All "How to install?????????????????????" questions will be ignored. Read the OP.
SSP
Spoiler:
This mod restores singleplayer mode in Minecraft 1.3.2 and newer versions, allowing to play fast and smooth game again. It still supports all the new features, including commands and even LAN multiplayer. It also provides a button to play default mode with local server, for the mod compatibility. Also fixes particle rendering bug.
How to install: Remove META-INF, unpack to minecraft.jar.
If you are on Mac, replace 3 classes in the net folder one by one instead of copying the entire folder, as the Mac overrides folders completely, removing whatever was in them.
Download
Changelog
This mod can cause many incompatibilities with other mods!
How to install: Remove META-INF, unpack to minecraft.jar.
If you are on Mac, replace 3 classes in the net folder one by one instead of copying the entire folder, as the Mac overrides folders completely, removing whatever was in them.
Download
Changelog
This mod can cause many incompatibilities with other mods!
OldDays/NBXlite
Spoiler:
This mod is merged OldSurvival, NBXlite and most other mods here. It has nice GUI for configuration and many new features.
Important feature of this mod is modularity. It's divided into modules and core. All modules require core.
Currently there are 9 modules:
Actions, Bugs, Gameplay, Mobs, Crafting, Eyecandy, Sounds, Textures, NBXlite.
NBXlite is very different from other modules:
How to install: Remove META-INF, unpack SSP, OldDays core and any modules to minecraft.jar.
Or remove META-INF, unpack SSP and All in one OldDays to minecraft.jar.
If you are on Mac, copy files from textures/blocks folder, not the entire folder.
Core
Modules:
Actions
Bugs
Gameplay
Mobs
Eyecandy
Sounds
Crafting
Textures
NBXlite
All in one
Changelog: 1.2.5;
1.3.2;
1.4.6/1.4.7;
1.5.1/1.5.2;
Video:
Press H in game!
Feature list:
Thanks to:
InsanityBringer for original NBX!
jimeowan for translation class!
Xizz3l, , ficion and danix111 for translations!
Many other people for testing!
Important feature of this mod is modularity. It's divided into modules and core. All modules require core.
Currently there are 9 modules:
Actions, Bugs, Gameplay, Mobs, Crafting, Eyecandy, Sounds, Textures, NBXlite.
NBXlite is very different from other modules:
Spoiler:
The Nostalgia Project/No Biomes X (by InsanityBringer) exists since 1.7.3. In 1.8 it received many new features, increasing mod size and changing almost everything, and became even more bloated in 1.0. So I took the mod and removed GUIAPI dependency and options that don't required for old generation. Then I added some new things, like support of new generator from 1.0, SMP, fixed some bugs etc.
Differences from NoBiomesX:
MrNewGuy (MrNewGuyGaming on youtube) made a nice "Let's play" called AlphaCraft using NBXlite and OldSurvival!
New seeds for old generators!
If you found a great pre-1.7 seed, feel free to post it here, so I can add it in the list.
Note that I will not add to list seeds with nothing interesting or Beta 1.8–1.5 seeds.
Settings are saved with world, but if world was not loaded with this mod, game will ask you which generator do you want to use.
Warning: You can only do this once! If world was loaded with mod, it will not change its settings anymore, unless you use external NBT editor.
To use 1.2.5-like standalone NBXlite, install SSP, Core and NBXlite, then disable SSP in the H menu.
The Nostalgia Project/No Biomes X (by InsanityBringer) exists since 1.7.3. In 1.8 it received many new features, increasing mod size and changing almost everything, and became even more bloated in 1.0. So I took the mod and removed GUIAPI dependency and options that don't required for old generation. Then I added some new things, like support of new generator from 1.0, SMP, fixed some bugs etc.
Differences from NoBiomesX:
- Removed most features that old generation doesn't require
- No need to change texture pack to switch between generators
- Terrain generation from 1.8, 1.0, 1.1, 1.2, 3 different versions of Infdev, Indev and Classic
- Working the End instead of Sky Dimension
- Sky Dimension as Overworld if selected
- Server version
- Buttons for choosing map type in "More options"
- No GUIAPI and AudioMod dependency.
- Mob spawning algorithm from beta 1.7.3 for old worlds.
- Villages are enabled for old worlds.
- Weather is enabled.
- Beta 1.0, 1.2 and 1.5 features for Beta generator
- Jungle option for 1.7.3 generator
- Fully working breeding for old worlds
- Alpha world converter that was removed in Minecraft 1.2
- Indev map (mclevel) importer
- Uses OldDays Core
- Many other things
Spoiler:
Classic
Indev
Infdev(02.27)
Infdev(04.20)
Alpha 1.1.2_01
Alpha 1.2.0-Beta 1.7.3
Beta 1.8-1.1
GUI
Spoiler:





Indev
Spoiler:







Infdev(02.27)
Spoiler:





Infdev(04.20)
Spoiler:


Woods theme:


Woods theme:

Alpha 1.1.2_01
Spoiler:



Snow world:



Snow world:

Alpha 1.2.0-Beta 1.7.3
Spoiler:



Sky dimension:



Sky dimension:

Beta 1.8-1.1
Spoiler:





GUI
Spoiler:
Outdated screenshots: 


Spoiler:






MrNewGuy (MrNewGuyGaming on youtube) made a nice "Let's play" called AlphaCraft using NBXlite and OldSurvival!
Spoiler:
Copyright: You can redistribute and modify this as you want, just credit InsanityBringer and me.New seeds for old generators!
If you found a great pre-1.7 seed, feel free to post it here, so I can add it in the list.
Note that I will not add to list seeds with nothing interesting or Beta 1.8–1.5 seeds.
Settings are saved with world, but if world was not loaded with this mod, game will ask you which generator do you want to use.
Warning: You can only do this once! If world was loaded with mod, it will not change its settings anymore, unless you use external NBT editor.
To use 1.2.5-like standalone NBXlite, install SSP, Core and NBXlite, then disable SSP in the H menu.
How to install: Remove META-INF, unpack SSP, OldDays core and any modules to minecraft.jar.
Or remove META-INF, unpack SSP and All in one OldDays to minecraft.jar.
If you are on Mac, copy files from textures/blocks folder, not the entire folder.
Core
Modules:
Actions
Bugs
Gameplay
Mobs
Eyecandy
Sounds
Crafting
Textures
NBXlite
All in one
Changelog: 1.2.5;
1.3.2;
1.4.6/1.4.7;
1.5.1/1.5.2;
Video:
Spoiler:
Copyright: You can redistribute and modify this as you want as long as you credit me.Press H in game!
Feature list:
Spoiler:
Actions:
Actions:
- Punch TNT: Allows punching TNT with hand to explode it
- Extinguish TNT: Allows punching primed TNT to extinguish it, like in SurvivalTest
- Smelt items on fire: Items will bounce off lava and smelt, but not burn, like in 0.31
- Fire:
- Alpha: Makes fire faster, allows logs to burn infinitely
- Beta 1.5: Makes fire faster
- Beta 1.6: Same damage on all difficulties
- 1.4: Default
- Alpha: Makes fire faster, allows logs to burn infinitely
- Punch sheep: Allows punching sheep with hand to get wool
- Durability:
- Indev: Makes diamond tools weaker
- Alpha: Makes tool weaker
- Beta: Default
- Indev: Makes diamond tools weaker
- Mushroom spreading: Enables/disables mushroom spreading
- Solid TNT: Allows placing pressure plates on TNT
- Big fences: Changes fence collision and selection box to cube
- Less Nether lava flow
- Enable fog key: F by default, can be changed in controls menu
- Log rotation
- Old crops: Makes them break when player walks over them
- Time control: Allows scrolling time with F6 and F7, like in 1.8pre1
- Old stairs: Direction is based on surrounding blocks
- Old boat breaking: Makes boats always drop planks and sticks
- Old block hardness: Reduces mining time of redstone ore, obsidian etc
- Apples from leaves
- Old bone meal
- Snow falls on glass
- Boosters: Allows accelerating minecarts by colliding them
- Water lifts: Makes boats float in waterfalls
- Toasters: Allows lava to hurt entities through wall corners
- Water ladders: Allows player to use water and signs as fast ladder
- Ladder gaps: Allows player to climb ladders with 1-block gaps in them
- Piston dupe: Allows player to duplicate blocks with two pistons
- Crafting grid bug: Allows player to carry items in crafting grid
- Inventory walking: Allows player to walk while inventory is opened
- Experience: Enables/disables orbs and bar
- Hunger: Enables/disables regeneration/starving, bar, makes food heal
- Instant food: Makes food heal/fill hunger instantly
- Food stacking: Makes food non-stackable
- Old loot: Zombies drop feathers, pigzombies drop cooked porkchop, no chicken/beef/spider eyes
- Rare loot: Enables/disables ingot/armor/weapon loot from zombies, skeletons and pigzombies
