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[1.2.5] InfiCraft

tools aesthetic terrain tweaks farming smp tech 1.2.5

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#1

    mDiyo

    Lapis Lazuli Collector

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Posted 03 August 2011 - 02:29 AM

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========News========

Beta versions!
Dimensional Orizon - 12 obsidian near a bed = dreamscape
4096 Fix - Experimental ID resolver support.

My thoughts on modding:
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What I'm doing next: http://mdiyo.blogspot.com/

Mod Spotlight by Direwolf20!


Changelog
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Licenses:
- Mods: Creative Commons (Name or thread link)
- Code and Sprites: Public Domain

Last updated: 5/7/2012

I've spent a lot of time working on these mods. I give my work for free with all my blessings to those who would enjoy it. For those who feel like giving back, you could leave me a tip:




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Special thanks to the following people:
kuroiXiru ($120)
Shadowclaimer ($30)
Morter ($10)

For anyone with questions about any of my mods, check out the wiki. You can also find me on irc.esper.net, #InfiCraft

InfiCraft Modpack Download
A modpack including all of my mods and required base edits.
Client, Server

Base Mods
Standalone mods that do not require any others.
Client, Server - InfiTools 3.0
Client, Server - InfiBlocks 0.7.13
Client, Server - Flora & Soma 0.3.11
Client, Server - Orizon 1.0.8

Tech Mods
These mods advance technology in one way or another, and depend on Orizon
Client, Server - Ore Processing Prototypes 1.0.6

Tweaks
Mods that change the base game in one way or another.
Client, Server, Bukkit - 4096 Fix 1.2.5 (v4.0)
Client, Server - Hunger Tweaks 1.0.2
Client, Server - World Tweaks 1.3

Kaevator's Mods
Originally by Kaevator, updated by me
Client, Server - SuperSlopes
Client - Timber Frames
Client - Wallpaper

Other downloads
InfiCraft Source on Github, Old Versions

Dokucraft textures by Balthasarx:
Light, High, Dark

Painterly (Orizon Stone):
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Soartex textures for Orizon by thebeatles1381:
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Recommended Community Downloads
Better Dungeons
Equivalent Exchange
Craftguide

Only compatible with InfiTools and InfiBlocks, but still awesome.
TerraFirmaCraft

You need:
ModLoader and Minecraft Forge

Treecapicator config file
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Nei Subsets for InfiCraft:
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Troubleshooting
First, make sure you've downloaded and installed ModLoader and Minecraft Forge.

If your game is crashing when you try to beat on mobs with ice tools then you don't have the required base edits for Core or overwrote them with OptiFine. They're in the InfiTools folder inside the modpack, included in the "clean jar" folder, or in the Core download.

Common errors:
java.lang.NoClassDefFoundError: InfiToolCore
- This means that InfiBase is not installed.

java.lang.IllegalArgumentException: Duplicate enchantment id!
- This means you have InfiBase installed twice

If you're still having problems: run this Error Test and post the results on this thread.

Every good mod has to start somewhere, and this one starts at the most basic of levels: the Crafting Table.
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Once you've gotten yourself a nice place to work, you're going to have to gather materials. Thankfully you aren't limited to the basic items anymore, or even wood. That's the best part about this mod; no wood required.
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Once you've made some of these tools you may find them... interesting. Most tools have some features that make them a little different from the rest. Others have powers...
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If the vanilla tools get you down, you can always pick up some Hybrid tools. They're not quite as good as their counterparts, but they have interesting abilities besides:

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There's a massive amount of tool combinations in this mod. What's more, the abilities of the tools can be mixed and matched to make any tool of your liking.
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Tool stats and abilities:
https://docs.google....R3daN2UzanVCMHc
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InfiTools

The heart of this mod. Much of the abilities and materials are defined here.

New materials: Redstone Crystal, Obsidian, Sandstone, Bone, Paper, Mossy Stone, Netherrack, Glowstone Crystal, Ice, Lava Crystal, Slime Crystal, Cactus, Flint, Brick, Blaze
New Tools: Hammer, Mattock, Ice Axe, Frying Pan

This covers both Core, Hybrids, and any add-ons.

Included in InfiTools for 1.2 are some new arrow recipes.
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InfiBlocks

The building blocks for this mod. Anything to do with a block is here.

Recipes: Crafting Tables, Carpet, Torches, Redstone Torches, Rails, Levers, and a few Desert Survival related recipes

Magic Slabs:
Spoiler

1.2 update:
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Hunger Tweaks

Hunger tweaks is my attempt at alleviating some of the problems with the hunger system. With this mod you can actually sprint without eating up your food bar like a fat kid eats candy (pun intended), and it will no longer kill you when empty. Details:

mk, rt.class (FoodStats)
- Each "meat" on the hunger bar has 1.5x more hunger
- Regeneration at 7 hunger or above
- Empty hunger damage disabled

xb, hk.class (EntityPlayer)
- Sprinting costs 2x as much as walking, down from 10x
- Sprint jumping costs 2x as much as jumping, down from 4x

World Tweaks

World Tweaks is a few base edits to make the game closer to what I think it should be. For example, snow drifts:
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Or extra big trees:
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Flora & Soma

Flora & Soma is a mod all about adding interesting plants to the world. The aim is to spruce up the world with some variety and make the hunger system more bearable.

