your warehouse to store and organize them in, moving them at will whenever your needs change.
+ Now you can Harness Carts to other Entities, such as animals! Just [ Right-Click ] the creature while you have the Harness selected then [ Right-Click ] the desired near-by available Cart. The Harness won't work if the creature is too far away from the Cart. You can disconnect any Cart from a harnessed creature by just [ Right-Clicking ] the Cart with a Harness selected.
-- You can harness many carts to many farm animals and have them all follow you by holding wheat in your hand! You can move a LOT of stuff that way. You can also harness your pet dog to a Cart and it should follow you. [ Warning ] If a harnessed creature Teleports it will leave the Cart behind!
+ And now you can even capture a creature with a Capture Net and trap it in your empty Cart! Just [ Right-Click ], with the Capture Net selected, a creature you want to capture, then [ Right-Click ] the Cart you want it to be netted into (they must be close enough to each other). To release the creature just [ Right-Click ] the creature while the Capture Net is selected.
+ You can even get into and Ride in an Empty Cart yourself! Just make sure you don't have any Cart Mod Tools or Gloves selected then [ Right-Click ] on an empty Cart to jump in. [ Right-Click ] on the Cart again from the inside in order to jump back out. Yes, you can have other creatures harnessed to the Cart and pulling you while you are in it.
-- [ Warning ] All entities harnessed to, trapped in, or pulling a Cart will be freed or disconnected from those Carts every time you restart a World in Minecraft. This is something that Minecraft always does. * We are looking into a method of possibly reconnecting them again right after they disconnect at the start of game. No promises though.
Using Cart Mod with Zeppelin Mod and/or Cubic Chunks Mod: [Click Below]
Spoiler:
* I have found that these pull-carts work perfectly with the Zeppelin Mod! You can pull a bunch of filled pull-cart chests onto your Zeppelin and fly them to wherever you wish then unload them at your destination.
No need to wait until you've finished building an expensive rail track out to timbiktu. 
Cart mod + Zeppelin mod [Pics]:
** Even more exciting yet is that it is also compatible with the Cubic Chunks Height Mod, and with Zeppelin Mod at the same time!
*+* The Installation section in this post now also includes Directions for Installing all three of these Mods together, including how to raise the Height limit in the Zeppelin Mod after the install.
Cart mod + Zeppelin mod + Cubic Chunks mod [Pics]: See all 3 Mods rocking together. Check out the y levels.

* I have found that these pull-carts work perfectly with the Zeppelin Mod! You can pull a bunch of filled pull-cart chests onto your Zeppelin and fly them to wherever you wish then unload them at your destination.
Cart mod + Zeppelin mod [Pics]:
Spoiler:



** Even more exciting yet is that it is also compatible with the Cubic Chunks Height Mod, and with Zeppelin Mod at the same time!
*+* The Installation section in this post now also includes Directions for Installing all three of these Mods together, including how to raise the Height limit in the Zeppelin Mod after the install.
Cart mod + Zeppelin mod + Cubic Chunks mod [Pics]: See all 3 Mods rocking together. Check out the y levels.
Spoiler:
* Warning: These carts can go up a level, even over fences, so be careful when loading them onto the surface of a Zeppelin, might be safer to store them inside of the Zeppelin. 
Compatibility - [ Plus a message for Modders who make Mobs (Please Read)]
Spoiler:
[ Note to Modders who make Mobs about Compatibility with Cart Mod. ] - Please Read
Core features of Cart Mod are fully compatible with any Mods that can coexist with Risugami's ModLoader.
* Only the 'Glue' Recipe could possibly overlap another mods Recipe. The other Recipes cannot overlap.
- Core features = ( Making of all Carts and Recipes + Player using the Carts )
+ All Cart Mod ItemIDs can be changed in its txt config file to insure compatibility (Thanks blakmajik!)
Starting with v1.2 of Cart Mod; Changes have been made which should make Cart Mod FULLY Compatible with virtually everything, even mods that prior versions of Cart Mod may have had [ Right-Click ] incompatibilities with. There might be some slight [ Right-Click ] glitchiness in some cases but overall it should work. - (Thanks RaustBlackDragon!)
[Cart Mod v1.1 and earlier]
* Please let us know about your experiences with Cart Mod and other Mods compatibility.
[ Note to Modders who make Mobs about Compatibility with Cart Mod. ] - Please Read
Spoiler:
* As of Cart Mod v1.2; we now use the 'onRightClick' method, making Cart Mod pretty much [ Right-Click ] compatible with everything.
** However; we have seen what appears to be some glitchiness in [ Right-Click ] compatibility with at least one other mod that was not compatible with earlier Cart Mod versions, though overall it does still work now. -- The newer version of that other mod which was modified per the instructions below to then become compatible with v1.1 of Cart Mod has shown to work smoothly with v1.2 and without any of that glitchiness.
So, if possible, it may still be good to follow the instructions below for maximum compatibility with both Cart Mod and other Mods that may [ Right-Click ] interact with your custom mobs. Thank you.
* As of Cart Mod v1.2; we now use the 'onRightClick' method, making Cart Mod pretty much [ Right-Click ] compatible with everything.
** However; we have seen what appears to be some glitchiness in [ Right-Click ] compatibility with at least one other mod that was not compatible with earlier Cart Mod versions, though overall it does still work now. -- The newer version of that other mod which was modified per the instructions below to then become compatible with v1.1 of Cart Mod has shown to work smoothly with v1.2 and without any of that glitchiness.
So, if possible, it may still be good to follow the instructions below for maximum compatibility with both Cart Mod and other Mods that may [ Right-Click ] interact with your custom mobs. Thank you.
Quote
Your entities' interact() method must return false unless for specific items if it can be afforded. Else the Cart Mod Harness and other items, as well as those from other mods, will not work with your mobs.
- This discovery brought to you by the collaboration of Lil Avii (Simply Horses Mod) and Jordanske (Cart Mod)
- This discovery brought to you by the collaboration of Lil Avii (Simply Horses Mod) and Jordanske (Cart Mod)
Core features of Cart Mod are fully compatible with any Mods that can coexist with Risugami's ModLoader.
* Only the 'Glue' Recipe could possibly overlap another mods Recipe. The other Recipes cannot overlap.
- Core features = ( Making of all Carts and Recipes + Player using the Carts )
+ All Cart Mod ItemIDs can be changed in its txt config file to insure compatibility (Thanks blakmajik!)
Starting with v1.2 of Cart Mod; Changes have been made which should make Cart Mod FULLY Compatible with virtually everything, even mods that prior versions of Cart Mod may have had [ Right-Click ] incompatibilities with. There might be some slight [ Right-Click ] glitchiness in some cases but overall it should work. - (Thanks RaustBlackDragon!)
[Cart Mod v1.1 and earlier]
Spoiler:
Cart Mod Tools which interact with mobs (living.entities) can be incompatible with external Mod mobs.
* This would primarily be due to Right-Click conflicts. (Can be fixed with Info in Top spoiler message)
- Tools = ( Harness )
List of Mods Tested with Cart Mod ( As of Minecraft v1.2.5 + Cart Mod v1.1 )
Full = Full Compatibility
Core = Only Core Compatibility ( See Core features above )
[ Full ] Zeppelin (Always)
[ Full ] Cubic Chunks Height Mod (All Prior versions have worked perfectly)
Mods with Custom Mobs
[ Full ] Mo Creatures v3.5.0
[ Full ] Simply Horses (Starting with v0.2.3) - Thanks Lil Avii!
[ Full ] More Creeps and Weirdos v2.56
[ Core ] Doggy Talents - (In contact with Mod Creator)
Cart Mod Tools which interact with mobs (living.entities) can be incompatible with external Mod mobs.
* This would primarily be due to Right-Click conflicts. (Can be fixed with Info in Top spoiler message)
- Tools = ( Harness )
List of Mods Tested with Cart Mod ( As of Minecraft v1.2.5 + Cart Mod v1.1 )
Full = Full Compatibility
Core = Only Core Compatibility ( See Core features above )
[ Full ] Zeppelin (Always)
[ Full ] Cubic Chunks Height Mod (All Prior versions have worked perfectly)
Mods with Custom Mobs
[ Full ] Mo Creatures v3.5.0
[ Full ] Simply Horses (Starting with v0.2.3) - Thanks Lil Avii!
[ Full ] More Creeps and Weirdos v2.56
[ Core ] Doggy Talents - (In contact with Mod Creator)
* Please let us know about your experiences with Cart Mod and other Mods compatibility.
