Map Reviewers:
StreamofAdventure and Fangride
Hello there. Welcome to a huge reviewing page done by StreamofAdventure, Fangride, and ChrisTom! Together we've reviewed over 25 maps, and right here I want to thank them both for offering some amazing quality reviews! Feel free to post your maps here for us to play! Here are the aspects we will divide your map into:
-Length and Interest (Was your map long/short enough to keep us interested?)
-Difficulty (Was it too difficult, too easy, or was there NO difficulty level?)
-Story, Plot, and how you told everything (Self-Explanatory)
-Puzzles (If there were too many, too few, the variety of them, and how unique they were)
-Atmosphere (Did it change all the time, was it consistant, was it spooky... etc.)
-Overall (How did the player feel about your map as a whole?)
Rating System - Armor and Tools:
The better quality the armor is, the better I thought the map was!
If a category has any of these, it was great - outstanding!
If a category has any of these, it was good - very enjoyable!
If a category has any of these, it was not very good - OK.
If a category has any of these, it was AWFUL - pretty bad...
Maps Done
1. CUBEception
2. Zombie Catalysm V1
3. The Clock
4. The Unnamed Parkour Map
5. Sewer Survival
6. Escape The Facility
7. Solid Weapon [AC]
8. Poor Pete's Pumpkin Problem
9. Eronev Mansion Adventure
10. The Flame of Life
11. HammerFist
12. Around The Hills
13. Etherion Challenge
14. The Forest of Silence
15. The End
16. Tower of PWN
17. Cube Inc.
18. CastleVania Rebirth
19. Longo City *No Rating, its a WIP!*
20. House of Fun
21. Block to the Past
22. DungeonCraft
23. The Mine
24. Elemental
25. Project Johto
26. Arcade
27. Survival Islands
28. The Orbs of Illusion
29. The Mansion
30. An Escape Through Trials
31. Ocean Survival
32. Survival Squares
33. GoldMine
34. Escape the Puzzlemaster
35. Waapantamwa: The Adventure
36. Levi's Nightmare
37. Asteroid 5251
38. Run Boy Run
39. Floating Islands
To do (In Order)
The Legend of Ihir
Jinu, The Lost Land
The Cure
Desert of Death
The Beginner's Challenge
The Dam
The Seven Isles
Lost Islands
Route #23
The Pyramid of Zantax
Space Realm
Pillar of Awesome
A Quest for Vengeance
Room After Room
Nether Fortress Survival
Enigma Island
The Golden Tests
Reviews
Spoiler
CUBEception by piecia997
Zombie Catalysm by DucuMiner
The Clock by Robotinator
The Unnamed Parkour Map by gunther34567
Sewer Survival by MECM99
Escape The Facility by guy1234567890
Solid Weapon [An AC map] by talic07
Poor Pete's Pumpkin Problem by Razack541
Eronev Mansion Adventure by Jigarbov
A fairly long, interesting, and sweet map, this particular adventure has a ton of new features including talking NPCs and upgrades. With tons of action, puzzles, redstone areas, and piston projects, it will disappoint only the most brutal of map reviewers - and even then I am probably wrong. The construction here was just incredible. So go ahead, readers, give the map a shot. You won't regret it. That, I DO guarantee.
Hero's Quest I - The Flame of Life by ColdFusionGaming
I really had fun with this map. It was compelling right to the end and nothing seemed forced, except for a few rare bits. There was a lot to explore and gather, and a sweet checkpoint system was in place. I eagerly await Hero's Quest II, which I am sure will be just as good.
Hammerfist by streatbeast123
Around The Hills by Symphonym
This map is just genius. Purely genius. I have no idea how to say this but... one of my favourite maps turned out to be a fully-parkour map. That, to me, is hilarious because I hate parkour, and yet I LOVED this map. Nothing felt forced or out of place, nothing was just thrown in to be cool, and everything fit very nicely. What's even more is that I got a sneak peak into the V 0.8, and boy does it add a lot. This map was already amazing, but with this new addition, you parkour fans (and non parkour fans as well, like me) will be in heaven. I won't spoil too much, just because I want the amazing Symphonym to deliver everything to you himself, but just a heads up that if you thought it was good in 0.7, you haven't seen anything yet.
Etherion Challenge by EtherionNative
*This review is written by ChrisTom, a great reviewer! Enjoy!*
I can't really write a summary for this map, as I didn't write the review, though it appears this map could use a lot of work, particularly in the Difficulty and Puzzle sections. EtherionNative, perhaps you'd like to fix up a bit in those areas after reading the review? Myself, I couldn't even get this map to work in the first place, because there was a spawning issue, so I guess there's a small criticism to start off!
-StreamofAdventure
CUBEception by piecia997
Spoiler
The map took about 120 minutes for me to do, but I was pretty slow and died about 3 times per chapter (I'm not great at parkour, and that was pretty much what this map was), so it would probably take you a bit less time. It kept my interest all the way, regardless of the frequent story notes (more on that in the story section!)
The difficulty was definitely kept at constant pace - never once did it become VERY DIFFICULT and then VERY EASY. That being said, I didn't feel that it was becoming gradually more difficult as it neared the end, which is a bit of a disappointment. Also, the difficulty didn't have a whole lot of range, as there were only parkour challenges standing in the way.
The story is one of the best I've ever seen in a minecraft map - and that's saying a lot, because I've played numerous maps! Basically, the Earth has nearly been destroyed, and the catastrophic events have pushed humanity into its last resort in survival. The CUBE is now said to be the only safe place left on destroyed earth, and that is where your journey begins. How can you not enjoy that amazing intro? The story keeps up with you well throughout the entire map - all chapters. The only problem I have with the story is that the notes are so frequent that they almost become annoying after a while. I don't know if every bit of story was needed - perhaps a few bits could be taken out or shortened and added into other areas? Just a suggestion and an explanation as to why this only got pair of gold leggings.
There isn't much to say about the puzzles in this map. There were ONLY PARKOUR puzzles, though many required thinking in order to gain access to certain areas. However, for the most part, the parkour didn't seem forced and fit in well. NOTE THAT THE IRON BOOTS IN THIS ARE NOT BAD, BUT INDICATING THAT THERE WAS NOT A HUGE VARIETY.
The atmosphere was great. The destroyed CUBE is very nice and, despite the lack of difficulty, quite creepy. Some of the story notes are also scary-ish (great English, I know) and the atmosphere helps mend the times where the immersion in the game is broken (by the frequency of the story notes, to quote CalmAppleSnake). Very good job in the atmospheric aspect of the map!
Overall, the map is very enjoyable and fares well against other, more varied maps. I was a bit confused by the ending, though at the same time I can't imagine something better. So I guess that works to be fair. While the only challenges are jumping ones, they are the perfect type to suit a map of this nature. GOLD GOES TO YOU, SIR!
Overall, this is how the CUBEception's armor set works out to be!
Very nice!
The map took about 120 minutes for me to do, but I was pretty slow and died about 3 times per chapter (I'm not great at parkour, and that was pretty much what this map was), so it would probably take you a bit less time. It kept my interest all the way, regardless of the frequent story notes (more on that in the story section!)
The difficulty was definitely kept at constant pace - never once did it become VERY DIFFICULT and then VERY EASY. That being said, I didn't feel that it was becoming gradually more difficult as it neared the end, which is a bit of a disappointment. Also, the difficulty didn't have a whole lot of range, as there were only parkour challenges standing in the way.
The story is one of the best I've ever seen in a minecraft map - and that's saying a lot, because I've played numerous maps! Basically, the Earth has nearly been destroyed, and the catastrophic events have pushed humanity into its last resort in survival. The CUBE is now said to be the only safe place left on destroyed earth, and that is where your journey begins. How can you not enjoy that amazing intro? The story keeps up with you well throughout the entire map - all chapters. The only problem I have with the story is that the notes are so frequent that they almost become annoying after a while. I don't know if every bit of story was needed - perhaps a few bits could be taken out or shortened and added into other areas? Just a suggestion and an explanation as to why this only got pair of gold leggings.
There isn't much to say about the puzzles in this map. There were ONLY PARKOUR puzzles, though many required thinking in order to gain access to certain areas. However, for the most part, the parkour didn't seem forced and fit in well. NOTE THAT THE IRON BOOTS IN THIS ARE NOT BAD, BUT INDICATING THAT THERE WAS NOT A HUGE VARIETY.
The atmosphere was great. The destroyed CUBE is very nice and, despite the lack of difficulty, quite creepy. Some of the story notes are also scary-ish (great English, I know) and the atmosphere helps mend the times where the immersion in the game is broken (by the frequency of the story notes, to quote CalmAppleSnake). Very good job in the atmospheric aspect of the map!
Overall, the map is very enjoyable and fares well against other, more varied maps. I was a bit confused by the ending, though at the same time I can't imagine something better. So I guess that works to be fair. While the only challenges are jumping ones, they are the perfect type to suit a map of this nature. GOLD GOES TO YOU, SIR!
Overall, this is how the CUBEception's armor set works out to be!
Very nice!
Zombie Catalysm by DucuMiner
Spoiler
The length is a bit of a disappointment. It all depends on how good you are at the difficulties. This map forces you to play on Hard, which I wasn't too thrilled about, but I'll get to that later. I, only playing minecraft for about 3 months, am pretty bad at Normal, so I was EXTRA terrible at Hard. You, a more experienced Minecraft player, will probably have a much easier time doing this than I. The map took me about twenty minutes to play before I eventually gave up. Then I went back and tried again. I died...
. Anywho, it is not very long. Survival maps are normally quite long, yet this fell short (literally). Therefore it only gets an iron helmet here. Sorry!
The difficulty was a nightmare for me... yet, as I mentioned before, it might only be a little hard for you guys. As it is only played on Hard, it can get a bit annoying. Also, when you respawn, there is no break, because zombies are already swarming around you [now you have no weapon!]. When I checked on the map forums, he said he was working on a MUCH bigger map, and whether or not that means expanding this is unknown to me. Here's a tip to improve the difficulty: have the player spawn in a room, which eventually leads to the first room (where you spawned in the version I played). After getting to certain parts in a potentially bigger version of this map, you might want to add a lever someone. That lever could allow the player access to a hallway (through an iron door, piston door, or whatever) that could have access back to that place where the lever was pulled. In other words, a shortcut to where the player died. Because, as of right now, the map becomes nearly impossible to beat after dying more than 3 times.
There is absolutely NO story. Like seriously, you just wake up and then BAM (explosion sound!) you have to fight a whole mob of monsters. I think it could do with a story, because the map is too complex to be random. The only reason this is a pair of IRON leggings and not leather ones is because not all puzzle maps and survival maps do. Still, they should. This map, once made larger and into V2 (with a story), would have a lot of potential. As of now... Ehh... Um...
I can't quite say that there were puzzles here. There was only combat. This is obviously not an adventure map, so I can't be too rough in this section. I'll go ahead and give it gold, just because its actually unusual to find survival maps where there are actually puzzles.
The atmosphere was one place where this map shone. It was very spooky, and there were some really great features. Only after defeating certain monsters and getting points through the loot they left behind are you supposed to gain access to special other rooms where there are more monsters to fight. There were also weapons and armor that you could "buy" to help you in your fight. However, you often laughed at the quality of the map because of the fact that almost everthing was misspelt. That is the only reason that the atmosphere is brought down to only gold in this map.
This map is OK, when everything manages out. There is no proper ending, yet after being in a big fight you get this sense of accomplishment. You get that very same feeling when you unlock more rooms and get good items from the RANDOM BOX. It is not a bad map, yet at the same time it isn't really a good one either. What to do next? Add a story: Perhaps you have been captured by some evil mastermind (*cough* The AMAZING HEROBRINE *cough*) and he tries to put you through combat tests to see if you are worthy of something - you decide what that would be. It'd be like a survival edition of EscapeCraft! Also, and I know you are planning this, make it alot bigger. As of now, the rooms are quite small, and there is only ONE PLACE. Let the people got elsewhere.
Overall, this is what Zombie Catalysm's armor set looks like:
Not bad, but could be better.
The length is a bit of a disappointment. It all depends on how good you are at the difficulties. This map forces you to play on Hard, which I wasn't too thrilled about, but I'll get to that later. I, only playing minecraft for about 3 months, am pretty bad at Normal, so I was EXTRA terrible at Hard. You, a more experienced Minecraft player, will probably have a much easier time doing this than I. The map took me about twenty minutes to play before I eventually gave up. Then I went back and tried again. I died...
The difficulty was a nightmare for me... yet, as I mentioned before, it might only be a little hard for you guys. As it is only played on Hard, it can get a bit annoying. Also, when you respawn, there is no break, because zombies are already swarming around you [now you have no weapon!]. When I checked on the map forums, he said he was working on a MUCH bigger map, and whether or not that means expanding this is unknown to me. Here's a tip to improve the difficulty: have the player spawn in a room, which eventually leads to the first room (where you spawned in the version I played). After getting to certain parts in a potentially bigger version of this map, you might want to add a lever someone. That lever could allow the player access to a hallway (through an iron door, piston door, or whatever) that could have access back to that place where the lever was pulled. In other words, a shortcut to where the player died. Because, as of right now, the map becomes nearly impossible to beat after dying more than 3 times.
There is absolutely NO story. Like seriously, you just wake up and then BAM (explosion sound!) you have to fight a whole mob of monsters. I think it could do with a story, because the map is too complex to be random. The only reason this is a pair of IRON leggings and not leather ones is because not all puzzle maps and survival maps do. Still, they should. This map, once made larger and into V2 (with a story), would have a lot of potential. As of now... Ehh... Um...
I can't quite say that there were puzzles here. There was only combat. This is obviously not an adventure map, so I can't be too rough in this section. I'll go ahead and give it gold, just because its actually unusual to find survival maps where there are actually puzzles.
The atmosphere was one place where this map shone. It was very spooky, and there were some really great features. Only after defeating certain monsters and getting points through the loot they left behind are you supposed to gain access to special other rooms where there are more monsters to fight. There were also weapons and armor that you could "buy" to help you in your fight. However, you often laughed at the quality of the map because of the fact that almost everthing was misspelt. That is the only reason that the atmosphere is brought down to only gold in this map.
This map is OK, when everything manages out. There is no proper ending, yet after being in a big fight you get this sense of accomplishment. You get that very same feeling when you unlock more rooms and get good items from the RANDOM BOX. It is not a bad map, yet at the same time it isn't really a good one either. What to do next? Add a story: Perhaps you have been captured by some evil mastermind (*cough* The AMAZING HEROBRINE *cough*) and he tries to put you through combat tests to see if you are worthy of something - you decide what that would be. It'd be like a survival edition of EscapeCraft! Also, and I know you are planning this, make it alot bigger. As of now, the rooms are quite small, and there is only ONE PLACE. Let the people got elsewhere.
Overall, this is what Zombie Catalysm's armor set looks like:
Not bad, but could be better.
The Clock by Robotinator
Spoiler
The length is average. Takes about 25-30 minutes to complete, however there's a huge twist. You actually, literally CANNOT TAKE longer than 30 minutes, because that's when the station blows up and you follow suit. That one feature is really nifty and affects the entire map in a very positive manner. It must've taken about...
Let's do the math. Feel free to skip this part.
Each redstone repeater is activated for about 0.9 seconds before another is. I'm going to round that up to 1 second. So, sixty seconds per minute, and thirty minutes, that would be 1800 FREAKING repeaters. Of course, if you subtract one tenth of that, 0.1, then you take 18 away. That would leave you with 1782 redstone repeaters. So, after all that B.S. that you didn't have to read but read anyway, the length is upgraded with an amazing feature!
The difficulty was just right. It took me a little while to get started and find the first safety switch, and then all of a sudden I zoomed through everthing, my heart pounding as I neared 30 minutes. GEEZ, ROBOTINATOR, I WILL YOU FOR NEARLY MAKING ME PEE MY PANTS FOR THE FIRST TIME IN 10 YEARS! Haha,
anyway, a really liked how I still felt scared even though the map was played on peaceful. The whole clock feature, upon which the map revolves around, is such an amazing concept. Bravo!
The story and the atmosphere assisted each other in the best manner possible. The story you start off with immediately steals your breath and keeps you hooked an eager for what will happen next. Then you get to the end and you're like, "Oh snap, I'd better get going"! The whole thing is very captivating. The story begins to fade as you begin the map, but luckily it picks up in certain parts.
This is the only part in the entire map where it lets you down. There are only a few puzzles. The majority is just racing to try and finish certain things. I'm really sorry, but this is the only section that didn't get gold or diamond. If I missed a whole section of the ship that contained a lot of puzzles, please tell me, but otherwise there were just five to get the safety switches. That was it.
The atmosphere affected the story so well, I might as well say they were intertwined. Read the story critique and you'll know why the atmosphere deserved a diamond pick.
This is truly an amazing map. Everyone, a round of applause for Robotinator. The only map I have played that I can really say topped this one is called "The Redmurk Mystery", and in my books, that is the only one that deserves a diamond axe overall. Still, UNBELIEVABLE MAP, Robotinator. Really, really good.
Overall, this is what The Clock's armor set looks like!

Quite spectacular!
The length is average. Takes about 25-30 minutes to complete, however there's a huge twist. You actually, literally CANNOT TAKE longer than 30 minutes, because that's when the station blows up and you follow suit. That one feature is really nifty and affects the entire map in a very positive manner. It must've taken about...
Let's do the math. Feel free to skip this part.
Each redstone repeater is activated for about 0.9 seconds before another is. I'm going to round that up to 1 second. So, sixty seconds per minute, and thirty minutes, that would be 1800 FREAKING repeaters. Of course, if you subtract one tenth of that, 0.1, then you take 18 away. That would leave you with 1782 redstone repeaters. So, after all that B.S. that you didn't have to read but read anyway, the length is upgraded with an amazing feature!
The difficulty was just right. It took me a little while to get started and find the first safety switch, and then all of a sudden I zoomed through everthing, my heart pounding as I neared 30 minutes. GEEZ, ROBOTINATOR, I WILL YOU FOR NEARLY MAKING ME PEE MY PANTS FOR THE FIRST TIME IN 10 YEARS! Haha,
anyway, a really liked how I still felt scared even though the map was played on peaceful. The whole clock feature, upon which the map revolves around, is such an amazing concept. Bravo!
The story and the atmosphere assisted each other in the best manner possible. The story you start off with immediately steals your breath and keeps you hooked an eager for what will happen next. Then you get to the end and you're like, "Oh snap, I'd better get going"! The whole thing is very captivating. The story begins to fade as you begin the map, but luckily it picks up in certain parts.
This is the only part in the entire map where it lets you down. There are only a few puzzles. The majority is just racing to try and finish certain things. I'm really sorry, but this is the only section that didn't get gold or diamond. If I missed a whole section of the ship that contained a lot of puzzles, please tell me, but otherwise there were just five to get the safety switches. That was it.
The atmosphere affected the story so well, I might as well say they were intertwined. Read the story critique and you'll know why the atmosphere deserved a diamond pick.
This is truly an amazing map. Everyone, a round of applause for Robotinator. The only map I have played that I can really say topped this one is called "The Redmurk Mystery", and in my books, that is the only one that deserves a diamond axe overall. Still, UNBELIEVABLE MAP, Robotinator. Really, really good.
Overall, this is what The Clock's armor set looks like!
Quite spectacular!
The Unnamed Parkour Map by gunther34567
Spoiler
In my opinion, Parkour Maps are creations, so I'll review this is that manner. I personally loved this map. Everything was well thought out, it turned quite epic toward the end, and the difficulty grew with time. All six chapters were so frustrating yet fun that you kept coming back for more. Its strange that way - something that forces you to go through hell and yet you want to finish it so much that you repeatedly try again and again to complete everything. One thing, however, to lessen your frustration is a checkpoint system which allows you to get back to certain parts after reaching them in your previous attempt. The nice thing is that it doesn't give you a HUGE break, because there are still some parkour puzzles (albeit much smaller ones) in the hallways of the checkpoint areas. The terrain varied greatly in this map, although there were a few things it could've had that it didn't:
-Piston puzzles - in a future update or brand new version these would be great
-Glass-Staircases - just an idea; glass is excellent especially if you have layers and layers of the stuff for walls because it throws of the player
I'm so cruel!
There wasn't really anything more. This map was really good in so many ways, and in the ways is wasn't - it was still enjoyable! The ending was a bit sudden, you finish a jump and then BAM (exploding sounds - again
) it was the end. Perhaps a different ending - maybe something more climatic, would've been better. Just sayin'.
As I can't really give this ratings like an adventure map, I'll just give you the full armor set in the manner of a creation - pretty much no backstory!

Nice!
P.S. There could still be one thing that could be added - a story! This would be just a bonus, but here's a possibility! Watch this - I'm going to try my best to make this sound so epicly dramatic and it'll still fail. While reading the following, do your best deep, dramatic voice over possible - just try it!
Map Name: "2012 - Facility Trap"
December 22 - The world is close to extinction. Your home city is burnt to the ground - only a few buildings downtown remain intact. The world has crashed into Earth. An otherworldly element is fueling the fires, as all oxygen on Earth is gone. You and only a few others have specially placed oxygen masks protecting you from inhaling the poisonous gas. Those who don't have the masks must breathe it in, and just days after they do, they come down with a very contaigious disease. No one is safe from the deadly toxin's grasp. To shield yourself from everything, you lock yourself in a testing facility beside your destroyed home. The facility label that read "Clone Jumping Challenge" outside didn't seem apparent to you in your hurry to get inside. Now, after realizing that you are locked inside the building with no way out except the backdoor on the other side of the facility, you must complete the jumping challenges - quickly, before your oxygen runs out!
Hahahahaha what a fail idea. But feel free to use it if you'd like!
In my opinion, Parkour Maps are creations, so I'll review this is that manner. I personally loved this map. Everything was well thought out, it turned quite epic toward the end, and the difficulty grew with time. All six chapters were so frustrating yet fun that you kept coming back for more. Its strange that way - something that forces you to go through hell and yet you want to finish it so much that you repeatedly try again and again to complete everything. One thing, however, to lessen your frustration is a checkpoint system which allows you to get back to certain parts after reaching them in your previous attempt. The nice thing is that it doesn't give you a HUGE break, because there are still some parkour puzzles (albeit much smaller ones) in the hallways of the checkpoint areas. The terrain varied greatly in this map, although there were a few things it could've had that it didn't:
-Piston puzzles - in a future update or brand new version these would be great
-Glass-Staircases - just an idea; glass is excellent especially if you have layers and layers of the stuff for walls because it throws of the player
There wasn't really anything more. This map was really good in so many ways, and in the ways is wasn't - it was still enjoyable! The ending was a bit sudden, you finish a jump and then BAM (exploding sounds - again
As I can't really give this ratings like an adventure map, I'll just give you the full armor set in the manner of a creation - pretty much no backstory!
Nice!
P.S. There could still be one thing that could be added - a story! This would be just a bonus, but here's a possibility! Watch this - I'm going to try my best to make this sound so epicly dramatic and it'll still fail. While reading the following, do your best deep, dramatic voice over possible - just try it!
Map Name: "2012 - Facility Trap"
December 22 - The world is close to extinction. Your home city is burnt to the ground - only a few buildings downtown remain intact. The world has crashed into Earth. An otherworldly element is fueling the fires, as all oxygen on Earth is gone. You and only a few others have specially placed oxygen masks protecting you from inhaling the poisonous gas. Those who don't have the masks must breathe it in, and just days after they do, they come down with a very contaigious disease. No one is safe from the deadly toxin's grasp. To shield yourself from everything, you lock yourself in a testing facility beside your destroyed home. The facility label that read "Clone Jumping Challenge" outside didn't seem apparent to you in your hurry to get inside. Now, after realizing that you are locked inside the building with no way out except the backdoor on the other side of the facility, you must complete the jumping challenges - quickly, before your oxygen runs out!
Hahahahaha what a fail idea. But feel free to use it if you'd like!
Sewer Survival by MECM99
Spoiler

I had quite high expectations when I saw this map on the forums. Survival... in a sewer? Talk about creepy... yet the idea was genius. So I started this map earlier than I should've... and if I'm completely honest with you, I didn't have a whole lot of fun. The length was alright, and would've managed to get gold if it weren't for the lack of interesting subjects discussed within the story notes. There were just basic things like "A worker was greedy!" and other signs with similar content. There was nothing to cover the reason for some monster spawners, and sometimes things didn't even make sense. I know I'm diving head-first into the story section, but in this particular map, those two aspects of the map collide in a violent way. So overall, the length was alright but was barely supported by the plot.

The map's difficulty was nothing special. In one particular room, there was some mighty fine piston work done in this, but the lever to open the secret pathway was right out in the open. A note to the creator: maybe you should make that concealed in a corner or under a block you are allowed to break. Therefore, there would seem to be no escape. One thing that degraded the difficulty of the map was the randomness of some endings. I didn't even catch a "bad" ending. There were only neutral ones. The difficulty could use work by giving an explanation for the monster spawners (Some poison in the sewer water turns those who drown in it into *insert creepy monster name here*), hidden areas that are actually hidden by clay or whatnot, creating a maze of some sort that could possibly be underwater, and (this would be a bonus) have a texture pack where the water looks murky, light is nowhere to be found, and moss (tall grass, perhaps) covered the outside of the place.

The story is also just OK. You get stuck in a sewer, and you have to escape. Incredible. There was some random cult in one area, monsters in another, and a cave with ONE straight row of lava. No explanation for any of these except for (as an example), "Oh no, it looks like there is no way out, so just commit suicide in this lava RIGHT HERE" - "neutral ending"). Another ending had you come out and it said on a sign, "You've escaped but you still feel like you're being watched." By who? Why? Were you even being watched in the first place? How would we know? There are too many questions without answers for my liking.
Okay, I'll back up. Maybe I'm being too harsh here. The story wasn't BAD - it just wasn't GOOD. Average, I guess you could say - because it fits right in the middle of maps with HORRIBLE PLOTS and maps with REALLY GOOD PLOTS. It is actually pretty good for someone whose making their first map. I am comparing it with people's eighth and ninth maps. It is great quality for a starter map. So I apologize for going so rough. I was only being honest. In a future update, more explanations will be essential so that you don't confuse people. Perhaps you should thicken the plot a bit so that there is some sort of cult (you can start doing this by dealing with the one you had in one bit of the map) that took over the place when it was sealed. They have left a severe challenge of getting past their "pets" (monsters) and escaping. Also, some twists would be good - everything seemed like it was planned out right from the start.

There weren't really any puzzles, just combat! Mind you, this was a survival map, not a puzzle or adventure map, so it didn't need them. However, it still managed to incorperate hints and little parts of them here and there, so good job! You got your first gold armor piece for this aspect!

The atmosphere was the one place where this map really succeeded. It was very spooky, and although the map had nothing to do with this, the sound of me walking along the silent floor with absolutely no other noise but the soft, flowing water, made me really freak out, because I was playing on HARD. Then, I nearly jumped out of my skin when I had finally gotten used to the silence and a zombie appeared out of nowhere and began attacking me! Yikes! I loved the randomness of the spawner places in this - you never know when something like that is gonna happen and you'll be fighting a skeleton that just popped out of thin air! This map was unpredictable, so VERY GOOD job here!

