
Cart Mod v1.2.1 (Chest, Workbench, Furnace and Dispenser Pull-Carts + Harness and Capture Net)
Get all versions here. * Now with Capture Net! Capture creatures into your Cart, you can jump in too!
This is a Mod Coded by jordanske
With Inspiration, Design, Algorithms, Art, Testing and other Help in the Cart Workshop by MineCrak
With Inspiration and Original models by BigShinyToys
Contributing Code and Help from: blakmajik, Robinton, Lil Avii and RaustBlackDragon (Thanks!
* See Original Mod Request thread created by BigShinyToys (He also created the Original Models! )
-- Please stop by that Mod Request thread and give BigShinyToys and jordanske some +1 Love.
Cart Mod News: [ 2012-05-22 ] = You can Net a Turret from Turret Mod into a Cart and use it!
[Click Below ]
.
- [ Downloads ] [ Change-log ] [ To-Do List ]
- [ About ] [ Install Instructions ] [ How to use this Mod ] [ Compatibility ]
- [ Crafting Recipes ] - With Basic Instructions
- [ Bottom of Post ]
++ [ Get your own Dropbox 2GB+ Online Storage for Free ] ++
+ Check out the pics of jordanske's very first Cart Mod from before minecraft!
+++ See GameChap's Animal Cart Race Video! (featuring Cart Mod v1.1)
About Cart Mod
Cart Mod gives you the ability to have pull-carts that you can place either a Chest, Workbench, Furnace or Dispenser into then pull (and even push) with you wherever you go, without tracks, and use them even while pulling them!
You can even harness your Carts to other Entities like animals and more! And Now you can even capture various creatures, even Villagers, with a net and put them into your Cart to transport wherever you wish. Not only that, but now you can get into your Cart yourself!
Harness an empty Cart to an animal or whatever you can then Jump In and let it take you for a ride! You can even jump in first then harness whatever comes close enough.
Storage-Cart (Pull-Cart + Single Chest)
Crafting-Cart (Pull-Cart + Workbench)
Smelting-Cart (Pull-Cart + Furnace)
Dispensing-Cart (Pull-Cart + Dispenser)
* Also; If a mob kills you, your Cart should still be intact with whatever items you stored in it's chest and sitting there waiting for you to reclaim at your leisure.
-

More Cart Mod Pictures: [ Click Below ]
Videos of Cart Mod in Action: [ Click Below ]
How to Use: ( Also see Crafting Recipes )
The Videos below are an Excellent Quick Intro and Tutorial for Cart Mod. They cover nearly everything.
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Intro and Tutorial for new Cart Mod v1.2.1 Features [ Click Below ]
After crafting a Cart, using the Crafting Recipe chart, you can then further customize a Cart into a Storage, Crafting, Smelting or Dispensing Cart. This is not a crafting recipe but is instead done in-game directly. Select a Chest, Workbench or Furnace in your inventory then [ Right-Click ] the Cart you wish to put it into; Done!
Now you can grab the pull-cart with your gloves selected, [ Right-Click ] Cart, and it will follow you everywhere it can (Time to start building double doors
It will go up and down hills or stairs with you and even into and out of water. To stop it following you just [Right-Click] the cart again with your gloves selected. When it is loose you can push it if you want, and so can mobs. (Actually, both you and mobs can still push/nudge the cart even while it's "connected" to you)
So long as your gloves are no longer selected you can open the chest even while pulling it and move items around or take them out or place them in it. This doubles your carry capacity while running around getting things done!
This is also a way by which you can keep all or a needed amount of your supplies mobile or transferable in ways that Minecart Chests never could. You could even set up cart-bays in your warehouse to store and organize them in, moving them at will whenever your needs change.
+ Now you can Harness Carts to other Entities, such as animals! Just [ Right-Click ] the creature while you have the Harness selected then [ Right-Click ] the desired near-by available Cart. The Harness won't work if the creature is too far away from the Cart. You can disconnect any Cart from a harnessed creature by just [ Right-Clicking ] the Cart with a Harness selected.
