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[1.2.5] ✽ PK Mods ✽ - Updates! (unofficial)


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#1

Paraknight
  • Minecraft: Paraknight

Posted 11 August 2011 - 01:05 PM

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POPULAR

Posted Image


If you like these mods, feel free to Posted Image on the bottom right of this post. Posted Image All mod download links include the mod's source code. You don't need permission to mess around with my code; it's completely open-source as long as you don't make money off of it and give credit where credit is due. Yes I use adf.ly now. Deal with it.


Announcements
  • Looking for Boombox Mod updates? Here's the most recent version, updated by MindKrafter as well as some pretty cool new features. I don't even know what version Minecraft is on any more. Also the lawnmower mod.
  • I'm not dead; just doing other stuff right now. Take this as an opportunity to learn Java and update my mods for yourself! All code is open source and available in the downloads.
  • Like these mods and want to return the favour? Why not help build the Minecraft Relative Pricing Chart? When the information is finally used, your name will not go unmentioned! Posted Image
  • Want to continue having fast, ad-free download links? Help me score more storage space on dropbox by using this invite link to create a dropbox account. (Dropbox is the ultimate way to store files btw)
  • On popular request, I've started writing tutorials that try to explain how I code some of the stuff I code. It's still pretty raw but you should check it out! (Video tutorials coming soon!)
Previews
Spoiler:


Contents

Note: I know that the forum rules say not to pester modders about updating their mods but I encourage you to. The more people tell me to update something, the faster and earlier I'll get it done because I give it priority over the things in less demand. I won't even bother to update something if nobody specifically asks for it.

The Boombox - 1.1
The TV Mod - 1.1
Skills API - 1.1
SteamBikes - 1.0.0
ParAPI - 1.0.0 Posted Image
TrackCraft
Animated Particles API
Unobtanium
SwarmCraft
The Gardening Mod
The Soul Transfer Staff
The Gravestone Mod
Just a Jet Pack - 1.0.0
Secrets (It might take a while for this to be updated)






The Boombox
Play your favourite music from within Minecraft simply by dragging it into a folder beforehand! Formerly The Radio Mod.

Demo Video by MindKrafter:



Demo Video of Ambient Music by belldyl:



Demo and Installation Video by TheDayGamers:




How to Use


  • Install the mod like you would any other (full instructions in download). This mod requires ModLoader. The default block IDs are 230 and 231 but can be changed in the props file. EQ animations can also be disabled in the props file (for people who use MCPatcher for HD texture packs - read the FAQ for more info).


  • Drag your converted music into the folder ...\.minecraft\resources\mod\boombox. Whatever is in that folder will be loaded automatically and the boombox can play them.


  • The boombox by itself plays like a jukebox. Add two speakers to the sides of a boombox (on both sides) and the volume will double (double record volume). Add 4 speakers (2 on each side) and the music will play worldwide. Redstone can be used to toggle (i.e. like a button) music on or off.


  • Enjoy!

NB: The sound engine Minecraft uses can supposedly stream ogg, wav, mus, xm, s3m and mod files (half of which I've never heard of). In my experience ogg is your safest bet.

Conversion Software suggested in this thread:

http://www.nch.com.a...itch/index.html ~ I use the pro version of this.
http://media.io/ ~ johannesXD
http://www.any-audio...om/download.php ~ TheOblivionCrew
http://www.zamzar.com/ ~ JakeZ1995
http://www.freemp3wmaconverter.com/ ~ Quiz112
http://www.erightsoft.com/S6Kg1.html ~ sackbut
http://mp3-to-all-co...r.com/download/ ~ ImtehQ

Recipes

Boombox Block:
Posted Image

Speaker Block:
Posted Image


Downloads
(include source code)


Unofficial update to 1.2.4 - MindKrafter
Unofficial update to 1.2.3 - Els236

Boombox 2.2 for 1.1

Boombox 2.1 for 1.0.0

Boombox 2.1 for B1.8.1


For players that use HD textures (ones that specifically require MCPatcher), you'll have to do without EQ animations since MCPatcher screws too much stuff up. This version removes the animated texture and instead has a static image for playing and a static one for not. Of course you can change the textures to any resolution to fit with your texture pack:

Posted Image
64x texture courtesy of steps.

NB: As of 1.1, the normal version above works with HD texture packs. Unless you resize the animated textures, go to the properties file and change "EnableEQAnimations = true" to "EnableEQAnimations = false" and then replace "boombox_static.png" with the HD textures (the 16x ones or the old HD ones will work just fine too).

Boombox 2.1HD for B1.8.1 - Dropbox


Radio 1.0 for B1.7.3 - Dropbox
Speakers and animated EQ update.