However, even after those two gold pieces, this map still averages out to be an Iron Axe. It is OK, not good nor bad, with numerous flaws yet the potential to be the next best survival map with some tweaks. This is very promising, and I look forward to following the progress of this map growing in quality. Don't give up hope after hearing my harsh review! I know you can make this an amazing map!
P.S. I spawned at the one ending, so I had to kill myself to get back to the beginning! It'd be great if you could fix that up!
Overall, this is what Sewer Survival - Choose Your Own Adventure's armor set looks like:

Not the greatest, but with potential!
I had quite high expectations when I saw this map on the forums. Survival... in a sewer? Talk about creepy... yet the idea was genius. So I started this map earlier than I should've... and if I'm completely honest with you, I didn't have a whole lot of fun. The length was alright, and would've managed to get gold if it weren't for the lack of interesting subjects discussed within the story notes. There were just basic things like "A worker was greedy!" and other signs with similar content. There was nothing to cover the reason for some monster spawners, and sometimes things didn't even make sense. I know I'm diving head-first into the story section, but in this particular map, those two aspects of the map collide in a violent way. So overall, the length was alright but was barely supported by the plot.
The map's difficulty was nothing special. In one particular room, there was some mighty fine piston work done in this, but the lever to open the secret pathway was right out in the open. A note to the creator: maybe you should make that concealed in a corner or under a block you are allowed to break. Therefore, there would seem to be no escape. One thing that degraded the difficulty of the map was the randomness of some endings. I didn't even catch a "bad" ending. There were only neutral ones. The difficulty could use work by giving an explanation for the monster spawners (Some poison in the sewer water turns those who drown in it into *insert creepy monster name here*), hidden areas that are actually hidden by clay or whatnot, creating a maze of some sort that could possibly be underwater, and (this would be a bonus) have a texture pack where the water looks murky, light is nowhere to be found, and moss (tall grass, perhaps) covered the outside of the place.
The story is also just OK. You get stuck in a sewer, and you have to escape. Incredible. There was some random cult in one area, monsters in another, and a cave with ONE straight row of lava. No explanation for any of these except for (as an example), "Oh no, it looks like there is no way out, so just commit suicide in this lava RIGHT HERE" - "neutral ending"). Another ending had you come out and it said on a sign, "You've escaped but you still feel like you're being watched." By who? Why? Were you even being watched in the first place? How would we know? There are too many questions without answers for my liking.
Okay, I'll back up. Maybe I'm being too harsh here. The story wasn't BAD - it just wasn't GOOD. Average, I guess you could say - because it fits right in the middle of maps with HORRIBLE PLOTS and maps with REALLY GOOD PLOTS. It is actually pretty good for someone whose making their first map. I am comparing it with people's eighth and ninth maps. It is great quality for a starter map. So I apologize for going so rough. I was only being honest. In a future update, more explanations will be essential so that you don't confuse people. Perhaps you should thicken the plot a bit so that there is some sort of cult (you can start doing this by dealing with the one you had in one bit of the map) that took over the place when it was sealed. They have left a severe challenge of getting past their "pets" (monsters) and escaping. Also, some twists would be good - everything seemed like it was planned out right from the start.
There weren't really any puzzles, just combat! Mind you, this was a survival map, not a puzzle or adventure map, so it didn't need them. However, it still managed to incorperate hints and little parts of them here and there, so good job! You got your first gold armor piece for this aspect!
The atmosphere was the one place where this map really succeeded. It was very spooky, and although the map had nothing to do with this, the sound of me walking along the silent floor with absolutely no other noise but the soft, flowing water, made me really freak out, because I was playing on HARD. Then, I nearly jumped out of my skin when I had finally gotten used to the silence and a zombie appeared out of nowhere and began attacking me! Yikes! I loved the randomness of the spawner places in this - you never know when something like that is gonna happen and you'll be fighting a skeleton that just popped out of thin air! This map was unpredictable, so VERY GOOD job here!
However, even after those two gold pieces, this map still averages out to be an Iron Axe. It is OK, not good nor bad, with numerous flaws yet the potential to be the next best survival map with some tweaks. This is very promising, and I look forward to following the progress of this map growing in quality. Don't give up hope after hearing my harsh review! I know you can make this an amazing map!
P.S. I spawned at the one ending, so I had to kill myself to get back to the beginning! It'd be great if you could fix that up!
Overall, this is what Sewer Survival - Choose Your Own Adventure's armor set looks like:
Not the greatest, but with potential!
Escape The Facility by guy1234567890
Spoiler

The length is very confusing. You would assume after completing the first chapter where it says "Chapter 2" that you have finished the map and there is a sequel / chapter 2. It turns out that there were 5 chapters in total, so I was only 1/5 done the entire map! The way I found that out was that my game weirded out and I died for some reason because of an MCedit glitch (I had been screwing around with that earlier - I can be SO dumb sometimes). Then I turned around, and to my surprise, the hole in the wall that you came from in Chapter One wasn't there. I don't want to spoil anything too major, but for anyone whose having trouble figuring out what to do: where you seem to be back at the beginning, it is actually a replica of the beginning and you must break clay. Anyway, the map kept my interest for the most part, though some jumping puzzles got a little repetitive. However, each was cleverly equipped with a unique twist and varied changes in the surrounding areas. So, overall, the length is tricky, but once you figure out the map is not over, you're like "Yes!" You're so glad that the map doesn't end yet!!

The difficulty was perfect in this map. It is a POP (play on peaceful) map, yet it is still ever so hard and frustrating (in a puzzle map, being frustrating and fun is just fantastic) and you are constantly being challenged in so many ways, from basic redstone to complicated parkour to crafting items and searching. I loved the variation of different challenges in this map and even though you know zombies and creepers aren't going to kill you, you still become worried during parts as you look down into the dangerous eyes of lava.

The story aspect seems to be a bit hard for puzzle maps. They have to go far enough to keep you interested, yet not too far as to confuse you and make you think you are playing and adventure map. The story in this did not achieve much. You are locked in a facility, and you must escape the numerous attempts of the overseer to kill you. It is nothing new unfortunately. Yeah, that does ring a bell a little bit (*cough* EscapeCraft *cough*)... The notes left by the evil mastermind are still very funny though, just like those of Herobrine. You don't really have any backstory as to where you are, though this map does contain all the story it needs - however that doesn't mean there isn't room for improvement.

Read the difficulty section and you'll understand why this gets diamond. Trust me. The puzzles are so well executed and fun that it would be a crime to not give this diamond.

The atmosphere was really good here. It succeeded in being a little bit creepy and mixed comedic signs with deadly challenges like the lava maze. It wasn't extraordinarily scary, exciting, or crazy, yet still having hints of all those elements (this evil mastermind in the map goes a little beyond crazy - slightly insane would be more appropriate
- wait, that wasn't supposed to be a creeper...).

Overall, Escape the Facility is an exceptionally well made puzzle map. It is well crafted, well executed, doesn't rush anything, but it doesn't have a strong story. Nonetheless, it is still quite fun and enjoyable - with a nice ending and some pretty funny sign content along the way.
YOU WILL ENJOY THIS MAP! I KNOW YOU WILL!
All together, this is what Escape The Facility's armor set looks like:

Quite nice - a well made map!
The length is very confusing. You would assume after completing the first chapter where it says "Chapter 2" that you have finished the map and there is a sequel / chapter 2. It turns out that there were 5 chapters in total, so I was only 1/5 done the entire map! The way I found that out was that my game weirded out and I died for some reason because of an MCedit glitch (I had been screwing around with that earlier - I can be SO dumb sometimes). Then I turned around, and to my surprise, the hole in the wall that you came from in Chapter One wasn't there. I don't want to spoil anything too major, but for anyone whose having trouble figuring out what to do: where you seem to be back at the beginning, it is actually a replica of the beginning and you must break clay. Anyway, the map kept my interest for the most part, though some jumping puzzles got a little repetitive. However, each was cleverly equipped with a unique twist and varied changes in the surrounding areas. So, overall, the length is tricky, but once you figure out the map is not over, you're like "Yes!" You're so glad that the map doesn't end yet!!
The difficulty was perfect in this map. It is a POP (play on peaceful) map, yet it is still ever so hard and frustrating (in a puzzle map, being frustrating and fun is just fantastic) and you are constantly being challenged in so many ways, from basic redstone to complicated parkour to crafting items and searching. I loved the variation of different challenges in this map and even though you know zombies and creepers aren't going to kill you, you still become worried during parts as you look down into the dangerous eyes of lava.
The story aspect seems to be a bit hard for puzzle maps. They have to go far enough to keep you interested, yet not too far as to confuse you and make you think you are playing and adventure map. The story in this did not achieve much. You are locked in a facility, and you must escape the numerous attempts of the overseer to kill you. It is nothing new unfortunately. Yeah, that does ring a bell a little bit (*cough* EscapeCraft *cough*)... The notes left by the evil mastermind are still very funny though, just like those of Herobrine. You don't really have any backstory as to where you are, though this map does contain all the story it needs - however that doesn't mean there isn't room for improvement.
Read the difficulty section and you'll understand why this gets diamond. Trust me. The puzzles are so well executed and fun that it would be a crime to not give this diamond.
The atmosphere was really good here. It succeeded in being a little bit creepy and mixed comedic signs with deadly challenges like the lava maze. It wasn't extraordinarily scary, exciting, or crazy, yet still having hints of all those elements (this evil mastermind in the map goes a little beyond crazy - slightly insane would be more appropriate
Overall, Escape the Facility is an exceptionally well made puzzle map. It is well crafted, well executed, doesn't rush anything, but it doesn't have a strong story. Nonetheless, it is still quite fun and enjoyable - with a nice ending and some pretty funny sign content along the way.
YOU WILL ENJOY THIS MAP! I KNOW YOU WILL!
All together, this is what Escape The Facility's armor set looks like:
Quite nice - a well made map!
Solid Weapon [An AC map] by talic07
Spoiler
This is an AC map, and I've never tried the mod before, so I'll probably get a few things wrong in terms of critique - whether they belong to the map or the mod. Anyway, here goes:
This was the most fun I've had in Minecraft for at least 2 months (no joke - still, CUBEception and The Clock tie this one in terms of how much fun they were). I loved the background music and how well it tied in with the atmosphere, along with the mob sounds which thoroughly spooked me. However, they did get annoying after a little while. Another thing the atmosphere had was the efficiency of the elements AdventureCraft offered - pushing and pulling blocks, tnt that you could chuck). Being new to the mod, this map was also a very clean transition. The amazing building structures and block placement throughout the map also made it feel very real.
The custom textures are some of the best I've ever seen - literally. It complimented everything so well, adding to the feel of this amazing adventure. Another thing I really loved was the fact that it said "saving" and that a special sound played every time you reached a checkpoint. Both the mod creator and the map creator, talic07 worked so incredibly hard on this map and I want to congradulate them both. I would love to say more about this, but all the aspects intertwined beautifully to create a web which I am proud to say is one of the best maps I have ever played.
I know I didn't separate this map into sections like I normally do, but I felt this format better suited a map of this quality. Do you agree? Whether you do or not, or would like to say which format you like better in any case, please post below. This is how the armor set works out to be:

Best armor set given yet! Bravo talic07!
This is an AC map, and I've never tried the mod before, so I'll probably get a few things wrong in terms of critique - whether they belong to the map or the mod. Anyway, here goes:
This was the most fun I've had in Minecraft for at least 2 months (no joke - still, CUBEception and The Clock tie this one in terms of how much fun they were). I loved the background music and how well it tied in with the atmosphere, along with the mob sounds which thoroughly spooked me. However, they did get annoying after a little while. Another thing the atmosphere had was the efficiency of the elements AdventureCraft offered - pushing and pulling blocks, tnt that you could chuck). Being new to the mod, this map was also a very clean transition. The amazing building structures and block placement throughout the map also made it feel very real.
The custom textures are some of the best I've ever seen - literally. It complimented everything so well, adding to the feel of this amazing adventure. Another thing I really loved was the fact that it said "saving" and that a special sound played every time you reached a checkpoint. Both the mod creator and the map creator, talic07 worked so incredibly hard on this map and I want to congradulate them both. I would love to say more about this, but all the aspects intertwined beautifully to create a web which I am proud to say is one of the best maps I have ever played.
I know I didn't separate this map into sections like I normally do, but I felt this format better suited a map of this quality. Do you agree? Whether you do or not, or would like to say which format you like better in any case, please post below. This is how the armor set works out to be:
Best armor set given yet! Bravo talic07!
Poor Pete's Pumpkin Problem by Razack541
Spoiler

This map was near-perfection in almost every aspect. It took me about one hour and fifteen minutes to play through the entire thing and find Krazy Karl's secret area with the co-ordinates, playing on Easy, which was still hard! It also kept my attention span ready with frequent puzzles, story notes that were often funny ("Le Zombies" - I loved that
), and incredibly amazing architecture. The length was average for an adventure-style map, though the constant waves of zombies, spiders in the creepy Spider's Lair, and skeletons all around will probably push that time back in higher difficulties. I often go back to a map after completing it with Single Player Commands and fly around to see how good every thing was all together while on Peaceful, and this map was still enjoyable on that difficulty. Therefore, you never get tired of a map like this no matter what difficulty you're on - however, you'll still have a lot more fun if you play where monsters scare the hell out of you.

The only flaws I could see here were that the monsters seemed concentrated in certain areas, while others were fairly bland when it came to combat. I know this was done purposely, as numerous spider spawners were in place in the Spider's Lair, obviously. Still, perhaps a few less spawners in certain areas, and more in others would do the trick of getting this particular armor piece up to diamond standard. One more thing I noticed were that many of the puzzles near the beginning were not able to kill you, they only forced you to restart from the beginning if you failed. Still, not really something to complain about - just a little problem that shouldn't even need to be fixed - its still fine the way it was. Luckily, the few flaws I noted were compensated by a well-placed checkpoint system with numerous rows of tools.
*NOTE: I seem to be giving higher ratings to the maps I am reviewing now rather than a week ago. Yes, I know. However, I really do feel that the ratings I give are not exaggerated - what a map deserves, nothing more. I am sorry if you disagree*

This particular storyline was based on a funny plot. The second best pumpkin in the world (according to you, Pete) whose name is Pam is stolen by "Le evil types" who constantly misspell things. Thus, you set out on a grand journey through well-made terrain, an amazing and dark castle, and dozens of monster spawners all to save Pam, whose brains you probably would've carved out for halloween that year any way. Nah, just kidding around, the story is more complex than that and the coordinate system laid out by your missing neighbour Krazy Karl will have you scrambling around to find the next secret stash he left behind. You will not be let down by what the coordinates give you - though I won't spoil it here. The story doesn't have all it could, and perhaps should, yet it still delivers itself with strength.
(Wait, can I do one boot gold and one boot diamond? No? Dang it. *curses behind back*)

The puzzles in this were very well thought out. They will not get tiresome because of the frequency of them, and the astounding originality of them. I particularly loved the one where the water fell through and you had to push and pull red wool so that the water reached the bottom and knocked a lever out, opening a sticky-piston door. One of many things this map did well was exploit the potential the sticky-pistons and regular pistons offer with ease, creating many well made and exciting challenges. Even a few TNT areas were in place where you had to search and find what to use to activate them. This map and its puzzles weren't made for 1.7 - 1.7 should've been made for them - seriously! The only reason this gets gold and not diamond is because they don't always try and kill you - not a huge flaw because they don't need to, but it would still be nice if they did - and that (rarely) some of the puzzles were only looking for a way to open a door - perhaps something different? These flaws are very minor, yet overlooking them wouldn't be great either.

The atmosphere was a highlight of this map. It kept me hooked, though it wasn't the only element here that did. Other aspects such as the story and incredible (Redmurk-Mystery-grade) architecture also did the job. The dark humor (which was still hilarous) had hints of creepiness in it even when it didn't need to, and the constant use of obsidian during monster-filled areas was definitely a bonus. Also, I loved where you ended up (not talking about Krazy Karl's place) though again I won't spoiled it for those who haven't played it.

Oh... I wish I could split this axe half and half again, just like the puzzle section. The handle would be made out of gold and the metal would be diamond. This map is more than worth a play - it deserves many more let's plays than it does as well as attention. I can't believe you only have 600 downloads. You deserve a lot more than that.
I'll try and spread the word about a map I finished today, which had beatifully dark and detailed buildings, a great plot, dark atmospheric achievements, and more - Poor Pete's Pumpkin Problem by the amazing Razack541. Thank you all for reading.
Overall, this is what Poor Pete's Pumpkin Problem's armor set looks like:

What the hell?
Nah, just kidding
!!

Really amazing!
This map was near-perfection in almost every aspect. It took me about one hour and fifteen minutes to play through the entire thing and find Krazy Karl's secret area with the co-ordinates, playing on Easy, which was still hard! It also kept my attention span ready with frequent puzzles, story notes that were often funny ("Le Zombies" - I loved that
The only flaws I could see here were that the monsters seemed concentrated in certain areas, while others were fairly bland when it came to combat. I know this was done purposely, as numerous spider spawners were in place in the Spider's Lair, obviously. Still, perhaps a few less spawners in certain areas, and more in others would do the trick of getting this particular armor piece up to diamond standard. One more thing I noticed were that many of the puzzles near the beginning were not able to kill you, they only forced you to restart from the beginning if you failed. Still, not really something to complain about - just a little problem that shouldn't even need to be fixed - its still fine the way it was. Luckily, the few flaws I noted were compensated by a well-placed checkpoint system with numerous rows of tools.
*NOTE: I seem to be giving higher ratings to the maps I am reviewing now rather than a week ago. Yes, I know. However, I really do feel that the ratings I give are not exaggerated - what a map deserves, nothing more. I am sorry if you disagree*
This particular storyline was based on a funny plot. The second best pumpkin in the world (according to you, Pete) whose name is Pam is stolen by "Le evil types" who constantly misspell things. Thus, you set out on a grand journey through well-made terrain, an amazing and dark castle, and dozens of monster spawners all to save Pam, whose brains you probably would've carved out for halloween that year any way. Nah, just kidding around, the story is more complex than that and the coordinate system laid out by your missing neighbour Krazy Karl will have you scrambling around to find the next secret stash he left behind. You will not be let down by what the coordinates give you - though I won't spoil it here. The story doesn't have all it could, and perhaps should, yet it still delivers itself with strength.
(Wait, can I do one boot gold and one boot diamond? No? Dang it. *curses behind back*)
The puzzles in this were very well thought out. They will not get tiresome because of the frequency of them, and the astounding originality of them. I particularly loved the one where the water fell through and you had to push and pull red wool so that the water reached the bottom and knocked a lever out, opening a sticky-piston door. One of many things this map did well was exploit the potential the sticky-pistons and regular pistons offer with ease, creating many well made and exciting challenges. Even a few TNT areas were in place where you had to search and find what to use to activate them. This map and its puzzles weren't made for 1.7 - 1.7 should've been made for them - seriously! The only reason this gets gold and not diamond is because they don't always try and kill you - not a huge flaw because they don't need to, but it would still be nice if they did - and that (rarely) some of the puzzles were only looking for a way to open a door - perhaps something different? These flaws are very minor, yet overlooking them wouldn't be great either.
The atmosphere was a highlight of this map. It kept me hooked, though it wasn't the only element here that did. Other aspects such as the story and incredible (Redmurk-Mystery-grade) architecture also did the job. The dark humor (which was still hilarous) had hints of creepiness in it even when it didn't need to, and the constant use of obsidian during monster-filled areas was definitely a bonus. Also, I loved where you ended up (not talking about Krazy Karl's place) though again I won't spoiled it for those who haven't played it.
Oh... I wish I could split this axe half and half again, just like the puzzle section. The handle would be made out of gold and the metal would be diamond. This map is more than worth a play - it deserves many more let's plays than it does as well as attention. I can't believe you only have 600 downloads. You deserve a lot more than that.
I'll try and spread the word about a map I finished today, which had beatifully dark and detailed buildings, a great plot, dark atmospheric achievements, and more - Poor Pete's Pumpkin Problem by the amazing Razack541. Thank you all for reading.
Overall, this is what Poor Pete's Pumpkin Problem's armor set looks like:
What the hell?
Nah, just kidding
Really amazing!
Eronev Mansion Adventure by Jigarbov
A fairly long, interesting, and sweet map, this particular adventure has a ton of new features including talking NPCs and upgrades. With tons of action, puzzles, redstone areas, and piston projects, it will disappoint only the most brutal of map reviewers - and even then I am probably wrong. The construction here was just incredible. So go ahead, readers, give the map a shot. You won't regret it. That, I DO guarantee.
Spoiler

A collection of well thought-out features in this map were just a few of the things that made me excited for what was waiting around the next turn. A unique upgrade system that allowed you to break certain blocks only after achieving goals was very original, fun, and neat. It wasn't messy, with things laid out all over the place - it was very casual, which in this case is a very good thing. Another really nice feature were talking NPC's with pumpkin heads. I know this wasn't really supposed to happen, but with the texture pack I was using (Europhia's Clean Pack 2.4) they looked like they had huge grins on their faces. Still, the effect on the player's attention span was quite nice, as they were a key feature. It is too bad that they slowly began disappearing as the map progressed - I would like to see more of those, Jigarbov! I really liked them. Another feature, which is not particularly new, is a scoring system, having diamonds / gold bars (I can't remember which) laid out throughout the map. It didn't have a huge effect on me, though overall I'm glad it was implemented. The map took me about 95 minutes to complete, though I have a feeling there was a bit of stuff I missed. The interesting features of the map, two of which are completely original, support the length greatly. Overall, everything is held up, with just a little difficulty, in Eronev Mansion Adventure's length aspect.

