This
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
Minecraft Forge version 7.8.0.684 or higher: Downloads
This
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
Ah
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
made!
How to upgrade turrets
Turrets
can easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
work!
You can also use the Laptop for upgrading!
Usage of the new "runtime-deobf" Forge feature, means that the mod will work after an MC update most likely
Added Manager Pack check which gives you an info box rather than a crash if the Manager Pack isn't installed or outdated.
new models for existing turrets
new turrets:
(T2) Minigun Turret
(T3) Flamethrower Turret
(T5) Railgun Turret
(T5) Artillery Turret
(TS) Collector Turret
(TS) Forcefield Turret
redesigned GUIs
new block: Turret Laptop
multiplayer compatibility
redesigned upgrade system
redesigned ammo/health items system
multiple items for ammunition and health allowed, they can have multiple values for ammo and healing amount
added optional Main Menu, usable with kingbdogz' Main Menu API
added Mobile Base
redesigned targeting settings
pick-block-key (standard: middle mouse button) can be used on turrets to get / switch to the turret item
new sounds
little
storage entity, which is leaved when the turret is dismantled,
containing all items and removes itself after it's empty. No items are
placeable in there!
fixed bugs:
glowing texture map won't do z-fighting (texture flickering) with base texture
turrets don't randomly look in a direction when they have no target, instead its head will rotate continously
turrets
will only accept a healing item if the health plus the amount of
healing, which the item will give, is less than or equal to the maximal
health, same for ammo items
mobile base cannot be pushed through holes which are 1 block high, if it is ridden by a turret
Turrets with infinite ammo upgrade and at least one piece of ammo won't grab any more ammo from chests
different ammo types working properly now
Turrets will give all items back when dismantled
ammo
will be represented by the item which has the lowest ammo value (in
case of the Crossbow Turret: Arrows instead of Arrow Packs)
upgrade
items will be dropped as they were, (i.e. a named Bow with fire aspect
and infinity will keep both enchantments and the name)
other
players have only full access to their own turrets (dismantling and
stuff), except the player is OP, then he has full access to all turrets
other players see only the information tab on the TCU when right-clicked on a turret which aren't their own
other players cannot see the amount of stored XP on turrets which aren't their own
Only players which ride a turret can shoot at players
glowing texture map won't do z-fighting (texture flickering) with base texture
Turrets
will fall down now (even w/o Mobile Base) to prevent "floating turrets"
(turrets placed above snow / tall grass or under ceilings)
Head rotation when idle is now smooth instead of lagging
mobile base doesn't dismount the turret anymore on world load
Turrets with infinite ammo upgrade and at least one piece of ammo will render their ammo as full
Bounding Box width of turret reduced
targets (mostly mobs) are attracted towards the turret when being attacked
fixed bug, in which sniper turrets don't deal any damage, if the target setting is only set for these type of turrets
v. 2
Completely remade GUI for more overview
Updated for MC 1.2.3
New turret: Shotgun Turret (T1)
More code improvements
New vanilla crafting recipe: gunpowder
Increased range of the Laser Turret
Laser Turret ablazes targets
Improved graphics for the turret icons: the've now more texture
Completely new AI
Sniper Turrets don't target enemies anymore, which are already been targeted by other sniper turrets in range
Slow Turret uses now the potion effect "Slowness" to slow down targets
Targets which have already the "Slowness" effect, won't be targeted by Slow Turrets
Defense Bots (wild ones) won't attack Creepers anymore, but tamed ones will (to prevent unexpected explosion craters at night)
New upgrade system: easier to implement upgrades
New upgrades for each turret
Remade
control abillity: no need to control the turret with WASD anymore,
instead you can control them with your mouse and the key 'F'
(configurable key)
Changed item ID's due to the new block ID space
New sound for dismantling / destroying of turrets
Turrets can now "talk" with the player by sending him messages like that they've only 15% ammo left
adding compatibility for ZombieAwareness mod
a whole new coding; makes things easier to implement and bugfixing faster
Bugfixes:
turrets (especially the Sniper Turrets) won't target enemies anymore, which cannot be seen by them
fixed lighting on turrets (more brighter enlighted parts)
fixed lighting at night for the hovering turret bars
fixed glitch with the ammo items and the FLAK Turret
fixed lighting glitch on turret paintings
all types of rockets will be shown in the creative menu
v. 1.3_03
updated for MC 1.1.0
v. 1.3_02:
updated to Minecraft 1.0.0
fixed the crafting recipe for the guided rockets (they are now shapeless!)