- Machine bow: Removes bow charging
- Bow durability
- Combat system:
- Beta 1.3: No critical hits
- Beta 1.7.3: No critical hits, more damage
- Beta 1.8.1: Fixed critical hit damage
- 1.0: Default
- Beta 1.3: No critical hits
- Armor:
- Beta 1.7.3: Based on durability, blocks all damage sources
- Beta 1.8.1: Based on durability
- 1.0: Reduces damage twice
- 1.1: Default
- Beta 1.7.3: Based on durability, blocks all damage sources
- Allow debug screen: Enables/disables F3 and Shift+F3
- Allow sprint: Enables/disables sprint, may work glitchy with hunger enabled
- Jump delay: Enables/disables jump delay added in the middle of beta
- Start items:
- Survival Test: 10 TNT
- 0.31: Flint and Steel
- 02.27 Infdev: 999 glass and 999 planks
- OFF: Default
- Survival Test: 10 TNT
- Sign stacking
- Bucket stacking
- Score:
- OFF: No score, &e0 on game over screen
- Survival Test: Displayed in the corner of the screen, given for kills
- 1.0: Default
- OFF: No score, &e0 on game over screen
- Old explosions: Makes explosions always deal the same damage
- Mob AI:
- Indev: Advanced pathfinding
- Alpha: Old AI, jumping mobs
- Beta: Old AI
- 1.2: Different visibility range
- 1.4: Can walk over rails
- 1.5: Default
- Indev: Advanced pathfinding
- Animal panic: Enables/disables animal panic after being damaged
- Sheep eat grass: Enables/disables sheep grazing and wool regenerating
- Spiders climb walls: Enables/disables spiders ability to climb walls
- Survival Test mobs: Much more dangerous mobs
- Old skeleton fire: Makes skeletons shoot faster, but weaker
- Old mob health: Makes spiders have 20 health, sheep — 10 and endermen — 20, instead of 16, 8 and 40
- Allowed mobs:
- Classic: No mobs
- 0.31 (Ranas): Ranas
- 0.31 (Steves): Steves
- Indev: Creepers, spiders, zombies, skeletons, pigs, white sheep
- Alpha 1.0.8: Cows
- Alpha 1.0.11: Slimes
- Alpha 1.0.14: Chickens
- Alpha 1.2.0: Same as 1.0.14 due to a bug
- Beta 1.2: Squids, grey and black sheep
- Beta 1.7.3: Wolves, brown and pink sheep
- Beta 1.8.1: Endermen
- 1.1: Mooshrooms
- 1.2: Ocelots
- 1.4: Bats, armed zombies
- Classic: No mobs
- Slime spawning:
- 1.5: Default
- 1.4: No moon phase dependence
- 1.3: No slimes in swamps
- 1.0: Less slimes on Superflat
- Beta: Max. height — 16 blocks
- Alpha 1.0.11: 10 times more slimes, no chunk restriction, max.height — 32 blocks
- OFF
- 1.5: Default
- Unnerfed endermen: Allows them to carry almost all blocks
- Squids need water
- Old walking: Crazy arm flailing, no block breaking animation
- Bobbing: Like in Classic and SurvivalTest
- Old endermen: Scary endermen with black smoke and green eyes
- Endermen open mouth: Not an old feature, but made by request
- Item sway: Enables/disables item swaying when turn quickly
- 2D items: Like in 0.31. May look glitchy in third person view
- Old chests: Bigger size, no opening animation
- Show mob IDs in F3: Enables/disables seeing mob IDs through walls
- Mob armor: Makes zombies and skeletons wear decorative armor, like in SurvivalTest
- Main menu:
- Alpha: No panorama, animated logo
- 1.7.3: No panorama
- 1.8.1: Texture pack button
- 1.5: Default
- Alpha: No panorama, animated logo
- Old digging particles: Makes them use block side texture, not bottom
- Old redstone wire: Makes single redstone wire look like cross instead of dot
- Item tooltips:
- OFF
- Beta: No blue border, tooltips are smaller and more transparent
- 1.0: Default
- OFF
- Old fences: Makes fences not connect with solid blocks
- Arrows stick to mobs: Beta 1.8 feature, removed in 1.9 pre-release
- Version: Allows version string changing
- Inventory blocks:
- Alpha: Stairs are glitched, blocks have darker shadow
- Beta 1.8: Blocks look to the left, have no shadows
- 1.0: Blocks look to the left
- 1.3: Default
- Alpha: Stairs are glitched, blocks have darker shadow
- Liquid drops
- Hand:
- Survival Test: Rotated hand
- Indev: Glitched in inventory and after third person mode
- Beta: Default
- Survival Test: Rotated hand
- Tool breaking animation
- Old labels: They are smaller when player or mob is far away
- Smooth loading bar: Makes loading bar in SSP mode smoother
- Old Creative inventory: No categories, more space to items
- Old arm swinging: Slower, allows to continuously punch air
- Bobbing in 3rd person
- Water particles
- Old dropped items
- Old GUI backkkround — more transparent, blue
- Old explosion sound
- Old XP orb sound: Same as for items
- Old hurt sound: Ooh!
- Falling sound: Enables/disables bone-breaking falling sound
- Old door sounds
- Chest sound
- 1.0: Default
- 1.8.1: Old door sounds
- OFF
- 1.0: Default
- Old bow sound
- Old arrow hit sound: Drr!
- Eating sound
- Drinking sound
- Tool breaking sound
- Lava sound
- Enderman sounds:
- 1.0: Default
- 1.8.1: Zombie sounds
- OFF
- 1.0: Default
- Use calm4.ogg music
- Old creeper sound
- Old walking sounds
- Old mob walking sounds
- Old cow sounds
- Old large slime sounds
- Old skeleton sounds
- Level-up sounds
- Old Flint and Steel sound
- Shearing sound
- Old water splash sound
- Swimming sound
- Minecart sound
- Old planks: Every log gives oak planks
- Leather armor:
- Cloth: Use cloth/wool as material
- Leather: Use leather as material
- Both: Allow both recipes
- Cloth: Use cloth/wool as material
- Slabs:
- 1.3: Default
- 1.2.1: Unflammable oak slabs from every plank
- Beta: Same as 1.2.1, but gives 3 slabs instead of 6
- Alpha: 3 cobblestone → 3 stone slabs, others are disabled, pressure plates take 3 stone/planks
- 1.3: Default
- Ladders from crafting: 1/2/3
- Old cloth: Needs 9 strings instead of 4
- Old glowstone: Needs 9 dust instead of 4
- Golden apple: Needs gold blocks instead of nuggets
- 1.3: Default
- 1.1: No improved golden apple
- Beta: Needs gold blocks instead of nuggets
- 1.3: Default
- Old mushroom stew: Shaped recipe
- Old ore blocks: Needs 4 ingots/diamonds instead of 9
- Old books: Shaped, don't require leather
- Old sign: Gives 1 sign instead of 3
- Old maps: Gives normal map instead of empty one
- Cobblestone:
- 0.0.13a_03: Almost same as Alpha, more flat
- Alpha: More contrast and sharp texture
- Beta 1.7: Default
- 0.0.13a_03: Almost same as Alpha, more flat
- Old mossy stone: More contrast texture
- Old stone: Some tiny changes
- Bricks:
- Classic: Red bricks
- Alpha: White lines
- Beta 1.8: Default
- Classic: Red bricks
- Old sand: Some tiny changes
- Gravel:
- Beta: Sharper texture
- 1.0: More noisy texture
- 1.3: Default
- Beta: Sharper texture
- Old dirt: Some tiny changes
- Old grass: Some tiny changes (NBXlite biomeless world will always have old grass)
- Planks:
- 0.0.13a_03: Looks like grey bricks
- Beta: Some tiny changes
- 1.0: Default
- 0.0.13a_03: Looks like grey bricks
- Sapling:
- Classic: Brighter, has less details
- Beta: Brighter, has less details
- 1.2: Default
- Classic: Brighter, has less details
- Cloth:
- Classic: Much brighter
- Beta: Brighter, more saturated
- 1.2: Default
- Classic: Much brighter
- Old glowstone: Some tiny changes
- Ore blocks:
- Classic: Uses 3 different textures
- Beta: No lines on iron, some tiny changes
- 1.0: Default
- Classic: Uses 3 different textures
- Old mob spawner: Blue instead of black
- Stone furnace top
- Old dispenser: Different face
- Old cobweb: Pure white, has less details
- Old porkchop: Cooked porkchop looks like steak
- Old axes: Two sided axes
- Old coal: Has less details
- Old flint: Similar to coal
- Old flint and steel: Flint in it looks similar to coal
- Old feather: More straight
- Pig snouts
- Old slimes: Opaque, have black eyes
- Steve with beard
- Old explosion: No shockwaves
- Moon phases
- Armor slot shapes
- Old cocoa beans: Look like a dye instead of seeds
- Old netherrack
- Old leather armor
