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[1.2.5] Cart Mod v1.2.1 ( Works with Turret Mod! )

capture net ride 1.2.1

501 replies to this topic

Poll: [1.2.5] Cart Mod v1.2.1 ( Works with Turret Mod! ) (135 member(s) have cast votes)

Should Carts be made a default part of Minecraft?

  1. Yes (123 votes [91.11%])

    Percentage of vote: 91.11%

  2. No (12 votes [8.89%])

    Percentage of vote: 8.89%

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#1

    MineCrak

    Glowstone Miner

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  • Location: Prime-Material Adjacent

Posted 31 August 2011 - 08:35 PM

*
POPULAR

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Cart Mod
v1.2.1 (Chest, Workbench, Furnace and Dispenser Pull-Carts + Harness and Capture Net)
Get all versions here. * Now with Capture Net! Capture creatures into your Cart, you can jump in too!

This is a Mod Coded by jordanske
With Inspiration, Design, Algorithms, Art, Testing and other Help in the Cart Workshop by MineCrak
With Inspiration and Original models by BigShinyToys

Contributing Code and Help from: blakmajik, Robinton, Lil Avii and RaustBlackDragon (Thanks! Posted Image)

* See Original Mod Request thread created by BigShinyToys (He also created the Original Models! )
-- Please stop by that Mod Request thread and give BigShinyToys and jordanske some +1 Love. Posted Image


Cart Mod News: [ 2012-05-22 ] = You can Net a Turret from Turret Mod into a Cart and use it!
[Click Below ]
Spoiler

. .
++ [ Get your own Dropbox 2GB+ Online Storage for Free ] ++
+ Check out the pics of jordanske's very first Cart Mod from before minecraft! Posted Image

+++ See GameChap's Animal Cart Race Video! (featuring Cart Mod v1.1)



About Cart Mod

Cart Mod gives you the ability to have pull-carts that you can place either a Chest, Workbench, Furnace or Dispenser into then pull (and even push) with you wherever you go, without tracks, and use them even while pulling them!

You can even harness your Carts to other Entities like animals and more! And Now you can even capture various creatures, even Villagers, with a net and put them into your Cart to transport wherever you wish. Not only that, but now you can get into your Cart yourself!

Harness an empty Cart to an animal or whatever you can then Jump In and let it take you for a ride! You can even jump in first then harness whatever comes close enough. Posted Image

Storage-Cart (Pull-Cart + Single Chest)
Crafting-Cart (Pull-Cart + Workbench)
Smelting-Cart (Pull-Cart + Furnace)
Dispensing-Cart (Pull-Cart + Dispenser)

* Also; If a mob kills you, your Cart should still be intact with whatever items you stored in it's chest and sitting there waiting for you to reclaim at your leisure. Posted Image
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More Cart Mod Pictures: [ Click Below ]
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Videos of Cart Mod in Action: [ Click Below ]
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How to Use: ( Also see Crafting Recipes )

The Videos below are an Excellent Quick Intro and Tutorial for Cart Mod. They cover nearly everything.

Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
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Intro and Tutorial for new Cart Mod v1.2.1 Features [ Click Below ]
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After crafting a Cart, using the Crafting Recipe chart, you can then further customize a Cart into a Storage, Crafting, Smelting or Dispensing Cart. This is not a crafting recipe but is instead done in-game directly. Select a Chest, Workbench or Furnace in your inventory then [ Right-Click ] the Cart you wish to put it into; Done!

Now you can grab the pull-cart with your gloves selected, [ Right-Click ] Cart, and it will follow you everywhere it can (Time to start building double doors Posted Image), not into the nether though, at least not yet. You do not need to keep the gloves selected to keep pulling, you can select and use anything else at the same time you are pulling the Cart. Even access the Chest while pulling! (So long as you have unselected the gloves first)

It will go up and down hills or stairs with you and even into and out of water. To stop it following you just [Right-Click] the cart again with your gloves selected. When it is loose you can push it if you want, and so can mobs. (Actually, both you and mobs can still push/nudge the cart even while it's "connected" to you)

So long as your gloves are no longer selected you can open the chest even while pulling it and move items around or take them out or place them in it. This doubles your carry capacity while running around getting things done!

This is also a way by which you can keep all or a needed amount of your supplies mobile or transferable in ways that Minecart Chests never could. You could even set up cart-bays in your warehouse to store and organize them in, moving them at will whenever your needs change.

+ Now you can Harness Carts to other Entities, such as animals! Just [ Right-Click ] the creature while you have the Harness selected then [ Right-Click ] the desired near-by available Cart. The Harness won't work if the creature is too far away from the Cart. You can disconnect any Cart from a harnessed creature by just [ Right-Clicking ] the Cart with a Harness selected.

