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[1.1][SSP] Sophisticated Wolves v1.7.2


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#1

Posted 26 August 2011 - 11:55 PM

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Sophisticated Wolves

What is Sophisticated Wolves? It's a mod that aims to improve wolves in the games through a series of gameplay tweaks, AI improvements, and added features. The focus is not to have overpowered items or crazy abilities, but rather balanced additions that make sense in the world of MC. Essentially, wolves should be able to better respond to your actions and take care of themselves, so you don't have to consider them a liability when mining, exploring or fighting.

Download
Requires ModLoader!

To Install:
1. Install ModLoader if you haven't already
2. Unzip folder
3. Drag contents into minecraft.jar

This mod modifies the EntityWolf, RenderWolf and Pathfinder files, and uses item ID 1557-1559.


Features:

Nametags
One of the most oft-requested features, names to differentiate between your pets. Craft a leather Dog Tag and you'll be able to give your pet a proper title (12 chars max). They behave like normal player nametags when standing but are not visible through walls when sitting.

Nameplates will also change color according to the health of your wolf. White = full health, and it gets progressively more red as a wolf's health goes down.
Spoiler
For those who want the recipe:
Spoiler

Breeding
Wolves are now able to produce offspring like other animals. Feed two tamed wolves a Dog Treat made out of two wheat and a porkchop (raw or cooked) and they'll produce a puppy. Puppies are automatically tamed and won't attack mobs (they deal 0 damage anyways
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For those who want the recipe:
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Biome-Specific Wolves
Wolves' appearance will vary depending on the biome they spawn in. Taiga wolves are the classic gray, while forest wolves are brown.
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Extinguishing
Tired of your wolves burning to death? So are they. If they happen to catch on fire, they'll stop and shake to put themselves out.
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Feeding
Wolves will now also gobble down fish for 1 heart raw and 2.5 hearts if cooked. In addition, they will no longer wander around while begging, so you don't have to chase them down trying to feed them.

Attack Pausing/Canceling
Crouching with Shift will make any wolves currently attacking a creature stand still and stop attacking. Holding down Shift for around 5 seconds will cancel their attack entirely, so they don't slaughter your flock of sheep because you accidentally punched them. Wolves will also lose interest in a target if you're far enough away from it when they teleport to you.

Evil Detecting Dogs
Though they won't attack Creepers, wolves will growl to alert you if one is nearby.

And more! Check out the changelog for more detailed notes.

Videos
Spoiler

Extras
RickyTheHedgehog made this great 32x resolution Dogtag sprite for those who use a 32x texture pack. To install, open the minecraft.jar and replace the dogtag.png in the sophwolves/items folder with the one from the link below.
Download

Changelog
Spoiler

Special Thanks
RaustBlackDragon for help with fixing wolf breeding

Feel free to leave a comment below. I'm continually updating this mod (more improvements to come) so I appreciate the feedback!

Register or log in to remove.

#2

Posted 26 August 2011 - 11:56 PM

BEST MOD EVARRR

#3

Posted 26 August 2011 - 11:57 PM

Nice mod :D Realy like the fire feature :VV:
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#4

Posted 26 August 2011 - 11:58 PM

awesome :D

#5

Posted 26 August 2011 - 11:58 PM

i'll donwload :3
The laws of physics are optional. The laws of magic are absolute.Posted Image

#6

    Animator1

    Lapis Lazuli Collector

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Posted 26 August 2011 - 11:59 PM

This is AWESOME. +1 rep for you.
Studies have shown that 843,902,635 people are too lazy to read this number.

#7

Posted 26 August 2011 - 11:59 PM

This sounds like a pretty good mod. I often find myself completely overlooking wolves because of their tendency to kill me and themselves. Perhaps this will solve that. Does this mod keep your wolves from pushing you around? haha

#8

Posted 27 August 2011 - 12:00 AM

cool mod can you make (if its not too hard) wolf health bars so its easier to see there health. if you could do this i would appreciate it thanks!
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RvsB forevar!!!

#9

  • Location: America
  • Minecraft: Hotwheel105

Posted 27 August 2011 - 12:01 AM

Geez finnaly a wolf mod
Philosophy 101: If a man speaks in the woods, and a woman is not there to hear him, is he still wrong?