- Old food items
- Procedural textures — enables old dynamic water, lava, fire, portal, clock and compass
- Generator
- Theme: no biomes only
- Features (For Infdev/Alpha generators)
- Features (For Beta generator)
- Features (For 1.8+ generator)
- Generate new ores
- Ground bound height: finite maps only
- Ground bound type: finite maps only
- Liquid bound height: finite maps only
- Liquid bound type: finite maps only
- Sky color: Set to 0 for theme settings
- Fog color: Set to 0 for theme settings
- Cloud color: Set to 0 for theme settings
- Skylight amount: Set to -1 for theme settings, to 16 for eternal day
- Cloud height: Set to -1 for generator settings
- Leaves decay
- Old mob spawning
- Old hoes: Seeds from grass
- Textured clouds
- Opaque flat clouds
- Lighting
- Beta 1.8: Default
- ClassicLight: InsanityBringer's tweaks to make it look like 1.7.3 lighting
- Beta 1.7.3: Chunk updates, no brightness settings, less light glitches
- Beta 1.8: Default
- Bedrock fog
- Sunrise at North
- Sunrise effect
- Old stars
- Old Nether fog
- Old saplings
- GUI in More Options
- Default generator
- Default features (Infdev/Alpha)
- Default features (Beta)
- Default features (Release)
Thanks to:
InsanityBringer for original NBX!
jimeowan for translation class!
Xizz3l, , ficion and danix111 for translations!
Many other people for testing!
Spawn human
Spoiler:
Press G (configurable) key in creative mode to spawn human, like in very early versions of minecraft.
They just run aimlessly. And they will die if they touch cactus or fall too high, or if you punch them.
Screenshot:
Installation: Install SSP, then unpack spawn-human.zip to minecraft.jar.
Download mod
Configuration (.minecraft/config/SpawnHuman.properties):
They just run aimlessly. And they will die if they touch cactus or fall too high, or if you punch them.
Screenshot:
Spoiler:
Copyright: You can redistribute and modify this as you want, just credit me.
Installation: Install SSP, then unpack spawn-human.zip to minecraft.jar.
Download mod
Configuration (.minecraft/config/SpawnHuman.properties):
Spoiler:
AllowInSurvival=false CustomTexture=true DeathEffect=true Health=0 SpawnEffect=true
SSPC
Spoiler:
When Minecraft 1.3.2 was released, simo_415's SinglePlayerCommands were rewritten from scratch to work with the internal server. Unfortunately, that also means that most of its commands were removed and are still not available.
SSPC is SPC 3.2.2 (1.2.5 version), updated to work with Minecraft 1.5.2 and SSP. It has all former SPC commands and few additions as well.
Features:
How to install: Remove META-INF, install SSP, unpack everything except WorldEdit.jar to minecraft.jar, put WorldEdit.jar into .minecraft/bin folder.
Download mod
Source code
This mod is licensed under GNU LGPLv3.
TL;DR: You can do whatever you want as long as the mod remains under this license; source code of any modification/derivative should be available.
SSPC is SPC 3.2.2 (1.2.5 version), updated to work with Minecraft 1.5.2 and SSP. It has all former SPC commands and few additions as well.
Features:
- Updated to 1.5.2.
- All SPC 3.2.2 commands, including the ones absent in the SPC 4.*, like /spawnstack.
- Commands are displayed in the vanilla /help.
- Plugin commands are also displayed there.
- /phelp and /superpunch actually work.
- /path supports block names, and not onlt IDs.
- /useportal now can work without arguments.
- //regen works.
- Commands conflicting with the default ones were renamed. For example, /clear became /clearchat.
How to install: Remove META-INF, install SSP, unpack everything except WorldEdit.jar to minecraft.jar, put WorldEdit.jar into .minecraft/bin folder.
Download mod
Source code
This mod is licensed under GNU LGPLv3.
TL;DR: You can do whatever you want as long as the mod remains under this license; source code of any modification/derivative should be available.