Installation - Also for Installing Cart + Zeppelin + Cubic together! [ Click Below ]
Spoiler:
Install Directions for the Cart Mod
1. Install Risugami's ModLoader first. This Tutorial will help you if you have never installed a Mod before.
2. Find your ".minecraft" folder per these instructions or others in the Tutorial sub-forum.
3. Find the "mods" folder directly inside of the ".minecraft" folder. If there isn't one then make one.
4. Download the newest Cart Mod.
5. Place the entire Downloaded "mod_Cart_v201x-xx-xx_MCxxx.zip" file directly into the "mods" folder. It is now Installed!
5b. If you wish, instead of putting the Cart .zip file into the "mods" folder, you can install it's contents just like you did with Modloader. Just be sure to install it after Modloader.*
5c. After Minecraft has been run once with Cart Mod installed there will now be a "mod_cartconfig.txt" file in the .minecraft/config folder. You can change the ItemIDs for all Cart Mod items inside of this text file for maximum compatibility. Just Double-Click on the file to open it.
Install and Prep Directions for Cart + Zeppelin + Cubic together!
1. Have a Cubic Chunks modified Minecraft per normal Install directions. Includes Installing ModLoader first.
2. Find your ".minecraft" folder per these instructions or others in the Tutorial sub-forum.
3. Find the "mods" folder directly inside of the ".minecraft" folder. If there isn't one then make one.
4. Download the newest Cart Mod.
5. Place the entire Downloaded "mod_Cart_v201x-xx-xx_MCbxxx.zip" file directly into the "mods" folder. It is now Installed!
6. Download the newest Zeppelin Mod, it must be at least v0.10.
7. Place the entire Downloaded "mod_Zeppelin-client-x.x.x.x.x.x.zip" file directly into the "mods" folder.
8. The Zeppelin Mod is now installed and working! But it will only go as high as y=128 right now. Do the next steps to raise it's height:
*** Current versions of the Zeppelin Mod now auto-detect the height of worlds and the below instructions are no longer needed for these newer versions.
9. Run the Minecraft Launcher and log in, then close it. This will have caused the "mod_Zeppelin.cfg" file to be created.
10. Find the "config" folder directly inside of the ".minecraft" folder. Then find the "mod_Zeppelin.cfg" file inside of the "config" folder.
11. Open the "mod_Zeppelin.cfg" file with any text editor, perhaps by dragging the file on top of the text editor icon or through an Open menu in the text editor.
12. Find the following line inside of the file: "zeppelin.y_limit=128". v0.10 has it at the very end of the file.
13. Change the "128" to "32752" or less. Or higher if the CC limit has gone higher than 64k when you read this.
14. Save the file like any normal text file, so long as it's name remains "mod_Zeppelin.cfg".
15. Done. You are now able to fly to the Top & the Bottom most limits of your Cubic World!
Install Directions for the Cart Mod
1. Install Risugami's ModLoader first. This Tutorial will help you if you have never installed a Mod before.
2. Find your ".minecraft" folder per these instructions or others in the Tutorial sub-forum.
3. Find the "mods" folder directly inside of the ".minecraft" folder. If there isn't one then make one.
4. Download the newest Cart Mod.
5. Place the entire Downloaded "mod_Cart_v201x-xx-xx_MCxxx.zip" file directly into the "mods" folder. It is now Installed!
5b. If you wish, instead of putting the Cart .zip file into the "mods" folder, you can install it's contents just like you did with Modloader. Just be sure to install it after Modloader.*
5c. After Minecraft has been run once with Cart Mod installed there will now be a "mod_cartconfig.txt" file in the .minecraft/config folder. You can change the ItemIDs for all Cart Mod items inside of this text file for maximum compatibility. Just Double-Click on the file to open it.
Install and Prep Directions for Cart + Zeppelin + Cubic together!
1. Have a Cubic Chunks modified Minecraft per normal Install directions. Includes Installing ModLoader first.
2. Find your ".minecraft" folder per these instructions or others in the Tutorial sub-forum.
3. Find the "mods" folder directly inside of the ".minecraft" folder. If there isn't one then make one.
4. Download the newest Cart Mod.
5. Place the entire Downloaded "mod_Cart_v201x-xx-xx_MCbxxx.zip" file directly into the "mods" folder. It is now Installed!
6. Download the newest Zeppelin Mod, it must be at least v0.10.
7. Place the entire Downloaded "mod_Zeppelin-client-x.x.x.x.x.x.zip" file directly into the "mods" folder.
8. The Zeppelin Mod is now installed and working! But it will only go as high as y=128 right now. Do the next steps to raise it's height:
*** Current versions of the Zeppelin Mod now auto-detect the height of worlds and the below instructions are no longer needed for these newer versions.