Current features:
- Berry Bushes (right click to harvest berries)
- Redwoood Trees
- Blood Trees
- Clouds
- Barley
- Secret nether block

A few screenshots of what's in the mod:

(Big Trees from World Tweaks)
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With this small addition you can realistically wander off into the sunset once again without worrying about running out of food. Be warned though; the mod does not simply give you food. You'll have to hunt it down.

Orizon


Orizon is not your average ore mod. No, there's definitely nothing average about it. Everything from compeletely redoing underground spawn, to slime pools, to a wide plethora of ores (many do nothing, they're for other mods) and new varieties of rock. Take a look:
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Orizon is a base mod designed to account for any ores that I (or anyone else) want to use in the future. I've quite a few things planned for other mods, and a separate dimension for this one; keep an eye out.

- Stone generates in a gradient
- Added 15 overworld and 5 nether ores
- Added calcite and marble deposits
- Created 8 new gemstones
- Added slime pools

Block IDs: 39

Orizon dimension building in progress. You can follow some of the madness behind the method here: http://imgur.com/a/1Av2E#0

Ores that currently have no use: Galena, Nether ores

Ore Processing Prototypes


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As a token of good faith in making Orizon less useless, I've developed some prototype ore processing machines. They are not in their final version by any means, but hey, you can make some good bronze alloys now.
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The crusher and grinder are a pair. You'll need to make them out of tin or copper:
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From there, put ore in the crusher. You'll get all kinds of goodies, some of which can be crushed again. Those that can't get put in the grinder for dust. You can then combine some of the dust like so: (shapeless recipe)

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This is a rather inefficient way to make bronze, but it will do for now. The only thing left to do is smelt!

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Most dusts are smeltable into something. Copper makes copper ingots, teallite makes tin... experiment and see what works, what doesn't.

Installation
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Tutorial
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Credits:
Zrowny - Tree root texture
Viatrix - Hammer and knife spritesheets
Levi_Kornelsen ? Organizing tool powers and ideas for Armor
Tudoreleuu - New top banner
Rhodox - Base ingot sprites for Orizon. (No, he didn't make them just for me)

If you want to support this mod, there's a couple ways you can do it. First, the signature:
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You can make this banner into your signature with just a bit of code:
[url=http://www.minecraftforum.net/topic/521617-181-infitools-split/][IMG]http://i54.tinypic.com/dqhulw.png[/IMG][/url]

Edited by mDiyo, 14 May 2012 - 08:20 PM.


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#2

  • Minecraft: OmgIHazDpenz

Posted 03 August 2011 - 02:31 AM

Bookmarked, Looks fucking awesome!
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Antazaz said:

sense1121 said:

ok makeing better now want to test it out for me later when i make it better
Honestly, I never want to see this map again.

#3

  • Minecraft: JD3V3N3Y

Posted 03 August 2011 - 02:32 AM

Might download if you tell us more about it :)
Play guitar? Need high quality backing tracks? Would said backing tracks be of the rock/metal variety? Well then visit my YouTube Channel!
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#4

    Nitti9

    Coal Miner

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Posted 03 August 2011 - 02:36 AM

Do we need all three of those support mods, or do we only need one?

#5

    Neiray

    Tree Puncher

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  • Location: Inside of a creeper, learning how it ticks
  • Minecraft: JordanEpic

Posted 03 August 2011 - 02:38 AM

Would you happen to like slime?:P Anyways, nice mod!
Why must they be called mushrooms if they, in fact, have nothing to do with mush?...Posted Image

#6

    mDiyo

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Posted 03 August 2011 - 02:44 AM

View PostNitti9, on 03 August 2011 - 02:36 AM, said:

Do we need all three of those support mods, or do we only need one?
You need all three of them, though ScotTools and ItemSprite API are created by the same person.

Yes, I love slime. Its power is over 9000!

#7

Posted 03 August 2011 - 02:49 AM

View PostmDiyo, on 03 August 2011 - 02:44 AM, said:

You need all three of them, though ScotTools and ItemSprite API are created by the same person.

Yes, I love slime. Its power is over 9000!

What are some of the useage stats? And how do they measure up to the minecraft vanilla tools as far as speed? Just would like some kind of idea.

Edit: BTW Mdiyo...mod looks already great...cannot wait to see more.
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"You want it you got it."

#8

Posted 03 August 2011 - 03:02 AM

Hhhhhhmmmmm...... use correct spelling and you got yourself another download

#9

  • Location: USA

Posted 03 August 2011 - 04:34 AM

WHERE ARE TEH OTHER TWALVE HURNDRED?! U SED THUR WOUDL BE A MILLION.