Radio Beta for B1.7.3 - Dropbox
Thanks to josdog6 for updating this to 1.7.3!

Radio Beta for B1.6.6 - Dropbox
Thanks to lolkuro for revamping the textures!



Support
Thanks to MindKrafter for the banner!

Posted Image

Copy and paste to your sig:
[url=http://www.minecraftforum.net/topic/542774-/][img]http://i55.tinypic.com/9izfo7.jpg[/img][/url]


FAQ

If you're having problems or questions, check the FAQ first before you ask. If you ask a question that's in the FAQ, don't be offended if I don't answer it.

Spoiler:






The TV Mod

Right so I've been kinda busy so I didn't get much done on the skills mod thing. As a compensation I'll release the TV mod for beta testing. It's mostly experimental. Instructions are in the download.

Unofficial update to 1.2.4
TVMod 1.0 for MC1.1
TVMod 1.0 for MC1.0.0
TVMod 1.0 for MC B1.8.1

Requires ModLoader and xuggler (and you'll probably need to restart when you install it). This mod uses xuggler's native shared libraries to decode video and audio. If your game crashes on placing a TV and you're on a 64bit Windows PC, download this (original page here) and copy it into C:\Program Files\Xuggle (or wherever you have it installed).

Xuggler is really as good as it gets for decoding video in Java. No I will not switch to JMF and no I will not write my own video decoder because you'll drown in bugs if I did.

NB: Go somewhere near the end of this thread to get the old Xuggler installer since apparently now you have to build it yourself.

Video by GameChap (big fan!):




Video by greenphlegm:




Installation video by MagicalNarwhal:




Demo and Installation Video by TheDayGamers:




TV Recipe:
Posted Image

TV Remote Recipe (shapeless):
Posted Image


How to Use:

  • It's similar to a painting, but should be placed on the block you want the centre of it to be.
  • Right-click with the remote to play/pause.
  • Shift + right-click while playing skips to the next video.
  • Shift + right-click while paused stops. The next time you play, the same video will start.
Features:

  • Can load an unlimited number of videos in any format as long as they're in the "TV" folder.
  • Every TV is independent and runs lag-free.
  • TVs are not affected by ambient lighting.
  • Every TV remembers what video you were on when you log out.
  • When a video is over, the next one is auto-played.
  • Includes a config file where you can edit IDs, screen width, screen height, sound range, enable HD or enable shuffle.
  • Screen size can be set to up to 16*16 blocks or 4*4 if HD is enabled (you can set it to more, I didn't set a cap, but don't). The video is adapted to fit the chosen size. 16*16 on standard resolution runs better if you're watching from long distances as HD becomes redundant:
Posted Image


Known Bugs:
  • Remote range is annoyingly short since it uses the same method for entity/block interaction. (like milking a cow or opening a workbench). I plan to make it control anything the cross-hairs are aimed on.
  • When HD is enabled, sometimes you'll see small lines, dots or other visual artifacts on the screen, though these are rare if the player isn't moving.
  • Some people get this random memory leak (their RAM usage shoots up when they've been playing a loong video). Since the Java garbage collector takes care of any non-deallocated memory, I can only blame the Xuggler native code. I'll look into it.
Support

Thanks to MindKrafter for the banner!

Posted Image

[url=http://www.minecraftforum.net/topic/542774-/][img]http://i56.tinypic.com/xc7n9v.jpg[/img][/url]


FAQ
If you're having problems or questions, check the FAQ first before you ask. If you ask a question that's in the FAQ, don't be offended if I don't answer it.

Spoiler:

Feel free to inform me about any bugs or give feedback. Also screenshots or anything else is always appreciated. Posted Image






Skills API

About
An attempt to turn minecraft into an MMORPG. I should go outside more. Upgraded from this (that kinda sucked) which was in turn built on this (that was used solely by modders trying to merge Minecraft with Terraria and I've never even played Terraria).

It has returned!




Mods using the SkillsAPI
  • MC++ (WIP)
    Spoiler:
  • Generic Skill Pack (download below)
    Spoiler:
  • SkyrimCraft
  • STARWARS: Power of the Force
Downloads

PKSkillsAPI 1.2 for MC 1.1

Generic Skill Pack 1.0 for MC 1.1

PKSkillsAPI 1.0 for MC 1.0.0

Generic Skill Pack 1.0 for MC 1.0.0



Known Bugs:
  • Crash on death and sleep.
  • All skills are forgotten on respawn.
  • Skill Book is consumed even if it doesn't teach you anything new.
  • Crash external skill trigger (e.g. from an item).
  • Incompatibility with the other skills mod (class with the same name).
All fixed. Also "Skill Learnt" is now "Skill Acquired" so people aren't bothered about that whole learnt vs. learned thing. The code is also perfectly clean now.
As of 1.2, the skills bar in the HUD won't show if empty and skills that can't be used will darken. Conditions and the targeting system will come in the next update or something.


Tutorials for Modders
Spoiler:






SteamBikes
This mod started as my entry for the steampunk contest thing. I only had 2 afternoons to work on it so I left a lot of features out and kept some minor bugs in. The tough part (which is also the part I'm worst at) was the model and the textures and took up about 90% of the time. This is generally less advance than the lawnmower mod. (At first I was gonna do this clockwork mob thing but it would take too long Posted Image)

The 1.0.0 version includes two bikes, the Maroon Marauder (normal speed, low fuel consumption - ideal for long distance travel) and the Black Widow (texture by Recoded) (high speed and fast acceleration but high fuel consumption too).

The new Black Widow bike skin:
Posted Image


Recipes

Bike Wheel:
Posted Image

Steam Engine:
Posted Image

Bike Chassis:
Posted Image

The Maroon Marauder:
Posted Image

The Black Widow
Posted Image







Outdated Videos
Spoiler:


That shift+click bug has been fixed and you no longer need a key to mount it. Right-click to mount and LCTRL + Right-click to open the GUI. More animations have been added and now half your fall damage is absorbed by the bike at all times if you're on it. Still no HUD and I don't think I'll code one.

Oh and I was inspired by this.


Download

SteamBikes 1.0 for B1.0.0 (Installation instructions within)

PKSteamPack Beta for B1.8.1






ParAPI

Yeah I kinda stole the idea for the name from ShockAhPI that _303 came up with. Posted Image
I shot a 20+ min video explaining absolutely everything that took ages to render, then Camtasia decided to screw with me and deleted the thing so I just put the source code with some documentation in the download for now until I re-record it tomorrow.

If there's anything you, Mr. Modder, find hard about modding, tell me and I'll make it easier and add it to the API.

ParAPI includes:
    Heads-up Display (HUD) API
  • Allows you to cleanly and properly render multiple custom HUDs simultaneously.

    Animated Textures API
  • Enables you to create high quality textures, that animate at a speed you decide, in just two lines of code and a single png with any number of frames.

    Chat color interface
  • Lets you manipulate chat strings, both client and server-side, and change the colours of any part of the chat text intuitively and quickly. Useful for NPC text etc.

    Auto Block/Item ID Assigner
  • Have a tiny mod and can't be bothered to make it read the IDs for just a few blocks and items from a props file? ParAPI will handle it for you and get free IDs.

    Timer Interface
  • Adds a tick-based timer system (takes account of lag and game pause) combined with useful methods and an event handling system. A single timer instance could even go on for something like 4 years and reset itself indefinitely. The possibilities are endless. (NBT save coming eventually)

    NPC API
  • Coming soon - Will include AIML-based artificial intelligence and regex + a file format I've developed for speech and interaction. See preview videos (or go on #risucraft and talk to Nova).

    Advanced GUI API
  • Coming soon - See preview videos. Many people say they like the GUI stuff I do so I thought up a system to make it easier.
Download 1.0.0 - Dropbox







TrackCraft
Never get lost again! Includes the breadcrumbs mod, flare guns and RC car mod; all of which are done, but not all of which are bug-free enough to release.
Main Thread



Animated Particles API
A tool for modders that adds a load of pre-set particle animations to the game that can be used anywhere and at any event. Shouldn't really interest you unless you're a modder.
Main Thread



Unobtanium - Development ceased because something similar already exists Posted Image


This mod adds a block that, when placed, enables all the blocks that it touches directly (and the ones touching those) to actually float. For now the block can be sat on and moved like a boat in any horizontal direction moving the other blocks with it. Completely lag-free. The current structure size limit is 100 blocks but I'll probably make it 1000 on release. This is so that you don't dislodge your entire world if you accidentally place it on the floor.

It was initially intended to be a group of blocks like ship helms and spacecraft steering wheels to move ships and spacecrafts. As you can see there's still quite a few stuff I need to do. C:



SwarmCraft
For those of you who were wondering, I've finished ant colony AI (tile entities ftw) and have moved on to doing beehives. Will release eventually. Posted Image



The Lawn Mower Mod
This is the beginning of what is to be a suite of gardening tools/vehicles. I intended to release this after 1.8 but though I might as well let out a little something before 1.8.



Download LawnMower Beta for MC B1.7.3 (Installation instructions within)



Tiny Mods that don't fit anywhere

The Soul Transfer Staff
Spoiler:

The Gravestone Mod
Spoiler:

Just a Jet Pack
Spoiler:



Secrets[/size]

Spoiler:




If you liked any of the aforementioned (or even if you don't) comment on this thread! Do it now. I'll wait for you. Go on, do it.
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

Register or log in to remove.

#2

MultiBana
    MultiBana

    Diamond Miner

  • Curse Premium
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  • 804 posts
  • Location: Israel
  • Minecraft: MultiBana

Posted 11 August 2011 - 01:10 PM

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POPULAR

radio looks really cool

it's pronounced:

MOOL-TI-BA-NA


#3

Paraknight
  • Minecraft: Paraknight

Posted 11 August 2011 - 02:06 PM

View PostMultiBana, on 11 August 2011 - 01:10 PM, said:

radio looks really cool

Ty. :) Props on first post!
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

#4

logorouge
  • Location: Vvardenfell

Posted 12 August 2011 - 03:43 AM

View PostParaknight, on 11 August 2011 - 01:05 PM, said:

If you liked any of the aforementioned (or even if you don't) comment on this thread! Do it now. I'll wait for you. Go on, do it.
I still think the Breadcrumbs mod is a clever idea. My opinion on that didn't change since 1.5_01.

But the reason why I tracked down this thread is because I'm trying to learn how to create light-emitting items/equipment for my mod. I remembered just earlier that your breadcrumbs emitted some light and decided to check it out to hopefully find a lead that would help me reach my goal. What a nice surprise it was to see that all your mods are open source. Really makes the learning process easier. Thank you for that.

I might be able to create my Sword of Light after all. :)
Posted Image
Better Than Wolves Mod WARNING: May cause addiction and/or skull detonation. Handle with care.

#5

Paraknight
  • Minecraft: Paraknight

Posted 13 August 2011 - 03:23 AM

View Postlogorouge, on 12 August 2011 - 03:43 AM, said:

I still think the Breadcrumbs mod is a clever idea. My opinion on that didn't change since 1.5_01.

But the reason why I tracked down this thread is because I'm trying to learn how to create light-emitting items/equipment for my mod. I remembered just earlier that your breadcrumbs emitted some light and decided to check it out to hopefully find a lead that would help me reach my goal. What a nice surprise it was to see that all your mods are open source. Really makes the learning process easier. Thank you for that.

I might be able to create my Sword of Light after all. :)

Thanks for the feedback. :) For breadcrumbs, all I did was set the entity brightness (which would otherwise change depending on time of day). Making moving objects actually emit light (i.e. light up other blocks around it while moving) is a little bit more tricky although it has been done before. It's also a bit heavy to do since you iterate through surrounding blocks and individually change their brightness, which is what torches do, only they don't move.

I remember somebody made a "dynamic lighting" mod and made it work for carrying torches around. Dunno if that's still being updated. :P
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

#6

logorouge
  • Location: Vvardenfell

Posted 13 August 2011 - 06:59 PM

View PostParaknight, on 13 August 2011 - 03:23 AM, said:

I remember somebody made a "dynamic lighting" mod and made it work for carrying torches around. Dunno if that's still being updated. :P
I checked and it is updated. But that's not all, the author already created a merged file for compatibility with the Forge API and the whole thing is open source. How awesome can it get? Theoretically, I think I'll just need to assign my sword of light as some sort of custom torch and BAM! Light when equipped or dropped on the ground.

Thanks for the hint, Paraknight!

Edit: Your breadcrumbs mod changed a lot more than I expected. I remember I had to stop using the old version for compatibility reasons, but this new version is base-clean. You also got new textures and a new method for calculating the drop rate of the crumbs. (I think it was previously on a timer and now it's based on the walking distance?) Not to mention the way we pick the crumbs back and the activation messages. Very nice job.
Posted Image
Better Than Wolves Mod WARNING: May cause addiction and/or skull detonation. Handle with care.

#7

Paraknight
  • Minecraft: Paraknight

Posted 16 August 2011 - 03:38 PM

Thanks! Also bump for adding a preview to a new mod: The Unobtanium Block! (hopefully the future best?)
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

#8

wolfbanejackal
  • Minecraft: wolfbanejackal

Posted 24 August 2011 - 04:33 PM

YOU'RE AWESOME!
YOU DO NOT UNDER ANY CIRCUMSTANCE EAT THE MIND HONEY

#9

bestbest333
    bestbest333

    Lapis Lazuli Collector

  • Members
  • 1026 posts
  • Location: Surrounded by Creepers.Come here too if you want.
  • Minecraft: bestbest333

Posted 08 September 2011 - 06:49 PM

Love these mods!Where did you learn this much coding?