9. Run the Minecraft Launcher and log in, then close it. This will have caused the "mod_Zeppelin.cfg" file to be created.
10. Find the "config" folder directly inside of the ".minecraft" folder. Then find the "mod_Zeppelin.cfg" file inside of the "config" folder.
11. Open the "mod_Zeppelin.cfg" file with any text editor, perhaps by dragging the file on top of the text editor icon or through an Open menu in the text editor.
12. Find the following line inside of the file: "zeppelin.y_limit=128". v0.10 has it at the very end of the file.
13. Change the "128" to "32752" or less. Or higher if the CC limit has gone higher than 64k when you read this.
14. Save the file like any normal text file, so long as it's name remains "mod_Zeppelin.cfg".
15. Done. You are now able to fly to the Top & the Bottom most limits of your Cubic World!
Downloads ( Read Change-log )
[ Short Install Directions below ] or [ Detailed Installation Directions ]
- First: Install a Modloader for the version of Minecraft you are using. [REQUIRED] FML for CM 1.2.5 and Higher is recommended.
-- Second: Download then Drop the Cart Mod .zip into the ".minecraft/mods" folder made by ModLoader. Done!
Risugami's ModLoader for mc1.2.5
Newest Version is: Cart Mod v1.2.5 [ Read Change-log ]
Cart Mod - v1.2.5 - Client : For MC 1.2.5 - (FML 1.3.5+ Compatible, Download FML Here)
No new Recipes but New Features and Textures! Can use FML instead of ML.
Cart Mod - v1.2.1 - Client : For MC 1.2.5 - (Bug: Capture Net ItemID cannot be changed in Config)
Cart Mod - v1.1 - Client : For MC 1.2.5
Cart Mod - v1.1pre - Client : For MC 1.2.3
Cart Mod - v1.0 - Client : For MC 1.1.0
beta version Downloads (For Minecraft b1.7.3 / b1.8.1 / 1.0.0 / 1.1 ):
[Click Below]
Spoiler:
* Please Read Change-log to understand more about each version. (Can also Download from Change-log)
For MC 1.1.0 - Cart Mod - v2012-01-14 SSP - New Config File in .minecraft/config folder: (mod_cartconfig.txt).
For MC 1.0.0 - Cart Mod - v2012-01-10 SSP - (Wool Glove Recipe)
For MC b1.8.1 - Cart Mod - v2011-09-29 SSP - (Leather Glove Recipe)
For MC b1.7.3 - Cart Mod - v2011-08-31 SSP - * This one Requires Java 7. (Leather Glove Recipe)
** The Crafting Recipe Charts are included inside of the .zip files. You can also see them further below in this post.
* Please Read Change-log to understand more about each version. (Can also Download from Change-log)
For MC 1.1.0 - Cart Mod - v2012-01-14 SSP - New Config File in .minecraft/config folder: (mod_cartconfig.txt).
For MC 1.0.0 - Cart Mod - v2012-01-10 SSP - (Wool Glove Recipe)
For MC b1.8.1 - Cart Mod - v2011-09-29 SSP - (Leather Glove Recipe)
For MC b1.7.3 - Cart Mod - v2011-08-31 SSP - * This one Requires Java 7. (Leather Glove Recipe)
** The Crafting Recipe Charts are included inside of the .zip files. You can also see them further below in this post.
* Warning! Keep any worlds with loaded Carts backed-up! Never enter them without an appropriate version of Cart Mod and it's dependencies properly installed. If you do, you will lose all Carts and their contents. You have been warned.-- Remember this before letting Minecraft change it's version.
To Do List [ Click Below ]
Being worked on or considered for future versions (Not limited to these, nor are these promised):
Spoiler:
* An Ender Chest Cart.
* Double long/wide carts for full chests or more than one block type.
* Add Handbrakes to Carts, while brake is ON mobs and players can't nudge it around. Done (Cart v1.2.5)
* Add Auto-Handbrake Mode to Config File. If ON would auto handbrake cart when you let go and unbrake when you grab it, jump into it or harness a mob to it. Done (Cart v1.2.5)
* Make Auto-Handbrake in-game Toggle-able per Cart?
* Make Carts that aren't being pulled fall/move a ways when pushed down hill. Player can be in it. Done (Cart v1.2.5)
* Can fill Cart with a TNT block and light it. Done (Cart v1.2.5)
* Make Loader; so can load and unload cargo from Cart without breaking anything, including full chests.
