========News======== Warning: When 1.2 comes I will be changing the default block IDs to 3240+ for InfiBlocks, 3270+ for Flora & Soma. I will be releasing content in the meantime in the form of prereleases; many much block IDs may be used.
Computer is now an incomplete frankenstein beast, capable of doing SSP work, but as-is it's still not capable of SMP testing. 20 FPS isn't terrible exactly, and it will do for SSP modding. I'm still in need of a hard drive though; feel free to leave me a bit of change:
Special thanks to the following people:
kuroiXiru ($50)
Shadowclaimer ($26)
Today's update picture is brought to you by Fudgy_Fetus:
Magic Slabs are a new kind of block I've been working on for the past while. They dynamically change shape based on the blocks around them, and work as slabs, tubes, and interesting building blocks. Text just won't do them justice; you'd be better off looking at the album for what the blocks can do or playing with them yourself.. http://imgur.com/a/xfnqX#7
I've made a house out of a few varieties of magic slabs:
And I've managed to cram all of these into three block IDs:
The general recipe for Magic Slabs is:
A few of the slabs have different items in their recipes:
Note: I know about the render bug. If you place a "solid" block somewhere within 16 squares of the magic blocks, they will reappear. Fences do the same thing sometimes.
A community-run wiki exists for most of the pieces of this mod. You can also find me on irc.esper.net, #InfiCraft
Important: If your game is crashing when you try to beat on mobs with ice tools then you don't have the required base edits for Core. They're in the InfiTools folder inside the modpack, included in the "clean jar" folder, or in the Core download.
Prerelease Modpack Download (Latest version, creating content in anticipation of 1.2)
(Not SMP compatible, don't even try) Adf.ly, Direct
Changes since last SMP version:
Spoiler
All tools are enchantable.
Freezing enchant re-added and freezing powers rebalanced.
Added three different types of trees to Flora & Soma Here, and here,
Adjusted spawn rates in Flora & Soma
Made leaves work with fancy/fast graphics.
Attempt #2 at fixing loading issues.
Recipes for all wood types have been added. Any still missing have plans for later.
Fixed a plethora of bugs
Added Magic Slabs to InfiBlocks
InfiCraft Modpack Download (Latest SMP version)
A modpack including all of my mods and required base edits. Client, Server
World Tweaks 1.1
- Crafting recipes for slabs and stairs now give 6 and 8 items per recipe.
Hybrids 1.0.5
- Fixed coal bits not working as fuel.
Flora & Soma 0.2.2
- Fixed barley wheat having the wrong texture
- Fixed redwood plank recipe only giving one stick
Flora & Soma 0.2.1
- Fixed berry items having the wrong icon.
- Added two recipes for nether clouds
World Tweaks 1.0
- Initial Release
- Tweaks the world to be something closer to my vision. Bigger trees, sugar cane growing in clumps, mobs dropping proper amounts of loot.
Flora & Soma 0.2
- Added clouds, bloodwood, redwood tree saplings, and a secret nether block.
InfiTools (All)
- Fixed the reappearing tool glitch!
Balkon's InfiWeapons
- Fixed render glitches
Blocks 0.5.4
- Fixed torch recipes only accepting coal
InfiWeapons 0.10.3
- Fixed lack of recipes, names, and proper icons
Core 2.2.2
- Added Equivalent Exchange support (native)
- Added Metallurgy support (native)
Hybrids 1.0.2
- (some change, forgot)
Blocks 0.5.2
- Fixed a few recipe bugs
InfiWeapons 0.10.2
- Fixed halberds doing too much damage in stab mode
Flora 0.1.3
- Nerfed berry bush spawn
Flora 0.1.2
- Fixed a bug where redwood trees would drop vanilla wood blocks
- Removed testing mod from Core
InfiTools 2.2.1
- Fixed a bug where all tools would not work properly on mod ores
Troubleshooting
First, make sure you've downloaded and installed ModLoader, ModLoaderMP, Minecraft Forge, and the base edits in Core. (Yes, that is a lot)
If your game is crashing when you try to beat on mobs with ice tools then you don't have the required base edits for Core. They're in the InfiTools folder inside the modpack, included in the "clean jar" folder, or in the Core download.
If you're still having problems: run this Error Test and post the results on this thread.
Every good mod has to start somewhere, and this one starts at the most basic of levels: the Crafting Table.
Once you've gotten yourself a nice place to work, you're going to have to gather materials. Thankfully you aren't limited to the basic items anymore, or even wood. That's the best part about this mod; no wood required.
Once you've made some of these tools you may find them... interesting. Most tools have some features that make them a little different from the rest. Others have powers...
If the vanilla tools get you down, you can always pick up some Hybrid tools. They're not quite as good as their counterparts, but they have interesting abilities besides:
There's a massive amount of tool combinations in this mod. What's more, the abilities of the tools can be mixed and matched to make any tool of your liking.
Tool stats and abilities:
Spoiler
Credit goes to Levi_Kornelsen for putting the ideas together in a coherent way!
The abilities of the tool operate on an 80/20 basis: 80% tool head, 20% tool handle. Exceptions are Shoddy, which is 100% tool head, and durabilty, which is either/or; both together trigger the bonus only once.
