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[256x][1.2.5] G's Smooth Modern HD (experimental/unfinished)


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#1

    Grugsy

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Posted 05 August 2011 - 07:49 AM

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Hi everyone. Welcome to G's Smooth Modern HD. Don't let the name fool you, there is more than meets the eye. This pack is a massive undertaking to make as many themes as possible for my/your Minecraft adventures. I am always thinking of odd little stories and quirky themes and search for texture packs to match them. That search usually ends in frustration because I can't find a texture pack to match the idea. So here we are Folks.. getting a glimpse of what is inside my head in a pack that will never be complete so long as I keep dreaming up new themes and alternate textures.

Worry not about looking for something different with this pack!! You can be a part of it too!!
I have limits to what I can visualize and create, and I want this pack to be for everyone, so I'm opening it up to community involvement.
Share your ideas, your designs, armor, items, weapons... anything you would like to see a part of this pack and you will receive full credit for them. Can't draw/create? No problem! Describe it in detail, or post an image of something similar and describe the differences you would like and I'll try to make it. If someone posts an idea and you can make it happen, go for it!



There are currently two themes available for the terrain. Normal and the first alternate alien world.
I made them separate packs since some things other than the terrain have changes to match.
Once items etc. start getting complete I'll have to anyway. Lets hope 256x support on Minecraft Customizer gets done soon!




Screenshots(outdated)

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more screens



This pack includes textures from:
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GLSL support!

This pack is huge, and requires running minecraft with 2gig of memory or more allocated to java for it to function on most computers. I strongly recommend Optifine.. the proper version for your system..do your research!


Hey everyone, I am putting out a call for builders! I spend so much time working on designing and testing textures I don't get a lot of cool stuff built that is worthy of showing off, and I need screenshots! So here is the deal, send me shots of awesome builds using my pack and the best shots will get posted on my OP with credit to you for being awesome! If your screens are chosen for the op I will make a texture(or set if it's multi texture stuff like chests or pistons or furnaces) based on your suggestions alone, and will only release it publicly if you say I can. (if it turns into a theme you get to name it!!)

post your screens in the comments(spoiler tags please), and they will be chosen based on overall beauty,badassery, composition, and rep. (so rep the good ones folks!) Videos welcome too!

Latest Screens

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Choose your download Here

128x alien terrain is included...just rename to terrain.png, 64x is ONLY the two terrains.


If anyone would like to have this officially in 128x or 64x (no lower) and/or is capable of a proper resize (one texture at a time) and willing to do it please let me know.
I'll host it, and give you proper credit for helping share this project with the community.




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License:
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Gimme some feedback y'all... and rep it up if you like it!
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#2

  • Minecraft: The Attendee

Posted 05 August 2011 - 08:02 AM

I like it. Good work.
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Released: Buildcraft, Flan's Planes, Twilight Forest, and much more! - Working on: Railcraft, Forestry, Redpower

#3

  • Location: The place with no darkness.
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Posted 05 August 2011 - 08:19 AM

I must admit, I don't fully understand the name...


Looks nice, though. I shan't download, though, as I have no hope of running it without a resize that'll destroy the textures. :(

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#4

    Grugsy

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Posted 05 August 2011 - 06:46 PM

View PostNorthenerSouth, on 05 August 2011 - 08:19 AM, said:

I must admit, I don't fully understand the name...


Looks nice, though. I shan't download, though, as I have no hope of running it without a resize that'll destroy the textures. :(

I have a ton of plugins for gimp and pdn that I'm just starting to learn how to use, and this pack is the result of my tinkering with them for texture generation. the whole totally not realistic part is just my view of realistic= photo quality.
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#5

    Grugsy

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Posted 05 August 2011 - 08:57 PM

just a side note... only took me a couple days to throw this pack together, and at the rate I'm going on it I should have all of the LB textures replaced by the end of the weekend... plants and tracks give me hell though, so no promises. So far I haven't found any glaring bugs yet, other than the chest top/trapdoor never facing the same way when you log back in... but that's not an issue I can fix without changing the texture... I'm a little aggravated by the fact that the sun texture only shows up during sunrise/sunset.. but it does make for some impressive ones.

and if anyone has suggestions for a real name for the pack... I'm open to them... Fun with Plugins is half joke and half "any idiot can make a pack with gimp" reference.
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#6

    Lahore

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Posted 05 August 2011 - 10:03 PM

You mention that you tried to avoid photo manipulation and stock textures, but I instantly recognize the door's trim and handle from a google image.

Of course, I could be misinterpreting what you mean by 'photo manipulation', and if that's the case, I apologize.