* Make Carts auto-reconnect to entities that Minecraft disconnects at world start-up. Config Option too.
* SMP Multi-player version.
* Make TNT activate when shot from Dispenser Cart. Changeable in Config.
* Be able to take cart and contents through portals when pulled by player (Addition to portals).
* Make Utility Carts, no handles, move very slowly but only take 1 block of space.
* Make Redstone connectable Utility Cart.
* Make Ice Cutter that can cut and move blocks of Ice onto a Cart, use Loader to unload and place it.
* Make Chest and Dispenser Carts act like Accumulators when loose items are dropped/thrown onto them.
* Connect more than one Cart together? Will make pulling them slower.
* A Jukebox pullcart.
* Make Boats with Cargo slots and space for carts, plus anchor.
* Cart with mobile light source (Optional addition)
* A mobile Cannon pullcart.
* Add Hay Block that can be put into Cart?
* More ideas talked about in the original Mod Request thread.
* Transport mobs in pullcart. Great way to get that Squid all the way to your Aquarium. Done (Cart v1.2)
* User can get into cart then push. Done (Cart v1.2)
* Make Harness to allow for Mob and Entity pulled carts. Done (Cart v1.1)
* Make a Dispenser pullcart. Done (Cart v1.1pre)
* Make Recipes more unique so they don't conflict with other mods. Done (Cart v1.1pre)
* Make Cart speed different on different surfaces. Done (Cart v1.0)
* Improve Cart following code. Done (Cart v1.0)
* Make Carts not go over Fences or Fence-gates. Done (Cart v1.0)
* Animate wheels, make wheels rotate. Done (Cart v1.0)
* Change wheel colors to solid color and axle to solid dark color and make wheels rounder. Done (Cart v1.0)
* Change wheel size so not floating anymore. Done (Cart v1.0)
* Make Furnace Cart work. Done (Cart v1.0)
* Configuration file to change item ID's. For compatibility. Done (vBeta mc1.1)
* Wool gloves, so no fake-animals need to be killed for leather. Done (vBeta mc1.0.0)
* An Ender Chest Cart.
* Double long/wide carts for full chests or more than one block type.
* Make Auto-Handbrake in-game Toggle-able per Cart?
* Make Loader; so can load and unload cargo from Cart without breaking anything, including full chests.
* Make Carts auto-reconnect to entities that Minecraft disconnects at world start-up. Config Option too.
* SMP Multi-player version.
* Make TNT activate when shot from Dispenser Cart. Changeable in Config.
* Be able to take cart and contents through portals when pulled by player (Addition to portals).
* Make Utility Carts, no handles, move very slowly but only take 1 block of space.
* Make Redstone connectable Utility Cart.
* Make Ice Cutter that can cut and move blocks of Ice onto a Cart, use Loader to unload and place it.
* Make Chest and Dispenser Carts act like Accumulators when loose items are dropped/thrown onto them.
* Connect more than one Cart together? Will make pulling them slower.
* A Jukebox pullcart.
* Make Boats with Cargo slots and space for carts, plus anchor.
* Cart with mobile light source (Optional addition)
* A mobile Cannon pullcart.
* Add Hay Block that can be put into Cart?
* More ideas talked about in the original Mod Request thread.
Contact info: [ Click Below ]
Spoiler:
Cart Mod IRC = http://webchat.freenode.net/ - Channel: #cartmod
MineCrak
[b]PM[/b] = Minecraft Forums
[b]Twitter[/b] = https://twitter.com/#!/MineCrak_
[b]jordanske[/b] (Coder for this Mod)
[b]PM[/b] = Minecraft Forums
[b]Twitter[/b] = https://twitter.com/#!/jordanske
[b]Blog[/b] = http://jordanske.tumblr.com/ ( Will post [b]Update info[/b] about the Pull-Cart Mod there. )
[b]IRC[/b] = http://webchat.freenode.net/ - Channel: #[b]jordanske[/b]
Cart Mod IRC = http://webchat.freenode.net/ - Channel: #cartmod
MineCrak
[b]PM[/b] = Minecraft Forums
[b]Twitter[/b] = https://twitter.com/#!/MineCrak_
[b]jordanske[/b] (Coder for this Mod)
[b]PM[/b] = Minecraft Forums
[b]Twitter[/b] = https://twitter.com/#!/jordanske
[b]Blog[/b] = http://jordanske.tumblr.com/ ( Will post [b]Update info[/b] about the Pull-Cart Mod there. )
[b]IRC[/b] = http://webchat.freenode.net/ - Channel: #[b]jordanske[/b]
[b]About how this Mod was Made[/b]
Spoiler:
I have had the idea of and greatly wanted to have a pullcart in Minecraft for a long time now. Unfortunately I didn't get around to doing anything about it other than mentioning it in threads here and there at random and occasionally tweeting notch or jeb about it, with no response. I just kept thinking about it in terms of it being added to [b]Vanilla[/b] Minecraft, and I still VERY Much want that.
