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#1

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 03:39 AM

Already Posted Topics
Updated August 31, 2011

Quote

Swingerzetta, and then Kira, were the original creators/managers of this thread. Thank him and her for their hard effort in the past  :)
This is the place for searching (with command+F) for ideas to make sure that they haven't already been posted, and posting links to ideas so they can be indexed. I will update this thread as often as possible, adding more suggestion threads to the list. I will only add topics that are on the first page and seem like they are relatively well made, but to make sure yours is added, post a link to it in this thread.

This thread is meant to serve the community, not myself, so if there's something you'd like to see being done differently with this, feel free to discuss it with me. Be sure to post your suggestions (with links) so I can add it.

Also, be sure to check out the Gigathread, an index of megathreads to also post your ideas in.

This thread is divided into sections based on what kind of ideas it is, as well as being alphabetized in each section:

Natural Blocks and Items, Terrain, Ores, Caves, Mobs, New Realms, and all of Nature
Crafted Blocks and Items, New uses, Redstone, Tools, Workstations, Minecarts and all Player made Stuff
GUI, Interface, Game modes, Abstract concepts, Graphics, and Miscellaneous

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#2

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 03:39 AM

Natural items and blocks
Plants and ores
Acid
Amethyst
Cactus Spines
Charcoal and Sulfur - 2
Cloudcap Mushrooms, made into cloud-swimming boots
Cold-resistant Cloth
Coral collecting and fish tank building
Cotton
Decorative (placeable) armor
Desert sand
Different wood types
Dirty water
Flint Shrapnel Grenade
Flower seeds
Fruit: A way to fight off Scurvy - Fruit
Gems
Leftover Material Types
Lilly pads
Long grass that leaves paths when walked through
Loose Rocks
Herbs
Hot Water
Magma
Marble
Moldavite
Natural magnets and their uses
Naturally occurring magic crystals
Night-time only resources
Ocean water type, for oceans that flood caves
Oil
Placeable Cactus Spines
Quicksand
Salt
Shale

Biomes and environment
General Biome Improvement 1 2
Gas Pockets  1 2 3 4
Monster in-fighting
Occasional massive caves
Uploader for custom terrain textures
Biom-specific tree shapes
Biomes, such as Ocean and Desert. Biom discussion
seasons and weather
different clay distribution
NPC towns
More cave types (with examples)
Terrain-spawned, non-crafted portals
randomly found signs with messages
Monster lairs appropriate to the monster
procedural dungeons
Different kinds of ruins - And more!
Sand dunes forming on beaches
Customizable world generator parameters - Terrain characteristics sliders - "4x" level generator options
"Hidden fun stuff"
More common resources for multiplayer
resources being more or less plentiful depending on surroundings
different ruins
Coastline terrain generating suggestion
More tree type discussion

Realms
The Aether
The Mazeworld
The Moon
Nether Improvement - 1 2
The Nether Rift

Mobs
Air Replenishing Blowfish
Ambiance-providing Critters
Army Ant Swarm
Bats
Bears
Beaver
Cats (Domesticated and Large Wild)
Chest Golems, protect your stuff with passwords
Chimera
Communally living barbarians
Creature from the ID
Creeper Queen (grows on rocks, spawns creepers)
Cthulu
Determined (player-hunting) monster
Dragons (Plus illustration)
Dragon (Easternized)
Different Cow breeds, and Selective Breeding
Enderman Changes/Improvements - 1
Fish
Ghosts (basic)
Ghost-like creatures
Ghosts and ghost hunting
Giants
Glutton
Goatmen
Grove Sprite
Gremlins
Grues
Harpy
Horses
Koobees: small goblin-like hording creatures
Ladder-weilding Goblins
Lava Golems - 2
Lightning God
Marlins: mountable water mobs
Medusa
Mini-Creepers
Moa
Moles
Monster hives
Moose
Mountable Siege Shrimps
Nagas
Obsidian Skeleton
Pets
procedurally generated 'abominations'
Raining creepers
Red (ranged attack) Slimes
Sandworms
Scorpions
Sea Creepers with illustration
Seals
Sharks (Hammerhead and Great White)
Sheep-protecting Rams
Slimes that Absorb and Mutate Friendly Mobs
Snow themed monsters
"Stalker"
Stalking block
Tough Monsters discussion
Tribalesque cannibals
Trickster Mobs
Vikings
Werewolf Knights
Wall breaking Golems
Walking tree
Wasps
Whales, with buildable areas inside
Witches

Terrain Generation
different clay distribution
sunken cities
Snow on mountain tops
Deeper maps
NPC towns
More cave types (with examples)
Terrain-spawned, non-crafted portals
randomly found signs with messages
Monster lairs appropriate to the monster
procedural dungeons
Different kinds of ruins - And more!
Sand dunes forming on beaches
World Generation Sliders
"Hidden fun stuff"
More common resources for multiplayer
resources being more or less plentiful depending on surroundings
different ruins
Coastline terrain generating suggestion
More tree type discussion

Miscellaneous
Water accelerating over time

#3

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 03:39 AM

Player made stuff
Blocks and materials
Aperture Block (With Redstone becomes non-clipping, and it opens to let light/vision/entities/water through)
Arrow Signs
Barrels for holding water
Beacon
Boat Hitching
Buckets made from Different Materials
Buoy Block
Bugle (horn)
Burning sticks. Simple, temporary torch
Camoflaged Doors
Cannons - 2
Catapults
Ceiling Lights
Ceramics
Chains
Chairs
Coal Storage Blocks
Conveyor Belts
Corner Stairs
Decorative (placeable) armor
Decorative Flags
Decoy Dummy - bait
DF style Floodgates (flood gates) and Pumps
Display Cabinets
Draw Bridges
Explosives
Fences with Gates
Eye-block
Fireplace Campfire
Furniture (Dynamic Orientation-Placed)
Fuses ... of variable length
Grate/Filter Block
Hemp-Based Rope
Integrated Circuit block
Iron Chests
Large Door/City Gate
Larger/Mergeable Signs
Lens Block
Mirror Block - 2
Octogon Block
Paper, like signs, but portable
Paint for Painting Blocks - 2
Paintings that are Custimisable
Placeable Spawn Points
Planks That Extend Forward
Pipes
Pulleys
Reinforced Stone
Respawn Obelisks (Admin created)
Rope - Things that can be made with rope
Scarecrows for keeping away animals
Signal Balloons
Spotlight
Springs
Taller Doors
Telescope/binoculars
Tesla Coils
Trap doors - 2
Vaults with Combination Locks
Watergate (Gridded)
Water Pump (or screw pumps) 1 - 2
Wicker Blocks (for quick and easy scaffolding)
Wheels and their uses
Window Block - 2
Zip lines

Tools and equipment
Armor suits giving unique class-like bonuses
Backpacks - 2
Bell Tower Bell
Bling
Cameras for taking screenshots
Chainmail Armor (Without Cheating)
Chains/Rope
Chainsaw
Colored Beds
Climbing Picks - 2
Cloak for anonymity
Cowbell (attracts animals)
Crossbow - 2
Crowns, Tophats and other Helm Retoolings
Custom Books
Dowsing rod
Dowsing Rods for detecting different resources
Enemy Tunneling Detection Drum
Fancy cloth clothes
Flail
Flares
Flippers, for fast swimming - 2
Fireworks
Glass Shards
Grappling Hook
Guns
Hammer (For flattening Grass and building parallel walls)
Hammer (One hit block breaking, with no item dropping, and cool-down)
....Hats?
Maps 1 - 2 - 3 - 4 - Maps that fill in the current area only when used
Metal / Mineral Detectors
Musical Instruments
Parachutes
Placeable Sticks
Pig Lure (bread on a stick)
Potions
Rings
Rope
Robes - Tabards
Rollerblades
Sacks, for stealing sheep/pigs
Saws
Scuba Diving Suits - 2 - 3
Sculpture blocks (custom made)
Shears (for harvesting wool from sheep, increased tree seeds, clipping wire fences)
Shields, and various ideas for their method of use - 2
Skiis
Slings
Sticky 'grappling hook'
Stilts
Whip / Cattle Prod / Shepherd Crook (Moves animals without hurting them)

Redstone
Redstone Lasers
Redstone blocks that are toggled using a key
"Logic Gate" blocks, compressing a redstone logic gate into a single block
Craftable or findable Blue redstone for non-interfering wiring systems - 2
Placeable Redstone block- can be activated by nearby torches, and have torches placed on them
have red torches still power the block Oposite the torch placement
Support blocks that dissapear when subjected to red current
Placing wires on the walls

Minecart related
Minecart Mk. II, Active Minecart Update
multiple ideas
Chain lifts
Stations for minecarts
Diagonal minecart tracks instead of alternating left/right elbows
Vertical, upsidedown tracks for loop-de-loops
A way for minecarts to activate redstone
Livestock-powered minecarts
Freestanding tracks
different track materials
Minecart Accelerator track pieces - 2
minecart 'stoppers'
'floating' railroad tracks, and others
Different sorts of minecarts, splitting tracks, minecart Trains 2
Handcars - 2 - 3
More complex minecart crafting
Minecarts divided into Chassis and something else (chest, furnace, etc) on top
Crafting a steam engine
wooden minecarts
terrace/trellis/scaffolding blocks for raising tracks
Tracks made from cobblestone
+ shaped four-way tracks

Workstations (Furnace, workbench)
Grinding Wheel
Toolbox for Automatic Tool Selection
A list of feasible workstations
Cauldron for soup/stew (and potions/poisons?)
Stove
Loom for crafting cloth - and spinning wheel
Anvil, Dying pot, Oven, and Distillery
Tables as interfaces (with examples) - Board Games
Large Furnace - 2
Factory workbench, or automated workbench
Cooking
Alters for magical effects
Rune system
Oven/Grill
String, cloth, and clothing crafting
Kitchen counter-top
Wisp-powered Magic
Alchemy
Boiling pitch
Another take on alchemy
Alloys: Copper, Tin, Bronze, Steel, and an Upgraded Furnace
large/advanced workbench
Elemental enchantment
item 'blessing' or enchantment
Rituals: action-based magic
Magic: spells and scrolls
Dynamic crafting
tech tree depth discussion
possible tech trees

Transportation
Hanggliders
Two-people vehicles
Sleds
Airships/air ships
Placing components onto basic boats
Lifts (Elevators)
Interdimensional (inter-server) portals
Boats, crafted at a 'Dock' workstation - 2 - larger ship
player-designed boats made of block-shaped entities 1 - 2 - 3 - 4 (using only wood, with hammers to turn it into entities) - 5 (With buoyancy simulation) - 6
steam-powered boats
Misc transportation
Minecart tracks as entities (obselete)
Mounts

Miscellaneous
More 2x2 Crafting Recipes

#4

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 03:39 AM

Out of game stuff and Miscellaneous
Multiplayer
-In-game security-
Locked, unbreakable chests can't be placed next to eachother (to prevent unbreakable walls)
Motion Detectors
Metal wall-shields for base reinforcement
Bounty Hunting
Protected (hard-to-break) blocks are easier to break in the first few seconds after placing
player-dependant locks
Fortification blocks that strengthen blocks to the side of it
Protection of spawn points, and temporary immortality
anti-greifing and land claims 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 -
player killer labeling
Guard npcs
block ownership in creative for anti-greifing
Deeds: Strict land claims bought from a merchant, overruled by buying a Vandalism license
land ownership in creative
Player entities rendering at any distance for mods in Creative

GUI
Minecart Mk. II, Active Minecart Update
Magic System
Farming expansion discussion
Sickness/Diseases
Fishing discussion
Carrying small slimes in buckets
Monster Weaknesses
in game, optional Challenges
Acheivements brainstorm
monsters attacking wildlife
Tapping arrow keys to Influence the movement of saddled pigs
throwing items as an attack
Higher tier tools providing extra resources
Block damage remaining instead of resetting, and repairing with a hammer
Bonus starting items as Acheivement Awards
Requiring a flint/stick hatchet to cut down trees (with leaves dropping sticks
sneaking
flint tools
Clan spawn points, claims, etc
Stack limit changing depending on item weight/size
Ladder (and other) crafting streamlining
Food spoiling
Dashing by double-tapping direction buttons
Meteors/meteorites/comets/asteroids
"Inventory tetris": inventory items take up differing amounts of space, requiring clever arrangement for maximum efficiency
Poison and antidotes
Fatigue/stamina and sprinting, with an interface suggestion
Status conditions
cold damage/Freezing in cold weather, with cloth armor protection - 2 - 3
caryable Lockbox: allows you to put some items in when you die, floats, and doesn't despawn until found again
Vendors
cold damaging unclothed players and unwool'ed sheep
Monsters spawning only on specific tile types
Attracting enemies with meat
Placing gunpowder on the ground like redstone for fuses
Using tools for limited block breaking in Adventure mode
Various status effects
Slower arrow firing OR drawing back the bowstring by holding the mouse button
Findable Blueprints/schematics to teach players crafting recipes as they play - blueprints/schematics 'unlocking' crafting possibilities
Vampirism
Digging too deep makes you fall into Hell (instead of into endless lava or an abyss)
Resmelting metals for durability bonuses
extra damage with headshots
Transmutation ideas
A discussion on death
Fishing, adjusted farming, and the attractiveness of the poster's girlfriend
sword "charging" by holding mouse button
Tombstones - Tombstones (Possibly being placed when a player dies, to contain the player's stuff) - Drop bags that hold items and are dropped upon death
"Reverse engineering" determining crafting recipe by examining a tool
Animal befriending interface
Crafting with Components
Discussion on hunger, sleep, and 'player needs' - Hunger and stamina - Hunger-like system of losing health steadily over time - Hunger and heat/cold
Lightning
Waterwheels+waterfalls as power for minecarts (and possibly other things)
Gold Panning
ore vein scattering
More uses for Cloth
different player physical abilities
A well-balanced mushroom farming system
A more in-depth fighting system
melting down old tools for scrap/unsmelting - Dismantling general items into their original parts
Gold plating
Lifting and (slowly) carrying entire chests
Hirable/buildable NPCs, especially Guards - 2 - Golems - "Serfs" as demons, imps, goblins, crafted golems, or kobolds -
Continued here
beer/Alcohol/getting drunk
Using scrap wood (like tools) as furnace fuel
Tool discussion: handles for durability, heads for efficiency - Different handles
Recycling crafted items - Repairing crafted items
Difficulty Isobars
Power sources (waterwheels, steam boilers, generators, pipes etc)
Reduced fall damage on soft surfaces
lost resources depending on tool quality
eating delay or stackable food - 2 - 3
stackable food in inventory but Not hotbar continued in a thread about Sickness
Stamina and food types
Natural disasters, etc
Re-using redstone and gunpowder sprites and textures for a variety of powder types
How to get minecraft on steam
Crafted Item Suggestion Form on the minecraft page
Bug tracker
A bonus/trophy for alpha and beta users
A training 'town' in multiplayer Or island
Guild system, using 'crowns'
wrap-around worlds
Suicide button, for surviving glitches
Broken furnaces dropping the items inside
Map visualizer suggestions
Demo mode for the payed version of minecraft
Adjustable spawning ammounts
game-pad support (And other various console suggestions)
No ore on the bottom level of the map
Creative competition for building a new Map Feature design
Magic number for NBT format
Clan tags on the end of player names
more payment methods
Physics-less water in creative mode
Uploading indev maps into inf during multiplayer
Archive of old minecraft versions
adjustable character stats
Mobile Minecraft
Including a 'close' button on in-game menus
Saving toolbar/hotbar layouts
Repeat Last option for crafting recipies
remapping mouse buttons as well as keys
The ability to place any item as a block, or placing items on specific display blocks (tables, shelves, etc)
Item names in inventory
"Blueprints." Player-designed building guides for multi-person projects - pre-designed blueprints for making boats
Clipboard for copy-pasting creations in Creative
A system for sprinting without stamina limitations
Shift-clicking stacks for instant inventory swapping - Instant inventory placement while crafting
Automated, single-click crafting for items already made
depleated items replaced automatically in inventory
An interface for adding monsters/weapons to creative
Choosing mobs for mob spawners
In-game encyclopedia or Alminac
an exit button in the menu
Discussion about the ladder interface
Clans on multiplayer
Planting seeds and torches by throwing - 2
throwing objects into chests
A "Deposit all" button for chests
some interface shortcuts for crafting/storage, plus discussion on wheat
Smaller inventories, more use for carts or possibly backpacks
different half-block placing system
Inter-player communication methods in survival mp
Ladder behavior adjustments
worn-out tools flashing
long-distance trading terminal
place-able, selectable spawn points - 2
vertically selecting different selection bars
Left hand usage - 2
Multiple item bar switching
Healing others with food
Leaning left or right (like crouching, and for shooting/hiding):
tooltips on chests
tidal movement
local 'audible' talking - 2 - Local talking in speach bubbles
trades/trading - A mockup
npc Shops - Wandering traders
log-in lobby
friends list

Game modes
Hardcore mode (Death is permanent)
Aracnophobia Mode
Overlord mode
Zombie Siege
Get to the top
Hunt mode: Play as monsters or players
Gold Rush mode
Build to the Moon
Seige mode
RPG
Appocolypse game mode
Volcano Mode
Desert game type, with earthquakes and sandstorms

Game Physics
New water Physics
Water Not decreasing in volume when flowing through Channels
waves crashing onto the shore from adjacent water
creepier cave effects: whispering, moving shadows, etc
Change the shape of sword-like weapons depending on material used
A scarrier zombie skin/model to match the new sounds
An option for turning off ambient cave noises
Waterfall spray effects
More sounds: a list of ideas for ambient and action-based sounds
chunk surface render-list for long-distance viewing
Choosing different skins for otherwise similarily crafted items
Shooting Stars
Green texturing on the sides of grassy hills
Automatically sloped hills
Rendering adjustments; vignetting change and mipmapping
Swapping skins in-game using Wardrobes
Foggy overlay while inside clouds
More/different sound effects
blocks being half a meter in length
Multiple, randomly chosen textures per block
Allowing some degree of transparency on skins
updated skin/mix-and-match player skin chooser
Reconsidering vertex offsets
Server-owned custom texture packs
Gamma correction/brightness and contrast
Lowering items after a period of unuse
(more) Ambient Noises - Ambient noises based on time-of-day
character model customizing
No white lines between two panes of glass - streaching the glass texture to fill the entire Plane that the blocks take up
Block rounding system for trees and leaves
String can Dock a Boat
Carryable light sources accomplished by changing air blocks near the player into "Light" blocks
Switches/buttons triggered by arrows
Wayward arrows behaving differently depending on the material they hit
The quantity of Obsidian determining how high an island floats
Glass enhancing crop growing time
Water currents of different strength depending on circumstances
Saplings automatically planting themselves
tracks being left in trodden snow
Snow drifts and deeper-snow physics
Limiting visibility while snowing
Icicles, ice caves, and frozen rivers
Have skeletons shoot over walls
"Block health" blocks retaining their half-brokenness, multiple people breaking blocks quickly
Water Reflections
Wind
Loose, rolling boulders
Hybrid of Volumized water and Flowing water for more realistic water behavior
trees falling sideways when cut down
Interacting with clouds
minecart motion physics tweaks
Extended physics
lightning-caused fires/dry, flamable grass
extra strength for brick and metal walls
Geysers that also act as elevators
handheld torches 1 - 2 - Mining helmet (With mounted light)
different TNT behavior
The Behavior of Seasons
Heat
Climate based on surroundings
Cooled lava making random minerals
Slippery (non-ice) blocks
Phases of the Moon
TNT reducing stone to sand (rather than air)
Gradual sunsets to save on updating times
Structural Integrity Physics (cave-ins) - 2 - a system for making obsidian-less floating islands fall - unsupported floors collapsing when stood on
Mixing old and new trees, growing trees
Storms 1 - 2
Water dynamics
water dynamics with multiple water levels contiuned here, with displacement
'flowing' sand or Gravel - 2
Water table simulation - 2
water-based erosion
structural weakening from moss
automatically-forming paths
Lights being visible from long distances
Gear behavior
Mob songs

Atmosphere
waves crashing onto the shore from adjacent water
creepier cave effects: whispering, moving shadows, etc
not hearing monsters through walls
Tree growth sound
Lava giving off an orange glow
being able to rotate or drag chests
Chest opening/closing animation
music intensifying when near monsters
Howling wind in snow biomes
Change the shape of sword-like weapons depending on material used
A scarrier zombie skin/model to match the new sounds
An option for turning off ambient cave noises
Waterfall spray effects
More sounds: a list of ideas for ambient and action-based sounds
'digging fragments', aka particles, remaining on the ground
chunk surface render-list for long-distance viewing
Choosing different skins for otherwise similarily crafted items
Shooting Stars
Green texturing on the sides of grassy hills
Automatically sloped hills
Rendering adjustments; vignetting change and mipmapping
Swapping skins in-game using Wardrobes
Foggy overlay while inside clouds
More/different sound effects
blocks being half a meter in length
Multiple, randomly chosen textures per block
Allowing some degree of transparency on skins
updated skin/mix-and-match player skin chooser
Reconsidering vertex offsets
Server-owned custom texture packs
Gamma correction/brightness and contrast
Lowering items after a period of unuse
(more) Ambient Noises - Ambient noises based on time-of-day
character model customizing
Wet (shiny and slippery) tiles when it rains
No white lines between two panes of glass - streaching the glass texture to fill the entire Plane that the blocks take up

Abstract discussions
Underused Items

Miscellaneous

#5

Gkardos
    Gkardos

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  • Location: Back in California, USA
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Posted 09 August 2011 - 04:57 AM

Couldn't you copy and paste from the original one?
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#6

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 05:15 AM

View PostGkardos, on 09 August 2011 - 04:57 AM, said:

