How did you get the Ironwood/Steeleaf equipment to automatically have set enchantments when they're crafted? I'm trying to do something similar in my own mod but can't figure it out for the life of me...
The Meaning of Life, the Universe, and Everything.
Join Date:
3/11/2014
Posts:
51
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I've found what must be a Medium Hollow Hill, as it has two tiers instead of the single dot. I'm certain I've put torches all around the inside and have destroyed two spawners, but I am still getting attacked by every kind of mob possible in the structure. Is it possible for them to spawn at the roof of the hill and fall straight down from there, because I thought they had to spawn on solid ground in order to spawn at all.
I've gone around and through again, putting torches wherever I see a dim spot. The slime and fire beetles only showed up once each, but I am getting massive amounts of Kobolds for some reason. This is in addition to the creepers, skeletons, zombies, and occasional RedCap. Where are they all coming from?
I've found what must be a Medium Hollow Hill, as it has two tiers instead of the single dot. I'm certain I've put torches all around the inside and have destroyed two spawners, but I am still getting attacked by every kind of mob possible in the structure. Is it possible for them to spawn at the roof of the hill and fall straight down from there, because I thought they had to spawn on solid ground in order to spawn at all.
I've gone around and through again, putting torches wherever I see a dim spot. The slime and fire beetles only showed up once each, but I am getting massive amounts of Kobolds for some reason. This is in addition to the creepers, skeletons, zombies, and occasional RedCap. Where are they all coming from?
just two spawners? I've found 5 in a medium hill. check the walls, as the spawners can be in a wall and will still spawn stuff
just two spawners? I've found 5 in a medium hill. check the walls, as the spawners can be in a wall and will still spawn stuff
Buried completely in a wall? Meaning not visible from the outside?
Aren't those spawners limited to a specific type of mob, though? I found another SlimeBeetle last night after posting, which means I saw Zombies, Creepers, Skeletons, Kobolds, RedCaps, and a SlimeBeetle, for a total of 6 different types of mobs. Or are some of them able to spawn at high light levels?
Buried completely in a wall? Meaning not visible from the outside?
Aren't those spawners limited to a specific type of mob, though? I found another SlimeBeetle last night after posting, which means I saw Zombies, Creepers, Skeletons, Kobolds, RedCaps, and a SlimeBeetle, for a total of 6 different types of mobs. Or are some of them able to spawn at high light levels?
Thanks.
thankfully no, one side is vis for the wall ones
spawners are limited to one type at a time
no, the light level has to be below 7 for mobs to spawn....dunno if the TF dimension also follows the overworld's of ignoring the light level requirements when within 15(?) of the bottom
thankfully no, one side is vis for the wall ones
spawners are limited to one type at a time
no, the light level has to be below 7 for mobs to spawn....dunno if the TF dimension also follows the overworld's of ignoring the light level requirements when within 15(?) of the bottom
I was just double-checking, because somehow I'm getting six different kinds of mobs spawning in a Medium Hollow Hill, after destroying two spawners. I ringed the inside of the hill with torches. I planted torches on almost every ore stalactite, yet still they spawn.
And I'm not within 15 blocks of the bottom.
And then I have another question. When I make a Maze Map, what does it choose to center on? The tunnel between the upper and lower floors?
I'm worried I will miss out on the secret room in the Labyrinth.
hey i'm in 1.6.4 and using bibliocraft i modified a lich tower as a home, and decided to build an armor room, to showcase all the armors from the mods i use, and noticed that 2 of your armors aren't full sets, the phantom knight(i understand this 1 is on purpose) but what purpose does the naga set being incomplete serve?
I was just double-checking, because somehow I'm getting six different kinds of mobs spawning in a Medium Hollow Hill, after destroying two spawners. I ringed the inside of the hill with torches. I planted torches on almost every ore stalactite, yet still they spawn.
And I'm not within 15 blocks of the bottom.
And then I have another question. When I make a Maze Map, what does it choose to center on? The tunnel between the upper and lower floors?
I'm worried I will miss out on the secret room in the Labyrinth.
The maze-map shows the entire level of the labirinth that you are on when you activate it. So to get a map of the lowest level, you have to activate it while on the lowest level
java.lang.IllegalArgumentException: Could not get provider type for dimension -777, does not exist
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:180)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:473)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:177)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:157)
at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:15)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:413)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:292)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622)
at java.lang.Thread.run(Unknown Source)
Crashed when starting generate new map on MCPC+172.
java.lang.IllegalArgumentException: Could not get provider type for dimension -777, does not exist
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:180)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:473)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:177)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:157)
at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:15)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:413)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:292)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622)
at java.lang.Thread.run(Unknown Source)
Crashed when starting generate new map on MCPC+172.
issue with MCPC+, you have to adjust the dimension settings in MCPC+ to match that of the TF (-7 by default)
The maze-map shows the entire level of the labirinth that you are on when you activate it. So to get a map of the lowest level, you have to activate it while on the lowest level
I did. But I was able to go off the map, on the level [lowest] I was using, and it did not show it all. So then I made a map for the next level up. Same thing.
I have screenshots and am trying to figure out how to attach them. I see the "My Media" option at the top of the text editor, but no place on the site where I could upload them.
Texture Packs:
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Both these packs offer minuscule texture sizes of 16x16 pixels. Are there any higher resolution texture packs for this mod at all?
I did. But I was able to go off the map, on the level [lowest] I was using, and it did not show it all. So then I made a map for the next level up. Same thing. I have screenshots and am trying to figure out how to attach them. I see the "My Media" option at the top of the text editor, but no place on the site where I could upload them.
Weird; it's always shown the whole level for me.
I think you have to upload the images to someplace likr Imagur, and link them from there.
