Imagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.

Updated March 8th to version 1.7. This version supports Minecraft 1.2.3 and features a new landscape generation system with several new and changed biomes. Also penguins.
The Twilight Forest realm is an endless world like regular Minecraft. Nearly all of it is densely forested. It has more of an enchanted or faerie tale feel than the main Minecraft world. The skies are perpetually dim, giving a darker, somewhat gloomy cast to the world below. An overstory of larger trees further shades most of the world below, creating a canopy covering most of the world (so thick that you can actually walk on it most places.) The canopy is pierced only occasionally by massive trees that rise to the ceiling of the world. The terrain is flatter, or at least less mountainous than regular Minecraft, but you will occasionally encounter hills, sometimes rising far above the canopy level. These hills are hollow too, containing caves filled with valuable ores, treasure and dangerous monsters.

The main features right now are:

1) A flatter, lower, grassier world:
To make room for the giant trees, the base level of the terrain is pushed way down, to the point where you're normally walking at what would be diamond level in regular Minecraft (around altitude 31 or so). It also irons out many of the mountains and cliffs (though don't worry, I've got my own hills). Since there's not as much rock, the cave generator is disabled, though I've got different caves in the hollow hills, and I may add ice caves into the glaciers and more standard rock caves under the highlands.

2)New biomes:
I added abound 7 new biomes, although some of them are fairly rare. The biomes have the power to change the terrain levels so some of them are much more obvious. Highlands are atop high cliffs, swamps are slightly sunken, and]glaciers create massive ice walls. There's also a few transition biomes to smooth your way into the swamps or glaciers, and a mushroom biome almost entirely covered in fungus.

3) Trees, trees, trees:
There's lots of standard minecraft trees that you might encounter in the deep forests of regular minecraft, but I've added new ones too. As I mentioned in the intro, there's a new type of tree that creates a canopy over most of the world. And I'm sure you've seen the trees so big that I had to lower the ground to make room. There's a few other new ones too, including mangrove-type trees in the swamps. In a future update there will be new saplings that you can bring back to your existing minecraft world.

4) Ancient ruins and other structures:
The Twilight Forest has existed for millennia and has seen the rise and fall of countless civilizations. At present there's about a half-dozen types of ruins and other structures you can find in the world, but I have plans for more. These are intended to give the place more of a mystical feel, to give the player an impression that more is going on in the world than they can comprehend at first glace.

5) The Hollow Hills!:
You may see these rising in the distance if you poke your head above the canopy layer, but that can't prepare you for what you'll find when you mine into one of these (or find them naturally cracked open by geological forces.) Ores glitter on unreachable stalactites above, lit occasionally by glowstone. You'll want to bring plenty of torches though, as the hills are defended by monsters. If you persist you may even find a treasure chest or two. There are several sizes of hill, and the larger hills have rarer ores, more valuable treasures, and of course, more and more dangerous monsters.

6) New Dangers!:
The surface of the twilight world is peaceful, but new dangers lurk within dark and magical places. Cowardly goblins and fearsome wraiths dwell within the hollow hills. New species of spiders have been reported crawling across the walls of hedge mazes. Finally, the skeletal remains of an ancient order of druids have been reported guarding the ancient ruins across the landscape.

7) Mysterious Mazes:
Hedge mazes grow out of the misty forest soils. Brave adventurers have been known to return from these twisted brambles burdened by sacks filled with rare treasures. More often though, bloodcurdling screams indicate that victory belongs to the maze, and not the adventurer.
Quite rarely, and always in hushed tones, some speak of the existence of another type of maze. Legends tell of vast mazes, deep beneath the earth. The legends are vague but it is certain vast riches will belong to those who successfully delve these mazes.

8) Massive, Monstrous Boss
Well, just one boss at the moment. Perhaps we should be thankful for that. The serpentine Naga lurks in a walled courtyard deep in the woods. This is where I, the author, could use a little help making this fight the best it can be. Find this guy, try him out, and let me know how it goes in the comments.
The naga is intended to stay in his temple courtyard and will vanish if he leaves it, so keep that in mind. Powerful magics bind him to that place and cannot be tampered with.
Since the naga is intended to be the first boss, he's intended to be a challenging, but not totally overwhelming fight. Partly, the difficulty depends on what you, the player, bring to the battle. He's intended to be basically impossible without armor, very tough but still beatable in iron armor, and still dangerous in diamond armor.
Also let me know if there are any easy ways to beat him that you consider cheap or exploitative. I gave him a few special tools to deal with some obstacles the player can build, but I'm sure I didn't think of everything.

9) SMP support:

Change Log:
Known Issues:
Future Plans:
Okay, okay, let's go!
Here's the download link. Please do not distribute these files without my permission.
Download v1.7.0 - client files for Minecraft 1.2.3. Uploaded 3/8/12
This mod requires:
- ModLoader- Thanks to Risugumi for making that
- AudioMod- Not actually required, but there's cicada sounds with it. Thanks Risugumi again.
Old versions:
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:

If the portal is not working, the mod may not be loading properly. Check the modloader.txt in your minecraft data folder for any errors. If there are no errors, and the portal is still not working, please post a screenshot. I can't seem to reproduce this bug reliably, so if you find out a way to, let me know.
Video Guides
Quote
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Older (but still good) Videos
KensuleNL made a great banner for your signature:

[URL=http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15][IMG]http://i.imgur.com/sEFug.png[/IMG][/URL]
Finally, the Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
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