A great variety of puzzles, all of which are unique, fill this map with enjoyment. They often have old features which are then upgraded to change them around into something you've never seen before. More on that in the puzzle section. Meanwhile, mob fights are unfortunately scarce. For an adventure map, this is sad, as they are a main part of the genre, though it still holds up in the end. While immersed in one of the amazing, well-crafted puzzles, you will hardly notice this. Still, I believe that some more fights would be nice. They would add more flavor, I guess.

The story is new and unseen, though it is not the most incredible. While it feels very original and exciting at the beginning when you talk to a large number of Pumpkin-People, it slowly goes down the drain as puzzles begin filling up the rest of the length. Basically, you return from a great journey looking for your parents. Your home town of Eronev has changed since then; it is no longer bright and sunny, and instead it seems "filled with panic". The place is built with a lot of brand new buildings which compliment the plot well, though the mansion is just a little too big for the little town. It towers over them, which I believe happened purposely, yet something is out of place there. Anyway, back to where I was, the old man in the mansion is supposedly kidnapping people and, though you just got back, you must rescue the unfortunate missing people - by going on a one of a kind adventure into Eronev Mansion. Like I stated before, the plot is thick with drama, then fades into almost nothing but a few encounters here and there, though luckily it picks back up at the end. This story format is unfortunately typical in most adventure maps these days, yet in this map I don't mind it as much. Maybe it is the charm of the construction and that the very interesting encounters you DO get in the map (though they may be few) are fun.

The puzzles were THE highlight from this map. They kept it alive, with old and new features and, to my pleasure, the SLIGHTEST bit of parkour. In fact, I don't even believe there was any parkour; I played this map over three days ago, and my memory is anything but eidetic. I particularly loved the note block puzzle where you heard the music and then had to play it by pressing pressure plates. I have honestly never seen anything like that - quite a nice idea. The concept for repairing the different railway systems with some redstone along the way was a nice touch.

The atmospheric aspect was very quest-worthy and perilous at the beginning, with warnings from the townspeople about the man - yet like the plot dilemma of the map, this begins to fade into a more rushed phase. Still, I didn't give this gold for nothing. There is still that hint, that air of mistrust against the old man that really gets you going while you "play along" with what he orders you to do. The lack of NPCs is luckily compensated by an creepy sense of the old man watching you. Despite its problems here, Eronev Mansion Adventure still holds up strong here.

Overall, Eronev Mansion Adventure is a great adventure map with enjoyable features all around. It covers up everything neatly, pays great attention to detail, and makes for an incredibly enjoyable experience. The 3 great features that hold your attention span really upgrade this map to a whole new level I have not seen before. While it may not be the best made, or have the best plot, or even be the most enjoyable map I've played, IT IS PRETTY DAMN CLOSE!!!
Here is the armor set for Eronev Mansion Adventure:

No iron! Sweet!
A collection of well thought-out features in this map were just a few of the things that made me excited for what was waiting around the next turn. A unique upgrade system that allowed you to break certain blocks only after achieving goals was very original, fun, and neat. It wasn't messy, with things laid out all over the place - it was very casual, which in this case is a very good thing. Another really nice feature were talking NPC's with pumpkin heads. I know this wasn't really supposed to happen, but with the texture pack I was using (Europhia's Clean Pack 2.4) they looked like they had huge grins on their faces. Still, the effect on the player's attention span was quite nice, as they were a key feature. It is too bad that they slowly began disappearing as the map progressed - I would like to see more of those, Jigarbov! I really liked them. Another feature, which is not particularly new, is a scoring system, having diamonds / gold bars (I can't remember which) laid out throughout the map. It didn't have a huge effect on me, though overall I'm glad it was implemented. The map took me about 95 minutes to complete, though I have a feeling there was a bit of stuff I missed. The interesting features of the map, two of which are completely original, support the length greatly. Overall, everything is held up, with just a little difficulty, in Eronev Mansion Adventure's length aspect.
A great variety of puzzles, all of which are unique, fill this map with enjoyment. They often have old features which are then upgraded to change them around into something you've never seen before. More on that in the puzzle section. Meanwhile, mob fights are unfortunately scarce. For an adventure map, this is sad, as they are a main part of the genre, though it still holds up in the end. While immersed in one of the amazing, well-crafted puzzles, you will hardly notice this. Still, I believe that some more fights would be nice. They would add more flavor, I guess.
The story is new and unseen, though it is not the most incredible. While it feels very original and exciting at the beginning when you talk to a large number of Pumpkin-People, it slowly goes down the drain as puzzles begin filling up the rest of the length. Basically, you return from a great journey looking for your parents. Your home town of Eronev has changed since then; it is no longer bright and sunny, and instead it seems "filled with panic". The place is built with a lot of brand new buildings which compliment the plot well, though the mansion is just a little too big for the little town. It towers over them, which I believe happened purposely, yet something is out of place there. Anyway, back to where I was, the old man in the mansion is supposedly kidnapping people and, though you just got back, you must rescue the unfortunate missing people - by going on a one of a kind adventure into Eronev Mansion. Like I stated before, the plot is thick with drama, then fades into almost nothing but a few encounters here and there, though luckily it picks back up at the end. This story format is unfortunately typical in most adventure maps these days, yet in this map I don't mind it as much. Maybe it is the charm of the construction and that the very interesting encounters you DO get in the map (though they may be few) are fun.
The puzzles were THE highlight from this map. They kept it alive, with old and new features and, to my pleasure, the SLIGHTEST bit of parkour. In fact, I don't even believe there was any parkour; I played this map over three days ago, and my memory is anything but eidetic. I particularly loved the note block puzzle where you heard the music and then had to play it by pressing pressure plates. I have honestly never seen anything like that - quite a nice idea. The concept for repairing the different railway systems with some redstone along the way was a nice touch.
The atmospheric aspect was very quest-worthy and perilous at the beginning, with warnings from the townspeople about the man - yet like the plot dilemma of the map, this begins to fade into a more rushed phase. Still, I didn't give this gold for nothing. There is still that hint, that air of mistrust against the old man that really gets you going while you "play along" with what he orders you to do. The lack of NPCs is luckily compensated by an creepy sense of the old man watching you. Despite its problems here, Eronev Mansion Adventure still holds up strong here.
Overall, Eronev Mansion Adventure is a great adventure map with enjoyable features all around. It covers up everything neatly, pays great attention to detail, and makes for an incredibly enjoyable experience. The 3 great features that hold your attention span really upgrade this map to a whole new level I have not seen before. While it may not be the best made, or have the best plot, or even be the most enjoyable map I've played, IT IS PRETTY DAMN CLOSE!!!
Here is the armor set for Eronev Mansion Adventure:
No iron! Sweet!
Hero's Quest I - The Flame of Life by ColdFusionGaming
I really had fun with this map. It was compelling right to the end and nothing seemed forced, except for a few rare bits. There was a lot to explore and gather, and a sweet checkpoint system was in place. I eagerly await Hero's Quest II, which I am sure will be just as good.
Spoiler

The length was about average for this map. Nothing incredibly long or short, and just enough to keep you yearning for the next story notes. Often, a story note will give you a clue as to where you must head next, or what you should do, so your interest is never lost throughout the large map. Another feature, a Hall of Checkpoints, also adds relief and reduce the chanc of ragequitting. Yet this feature would still be improved a little bit, as the tunnels are often long and boring. Minecraft seems to be lagging more now than before, but in a future update adding Minecart rides would make them a lot faster and more fun. Also, the immersion is sometimes broken during a few (just a few) repetitive puzzles near the end.

Unfortunately, the difficulty is a negative factor in this map. Monster fights are very far apart and don't offer much fun, because of the lack of them in certain rooms. While puzzles are very fun and deserve much praise, the combat area is sadly lessened in quality as stated before. This would average out to a gold with the puzzle factor, though because this is an adventure map, there should be more monster fighting. Also, it took me a while to find the note telling me where the entrance to the final area was. I am being very rought on this section today, yet the difficulty doesn't quite hold up to what it should.

The story in this was very interesting. Through well told notes, you find out that you are the assistant to an archeologist and are called to the mythical kingdom of Volcania. When you arrive, though, everyone is gone! One note, one clue you find reads: "opening the entryway brings great evil." Not knowing exactly what the hell this means, you make your way to the armory of the castle. The structures of this map compliment the intro and following notes (and books) well, though it would've been nice if there was more floating sand around! You won't understand what I just said unless you've played the map. A little more support for the story, perhaps more buildings that related to the legends written down in the books you read would be of use.