improved rendering code; easier for me to add new turrets; better performance included, too
turret
book has the same effect as enchanted items now and doesn't change its
color anymore (except in the achievement page, because the effect screws
up the achievement GUI)
Flak turret attacks now the
Enderdragon; rockets make 2.5 hearts damage to the Enderdragon,
otherwise the Enderdragon will be killed too fast.
v. 1.3_01:
fixed a color bug in the turret book item
SAPI now optional
new config value: UseAchievementPage
fixed the crafting recipes for the FLAK and Sniper turret
v. 1.3:
ported to Minecraft Forge. You'll need now pre-install additional to ModLoader and AudioMod also Minecraft Forge and ShockAhPI
added an achievement page
added 2 new T4 turrets:
Sniper Turret
FLAK turret
new
block for MC 1.8.1 version: Nether Brick. Needed to craft the FLAK
turret. They are crafted with 4 Netherrack blocks in a square shape
(like glowstonedust -> glowstone). This block has the same ID as the
version in MC 1.0!
new item: High Tech Module. Needed to craft both T4 turrets
new item: Turret Item Book. Contains all infos about nearly all items from this mod
new
item(s): FLAK rockets. Ballistic ones with different range and guided
ones (guided are the same as ballistic, but they will follow its
targets)
changed crafting recipe for the T2 bullets: 2 flint and one gunpowder (shapeless)
some code improvements
graphical improvements (some new icons, some new texture for the turrets)
v. 1.2.1:
Added
a configuration variable, where you can enable/disable the spawning of
wild defense bots (you don't have to worry about to loose your config
while updating the mod)
Defense bots can convert your paintings into turret paintings. Currently resolutions of the turret painting are:
4* 4x4 Blocks
1* 3x2 Blocks
1* 2x2 Blocks
Last feature-adding update until 1.9! This isn't valid for bugfix-updates!
v. 1.2_01:
bug fixed, that the game crashes sometimes, if you kill a wild defense bot
bug
fixed, that the Turret T3 shoots at tamed defense bots while the target
setting "all other" is enabled and won't stop to attack it if this
setting are disabled
bug fixed, that the defense bots don't attack targets sometimes
v. 1.2:
turrets can be pushed by pistons (upside-down)
turrets fall down if the block under it are removed
turrets are now stackable up to 4
new GUI for the TCU
don't lag anymore after a certain time while the GUI is open
specific settings in the TCU for each type of turret (incl
tamed defense bots)
for
defense bots, the button "set / unset Player" are replaced with "set /
unset Defense Bots" and if it's activated, the tamed defense bots
attacks each other.
Slow turret slows down 33% more
defense bot added
neutral (attacks you if you attack them)
craftable
heal them with cactus green
give them ammo with cacti
one cactus give them 10 ammo
they shoot needles
they deal 2 hearts damage
Condition:
tamed defense bots have a certain condition up to 100%
If they sleep, the condition doesn't go down.