Thankfully [b]BigShinyToys[/b] came along with the same fundamental idea that several of us have probably had, but he did something more useful about it! He not only put together a Mod Request thread for this wonderful idea, he even started it off with some inspiring 3D Models and textures for it.
I soon found it and helped with more ideas and with trying to recruit a coder to bring this long over-due vision alive. But in the end; The person who actually put out code for this found us!
[b]jordanske[/b] jumped right on this once he was aware of it and had test code out almost right away. After a little struggling with the cart following code and figuring out how to get the Chest & Workbench working in a cart (Furnace is still being a pain) [As of v1.0 Smelting Carts now Work!] we now have a fully usable Mod! (Even if there could still be some little texture tweaks here & there) [Progress is being made
]
The most important use for a pullcart, for me, has already been fulfilled in this mod. That being the capability of pulling a chest around. Every single other thing after that is pure Gravy so far as I'm concerned.
But [b]BigShinyToys[/b] & [b]jordanske[/b] both have more ideas they would like to see completed, and I've managed to think of some too [I've thought of and detailed way way more Ideas now, the possibilities are vast!].
[b]jordanske[/b] agrees with me though that there should always be a [b]Basic version[/b] of this mod, similar to how it is now, that will always be available by itself in addition to some of the exotic versions that have been talked about. This will insure that there is always a more [b]compatible[/b] fundamental pullcart mod available that can be used with hopefully no conflicts.
I am glad to be able to contribute to this worthy project in whatever way I can. Creating and developing this thread is one of those ways. Hopefully I did well enough so that those who do want what it has to offer will be able to find it and use it.
[ [b]Added[/b] on 2012-01-09 ]
The name of this Mod as a whole has now been changed to "Cart Mod". There are still obviously Pull-carts in the mod, but this name change allows for the other kinds of "non-pullcart" Carts that we would like to also add in the future without creating inconsistency.
I have had the idea of and greatly wanted to have a pullcart in Minecraft for a long time now. Unfortunately I didn't get around to doing anything about it other than mentioning it in threads here and there at random and occasionally tweeting notch or jeb about it, with no response. I just kept thinking about it in terms of it being added to [b]Vanilla[/b] Minecraft, and I still VERY Much want that.
Thankfully [b]BigShinyToys[/b] came along with the same fundamental idea that several of us have probably had, but he did something more useful about it! He not only put together a Mod Request thread for this wonderful idea, he even started it off with some inspiring 3D Models and textures for it.
I soon found it and helped with more ideas and with trying to recruit a coder to bring this long over-due vision alive. But in the end; The person who actually put out code for this found us!
[b]jordanske[/b] jumped right on this once he was aware of it and had test code out almost right away. After a little struggling with the cart following code and figuring out how to get the Chest & Workbench working in a cart (Furnace is still being a pain) [As of v1.0 Smelting Carts now Work!] we now have a fully usable Mod! (Even if there could still be some little texture tweaks here & there) [Progress is being made
The most important use for a pullcart, for me, has already been fulfilled in this mod. That being the capability of pulling a chest around. Every single other thing after that is pure Gravy so far as I'm concerned.
[b]jordanske[/b] agrees with me though that there should always be a [b]Basic version[/b] of this mod, similar to how it is now, that will always be available by itself in addition to some of the exotic versions that have been talked about. This will insure that there is always a more [b]compatible[/b] fundamental pullcart mod available that can be used with hopefully no conflicts.
I am glad to be able to contribute to this worthy project in whatever way I can. Creating and developing this thread is one of those ways. Hopefully I did well enough so that those who do want what it has to offer will be able to find it and use it.
[ [b]Added[/b] on 2012-01-09 ]
The name of this Mod as a whole has now been changed to "Cart Mod". There are still obviously Pull-carts in the mod, but this name change allows for the other kinds of "non-pullcart" Carts that we would like to also add in the future without creating inconsistency.
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