#10

  • Minecraft: asbecker

Posted 27 August 2011 - 12:01 AM

Hey, could you make a configurable health meter? Dogs' tails aren't all that reliable when it comes to determining their current health. The number one thing I've wanted to be added to the wolves in minecraft since they came out.
My favorite numbers are 46 and 259. Internets to those who understand the previous statement. >:3
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#11

Posted 27 August 2011 - 12:06 AM

View PostxBeemlord, on 26 August 2011 - 11:59 PM, said:

This sounds like a pretty good mod. I often find myself completely overlooking wolves because of their tendency to kill me and themselves. Perhaps this will solve that. Does this mod keep your wolves from pushing you around? haha
Better pathfinding and wolves not wandering while you're mining is one of the things I have planned, I just need to look at their AI more to figure out how it works.

View PostAmber Tonerre, on 27 August 2011 - 12:00 AM, said:

cool mod can you make (if its not too hard) wolf health bars so its easier to see there health. if you could do this i would appreciate it thanks!
I'm trying not to add too many GUI elements, but I'm looking into some other things to make it easier to tell how healthy they are.

#12

  • Location: Minecraft, Australia

Posted 27 August 2011 - 12:14 AM

Ive been waiting for something like this fro ages! Thankyou!

#13

  • Location: USA
  • Minecraft: Telerian3

Posted 27 August 2011 - 12:14 AM

Awesome mod man, I've taken to keeping dogs and imagining they are standing guard outside. It'd be great if they growl even if sitting down.
I like the less barking noises, but an eventual whimper would be a good addition.
But would I would like to see most, is if you can make them pay attention to height like mobs do. Where as they won't just jump around and fall off ledges when your going up and down hills and through tunnels. Probably more advanced but I'd love to see it happen.
Keep up the good work.
Telerian3
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#14

Posted 27 August 2011 - 12:16 AM

View Postmetroidfood, on 27 August 2011 - 12:06 AM, said:

Better pathfinding and wolves not wandering while you're mining is one of the things I have planned, I just need to look at their AI more to figure out how it works.


I'm trying not to add too many GUI elements, but I'm looking into some other things to make it easier to tell how healthy they are.
ok cool i cant wait to see what you come up with!
Posted Image
RvsB forevar!!!

#15

  • Location: Mexico, Mexico City
  • Minecraft: Yayofangamer

Posted 27 August 2011 - 12:22 AM

looks pretty much good!
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#16

  • Location: Are you a stalker or something? O.O

Posted 27 August 2011 - 12:24 AM

Awesome! This looks like an extremely useful mod.

I was thinking, it would be wonderful if you could get your wolves to come to the Nether with you. Maybe when given a certain item (Netherhound Pendant?) they would automatically teleport to the Nether, and if given another certain item (Earthly Amulet?) they would teleport to the overworld.

Another cool thing would be tracking. It wouldn't exactly make them easier to take care of, but it makes sense. You could sacrifice an item to them and they would find the mob that drops that specific item. E.g., give them a unit of Gunpowder and they would find a Creeper/Ghast.

Just some idea, in case you needed 'em. Anyway, here are some Spiders for your hard work: :Spider: :Spider: :Spider: :Spider:
[Spider] approves of: Posted Imageand some other stuff

#17

Posted 27 August 2011 - 12:37 AM

I have installed the mod correctly, (i've installed mods before) but the dog tag doesn't show up on Too Many Items or the recipe book mod. im certain its not a clash against another mod because the only other mod i've installed is the Elemental Creepers mod.

But anyway, this looks really good and im looking forward to more good work :D

#18

Posted 27 August 2011 - 12:55 AM

View PostPaddaaay, on 27 August 2011 - 12:37 AM, said:

I have installed the mod correctly, (i've installed mods before) but the dog tag doesn't show up on Too Many Items or the recipe book mod. im certain its not a clash against another mod because the only other mod i've installed is the Elemental Creepers mod.

But anyway, this looks really good and im looking forward to more good work :D
Woops, that's not supposed to happen. I'll see if I can fix that.

#19

Posted 27 August 2011 - 01:26 AM

View PostPaddaaay, on 27 August 2011 - 12:37 AM, said:

I have installed the mod correctly, (i've installed mods before) but the dog tag doesn't show up on Too Many Items or the recipe book mod. im certain its not a clash against another mod because the only other mod i've installed is the Elemental Creepers mod.

But anyway, this looks really good and im looking forward to more good work :D
So I checked with TMI and RecipeBook and it seems to show up fine for me, you might need to double check your installation.
Spoiler


#20

    Zen42

    Zombie Killer

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Posted 27 August 2011 - 01:35 AM

I like it, it could be "better than better than wolves" :iapprove: