Posted 16 October 2010 - 10:09 AM
It's an app that constantly reads the players location from the level data file and shows that location as a set of coordinates.
The other feature is a bookmarking system, so you can bookmark a location and then use the relative coordinates to find your way back to that spot.
I hope some of you find it useful.
Updated to 1.0. Fixed some math issues with chunk positions, improved the interface. Fixed other bugs.
NEW Updated to 1.1. Compass! New Style! Load worlds from any folder!
Posted 16 October 2010 - 10:16 AM
Doh! (Edits original post)
Posted 16 October 2010 - 10:28 AM
Posted 16 October 2010 - 10:36 AM
Edit: Mine only gets X,Y,Z instead of NSEW
Posted 16 October 2010 - 10:41 AM
MinecraftGPS doesn't modify the level.dat file, it just reads it. And thankfully Minecraft updates the file regularly enough for this to work.
I just labeled them that way
X = NS
Y = Alt
Z = EW
Posted 16 October 2010 - 11:01 AM
I'm hoping to see if it works on Mono at some point.
Posted 16 October 2010 - 11:08 AM
Posted 16 October 2010 - 11:11 AM
I'm adding the positions and etc to settings in Properties.Settings.Default in the app so that they come up when you use the program the next time, but even after I add one and it shows up, if I close the app, it isn't there when I open it back up. Any suggestions as to what may be wrong?
Edit: Never mind. I didn't know you had to save the values to it in C#
Posted 16 October 2010 - 11:13 AM
Well, feel free to peruse the code and take what you want.
As for the property settings issue, I don't really use the settings stuff myself. I tend to do it old skool and just manage my own settings.
Do you know about http://stackoverflow.com/? You could try asking a question there.
Thanks Everfalling. Yeah I added the chunk position panel after seeing posts about finding chunk 0,0 using cartographer etc, and they all seemed ham-fisted to me.
Posted 16 October 2010 - 11:22 AM
Posted 16 October 2010 - 11:28 AM
Posted 16 October 2010 - 11:31 AM
Feel free to grab a copy of the code, it's open source.
Posted 16 October 2010 - 11:33 AM
Posted 16 October 2010 - 11:37 AM