I did like the puzzles in this quite a lot. They were very varied (try saying that 4 times fast
) and often parkour and other puzzles had twists with piston areas and timed challenges. I also liked the "finish" switches after the challenges so you didn't have to complete them again, just to get back. I also liked the different labeled challenges so that if you didn't feel comfortable with one area, you would go to it last and get the other redstone torches first. That feature really made the puzzles in this stand out - you could choose which ones you wanted to go to first! The only problems I had with this, and I am nitpicking here, were that they died down rapidly near the end and began to get repetitive, though at the time I was to immersed in the map to notice that.

The atmosphere was well set up here. With plot support, monster fights, and more, this was a very interesting and at the same time spooky map. Flaws did occur only do to the lack of combat and some unsupported story notes, but I still very much felt immersed due to the map's success in the other aspects. Atmospheric criticism is the hardest to give because it reflects so much on other areas of the map.

Overall, this map was a ton of fun. While it wasn't quite good enough to manage a diamond armor piece, it was still very enjoyable just because of the layout, story signs, and nice backstory. The puzzles were only flawed do to the fact that they rapidly decreased in number near the end, but at the same time I really loved this map. I have 2 different opinions for this map. Weird...
All together, the armor set looks like this:

Nice!
The length was about average for this map. Nothing incredibly long or short, and just enough to keep you yearning for the next story notes. Often, a story note will give you a clue as to where you must head next, or what you should do, so your interest is never lost throughout the large map. Another feature, a Hall of Checkpoints, also adds relief and reduce the chanc of ragequitting. Yet this feature would still be improved a little bit, as the tunnels are often long and boring. Minecraft seems to be lagging more now than before, but in a future update adding Minecart rides would make them a lot faster and more fun. Also, the immersion is sometimes broken during a few (just a few) repetitive puzzles near the end.
Unfortunately, the difficulty is a negative factor in this map. Monster fights are very far apart and don't offer much fun, because of the lack of them in certain rooms. While puzzles are very fun and deserve much praise, the combat area is sadly lessened in quality as stated before. This would average out to a gold with the puzzle factor, though because this is an adventure map, there should be more monster fighting. Also, it took me a while to find the note telling me where the entrance to the final area was. I am being very rought on this section today, yet the difficulty doesn't quite hold up to what it should.
The story in this was very interesting. Through well told notes, you find out that you are the assistant to an archeologist and are called to the mythical kingdom of Volcania. When you arrive, though, everyone is gone! One note, one clue you find reads: "opening the entryway brings great evil." Not knowing exactly what the hell this means, you make your way to the armory of the castle. The structures of this map compliment the intro and following notes (and books) well, though it would've been nice if there was more floating sand around! You won't understand what I just said unless you've played the map. A little more support for the story, perhaps more buildings that related to the legends written down in the books you read would be of use.
I did like the puzzles in this quite a lot. They were very varied (try saying that 4 times fast
The atmosphere was well set up here. With plot support, monster fights, and more, this was a very interesting and at the same time spooky map. Flaws did occur only do to the lack of combat and some unsupported story notes, but I still very much felt immersed due to the map's success in the other aspects. Atmospheric criticism is the hardest to give because it reflects so much on other areas of the map.
Overall, this map was a ton of fun. While it wasn't quite good enough to manage a diamond armor piece, it was still very enjoyable just because of the layout, story signs, and nice backstory. The puzzles were only flawed do to the fact that they rapidly decreased in number near the end, but at the same time I really loved this map. I have 2 different opinions for this map. Weird...
All together, the armor set looks like this:
Nice!
Hammerfist by streatbeast123
Spoiler
This map was incredibly short. Then again, short doesn't mean bad. It certainly didn't in the case of Hammerfist (I believe that's what its called), which was a fun and nice-looking map with a twist and some bonus parts even after you would've thought it had ended. The story is not much to go on, but this is still a worthwhile play. I don't really think I can write a review for this in the regular format just because it is so short, but I am not willing to give up on it. I'll write a review for this just like I did for Solid Weapon.
Everything looked beautifully crafted, from the challenges to the buildings surrounding them. I also loved the items you recieved after beating a level, which streetbeast123 deemed "prizes". They didn't exactly have a point, as you can't craft anything due to the limited supply, and it is too short for a proper scoring system, yet they were still fun to collect. The 3 main challenges weren't the most original and dealt only slightly with newer elements, yet they were well thought out enough so that you still remained happy with yourself after finishing one. The books on the side were a bit random - are we in a library? Hmm... I don't really know because the story is average: you have no memory, and so you have to complete the challenges. I am curious, though: what blocks were we allowed to break? Because I had to break a few in the end to get to the Nether area. Was that area taken out in the end? I personally thought it was well made and deserved to be part of the map. I apologize for this being such a short review, but the map was just as short. Here is what the armor set might've looked like if I did a longer review:

Pretty good, though a few flaws were visible.
This map was incredibly short. Then again, short doesn't mean bad. It certainly didn't in the case of Hammerfist (I believe that's what its called), which was a fun and nice-looking map with a twist and some bonus parts even after you would've thought it had ended. The story is not much to go on, but this is still a worthwhile play. I don't really think I can write a review for this in the regular format just because it is so short, but I am not willing to give up on it. I'll write a review for this just like I did for Solid Weapon.
Everything looked beautifully crafted, from the challenges to the buildings surrounding them. I also loved the items you recieved after beating a level, which streetbeast123 deemed "prizes". They didn't exactly have a point, as you can't craft anything due to the limited supply, and it is too short for a proper scoring system, yet they were still fun to collect. The 3 main challenges weren't the most original and dealt only slightly with newer elements, yet they were well thought out enough so that you still remained happy with yourself after finishing one. The books on the side were a bit random - are we in a library? Hmm... I don't really know because the story is average: you have no memory, and so you have to complete the challenges. I am curious, though: what blocks were we allowed to break? Because I had to break a few in the end to get to the Nether area. Was that area taken out in the end? I personally thought it was well made and deserved to be part of the map. I apologize for this being such a short review, but the map was just as short. Here is what the armor set might've looked like if I did a longer review:
Pretty good, though a few flaws were visible.
Around The Hills by Symphonym
This map is just genius. Purely genius. I have no idea how to say this but... one of my favourite maps turned out to be a fully-parkour map. That, to me, is hilarious because I hate parkour, and yet I LOVED this map. Nothing felt forced or out of place, nothing was just thrown in to be cool, and everything fit very nicely. What's even more is that I got a sneak peak into the V 0.8, and boy does it add a lot. This map was already amazing, but with this new addition, you parkour fans (and non parkour fans as well, like me) will be in heaven. I won't spoil too much, just because I want the amazing Symphonym to deliver everything to you himself, but just a heads up that if you thought it was good in 0.7, you haven't seen anything yet.
Spoiler

The length was a little bit of a negative factor in this. It was one of the only things that didn't affect the map positively. It is just too long for a parkour map. I haven't played that many, so I can't speak for all players, but I don't think that 1 hour and 45 minutes can satisfy everyone. Plus, with the 0.8 addition the gameplay is also extended past that, so again there's a bit of a problem. Luckily, a bunch of interesting piston jumping areas and challenges that don't seem forced at all compensate greatly for the length because they keep you hooked on what you're doing present, not how long its taken you to get there. Also, you do end up taking time to admire the architecture. While its not the best, it certainly is still worth the time to acknowledge.

This map has got to be one of the hardest, most ragequit-inducing maps I've ever played. So difficult! You have to get a firm knowledge of how to do parkour, the controls and the use of SHIFT, and more. Luckily, there is a really, really helpful training area near the beginning which teaches you all the basics. Apparently, more tutorials are to come, so I eagerly await them. I still very much do need training in parkour. Unfortunately, when the Sprint feature comes out in 1.8, I don't know what will happen to all these parkour maps. Getting back on track, there is also a great feature added in V 0.8 which allows you to take 2 different paths multiple times - Easy or Hard. I loved this feature and couldn't resist telling you all about this. There are also many "Help Switches" which offer jumping assistance to noobs like me in this area. All these add up to make the difficulty perfect for every single player of this map.

Okay, I should probably be giving this a higher rating because it is a parkour map and obviously it is like finding a needle in a haystack, finding a parkour map with a story. Still, I felt like this needed a story. There is so much going on and too much architecture for this to be completely random. In a future update, please add a little bit of a story and you'll watch this iron pair of pantsshoot up like a rocket into diamond pants. Please understand that I'm trying to be helpful here, not trying to be mean. The iron pants are only a sign that there is an aspect to improve.

Let me get this straight. This is a parkour map, a genre of maps which JUST have parkour, right? So why does it get diamond? Because it was FREAKING genius when it came to the parkour puzzles it had. They ranged all over the place, from Ice Jumping to something I haven't seen before: jumping out of water! Nothing was underused or overused, everything just worked fine. One thing I am very glad about, though: because the map is so long, starting from the beginning would be a pain in the butt. So none of the challenges are capable of killing you. I am so glad that there was no lava jumping in this! That gets old SO quickly! While it is fun the first few times you do it, it is boring every other time. Every element of jumping was here except for lava jumping (thank the heavens for that), from working hatches up and down to opening and closed doors below you. Another thing that was an added bonus was that pistons were VERY WELL used in this. I can't tell you how much I appreciate their efficiency.
What's even better is that, despite being a parkour map, Symphonym still managed to work in a maze at one point, and even the design of THAT was new!

A great atmosphere is sadly lacking. While the thrill of being very high up in the air is nice, you are only jumping here to there and there is no real sense of danger. I know this is kind of creating a problem for something I've already solved (I already said I was glad you couldn't die unless you were completely stupid), but its worth pointing out. Also, in any parkour map, jumping doesn't add up to much here. You have fun, for sure, but aside from that, the atmosphere doesn't add much or even have much at all.

At the end of the day (figuratively), this map is exceptionally well made. Every challenge is well thoughtout, possible, and fun. Bonus features and other content add a lot as well. New elements are also seen here. Even a maze, which didn't need to be implemented, was. Congrads, Symphonym. You just made the first and probably the only parkour map that will ever be in my soon-to-come Wall Of Fame!
Overall, this is the armor set:

Symphonym has fully expedited this map's potential!
The length was a little bit of a negative factor in this. It was one of the only things that didn't affect the map positively. It is just too long for a parkour map. I haven't played that many, so I can't speak for all players, but I don't think that 1 hour and 45 minutes can satisfy everyone. Plus, with the 0.8 addition the gameplay is also extended past that, so again there's a bit of a problem. Luckily, a bunch of interesting piston jumping areas and challenges that don't seem forced at all compensate greatly for the length because they keep you hooked on what you're doing present, not how long its taken you to get there. Also, you do end up taking time to admire the architecture. While its not the best, it certainly is still worth the time to acknowledge.
This map has got to be one of the hardest, most ragequit-inducing maps I've ever played. So difficult! You have to get a firm knowledge of how to do parkour, the controls and the use of SHIFT, and more. Luckily, there is a really, really helpful training area near the beginning which teaches you all the basics. Apparently, more tutorials are to come, so I eagerly await them. I still very much do need training in parkour. Unfortunately, when the Sprint feature comes out in 1.8, I don't know what will happen to all these parkour maps. Getting back on track, there is also a great feature added in V 0.8 which allows you to take 2 different paths multiple times - Easy or Hard. I loved this feature and couldn't resist telling you all about this. There are also many "Help Switches" which offer jumping assistance to noobs like me in this area. All these add up to make the difficulty perfect for every single player of this map.
Okay, I should probably be giving this a higher rating because it is a parkour map and obviously it is like finding a needle in a haystack, finding a parkour map with a story. Still, I felt like this needed a story. There is so much going on and too much architecture for this to be completely random. In a future update, please add a little bit of a story and you'll watch this iron pair of pantsshoot up like a rocket into diamond pants. Please understand that I'm trying to be helpful here, not trying to be mean. The iron pants are only a sign that there is an aspect to improve.
Let me get this straight. This is a parkour map, a genre of maps which JUST have parkour, right? So why does it get diamond? Because it was FREAKING genius when it came to the parkour puzzles it had. They ranged all over the place, from Ice Jumping to something I haven't seen before: jumping out of water! Nothing was underused or overused, everything just worked fine. One thing I am very glad about, though: because the map is so long, starting from the beginning would be a pain in the butt. So none of the challenges are capable of killing you. I am so glad that there was no lava jumping in this! That gets old SO quickly! While it is fun the first few times you do it, it is boring every other time. Every element of jumping was here except for lava jumping (thank the heavens for that), from working hatches up and down to opening and closed doors below you. Another thing that was an added bonus was that pistons were VERY WELL used in this. I can't tell you how much I appreciate their efficiency.
What's even better is that, despite being a parkour map, Symphonym still managed to work in a maze at one point, and even the design of THAT was new!
A great atmosphere is sadly lacking. While the thrill of being very high up in the air is nice, you are only jumping here to there and there is no real sense of danger. I know this is kind of creating a problem for something I've already solved (I already said I was glad you couldn't die unless you were completely stupid), but its worth pointing out. Also, in any parkour map, jumping doesn't add up to much here. You have fun, for sure, but aside from that, the atmosphere doesn't add much or even have much at all.
At the end of the day (figuratively), this map is exceptionally well made. Every challenge is well thoughtout, possible, and fun. Bonus features and other content add a lot as well. New elements are also seen here. Even a maze, which didn't need to be implemented, was. Congrads, Symphonym. You just made the first and probably the only parkour map that will ever be in my soon-to-come Wall Of Fame!
Overall, this is the armor set:
Symphonym has fully expedited this map's potential!
Etherion Challenge by EtherionNative
*This review is written by ChrisTom, a great reviewer! Enjoy!*
I can't really write a summary for this map, as I didn't write the review, though it appears this map could use a lot of work, particularly in the Difficulty and Puzzle sections. EtherionNative, perhaps you'd like to fix up a bit in those areas after reading the review? Myself, I couldn't even get this map to work in the first place, because there was a spawning issue, so I guess there's a small criticism to start off!
-StreamofAdventure
Spoiler
This Map took me about 40 minutes on my first try so it's a decent timewaster. But it didn't hold my interest. Honestly it was all the same thing in a loop, but with a different backdrop and a different consequence for not getting it right. If you're going to have a puzzle map have some variety and originality, otherwise it just gets old.
When it wasn't being too easy it was being too hard. It seemed like any middle ground of being just "Challenging" was too hard.
Eh. It seems like it was trying to go with a Medieval Garden feel, something like an outdoor "Amnesia; the Dark Descent" but it was very weak. Your plopped in a library whose librarian thought it would be good to throw a liberal amount of paintings on the wall and then there is some junk about you being kidnapped and I don't know. The story is decent, but I feel like a child could've written a more imaginative story.
For being a PUZZLE map, this map had some of the sorriest excuses for a puzzle I've seen in quite some time. Here, let me save you 40 minutes of your time and tell you how all of these puzzles play out: Here's a giant flashy room and here is a mildly cryptic saying that is very obvious to figure out and doesn't actually tell you anything useful. If your in a room with lava it'll say something like "OOOH LOOK OUT FOR THE LAVA". Then you have to do a jump puzzle over the lava, but they make the jump puzzle itself so difficult that you might as well just try swimming in the lava. I think the biggest disappointment was one of the earlier puzzles where I had to walk through a room filled with fire walking on a 1 meter wide plank around this fire WHILE doing jump puzzles. It's hard enough not accidently getting too close to the fire, but now I have to jump to make sure that arrows don't hit me in the face. But also consider, IT'S A ROOM MADE OF FIRE. It's so laggy that I could barely move. And there are seas of lava, which also leads to more lagging. If he wanted us to do the puzzles with more ease, he would've removed all of that lag causing lava and fire. All in all, very poor puzzles.
Well if there is one thing that I can say is good about this map, it's the atmosphere. It's typical stuff, giant waterfalls of lava, giant seas of lava, stone skulls crying lava, and impenetrable towers made of bedrock. And that's all fine and dandy, but big gets boring after a while. I'd much rather see attention to detail than a giant landscape. Honestly it feels like all of the atmosphere is just tacked on to hide the fact that it's simply a bad puzzle game.
Look, it's ok. But I feel like the Creator could've done alot better than just really pretty landscapes and puzzles that aren't challenging. If you're in the mood for yet another jumping map and want to see decent atmosphere and your computer is an overclocked i7, go for it. Otherwise I don't think this map is worth your time.
Overall, here is the armor set:
This Map took me about 40 minutes on my first try so it's a decent timewaster. But it didn't hold my interest. Honestly it was all the same thing in a loop, but with a different backdrop and a different consequence for not getting it right. If you're going to have a puzzle map have some variety and originality, otherwise it just gets old.
When it wasn't being too easy it was being too hard. It seemed like any middle ground of being just "Challenging" was too hard.
Eh. It seems like it was trying to go with a Medieval Garden feel, something like an outdoor "Amnesia; the Dark Descent" but it was very weak. Your plopped in a library whose librarian thought it would be good to throw a liberal amount of paintings on the wall and then there is some junk about you being kidnapped and I don't know. The story is decent, but I feel like a child could've written a more imaginative story.
For being a PUZZLE map, this map had some of the sorriest excuses for a puzzle I've seen in quite some time. Here, let me save you 40 minutes of your time and tell you how all of these puzzles play out: Here's a giant flashy room and here is a mildly cryptic saying that is very obvious to figure out and doesn't actually tell you anything useful. If your in a room with lava it'll say something like "OOOH LOOK OUT FOR THE LAVA". Then you have to do a jump puzzle over the lava, but they make the jump puzzle itself so difficult that you might as well just try swimming in the lava. I think the biggest disappointment was one of the earlier puzzles where I had to walk through a room filled with fire walking on a 1 meter wide plank around this fire WHILE doing jump puzzles. It's hard enough not accidently getting too close to the fire, but now I have to jump to make sure that arrows don't hit me in the face. But also consider, IT'S A ROOM MADE OF FIRE. It's so laggy that I could barely move. And there are seas of lava, which also leads to more lagging. If he wanted us to do the puzzles with more ease, he would've removed all of that lag causing lava and fire. All in all, very poor puzzles.
Well if there is one thing that I can say is good about this map, it's the atmosphere. It's typical stuff, giant waterfalls of lava, giant seas of lava, stone skulls crying lava, and impenetrable towers made of bedrock. And that's all fine and dandy, but big gets boring after a while. I'd much rather see attention to detail than a giant landscape. Honestly it feels like all of the atmosphere is just tacked on to hide the fact that it's simply a bad puzzle game.
Look, it's ok. But I feel like the Creator could've done alot better than just really pretty landscapes and puzzles that aren't challenging. If you're in the mood for yet another jumping map and want to see decent atmosphere and your computer is an overclocked i7, go for it. Otherwise I don't think this map is worth your time.
Overall, here is the armor set:
Here is the second part of the review collection!
Here is the third part of the review collection!
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