Posted Image

Click the image above for the Minecraft Science Group


#10

Paraknight
  • Minecraft: Paraknight

Posted 08 September 2011 - 11:15 PM

View Postbestbest333, on 08 September 2011 - 06:49 PM, said:

Love these mods!Where did you learn this much coding?

Internet + trial and error. :P 3 months ago the only time I'd do anything Java related would be when the coffee cup needed updating.

Edit: That MC Science Group thread in your sig is EPIC. I wish I wouldn't know the minecraft source code so well since it takes away the magic of experimenting and actually playing the game when all you see is code manifesting itself as a game. :P
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

#11

Darthrafael
  • Location: Aalten,Gelderland,Netherland
  • Minecraft: DarthRafael

Posted 09 September 2011 - 11:59 AM

Could You Make So That You Can Control The Animal On Witch You Used The Soul Transfer Staff

Posted Image


#12

Paraknight
  • Minecraft: Paraknight

Posted 09 September 2011 - 01:33 PM

View PostDarthrafael, on 09 September 2011 - 11:59 AM, said:

Could You Make So That You Can Control The Animal On Witch You Used The Soul Transfer Staff

Wow I didn't think anybody downloaded that. xD If I do I'll let you know.
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

#13

LostKingpin
  • Location: East Coast, US
  • Minecraft: Lostkingpin

Posted 09 September 2011 - 02:07 PM

Your friendly neighborhood Kingpin here...
Just dropping a line to say: Fantastic work! Being a fairly new modder, i was most intrigued by the Particle API project. Will that be updated anytime in the future? Is it usable now? Im sure i will learn quite a bit from it either way.

'Keep on koding'
-LK
Posted Image

#14

madcrazydrumma
  • Location: Dubai, United Arab Emirates
  • Minecraft: madcrazydrumma
  • Xbox:SinfulDrumma

Posted 09 September 2011 - 02:28 PM

hehe nice to see you release the jetpack :)

Umm

Did you answer my new pm reply?

Thanks!

#15

Darthrafael
  • Location: Aalten,Gelderland,Netherland
  • Minecraft: DarthRafael

Posted 09 September 2011 - 03:31 PM

View PostParaknight, on 09 September 2011 - 01:33 PM, said:

Wow I didn't think anybody downloaded that. xD If I do I'll let you know.
I Do Like The Soul Transfer Staff!

Posted Image


#16

Paraknight
  • Minecraft: Paraknight

Posted 09 September 2011 - 09:14 PM

Bump for new mod release! Calling all beta testers!
Do NOT click here now.
I hide Easter eggs in my mods. I bet you won't find them.

#17

LostKingpin
  • Location: East Coast, US
  • Minecraft: Lostkingpin

Posted 11 September 2011 - 07:01 PM

Your friendly neighborhood Kingpin here...
HAHA  That lawnmower is great!  Testing.

'Keep on koding'
-LK
Posted Image

#18

Joe.
    Joe.

    Zombie Killer

  • Members
  • 174 posts
  • Location: United Kingdom
  • Minecraft: Overcookedjoe

Posted 11 September 2011 - 07:04 PM

Holy shit! Looks amazing! Been needing this for ages!

Downloading now
Playing Minecraft Since September 12th 2010 - Alpha 1.1

#19

xxangelxx
  • Location: Scotland yard
  • Minecraft: xxangel17xx

Posted 12 September 2011 - 01:54 AM

HI CAN I TEST THE RC CAR MOD IT WILL BE THE ONLY MOD +TMI THAT WILL BE INSTALLD AND I WILL GIVE FEED BACK IN THE FORM OF A TXT DOCUMENT + SCHREEN SHOTS ANY ERROR REPORTS PLEASE PM ME IF YOU WANT ME TO TEST IT
(sorry for the caps i typed too much befor i seen it was caps) :)

#20

jbond98
    jbond98

    Retired Staff

  • Retired Staff
  • 1793 posts
  • Location: Weston, Florida
  • Minecraft: jbond98
  • Xbox:degel98

Posted 12 September 2011 - 12:45 PM

Cool mod bro! :D

Think twice before posting... Read the forum rules!

Minecraft Discussion - Mapping/Modding - Other Platforms - Servers - Support - Show Your Creations - Off Topic


Posted Image
Check out my Minecraft Modding Tutorials!


Have any questions or just want to chat? PM me or Join the #jbondmodding channel on esper.net

This applies to asking about forum rules or for modding help.