Couldn't you copy and paste from the original one?
I suppose, but it would take forever to do all those links... I'll do as much as I can. Tomorrow. Get good sleep, and start on the daunting task ahead.
Never mind, I'm dumb. I can do that easily.
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#7

Gkardos
    Gkardos

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Posted 09 August 2011 - 05:40 AM

View Postllama66613, on 09 August 2011 - 05:15 AM, said:

I suppose, but it would take forever to do all those links... I'll do as much as I can. Tomorrow. Get good sleep, and start on the daunting task ahead.
Never mind, I'm dumb. I can do that easily.
I was about to say...
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#8

Gkardos
    Gkardos

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Posted 09 August 2011 - 05:45 AM

I've gotten a sticky request on this. So that'll probably happen whenever neodymius wakes up.
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#9

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 05:48 AM

View PostGkardos, on 09 August 2011 - 05:45 AM, said:

I've gotten a sticky request on this. So that'll probably happen whenever neodymius wakes up.
Good good. I hope this thing doesn't drive me away from the forums, like it did for the last to managers...

I was hopeful when the gigathread was created, but when nothing happened for a while, I decided I had to take matters into my own hands.
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#10

Newt0570
    Newt0570

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Posted 09 August 2011 - 06:01 AM

The only thing the other one was missing was to put commonly suggested stuff at the top.
Stuff like (no particular order):
Spoiler:

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#11

peterdetmig
  • Location: Inside Minecraft
  • Minecraft: Peterdetmig

Posted 09 August 2011 - 06:43 AM

Misssing topic: Accelerating water
Posted Image  Loading...

#12

yoshi9048

Posted 09 August 2011 - 07:01 AM

View Postpeterdetmig, on 09 August 2011 - 06:43 AM, said:

Misssing topic: Accelerating water
He's misssing a lot of topics, right now he's just copying over. Give him time and he'll update with current topics.
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#13

Neodymius
    Neodymius

    No-Fun-Min

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Posted 09 August 2011 - 01:33 PM

I've woken up.
I'm stickying this, nice work. Good luck keeping it updated.
Just for easy referrance, I'll leave a link to the previous thread here: http://www.minecraft...-posted-topics/

#14

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 04:36 PM

View PostNeodymius, on 09 August 2011 - 01:33 PM, said:

I've woken up.
I'm stickying this, nice work. Good luck keeping it updated.
Just for easy referrance, I'll leave a link to the previous thread here: http://www.minecraft...-posted-topics/
I will need luck, that's for sure. Right now I can update it pretty much every day, but when the school year starts I may only be able to do it on the weekends.

I have woken up, and will soon start adding topics to the list. I will only add topics that are on the first page and seem like they are relatively well made, but to make sure yours is added, post a link to it in this thread.
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#15

yoshi9048

Posted 09 August 2011 - 04:59 PM

As you update this and modernize it, I will also refer others to topics found in here.

As an aside, feel free to include a link to the gigathread as that could help even further.

Hopefully this topic will be enough to retire the gigathread and allow everyone to have an individual place to find material.
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#16

llama66613
  • Location: Your Face
  • Minecraft: llama66613

Posted 09 August 2011 - 07:18 PM

I feel like people need to realize that this is now up and running again. People probably got used to ignoring it after it stopped updating... I'll change the title to something a little more noticeable.
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#17

Beltir
    Beltir

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Posted 10 August 2011 - 06:06 AM

Hopefully having three staff posting in it will help as well.

Good work Llama. Glad to see someone picked it back up.
It's hard to follow your dreams when you run from your nightmares. --


#18

rookcopper
  • Minecraft: rookcopper

Posted 10 August 2011 - 12:02 PM

i know how about a remote you point it at redstone of doors and it opens you could use dimond, iron ingots, redstone

IRI
IDI
III


I= iron ingots
R=redstone
D=dimond

#19

llama66613
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  • Minecraft: llama66613

Posted 10 August 2011 - 07:09 PM

View Postrookcopper, on 10 August 2011 - 12:02 PM, said:

i know how about a remote you point it at redstone of doors and it opens you could use dimond, iron ingots, redstone

IRI
IDI
III


I= iron ingots
R=redstone
D=dimond
Please don't post ideas directly in here. Make a thread, and link to it.
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#20

BlitzMK
    BlitzMK

    Carpenter

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Posted 14 August 2011 - 08:16 PM

Boat Hitching (Like a Boss):
http://www.minecraft...-boat-hitching/

Also, allow me to suggest that you use Anchors in your original post instead of linking to posts as you have been. It'd keep people from having to reload the page.