-- You can harness many carts to many farm animals and have them all follow you by holding wheat in your hand! You can move a LOT of stuff that way. You can also harness your pet dog to a Cart and it should follow you. [ Warning ] If a harnessed creature Teleports it will leave the Cart behind!

+ And now you can even capture a creature with a Capture Net and trap it in your empty Cart! Just [ Right-Click ], with the Capture Net selected, a creature you want to capture, then [ Right-Click ] the Cart you want it to be netted into (they must be close enough to each other). To release the creature just [ Right-Click ] the creature while the Capture Net is selected.

+ You can even get into and Ride in an Empty Cart yourself! Just make sure you don't have any Cart Mod Tools or Gloves selected then [ Right-Click ] on an empty Cart to jump in. [ Right-Click ] on the Cart again from the inside in order to jump back out. Yes, you can have other creatures harnessed to the Cart and pulling you while you are in it. Posted Image

-- [ Warning ] All entities harnessed to, trapped in, or pulling a Cart will be freed or disconnected from those Carts every time you restart a World in Minecraft. This is something that Minecraft always does. * We are looking into a method of possibly reconnecting them again right after they disconnect at the start of game. No promises though. Posted Image


* Even more exciting is that I have found that these pull-carts work perfectly with the Zeppelin Mod! You can pull a bunch of filled pull-cart chests onto your Zeppelin and fly them to wherever you wish then unload them at your destination. Posted Image No need to wait until you've finished building an expensive rail track out to timbiktu. Posted Image

Cart mod + Zeppelin mod [Pics]:

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** Even more exciting yet is that it is also compatible with the Cubic Chunks Height Mod, and with Zeppelin Mod at the same time!
*+* The Installation section in this post now also includes Directions for Installing all three of these Mods together, including how to raise the Height limit in the Zeppelin Mod after the install.


Cart mod + Zeppelin mod + Cubic Chunks mod [Pics]: See all 3 Mods rocking together. Check out the y levels.

Spoiler
* Warning: These carts can go up a level, even over fences, so be careful when loading them onto the surface of a Zeppelin, might be safer to store them inside of the Zeppelin. Posted Image



Compatibility - [ Plus a message for Modders who make Mobs (Please Read)]
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Installation - Also for Installing Cart + Zeppelin + Cubic together! [ Click Below ]

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Downloads ( Read Change-log )

[ Short Install Directions below ] or [ Detailed Installation Directions ]

- First: Install Risugami's Modloader for the version of Minecraft you are using. [REQUIRED]
-- Second: Download then Drop the Cart Mod .zip into the ".minecraft/mods" folder made by ModLoader. Done!


Newest Version is: Cart Mod v1.2.1 [ Read Change-log ]

Cart Mod - v1.2.1 - Client : For MC 1.2.5 - (Bug: Capture Net ItemID cannot be changed in Config)


Cart Mod - v1.1 - Client : For MC 1.2.5

Cart Mod - v1.1pre - Client : For MC 1.2.3

Cart Mod - v1.0 - Client : For MC 1.1.0


beta version Downloads (For Minecraft b1.7.3 / b1.8.1 / 1.0.0 / 1.1 ):
[Click Below]
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* Warning! Keep any worlds with loaded Carts backed-up! Never enter them without an appropriate version of Cart Mod and it's dependencies properly installed. If you do, you will lose all Carts and their contents. You have been warned.
-- Remember this before letting Minecraft change it's version.




To Do List [ Click Below ]
Being worked on or considered for future versions (Not limited to these, nor are these promised):

Spoiler



Contact info:


Cart Mod IRC = http://webchat.freenode.net/ - Channel: #cartmod


MineCrak

PM = Minecraft Forums

Twitter = https://twitter.com/#!/MineCrak_



jordanske (Coder for this Mod)

PM = Minecraft Forums

Twitter = https://twitter.com/#!/jordanske

Blog = http://jordanske.tumblr.com/ ( Will post Update info about the Pull-Cart Mod there. )

IRC = http://webchat.freenode.net/ - Channel: #jordanske





About how this Mod was Made

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#2

    MineCrak

    Glowstone Miner

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  • Location: Prime-Material Adjacent

Posted 31 August 2011 - 08:36 PM

[ Return to Original Post ] [ Bottom of this Post ]

Cart Mod



Change-Log [ Click Below ]
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Crafting Recipes


v1.2 Recipes:

Posted Image



v1.1 Recipes: [Click Below]
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v1.1pre Recipes: [Click Below]
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v1.0 Recipes: [Click Below]
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beta version Recipes: [Click Below]
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PullCart Textures

Here is, or will be, a list of downloadable Alternate Textures & Item pics for the Cart Mod. Mostly community made. Posted Image

[ * Old Section inside - Disregard for now - Textures are being completely redone * ]
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[ Top of this Post ] [ Return to Original Post ]

#3

    makermod1

    Lapis Lazuli Collector

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Posted 31 August 2011 - 08:40 PM

O_O nice always needed it
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#4

Posted 31 August 2011 - 09:06 PM

This looks like a truly unbelievable mod that should be added to the game. I can't wait for future updates!

