I made this mod to add NPCs to cities created with Robson_'s Mace city generator.
As I don't want to flood his thread (which can be found here) with questions and suggestions for this mod, I started a new thread.
The mod works just fine in any Minecraft world that wasn't made with Mace, too. So simply follow the instructions further down and you can have the new mobs in any world, although I still suggest you head over to Robson_'s thread and check out Mace!
The updates to this mod will be done with Mace in mind though. So, for example, I won't add guards that will attack aggressive mobs, as this would cause them to attack creepers at night and thus blow up huge portions of the city that was created with Mace (or any kind of building that you build in your world).
If you run across terms like "resource world" in the description, this is Mace specific, but can be safely ignored in case you are using this mod in your "normal" Minecraft worlds.
So... without further delay:
I was tinkering around with MCP today and as the adventure update is still a good month away and the Humans+ mod is still down, I thought it would be nice to have a few npcs for Mace.
So I give you:
Ghostdancer's Mobs for Mace (MfM)
Version: 1.1.1
Date: 15.01.2012
Requirements: Minecraft 1.1 & Risugami's ModLoader
Author(s): Ghostdancer
Get Risugami's Modloader here.
Description
New mobs, for use with your Mace-generated city or any other world.
Installation
1.)
Unzip or unrar the archive. Make sure you keep the folder structure intact.
2.)
Open the "compiled" folder.
3.)
Copy the content of the "copy content into minecraft.jar" folder into your minecraft.jar.
(You can use WinRar or a similar program for that.)
Did I mention it requires Risugami's ModLoader?
Details
You can interact with the friendly mobs by right-clicking on them. Unless otherwise mentioned, they will trade items for gold nuggets.
They will hand out only one item at the time, but will gladly accept additional gold nuggets. So be careful about how many nuggets you have in your item slot, when you right-click on them.
The following mobs will be added:
You can change the spawn rates of the mobs by editing the "GeistersMobs.properties" file, which will be created in your Minecraft directory.
As all mobs come with MobSpawner EntityIDs, you can use them with MobSpawners in the resource world. Here is an example of a blacksmith MobSpawner added to the crafting hut:
M-Bot made two great video reviews for the mod, which you can check out below. Thanks for all the work you put into this! :-)
As a sidenote, the grubmen from the second video are supposed two spawn silverfish, like the Grim Creeper spawns Geists (just not quite so many). But as this is currently causing a "saving chunks" error in 1.8.1, I had to disable it again.
File history:
Licensing/Legal
Banners (show your love):
DOWNLOAD (va Mace project page) DOWNLOAD (format: rar, via Mediafire) DOWNLOAD (format: zip, via Mediafire)
The uncompiled source files are included, in case you want to take a look at how the mod was done.
If you need help with the mod, please post your questions here and not in the Mace thread.
So... have fun with these and happy mapping!
-Ghostdancer
Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online