If they aren't sleeping and
have a target: the condition goes down 1% per minute.
haven't a target: the condition goes down 1% each 3 minutes.
with cactus green, you increase their condition by 10%
the condition are displayed by a green bar
spawn in deserts (not in caves or buildings) in groups up to 8 defense bots or in all other biomes with less spawning rate
they can pick up needed items by themselves
drop 0-2 bot items
new GUI for the turret book
correct block lighting
don't lag anymore after a certain time while the GUI is open
tooltips in the crafting recipe like in the inventory
table of contents
better overview and more content
T3 turret takes now only redstone as ammunition and shoots once per ammunition
bugfixes:
turrets
don't shoot at targets they're expected for the option "all other"
(living entities they aren't extended as "EntityMob", "EntityAnimal" or
"EntityPlayer")
after set and unset a target for the slow turret, it now idles again and not standing still while it hasn't a target
bugs:
Turret
T3 shoots at tamed defense bots while the target setting "all other" is
enabled and won't stop to attack it if this setting are disabled
The game crashes sometimes, if you kill wild defense bots
v. 1.1_03:
updated for 1.8
v. 1.1_02:
bug fixed, that Minecraft crashes while you using a JRE version less than 7 with java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0
v. 1.1_01:
bug fixed, that Minecraft crashes while you riding a turret and switch to an empty slot
v. 1.1:
bug fixed, that the turrets don't look sometimes at the targets and shoots everywhere
bug fixed, that the range won't be calculated exactly
bug fixed, that the T3 turret let Minecraft crash sometimes, if it's placed in water
many code optimization (i.e. one abstract Entity class for all turrets, turret types has sub-classes of this class)
new
bars for the turrets. One health bar (red) and one ammo bar (blue).
They hover over the turret and are (de)activateable with the turret
control unit
new options for the turret control unit.
One option for the (de)activation of the turret bars
One
option for the target settings -> "set all other living" -> The
turret will (if this option is activated) shoot all other living
entities in his range (except Mobs, Animals, the Player (all of them, if
the option for them is deactivated), tamed wolfes and all other
turrets)
added a secret to the turret book (NOT in the GUI!)
Slow Turret now affects the player and does slow down targets 10% more
You can pick up turrets again! Just left click on the turret while holding the turret control unit
a new record
upgrade
a turret (except the secret turret) with one saddle and you can ride
and control it (ammo will hit all mobs and animals (except tamed wolves
and all turrets) while riding!)
upgrade a turret (except the secret turret) with one chest and it has more space for ammo
new
Item for the ammo of the T2 turret added (Bullets). Crafted with 1 iron
ingot and one gunpowder (shapeless, gives 5 bullets).
other
healing mechanism for all turrets: 1 healing item heals now max. a half
of the max. health (i.e. T2 turret: max. health: 40 HP, curr. health:
10 HP, item heals 20 HP, after 1st use: 30 HP, after second use: 40 HP)
changed crafting recipe for the T3 turret: instead the use of one diamond item, you'll need one block of diamond
with an empty bucket, you'll get all ammo back
shot arrows from the T1 turret are now collectible
12 new Achievements
bugs:
Minecraft crashes while you riding a turret and switch to an empty slot
v. 1.0:
First release.
bugs:
tamed wolfes will also be attacked when the target settings are set to "Animals"
the turrets don't look sometimes at the targets and shoots everywhere
the range won't be calculated exactly
the T3 turret let Minecraft crash sometimes, if it's placed in water
Note to Modpack Makers: You can use this mod in your modpack. So you don't have to ask for permission about that. Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
>>/mods/TurretMod3/textures<
finaly after long search a turrent mod that defence you from those f :angry.gif: :angry.gif: :angry.gif: creepers
maybe whit the next turrent/atrillery may it fire granedes or tnt or even maybe creepers as amunition. then there is a use for those natsy mods. :tongue.gif: :tongue.gif: :tongue.gif:
it is zepplin mod compatibel (or something like that again sorry for my english)
i made a platform and putted some turrents on it an then the controller block and guess what the turrents didnt disapear no chrasing (so far) and when i fly whit the platform the turrents where shooting a the mods so you got like a fling fortress if u want. :biggrin.gif:
happy flying and killing creepers :laugh.gif: :laugh.gif: whit the turrent and zeppelin mod.
Old thread:
2. Requirements
3. Installation
4. Details
5. Media
6. Downloads and Changelog
7. Additions
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
made!
can easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
work!
You can also use the Laptop for upgrading!