When I added Biomes O' Plenty to my worlds that had the Twilight Forest before I added it, some sections changed to Plains and thus allowed hostiles and other mobs that don't belong there (or at least outside) to spawn. How do I prevent this and fix the biomes?
You have a biome id conflict. You need to go into the config for the new mod, and set the ids to something that don't overlap with the ids shown in the config(s) for the old mod(s).
If you have NEI, you can do a data dump of biome ids, to easily see what's available.
Weird; it's always shown the whole level for me.
I think you have to upload the images to someplace likr Imagur, and link them from there.
How do you use the Imagur site? Is it just posting a link here from the direct upload?
And is the normal Magic Map supposed to center on the place you activate it, or on your default spawn? ^^; I've often had troubles with maps, and am trying to figure out if this is the same situation, or something unique to the Twilight Forest.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/2/2014
Posts:
50
Member Details
Is there an up to date place with all the recipes and items ?
Because the existing wiki is old (unless there is another twilight forest wiki)
There are no mentions of Thorns (and how to break them) or weathered bedrock and such.
Also found some liferoot (I think that's the name) but no clue about what to do with them..
So a little bit of info about what is new would be nice.
Is there an up to date place with all the recipes and items ?Because the existing wiki is old (unless there is another twilight forest wiki)There are no mentions of Thorns (and how to break them) or weathered bedrock and such.Also found some liferoot (I think that's the name) but no clue about what to do with them..
Liveroot is used to make the other type of armor/tool resource, Livesteel or something. Combine one Liveroot with one Iron Bar and one Gold Nugget. You'll get a mish-mashed-looking item that you smelt normally. One lump creates two Livemetal bars.Thorns and Weathered Bedrock? I haven't encountered those yet.As for wikis, I know of this one. I don't know how up-to-date it is.Also there's this one, an actual Wiki.
Is there an up to date place with all the recipes and items ?
Because the existing wiki is old (unless there is another twilight forest wiki)
There are no mentions of Thorns (and how to break them) or weathered bedrock and such.
Also found some liferoot (I think that's the name) but no clue about what to do with them..
So a little bit of info about what is new would be nice.
get craft guide if you want an in game way of looking at crafting recipes without being able to cheat like with NEI
I've gone around and through again, putting torches wherever I see a dim spot. The slime and fire beetles only showed up once each, but I am getting massive amounts of Kobolds for some reason. This is in addition to the creepers, skeletons, zombies, and occasional RedCap. Where are they all coming from?
just two spawners? I've found 5 in a medium hill. check the walls, as the spawners can be in a wall and will still spawn stuff
Buried completely in a wall? Meaning not visible from the outside?
Aren't those spawners limited to a specific type of mob, though? I found another SlimeBeetle last night after posting, which means I saw Zombies, Creepers, Skeletons, Kobolds, RedCaps, and a SlimeBeetle, for a total of 6 different types of mobs. Or are some of them able to spawn at high light levels?
Thanks.
thankfully no, one side is vis for the wall ones
spawners are limited to one type at a time
no, the light level has to be below 7 for mobs to spawn....dunno if the TF dimension also follows the overworld's of ignoring the light level requirements when within 15(?) of the bottom
I was just double-checking, because somehow I'm getting six different kinds of mobs spawning in a Medium Hollow Hill, after destroying two spawners. I ringed the inside of the hill with torches. I planted torches on almost every ore stalactite, yet still they spawn.
And I'm not within 15 blocks of the bottom.
And then I have another question. When I make a Maze Map, what does it choose to center on? The tunnel between the upper and lower floors?
I'm worried I will miss out on the secret room in the Labyrinth.
The maze-map shows the entire level of the labirinth that you are on when you activate it. So to get a map of the lowest level, you have to activate it while on the lowest level
java.lang.IllegalArgumentException: Could not get provider type for dimension -777, does not exist
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:180)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:473)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:177)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:157)
at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:15)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:413)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:292)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622)
at java.lang.Thread.run(Unknown Source)
Crashed when starting generate new map on MCPC+172.
issue with MCPC+, you have to adjust the dimension settings in MCPC+ to match that of the TF (-7 by default)
I did. But I was able to go off the map, on the level [lowest] I was using, and it did not show it all. So then I made a map for the next level up. Same thing.
I have screenshots and am trying to figure out how to attach them. I see the "My Media" option at the top of the text editor, but no place on the site where I could upload them.
Both these packs offer minuscule texture sizes of 16x16 pixels. Are there any higher resolution texture packs for this mod at all?
Weird; it's always shown the whole level for me.
I think you have to upload the images to someplace likr Imagur, and link them from there.
You have a biome id conflict. You need to go into the config for the new mod, and set the ids to something that don't overlap with the ids shown in the config(s) for the old mod(s).
If you have NEI, you can do a data dump of biome ids, to easily see what's available.
mc.mine2build.eu:35565
Me and my friend are working on it, it's our first server.
How do you use the Imagur site? Is it just posting a link here from the direct upload?
And is the normal Magic Map supposed to center on the place you activate it, or on your default spawn? ^^; I've often had troubles with maps, and am trying to figure out if this is the same situation, or something unique to the Twilight Forest.
http://www.minecraftforum.net/topic/2537545-anyone-want-me-to-release-my-ac1dmodz-pack-with-73-mods-in-it/#entry30238294
AND
Comment: Nice mod to have. Great work!
Because the existing wiki is old (unless there is another twilight forest wiki)
There are no mentions of Thorns (and how to break them) or weathered bedrock and such.
Also found some liferoot (I think that's the name) but no clue about what to do with them..
So a little bit of info about what is new would be nice.
get craft guide if you want an in game way of looking at crafting recipes without being able to cheat like with NEI