Source code of the current versions
Latest code on github
Old versions
Daily builds:
Spoiler:
These builds have the latest features, and are the most unstable ones. They are generated automatically, so they may contain unfinished features.
They may work well, they may crash, they may give black screen, corrupt worlds, whatever. They may have all sorts of debug messages or "Useless test button: ON/OFF" options. Use them at your own risk and don't forget to backup your worlds! Also check the latest posts, they may have some information about upcoming bugs.
Changelog for all daily builds since the last "normal" development version
SSP
OldDays:
https://dl.dropboxus...st/old-days.zip
https://dl.dropboxus...ays-actions.zip
https://dl.dropboxus...d-days-bugs.zip
https://dl.dropboxus...ys-gameplay.zip
https://dl.dropboxus...d-days-mobs.zip
https://dl.dropboxus...ys-eyecandy.zip
https://dl.dropboxus...days-sounds.zip
https://dl.dropboxus...ys-crafting.zip
https://dl.dropboxus...ys-textures.zip
https://dl.dropboxus...ays-nbxlite.zip
https://dl.dropboxus...days-allin1.zip
Spawn Human
SSPC
src
SSPC src
Changelog
They may work well, they may crash, they may give black screen, corrupt worlds, whatever. They may have all sorts of debug messages or "Useless test button: ON/OFF" options. Use them at your own risk and don't forget to backup your worlds! Also check the latest posts, they may have some information about upcoming bugs.
Changelog for all daily builds since the last "normal" development version
SSP
OldDays:
https://dl.dropboxus...st/old-days.zip
https://dl.dropboxus...ays-actions.zip
https://dl.dropboxus...d-days-bugs.zip
https://dl.dropboxus...ys-gameplay.zip
https://dl.dropboxus...d-days-mobs.zip
https://dl.dropboxus...ys-eyecandy.zip
https://dl.dropboxus...days-sounds.zip
https://dl.dropboxus...ys-crafting.zip
https://dl.dropboxus...ys-textures.zip
https://dl.dropboxus...ays-nbxlite.zip
https://dl.dropboxus...days-allin1.zip
Spawn Human
SSPC
src
SSPC src
Changelog
Before you ask any questions, read this FAQ:
Spoiler:
General
Spoiler:
NBXliteQ: I got crash/blackscreen/saving chunks/etc!
A: Post the crash log.
Q: I did not get crash log! How do I get it?
A: Download MCPatcher and launch Minecraft from it. Then copy the log from MCPatcher.
Q: I use MagicLauncher and it crashes for me!
A: MagicLauncher fails to load the mod. Don't use it.
Q: Is it compatible with Forge?
A: No.
Q: How do I use it with ModLoader?
A: Install ModLoader before SSP and OldDays.
Q: Can you add X?
A: First make sure that X is not in the ToDo list or the development versions. If it's not, I might add it to the ToDo list and implement eventually.
Q: I found a bug!
A: It is helpful if you post the log and a screenshot; however, this may not be possible, depending on the nature of the bug. Make sure that it's not feature.
A: Post the crash log.
Q: I did not get crash log! How do I get it?
A: Download MCPatcher and launch Minecraft from it. Then copy the log from MCPatcher.
Q: I use MagicLauncher and it crashes for me!
A: MagicLauncher fails to load the mod. Don't use it.
Q: Is it compatible with Forge?
A: No.
Q: How do I use it with ModLoader?
A: Install ModLoader before SSP and OldDays.
Q: Can you add X?
A: First make sure that X is not in the ToDo list or the development versions. If it's not, I might add it to the ToDo list and implement eventually.
Q: I found a bug!
A: It is helpful if you post the log and a screenshot; however, this may not be possible, depending on the nature of the bug. Make sure that it's not feature.
Spoiler:
OldDaysGeneral
Q: I don't want OldDays, I just want old generation!
A: The only module you need is the NBXlite module. The merge did not remove any features, it just added a configuration GUI.
Q: Why do I have gears in my creative inventory?