#7

Posted 05 August 2011 - 10:05 PM

here's some constructive criticism.

-needs more blending/smoothing.
-tiling can be improved. (many visible patterns such as dark lines in the stone stand out too much.)
-contrast is a bit high

good start though.
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#8

    Grugsy

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Posted 05 August 2011 - 10:48 PM

View PostLahore, on 05 August 2011 - 10:03 PM, said:

You mention that you tried to avoid photo manipulation and stock textures, but I instantly recognize the door's trim and handle from a google image.

Of course, I could be misinterpreting what you mean by 'photo manipulation', and if that's the case, I apologize.

I said try...lol I loved those doors and thought an edit of them would look awesome in game. Whereas my first pack was 90% manipulated stock photo's, this one has minimal use of them..


@Dustyboozer thank's for the feedback! I haven't gotten to the polishing yet. This is just what I've made in the last 4 or so days, and wanted some opinions :P As far as the tiling goes... I kinda wanted some patterns to stand out and not be overly smooth..or realistic. This one is all on personal tastes.. but I figured it was coming along nicely enough to share.
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#9

    Lahore

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Posted 05 August 2011 - 10:59 PM

View PostGrugsy, on 05 August 2011 - 10:48 PM, said:

I said try...lol I loved those doors and thought an edit of them would look awesome in game. Whereas my first pack was 90% manipulated stock photo's, this one has minimal use of them..

That's fine! I was just double checking. I agree that it's an awesome door trim, you definitely picked a nice one to use. :)

#10

Posted 05 August 2011 - 11:27 PM

i feel like the ores are really easy to miss in game if you are cave exploring thats why i use tydoku..and cuz its an awesome pack lol but good job looks nice i might use it later on when it gets finished :)
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#11

    Grugsy

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Posted 06 August 2011 - 01:37 AM

View PostTeddydude30, on 05 August 2011 - 11:27 PM, said:

i feel like the ores are really easy to miss in game if you are cave exploring thats why i use tydoku..and cuz its an awesome pack lol but good job looks nice i might use it later on when it gets finished :)


I was expecting some issues with the ore textures. I wanted them to be really low-pro this time. coal needs to be easy to spot.. but iron and diamond imo should be a challenge to find since it's so useful. I did the uber easy to see ores with the first pack.. eventually it seemed like it made finding ore way too easy.
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#12

    Grugsy

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Posted 06 August 2011 - 11:05 PM

minor update.. cleaned a few things up, got my farmland textures in... redid the torches.. got closer to finished with log texture...few minor tweaks here and there... download link is updated.
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#13

    Grugsy

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Posted 07 August 2011 - 06:29 PM

is the name really that confusing? lol
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#14

    Grugsy

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Posted 12 August 2011 - 03:53 AM

got a lot of work done on the pack... decided to toss out a preview of the upcoming update. I added glsl support and replaced everything but the plants and tracks so far. still tweaking a few things before releasing it though.




screens
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#15

    Phil93

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Posted 15 August 2011 - 09:19 AM

It's fantastic!
However why does it flash this green block when destroying blocks
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Edit: it's better now I changed it to my liking :lol:

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Edit 2: i changed the texture picture and now it won't work, can you help me?

#16

    Grugsy

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Posted 16 August 2011 - 07:44 PM

Update out! GLSL support, lots of new designs... lemme know what you guys think!

@Phil93: I'm changing it..lol just haven't gotten to it yet.



edit: sandstone is different from screens.. cobble/brick with real sandstone texture now.
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#17

  • Location: Ukraine

Posted 16 August 2011 - 08:02 PM

nice job
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#18

    Grugsy

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Posted 16 August 2011 - 09:58 PM

side note... the shaders I use are a modified version of Misa's mod files... they are available on my old pack thread bundled with the old installer, so you'll have to pull them out. and note they make pistons wave like the plants and water... (old pre piston shaders, suggest using misa's, available on the GLSL wiki)
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#19

    Grugsy

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Posted 17 August 2011 - 12:42 AM

trying to get a video done... but for some reason fraps keeps corrupting the vids during recording. anyone willing to do a vid for me with the shaders?
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#20

  • Location: On Kubuntu Linux buried deep within Eclipse with the GIMP on another desktop.

Posted 17 August 2011 - 12:49 AM

You're doing a much better job of things now that you're trying to use your OWN work instead of copying things off of google
Keep up the good work in that respect

I would take it ingame and give you a fair analysis of it if I could run 256x without torturing my computer

View PostCowedOffACliff, on 05 February 2012 - 03:57 AM, said:

"Eating at the Soul Kitchen helps feed the local hungry."