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NBT Forge 0.2.14b - Major rework WIP


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#1

aeomin
    aeomin

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Posted 31 January 2010 - 12:54 AM

I started to develop this map editor the 3rd day after Notch released NBT specifications.
Note that this tool ONLY works with indev .mclevel maps.
Special thank to Koitenshin for extensive testing.



Download: http://dl.dropbox.co...49/NBT Forge.7z
MediaFire: http://www.mediafire...c8dv9eaulcky9ac

Usage Tips:
Wheel - flip layer.
CTRL+Wheel - Zoom in/out
Panning in infdev: Hold down the arrow buttons... ...

3D Indev Map Viewer (Proof of Concept)
This is a new tool that is under development, currently only a viewer for indev maps. Eventually this will become an addon for NBT Forge.
This is my first attempt on use OpenGL, which means you might find unexpected things happen... just keep that in mind.
Comments/questions/concerns are welcome!

Download (July 30): http://dl.dropbox.co...549/3DViewer.7z

Usage:
W - Forward
A - Left
S - Backward
D - Right
Q - Up
Z - Down
SHIFT - SPEED UP!
Mouse left button drag - Panning teh camera.


Opensource Information
GitHub: http://github.com/aeomin/NBT-Forge
Requirement: Delphi >= 2009, Raize RC5, Graphics32(SVN), madexcept(optional).

License: FreeBSD
Note: Because NBT-Forge used a commercial component(Raize), the first task would be replace it with free solution(s).

Updates

Quote

0.2.14b
Added fence

0.2.14
Added Jukebox block.
Note: NBT Forge is undergoing major rework; Things can be changing rapidly including but
not limited to GUI.

0.2.13
Right click now changed to a context menu with ability to set spawn point.
Eyedropper moved to middle mouse button.
Fixed a crash when attempting to load invalid map file (indev map only).

0.2.12
Fixed line drawing unable to draw on negative value of coordinates.
Replaced panning button with images.

0.2.11c
Added clay and papyrus
Somehow layer up/down buttons are disabled in alpha map.

0.2.11b
Added cactus block


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#2

Arxx
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Posted 31 January 2010 - 12:58 AM

This is actually quite nice. Imo.
Posted Image [SSSS]

#3

Koitenshin
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Posted 31 January 2010 - 01:01 AM

You're welcome. I just do my part. I'm using to bug testing and fixing.

Feature List:
Currently capable of making:

Brushes with radius 0-100
Cubes & Spheres
Hollow Cubes & Spheres
Zoom Feature (up to 16x)
Block Grid
Always On X,Y,Z feature for those pixel perfect lines

Read me if you just can't build something

maplestory23 said:

I'm scared....I read the above post and understood more than half of it.....
Posted Image

#4

r4c7
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Posted 31 January 2010 - 02:17 AM

Almost like Omen. Which will win?

#5

dehodson
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Posted 01 February 2010 - 01:30 AM

This can make hollow shapes, and has always on X,Y,Z. This may be victorious with some work.

#6

Duh102
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Posted 01 February 2010 - 02:18 AM

This will be mighty useful methinks. An "overview"-like feature would be awesome, and I assume line/fill/etc tools are on the way?
Looking forward to using this.

#7

IronConstruct

Posted 01 February 2010 - 02:49 AM

Fire furnaces, huge diamond deposits, infinite liquids, and GEARS are finally all together at once in my map!

JOY!
Posted Image people just realized I copied that other guy.

#8

Toxide
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Posted 01 February 2010 - 04:38 AM

This should be getting a lot more attention, bump.
:D

#9

Doomwaffle

Posted 01 February 2010 - 05:12 AM

Good work, guy! An OMEN clone for indev is long awaited. Here's a shot of an edited map:
Posted Image

(Note the 99 TNT- this was an old map when you still got 9000 of everything in the start.)
Posted Image

mrwormy said:

I destroy dicks.

#10

LuciferZ
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Posted 01 February 2010 - 06:50 AM

I'm probably going to make a map, mine everything I can get out of it, then load the save into this and fill the whole underground with plain rock. So I can make my nicely lit Moria without all the pesky ore and holes and cobblestone.

#11

Silvertie
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Posted 01 February 2010 - 06:59 AM

I like the look of this, but it doesn't quite load properly for me in indev, right now. Could be due to recent updates, though.

Ha! I don't even know the meaning of the word, "Illiterate!"


#12

bildramer

Posted 01 February 2010 - 11:26 AM

Oh, woohoo, epic.
Nice work there. Beats YAMME by magnitudes, too. I believe I cannot work on it anymore, because the code is all jumbled up and it's extremely glitchy and unoptimized, though I managed to make it load and save .mclevel files. I think I'll release the source and get laughed and shouted at :D
Minecraft is a dozen of puppies and kittens smashed into cubes, then mixed up with a few ounces of pure liquid rainbow and after that it spends two hours in the oven. Ready to be played by another drooling ten-year old

#13

Doomwaffle

Posted 01 February 2010 - 02:34 PM

Quote

I like the look of this, but it doesn't quite load properly for me in indev, right now. Could be due to recent updates, though.
I've found that only File>Saving works, and Save As just gets me a black screen. This kinda sucks, but it's better than nothing.
Posted Image

mrwormy said:

I destroy dicks.

#14

dehodson
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Posted 01 February 2010 - 08:41 PM

Save as works for me. Could be your machine.

I love this. It's much less confusing than omen, layer-wise.

#15

Varriount

Posted 01 February 2010 - 08:52 PM

Great utility- I said in another thread that it was only a
matter of time before utilities for NBT became available.
Remember that even old echoes can create new harmonies.
Who sits down and writes maniacle laughter?

#16

Toxide
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Posted 01 February 2010 - 09:32 PM

This editor is win, it will win against OMEN.

#17

r4c7
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Posted 01 February 2010 - 09:39 PM

Not unless Omen updates for these types of files, which I think he has said he is working on.

#18

Toxide
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Posted 01 February 2010 - 10:18 PM

This map editor is so much faster than OMEN, probably because its not based in Java.

#19

aeomin
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Posted 01 February 2010 - 11:02 PM

@wolfx,
There are things more than language itself involves with speed.

@Doomwaffle,
Save as should work if save is working, since both of them use the same routine.

@bildramer,
CPU deadlock still? =(

PS. for those of you did not notice, the lower right corner is actually a history log that you can revert to previous changes.

#20

deathfire234

Posted 01 February 2010 - 11:26 PM

Thanks. Really good for testing stuff.
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