A: They are there to fix Indev map import.
Q: Why are there themes for Classic and other generators? There were no themes!
A: Themes for the Alpha generator is feature from NoBiomesX; I didn't remove them. The themes for the other generators are there just for consistency.
Q: I don't need the world creation GUI, how do I disable it?
A: There is an option in the OldDays GUI, called with the H key.
Indev
Q: I have a .mclevel map, how do I play it?
A: Place it in your saves folder. After first loading it will be converted to the standard Anvil format. However, the seed will be 0, so don't try to re-create it.
04.20 Infdev
Q: Why don't leaves decay?
A: Since all the trees are quite large, decaying would cause considerable lag.
Alpha
Q: Why do Alpha worlds have snow?
A: Snow is an Alpha feature. When it happens is random and it does not depend on the world seed.
Release
Q: I tried the -7711547331594155648 Beta 1.8 seed, but there isn't a stronghold there! WTF?
A: It's a bug, and I know about it. Actually the stronghold is there, but is buried. Dig 2 blocks down to get it.
Q: I don't want OldDays, I just want old generation!
A: The only module you need is the NBXlite module. The merge did not remove any features, it just added a configuration GUI.
Q: Why do I have gears in my creative inventory?
A: They are there to fix Indev map import.
Q: Why are there themes for Classic and other generators? There were no themes!
A: Themes for the Alpha generator is feature from NoBiomesX; I didn't remove them. The themes for the other generators are there just for consistency.
Q: I don't need the world creation GUI, how do I disable it?
A: There is an option in the OldDays GUI, called with the H key.
Indev
Q: I have a .mclevel map, how do I play it?
A: Place it in your saves folder. After first loading it will be converted to the standard Anvil format. However, the seed will be 0, so don't try to re-create it.
04.20 Infdev
Q: Why don't leaves decay?
A: Since all the trees are quite large, decaying would cause considerable lag.
Alpha
Q: Why do Alpha worlds have snow?
A: Snow is an Alpha feature. When it happens is random and it does not depend on the world seed.
Release
Q: I tried the -7711547331594155648 Beta 1.8 seed, but there isn't a stronghold there! WTF?
A: It's a bug, and I know about it. Actually the stronghold is there, but is buried. Dig 2 blocks down to get it.
Spoiler:
SSPGeneral & Core
Q: How do I use OldDays with Optifine?
A: Optifine is incompatible. For Minecraft 1.3.2 or newer versions install it in the following order: SSP-Optifine-OldDays.
Q: Why are some options disabled?
A: Some mods conflict with these options by editing the same classes.
Q: Why is everything disabled in SMP?
A: If it were enabled, you could cheat with instant food, ladder gaps, etc.
Q: Why is everything disabled in singleplayer?
A: Read the installation instructions.
Actions
Q: Why does smelting on fire give me more items than I originally had?
A: It's an intended feature.
Textures
Q: Why can't I use them with texture pack?
A: Default textures look awful with almost any pack. To force enable them, copy the olddays folder in the textures module to your texture pack's zip file.
Misc
Q: How to disable those tooltips when you switch the items in the hotbar?
A: Open .minecraft/options.txt file and change heldItemTooltips value from true to false. If it's absent, add it manually.
Q: How do I use OldDays with Optifine?
A: Optifine is incompatible. For Minecraft 1.3.2 or newer versions install it in the following order: SSP-Optifine-OldDays.
Q: Why are some options disabled?
A: Some mods conflict with these options by editing the same classes.
Q: Why is everything disabled in SMP?
A: If it were enabled, you could cheat with instant food, ladder gaps, etc.
Q: Why is everything disabled in singleplayer?
A: Read the installation instructions.
