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[1.0.0][SMP] PC's mods - MineFactory Reloaded, Power Converters and more! Updated Dec 19th


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#1

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 05:05 AM

*
POPULAR

I am maintaing these mods again in a new thread - come join! Preserving this OP for posterity.

Spoiler:

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#2

Kasdar
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Posted 16 August 2011 - 05:14 AM

Awsome I am so happy this was made for SMP.

oh and before anyone else posts asking him if he has permission I will forward this quote


View PostFeanorith, on 02 June 2011 - 10:04 AM, said:

Hey guys, somebody mailed me to update.
I'm not dead, I'm not gone, but I'm in the middle of my exams, so any updates are still 2 weeks away to say the least.
Deleted my youtube account for personal reasons. ;) If anyone wants to update my mods, feel free to, but I won't be able to until I'm done with my exams. Thanks for the understanding.

EDIT: As for any complains about a HD textures fix, the .properties file should have a switch to turn animated textures into normal ones. You can use that.
EDIT2: But since I haven't updated, this is all moot. :P Stupid me.

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#3

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 05:14 AM

View PostKasdar, on 16 August 2011 - 05:14 AM, said:

Awsome I am so happy this was made for SMP.

oh and before anyone else posts asking him if he has permission I will forward this quote




I actually edited a link to that post into the OP, but thanks!
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#4

Kasdar
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Posted 16 August 2011 - 05:19 AM

View Postpower crystals, on 16 August 2011 - 05:14 AM, said:

I actually edited a link to that post into the OP, but thanks!

np :) I am really slow at making replies so I end up being ninja'd all the time lol.
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#5

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 05:32 AM

View PostKasdar, on 16 August 2011 - 05:19 AM, said:

np :) I am really slow at making replies so I end up being ninja'd all the time lol.

Well it's difficult to refresh while editing so likewise np B)

---

In Feanor's thread, I mentioned I was considering looking at his Minecarts Advanced mod and giving it the same treatment - a proper update, bugfixes, SMP support. The thing is, looking at what it actually does, most of it was obsoleted by 1.5's powered/detector rails. Not ALL of it, but a lot of it; enough that doing a straight port doesn't make sense. I do have plans though, so stay tuned; it'll just take a lot longer than a straight up port like Minefactory was. (No joke, this took me all of about 3 days to do).
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#6

Kasdar
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Posted 16 August 2011 - 07:24 AM

ok I am having a little trouble getting this running,

here is my modloader.txt

I dont see anything wrong here, the game gives me a blackscreen after the white Mojang screen and the background for the menu pops up, but the menu never shows and goes to a blackscreen

Spoiler:

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#7

ChicagoBob

Posted 16 August 2011 - 11:22 AM

Lets say i have the old version of minefactory installed, do i just install this over it, or do i have to uninstall the old one or do i need to start with a fresh minecraft.jar file?

#8

stinkvis
  • Location: New zealand
  • Minecraft: thijs

Posted 16 August 2011 - 02:52 PM

View PostKasdar, on 16 August 2011 - 07:24 AM, said:

ok I am having a little trouble getting this running,

here is my modloader.txt

I dont see anything wrong here, the game gives me a blackscreen after the white Mojang screen and the background for the menu pops up, but the menu never shows and goes to a blackscreen



go to http://www.minecraft...inefactory-v10/ then go to the bottom get the original mod and just copy over the 2 folders into your minecraft.jar and then it works

power crystals you might want to go and add the textures that your mod uses as more people will get this problem
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#9

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 03:04 PM

View PostKasdar, on 16 August 2011 - 07:24 AM, said:

ok I am having a little trouble getting this running,

here is my modloader.txt

I dont see anything wrong here, the game gives me a blackscreen after the white Mojang screen and the background for the menu pops up, but the menu never shows and goes to a blackscreen

Spoiler:

Oh my god I'm an idiot, I forgot to package the textures with the mod. Redownload, 1.0.1 will have fixed this. That's what I get for trying to do this at 1AM I guess.

View PostChicagoBob, on 16 August 2011 - 11:22 AM, said:

Lets say i have the old version of minefactory installed, do i just install this over it, or do i have to uninstall the old one or do i need to start with a fresh minecraft.jar file?

Delete the old version from the jar before you install this mod, OR install this one into the jar. But don't have both this zip in mods and the original in the jar; that will do weird things. If you aren't sure how to remove the old version, you just need to delete all of its files; this mod doesn't add or remove any (aside from not using feanorith's .properties file inside the jar) so you can use the ones that come with it as a guide.

View Poststinkvis, on 16 August 2011 - 02:52 PM, said:

go to http://www.minecraft...inefactory-v10/ then go to the bottom get the original mod and just copy over the 2 folders into your minecraft.jar and then it works

power crystals you might want to go and add the textures that your mod uses as more people will get this problem

Yeah I noticed that while you were posting that. My apologies everybody :(
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#10

Kasdar
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Posted 16 August 2011 - 05:11 PM

Thank you! that fixed the problem. is there any way to slow down the animation on the conveyor belt to more closely match the speed it actually moves?
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#11

BrickedKeyboard

Posted 16 August 2011 - 05:16 PM

Forge and Optifine ARE compatible.  You just need the compatibility patch for it by chickenbone...