Nah, but seriously m, this looks great. That's a lot of bloody swords you got there. XD

You gonna start coding powers for all of them?! :D
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#10

    mDiyo

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Posted 03 August 2011 - 04:54 AM

View Postx3n0ph0b3, on 03 August 2011 - 04:34 AM, said:

WHERE ARE TEH OTHER TWALVE HURNDRED?! U SED THUR WOUDL BE A MILLION.
I HAVEN'T ADDED TEH OTEHR TWENYT FUOR HUNDRED YET!!!!111one11!

I don't know about all of them. Sandstone is a really cruddy material for building tools out of, but if you're in a desert then that's all you can get. I'm definitely adding powers to crystallized lava and ice though; maybe have the slime sword turn things into chickens. Yeah, chickens XD

I'm also serious about the amount of tools that this mod's going to add. I have no less than a total of 1508 tool combinations planned right now, along with matching armor for at least a few of the sets. It might be more if I decide to start combining materials. Expect a release every couple days or so.

I'll also be updating the OP shortly with tool info. Stay tuned~

#11

    deblahh

    Out of the Water

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Posted 08 August 2011 - 03:07 AM

[quote name='mDiyo' timestamp='1312339449' post='6876208']
You need all three of them, though ScotTools and ItemSprite API are created by the same person.

Yes, I love slime. Its power is over 9000!
it doesn't work

#12

    mDiyo

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Posted 09 August 2011 - 06:06 AM

I'm back from my vacation, and I brought v0.2 with me. The mod should be a bit more usable with pickaxes made out of all of the same materials that swords are made out of. I've ironed out some of the bugs and hopefully fixed most of the crash-inducing ones. Tomorrow I'll dig right into shovels, and after that burn some axes to the ground.

The longest part of this mod is the sprite sheets. I have to copy, splice, and piece together each individual part on it. With each tool having a total 120 combinations that's quite a bit xP

#13

Posted 09 August 2011 - 06:45 AM

Ima say: AWWSSSOOOOMMMEEE!!!!!
But 3 questions:

1) how to get ice /and crystalized lava (im guessing it has to be obsidian?)

2) for picks how will what it can mine be determined

3) (not a question actually) please make axes hoes shovels possibly shears?

YEAH! i give u a diamond for this mod :Coal: -> :Diamond: science :D
-I_da_MAN out
Download Peturds Texture Pack http://www.minecraft...age__hl__peturd

#14

    mDiyo

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Posted 09 August 2011 - 07:03 AM

View PostI_da_MAN, on 09 August 2011 - 06:45 AM, said:

1) how to get ice /and crystalized lava (im guessing it has to be obsidian?)

2) for picks how will what it can mine be determined

3) (not a question actually) please make axes hoes shovels possibly shears?
I'm going to answer these in reverse order, simply because that makes the most sense to me.

3) Notice the [WIP] Tag on the mod? I'll get to adding the tools in this order: shovels, axes, hoes, special powers...

2) Just like in Vanilla, the mining level of the pickaxe determines what it can mine I'll throw some stats up for each toolset on the OP shortly.

1) Lava, among other things, is going to need to be stabilized with another material to be able to use it. Right now it's the only tool that you can't get right now because I couldn't come up with something that made sense. Lava will be stabalized with a bit of redstone and glowstone, redstone with liquid iron, glowstone with liquid gold, and slime with... well, something. XD

You'll be able to gain ice blocks with Ice Picks once I finish up with the vanilla toolset. Those will double as both swords and picks at the cost of double durability for mining ores. Stone and ice should be fine though. :P Other hybrid tools may include hammers, mattocks, and battleaxes.

#15

  • Location: Equestria
  • Minecraft: TizNarniaz2

Posted 09 August 2011 - 01:15 PM

I have to say something. It is probably a bug or a glitch or it's supposed to be there.
2 swords and pickaxes have no names. Lava lava pickaxe has no sprite and the lava slime sword doesn't look like it has a lava stick and the lava pickaxe has a stick that looks like a bone or paper stick.
Please fix these.

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#16

    mDiyo

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Posted 10 August 2011 - 02:16 AM

The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD

#17

Posted 10 August 2011 - 03:15 PM

View PostmDiyo, on 10 August 2011 - 02:16 AM, said:

The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD

Mdiyo the hybrid tools sound intriguing. With your brains you should be on the in the next couple of days. As long as you do not have too many disturbances. :P
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"You want it you got it."

#18

  • Location: Equestria
  • Minecraft: TizNarniaz2

Posted 10 August 2011 - 03:26 PM

View PostmDiyo, on 10 August 2011 - 02:16 AM, said:

The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD
Thank you for fixing the bugs!

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#19

  • Location: Equestria
  • Minecraft: TizNarniaz2

Posted 10 August 2011 - 04:12 PM

I still don't have the lava lava pickaxe sprite.

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#20

  • Location: Equestria
  • Minecraft: TizNarniaz2

Posted 10 August 2011 - 04:13 PM

Also the sprites for the lava pickaxes have different names. I compared to the showvels and the shovels sticks where different.

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