-- You can harness many carts to many farm animals and have them all follow you by holding wheat in your hand! You can move a LOT of stuff that way. You can also harness your pet dog to a Cart and it should follow you. [ Warning ] If a harnessed creature Teleports it will leave the Cart behind!
+ And now you can even capture a creature with a Capture Net and trap it in your empty Cart! Just [ Right-Click ], with the Capture Net selected, a creature you want to capture, then [ Right-Click ] the Cart you want it to be netted into (they must be close enough to each other). To release the creature just [ Right-Click ] the creature while the Capture Net is selected.
+ You can even get into and Ride in an Empty Cart yourself! Just make sure you don't have any Cart Mod Tools or Gloves selected then [ Right-Click ] on an empty Cart to jump in. [ Right-Click ] on the Cart again from the inside in order to jump back out. Yes, you can have other creatures harnessed to the Cart and pulling you while you are in it.
-- [ Warning ] All entities harnessed to, trapped in, or pulling a Cart will be freed or disconnected from those Carts every time you restart a World in Minecraft. This is something that Minecraft always does. * We are looking into a method of possibly reconnecting them again right after they disconnect at the start of game. No promises though.
* Even more exciting is that I have found that these pull-carts work perfectly with the Zeppelin Mod! You can pull a bunch of filled pull-cart chests onto your Zeppelin and fly them to wherever you wish then unload them at your destination.
Cart mod + Zeppelin mod [Pics]:
** Even more exciting yet is that it is also compatible with the Cubic Chunks Height Mod, and with Zeppelin Mod at the same time!
*+* The Installation section in this post now also includes Directions for Installing all three of these Mods together, including how to raise the Height limit in the Zeppelin Mod after the install.
Cart mod + Zeppelin mod + Cubic Chunks mod [Pics]: See all 3 Mods rocking together. Check out the y levels.
Compatibility - [ Plus a message for Modders who make Mobs (Please Read)]
Installation - Also for Installing Cart + Zeppelin + Cubic together! [ Click Below ]
Downloads ( Read Change-log )
[ Short Install Directions below ] or [ Detailed Installation Directions ]
- First: Install Risugami's Modloader for the version of Minecraft you are using. [REQUIRED]
-- Second: Download then Drop the Cart Mod .zip into the ".minecraft/mods" folder made by ModLoader. Done!
Newest Version is: Cart Mod v1.2.1 [ Read Change-log ]
Cart Mod - v1.2.1 - Client : For MC 1.2.5 - (Bug: Capture Net ItemID cannot be changed in Config)
Cart Mod - v1.1 - Client : For MC 1.2.5
Cart Mod - v1.1pre - Client : For MC 1.2.3
Cart Mod - v1.0 - Client : For MC 1.1.0
beta version Downloads (For Minecraft b1.7.3 / b1.8.1 / 1.0.0 / 1.1 ):
[Click Below]
* Warning! Keep any worlds with loaded Carts backed-up! Never enter them without an appropriate version of Cart Mod and it's dependencies properly installed. If you do, you will lose all Carts and their contents. You have been warned.
-- Remember this before letting Minecraft change it's version.
To Do List [ Click Below ]
Being worked on or considered for future versions (Not limited to these, nor are these promised):
Contact info:
Cart Mod IRC = http://webchat.freenode.net/ - Channel: #cartmod
MineCrak
PM = Minecraft Forums
Twitter = https://twitter.com/#!/MineCrak_
jordanske (Coder for this Mod)
PM = Minecraft Forums
Twitter = https://twitter.com/#!/jordanske
Blog = http://jordanske.tumblr.com/ ( Will post Update info about the Pull-Cart Mod there. )
IRC = http://webchat.freenode.net/ - Channel: #jordanske
About how this Mod was Made
[ Return to Top ]
Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online






