Another Video made by GameChap and Bertie:
A third Video by GameChap and Bertie:
Video made by iPodmail:
Changelog:
Changelog:
containing all items and removes itself after it's empty. No items are
placeable in there!
healing, which the item will give, is less than or equal to the maximal
health, same for ammo items
case of the Crossbow Turret: Arrows instead of Arrow Packs)
and infinity will keep both enchantments and the name)
stuff), except the player is OP, then he has full access to all turrets
(turrets placed above snow / tall grass or under ceilings)
MC 1.2.5 - v. 2.0_02: Download
MC 1.2.3 - v. 2: Download
MC 1.1.0 - v. 1.3_03: Download
MC 1.0.0 - v. 1.3_02: Download
MC 1.8.1 - v. 1.3_01: Download
MC 1.8.1 - v. 1.3: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2: Download
MC 1.8.1 - v. 1.1_03: Download
MC 1.7.3 - v. 1.1_02: Download
MC 1.7.3 - v. 1.1_01: Download
MC 1.7.3 - v. 1.1: Download
MC 1.7.3 - v. 1.0: Download
- Changelogs -
v.2.0_02
instead you can control them with your mouse and the key 'F'
(configurable key)
color anymore (except in the achievement page, because the effect screws
up the achievement GUI)
otherwise the Enderdragon will be killed too fast.
turret. They are crafted with 4 Netherrack blocks in a square shape
(like glowstonedust -> glowstone). This block has the same ID as the
version in MC 1.0!
ones (guided are the same as ballistic, but they will follow its
targets)
wild defense bots (you don't have to worry about to loose your config
while updating the mod)
setting "all other" is enabled and won't stop to attack it if this
setting are disabled
unset Defense Bots" and if it's activated, the tamed defense bots
attacks each other.
(living entities they aren't extended as "EntityMob", "EntityAnimal" or
"EntityPlayer")
enabled and won't stop to attack it if this setting are disabled
They hover over the turret and are (de)activateable with the turret
control unit
turret will (if this option is activated) shoot all other living
entities in his range (except Mobs, Animals, the Player (all of them, if
the option for them is deactivated), tamed wolfes and all other
turrets)
and control it (ammo will hit all mobs and animals (except tamed wolves
and all turrets) while riding!)
ingot and one gunpowder (shapeless, gives 5 bullets).
of the max. health (i.e. T2 turret: max. health: 40 HP, curr. health:
10 HP, item heals 20 HP, after 1st use: 30 HP, after second use: 40 HP)
Album: Sleet
Download: http://kubbi.bandcamp.com/album/sleet
License: http://creativecommo...nses/by-sa/3.0/
Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
>>/mods/TurretMod3/textures<
Ah, thanks!
EDIT:Nvm i found it great mod btw!
Uhm, no, not yet. It should keeped secret :wink.gif:
It's shoots, shot would be past tense in this case.
Any chance of seeing a reskin/remodel of the bullet turret to look like the one from the movie aliens?
Huge fan of that movie.
maybe whit the next turrent/atrillery may it fire granedes or tnt or even maybe creepers as amunition. then there is a use for those natsy mods. :tongue.gif: :tongue.gif: :tongue.gif:
ps: sorry form my bad english
Obviously Running from a Creeper =O
i made a platform and putted some turrents on it an then the controller block and guess what the turrents didnt disapear no chrasing (so far) and when i fly whit the platform the turrents where shooting a the mods so you got like a fling fortress if u want. :biggrin.gif:
happy flying and killing creepers :laugh.gif: :laugh.gif: whit the turrent and zeppelin mod.
Jack is pleased
MOD COMPATIBILITY TESTER
Hah. You guys are great. I remember you doing to laser mod as well.
Edit: Mod is compatible with Better Than Wolves Mod. (That also means with Mine-craft Forge Client as well.)
MOD COMPATIBILITY TESTER
In the Portal Gun Mod, there's a section of stand-alone mods of Aerial Faith plate, High-Fall boots, and there's also the Portal Turret stand-alone.
It's the only other one I know.
MOD COMPATIBILITY TESTER
if no then can you make it compatible