#12

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 05:30 PM

View PostKasdar, on 16 August 2011 - 05:11 PM, said:

Thank you! that fixed the problem. is there any way to slow down the animation on the conveyor belt to more closely match the speed it actually moves?

I.. actually have no idea. I never really looked into how the animations work (or for that matter, noticed that it was moving too fast at all lol). I'll take a look at some point and see if I can figure out what governs how fast it animates, but I wouldn't get your hopes up for a quick fix.

edit: this seems to be entirely controlled by the TextureFrameAnimFX class, so hopefully no base class edits needed. if so this will be much less horrible than I thought

View PostBrickedKeyboard, on 16 August 2011 - 05:16 PM, said:

Forge and Optifine ARE compatible.  You just need the compatibility patch for it by chickenbone...

Yeah, I know there's a bunch of random compatibility patches. I'd much prefer one officially from either team, but I may eventually wind up using one of the fan patches instead if an official one doesn't materialize soon.

Edited by power crystals, 16 August 2011 - 05:37 PM.

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#13

Kasdar
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Posted 16 August 2011 - 06:04 PM

ok I got everything set up and running, I have just one small favor to ask, Can I get a setting in the config to disable the sounds?
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#14

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 06:05 PM

View Postpower crystals, on 16 August 2011 - 05:30 PM, said:

I.. actually have no idea. I never really looked into how the animations work (or for that matter, noticed that it was moving too fast at all lol). I'll take a look at some point and see if I can figure out what governs how fast it animates, but I wouldn't get your hopes up for a quick fix.

edit: this seems to be entirely controlled by the TextureFrameAnimFX class, so hopefully no base class edits needed. if so this will be much less horrible than I thought

Ok, after some testing.. it's actually correct for me, if the item is centered on the conveyor. If it's sitting on the edge, it doesn't move as fast; I haven't the faintest idea why and honestly I don't really care to fix it right now either. I'll keep it in mind next time I go to do an update.

That, or it's a machine-dependent thing, in which case I am going to basically be unable to fix it. Sorry man.

Also staring at the moving thing on a conveyor to see if it lines up like 20 times in a row hurts your eyes, holy crap


edit: damn your ninjaing again :P

That sounds easy enough, sure.

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#15

Kasdar
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Posted 16 August 2011 - 06:09 PM

View Postpower crystals, on 16 August 2011 - 06:05 PM, said:

Ok, after some testing.. it's actually correct for me, if the item is centered on the conveyor. If it's sitting on the edge, it doesn't move as fast; I haven't the faintest idea why and honestly I don't really care to fix it right now either. I'll keep it in mind next time I go to do an update.

That, or it's a machine-dependent thing, in which case I am going to basically be unable to fix it. Sorry man.

Also staring at the moving thing on a conveyor to see if it lines up like 20 times in a row hurts your eyes, holy crap


edit: damn your ninjaing again :P

That sounds easy enough, sure.


Yeah it may have been my imagination that it is moving to fast, it was making me nauseous looking at the thing, so I fugured it was going a bit fast

and awsome on the sound thing, that click, click, click is rather annoying lol :)
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#16

power crystals
  • Location: lava
  • Minecraft: powercrystals

Posted 16 August 2011 - 06:22 PM

View PostKasdar, on 16 August 2011 - 06:09 PM, said:

Yeah it may have been my imagination that it is moving to fast, it was making me nauseous looking at the thing, so I fugured it was going a bit fast

and awsome on the sound thing, that click, click, click is rather annoying lol :)

Client updated to 1.0.2. Config file now has a PlaySounds option that you can set to false to turn the sounds off. Server isn't updated for obvious reasons (also sounds don't work on SMP anyway, I think I need to use audiomod to fix that..)
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#17

Max-o-l
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Posted 16 August 2011 - 06:27 PM

You have my many thanks Power Crystals.
I'm especially happy with the SMP release.
Keep up your great work!

[testing this, especially redpower, on smp now.]

#18

Kasdar
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Posted 16 August 2011 - 06:47 PM

View Postpower crystals, on 16 August 2011 - 06:22 PM, said:

Client updated to 1.0.2. Config file now has a PlaySounds option that you can set to false to turn the sounds off. Server isn't updated for obvious reasons (also sounds don't work on SMP anyway, I think I need to use audiomod to fix that..)


Yay!!! Thank you so very much. That sound is no-longer making me crazy :)
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#19

MapeyDesignerD34kPerson
  • Location: Silver End
  • Minecraft: D34K

Posted 16 August 2011 - 06:50 PM

Three Wonderful Words
This  Is        Awesome

#20

ChicagoBob

Posted 16 August 2011 - 07:39 PM

Couple of questions, First question in the old mine factory the planter would plant a single sapling in the dirt directly above it but in this new version it can plant it anywhere in a 3X3 area, is there a way to keep it in the block directly above it?
Second question, The harvester doesn't seem to be harvesting anymore i believe it might have something to do with the placement of the harvester in relation to the planter, from the old version i had my harvesters one block above and one block to the side of the planter with the animated side facing where the tree would be. Although if the trees can now be placed in a 3X3 area then that might be the problem with the harvester.