Actions
Q: Why does smelting on fire give me more items than I originally had?
A: It's an intended feature.
Textures
Q: Why can't I use them with texture pack?
A: Default textures look awful with almost any pack. To force enable them, copy the olddays folder in the textures module to your texture pack's zip file.
Misc
Q: How to disable those tooltips when you switch the items in the hotbar?
A: Open .minecraft/options.txt file and change heldItemTooltips value from true to false. If it's absent, add it manually.
Spoiler:
Development versionsQ: What is it?
A: True singleplayer mode for 1.3.2 and higher, not a shell of SMP.
Q: But I have singleplayer, why do I need this mod?
A: Singleplayer now works like it's local SMP, and is much buggier than this; this mod reverts singleplayer back to how it was - pure singleplayer.
Q: How can I disable it?
A: There is button to temporarily use SMP mode. Disabling is pointless, since this mod does only one thing. OldDays allows you to disable it, however.
Q: Why is it required for OldDays, even when I disable it?
A: SSP contains the loader for the core/modules. ModLoader should work, but it might have various bugs in singleplayer, while SSP will work fine.
Q: How do I use it with Optifine?
A: Install SSP, then Optifine, then copy bfy.class and ng.class from SSP again, replacing Optifine classes.
Q: How do I use it with ModLoader?
A: Install ModLoader before SSP.
Q: Why is it so incompatible?
A: SSP changes a large number of classes, thus creating more conflicts with other mods. Additionally, it changes the way entire game works, while most mods are designed to work with internal server.
A: True singleplayer mode for 1.3.2 and higher, not a shell of SMP.
Q: But I have singleplayer, why do I need this mod?
A: Singleplayer now works like it's local SMP, and is much buggier than this; this mod reverts singleplayer back to how it was - pure singleplayer.
Q: How can I disable it?
A: There is button to temporarily use SMP mode. Disabling is pointless, since this mod does only one thing. OldDays allows you to disable it, however.
Q: Why is it required for OldDays, even when I disable it?
A: SSP contains the loader for the core/modules. ModLoader should work, but it might have various bugs in singleplayer, while SSP will work fine.
Q: How do I use it with Optifine?
A: Install SSP, then Optifine, then copy bfy.class and ng.class from SSP again, replacing Optifine classes.
Q: How do I use it with ModLoader?
A: Install ModLoader before SSP.
Q: Why is it so incompatible?
A: SSP changes a large number of classes, thus creating more conflicts with other mods. Additionally, it changes the way entire game works, while most mods are designed to work with internal server.
Spoiler:
Q: What are development versions?
A: They are work-in-progress versions - similar to the Minecraft snapshots, except that I don't have a schedule, so I release them whenever something is ready.
Q: It doesn't work!
A: Make sure that you installed them right; sometimes the instructions for stable versions don't apply for development versions.
Q: Everything works, why is this considered unstable?
A: You're just lucky; sometimes it works, sometimes it doesn't. However, they're usually pretty stable.
A: They are work-in-progress versions - similar to the Minecraft snapshots, except that I don't have a schedule, so I release them whenever something is ready.
Q: It doesn't work!
A: Make sure that you installed them right; sometimes the instructions for stable versions don't apply for development versions.
Q: Everything works, why is this considered unstable?
A: You're just lucky; sometimes it works, sometimes it doesn't. However, they're usually pretty stable.
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Spoiler:
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