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#5

  • Minecraft: BarclayTech

Posted 31 August 2011 - 09:22 PM

Pics of it in action? Curious.

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#6

  • Minecraft: Stonecycle

Posted 31 August 2011 - 10:41 PM

Let's try this ou-HOLY CRAP WHAT SORT OF GENIUSNESS IS THIS? Why wasn't this done as efficiently before? Perfect, and exclusively perfect for all that coal when mining or all those logs when cutting trees.

If it was possible, I'd give you two pluses to your reputation. Even if you didn't code it, it's for you for showing it off.
"Professional" SMP Thief

#7

Posted 01 September 2011 - 01:10 AM

The .zip mod doesn't seem to work.

Spoiler


#8

Posted 01 September 2011 - 01:21 AM

Wow, that's pretty nifty ^^

#9

    MineCrak

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Posted 01 September 2011 - 01:24 AM

View PostLetty Whiterock, on 01 September 2011 - 01:10 AM, said:

The .zip mod doesn't seem to work.

It works for me. Actually, the system I'm on right now has Java 7 on it. Which version are you running? In a few hours I'll be able to test it on a Java 6 system for myself. I don't actually know which version of Java he compiled it with. I had assumed 6, but assumptions are dangerous. ;)

You can always add the contents of the zip directly into the jar in a controlled order if you'd like to see if that makes any difference. I hope you are able to get it to work in an arrangement that you like.

[EDIT] I just downloaded it from this page and put that zip into my mods folder. It's working great for me. I have the following Mods installed atm:

In minecraft.jar in this order:
Modloader / TMI / SPC + WorldEdit XT / Cubic Chunks 1.46

In ".minecraft/mods/" folder:
Zeppelin 0.10 / SimplyHAX / PullCart 2011-08-31

Running smooth

btw: Some of those I only use during mod testing, not for normal play. ;)

[EDITx2] Yep, sure enough. He built it with Java 7... Sorry folks, I'll get in touch with him and see if he'll recompile it with Java 6.

#10

Posted 01 September 2011 - 01:35 AM

I love this so useful! This should be way more popular!
Check Out The Content I Support!
Just click on the about me tab!

#11

Posted 01 September 2011 - 01:36 AM

Spoiler

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brb updating to 7

#12

    iTiamo

    Diamond Miner

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Posted 01 September 2011 - 01:43 AM

Neat, I will use this in my mod world. :D
Do you remember me, probaly not. (I was the first to reply to your first post and I am shocked to see how your post count grew. :P)

#13

Posted 01 September 2011 - 01:46 AM

oh my! FINALY :D!! a beta, thank you minecrak, bigshinytoys and jordanske!
*edit*
FUUU why is it in java7?

#14

  • Location: Florida
  • Minecraft: ThaEmoPinata

Posted 01 September 2011 - 01:46 AM

Wow. I actually can carry my wolves on my back now!! :D *MOBILE ATTACK MODE ACTIVE*
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I can guarantee that one of us is right wrong

#15

Posted 01 September 2011 - 01:57 AM

shame it doesn't work for me.

i install it
i run minecraft
FUUUUUUUUUUUUUU-
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#16

Posted 01 September 2011 - 02:07 AM

GENIUS, I WILL DOWNLOAD...tommorow.
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#17

    zb62161

    Zombie Killer

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Posted 01 September 2011 - 02:09 AM

u fell like ur in china
<a href="http://us.playstation.com/playstation/psn/visit/profiles/NITROZACH"><img src="http://fp.profiles.us.playstation.com/playstation/psn/pid/NITROZACH.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get your Portable ID!</a>

#18

Posted 01 September 2011 - 02:10 AM

Well I'll be damned, you really do need JRE 7 for this mod.

#19

    MineCrak

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Posted 01 September 2011 - 07:04 AM

View PostLetty Whiterock, on 01 September 2011 - 02:10 AM, said:

Well I'll be damned, you really do need JRE 7 for this mod.

Sorry folks. I just verified it too. Since my main system has Java 7 either kind will work and I didn't notice. I will see if jordanske will recompile with Java 6.

#20

    MineCrak

    Glowstone Miner

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Posted 01 September 2011 - 09:03 AM

View PostiTiamo, on 01 September 2011 - 01:43 AM, said:

Neat, I will use this in my mod world. Posted Image
Do you remember me, probaly not. (I was the first to reply to your first post and I am shocked to see how your post count grew. Posted Image)
Posted Image

Actually I do remember you and your post, how could I possibly forget that avatar? Heh heh. Posted Image

I still appreciate that post, it's good to see you around!