Abilities:
Splintering ? The tool drops shards or materials as it degrades, simulating tool wear and breakage.
Shoddy ? Deals more damage or mines faster as the tool is damaged.
Durability ? Gains an extra 10% durability due to hardness of the tool
Spawning ? Has the ability to magically spawn other items from the block mined
Blazing ? The ability to auto-smelt blocks as they're mined and set enemies on fire.
Freezing ? The ability to turn water into ice and freeze enemies
Tool Stats:
Notes:
-The handle modifier is a multiplier. A diamond pickaxe with a diamond handle has 1561*2 uses.
-Damage is measured in half hearts, and is based on sword damage. A diamond sword with 10 damage takes away 5 hearts. Other tools do less.
-Mining Level affects what can be mined.
-Some of the numbers make no sense outside of the code, like mining speed.
-Except for the handle modifiers, all vanilla tools are exactly the same as their counterparts.
Those who wish to see more technical information about the mod and where it's going can take a look at the design document. Beware, it's a working document, so it will be updated from time to time.
Anyone who wants to follow this mod should visit my blog here.
InfiTools
The heart of this mod. Much of the abilities and materials are defined here.
New materials: Redstone Crystal, Obsidian, Sandstone, Bone, Paper, Mossy Stone, Netherrack, Glowstone Crystal, Ice, Lava Crystal, Slime Crystal, Cactus, Flint, Brick, Blaze New Tools: Hammer, Mattock, Ice Axe, Frying Pan
This covers both Core, Hybrids, and any add-ons.
InfiBlocks
The building blocks for this mod. Anything to do with a block is here.
Recipes: Crafting Tables, Carpet, Torches, Redstone Torches, Rails, Levers, and a few Desert Survival related recipes
Hunger Tweaks
Hunger tweaks is my attempt at alleviating some of the problems with the hunger system. With this mod you can actually sprint without eating up your food bar like a fat kid eats candy (pun intended), and it will no longer kill you when empty. Details:
mk, rt.class (FoodStats)
- Each "meat" on the hunger bar has 1.5x more hunger
- Regeneration at 7 hunger or above
- Empty hunger damage disabled
xb, hk.class (EntityPlayer)
- Sprinting costs 2x as much as walking, down from 10x
- Sprint jumping costs 2x as much as jumping, down from 4x
Flora & Soma
Flora & Soma is a mod all about adding interesting plants to the world. The aim is to spruce up the world with some variety and make the hunger system more bearable.
Current features:
- Berry Bushes (right click to harvest berries)
- Redwoood Trees
- Blood Trees
- Clouds
- Barley
- Secret nether block
A few screenshots of what's in the mod:
(Big Trees from World Tweaks)
With this small addition you can realistically wander off into the sunset once again without worrying about running out of food. Be warned though; the mod does not simply give you food. You'll have to hunt it down.
Note: Hybrids, Blocks, and Balkon's InfiWeapons require Core to function.
Installation
Spoiler
An alternative to all information below is the Magic Launcher
dannehbtw was kind enough to provide me with an installation video. Check it out:
Before you begin, go grab ModLoader, ModLoaderMP, and Minecraft Forge. Follow their install instructions to the letter.
Core: Drop all of the files inside the "InfiTools" folder (modpack) "minecraft jar" folder (single download) into your minecraft.jar. If you're installing to a server, use minecraft_server.jar instead.
The zip file goes in the mods folder, either located in .minecraft/mods or your server's mods folder.
Hybrids, Balkon, Blocks, Flora: Place the zip folders inside your .minecraft/mods folder, or your server's mods folder.
Hunger, World Tweaks: Drop all of the files inside the "Hunger Tweaks" or "World Tweaks" folder inside your jar.
Note: Flora, Hunger Tweaks, and World Tweaks do not require InfiTools Core.
If that's confusing, then try this:
Izzem, on 05 December 2011 - 09:44 AM, said:
Try it in this order and if it still doesn't work then maybe it's something else.
Install Modloader to minecraft.jar
Install ModloaderMP to minecraft.jar
Install Forge to minecraft.jar
Unzip InfiTools Core 2.0.6 and put the files in "Minecraft jar" in minecraft.jar
Put the InfiTools Core 2.0.6.zip from the zip you just unzipped in ".minecraft\mods"
Start Minecraft
If it works then just slowly start adding mods on top of that and backing up your minecraft.jar until everything works.
Tutorial
Spoiler
To get started, you'll need to make a new handle for your shiny new pickaxe:
Then, you're probably going to want to put them together. This might give you a few ideas.
Do keep in mind that not every combination is valid. Trying to make a lava sword with an icy core would probably just give you a piece of obsidian.
(Not shown yet: Flint, Brick)
Some of the more interesting materials have special recipes to go with them:
Crystals need a stabilizing agent to properly hold them together. They're put together the same magic way that you carve a single pickaxe out of 3 stone blocks.
Moss materials are a bit different. You'll need to scrape most of the moss off of a block and recombine it, then slather enough of the stuff on a stone to give it some odd power. You can also beat the moss off with a hammer.
Once you have a patch of moss, you can set it right on the ground like so:
The moss is farmable, but there are a few rules.
* Moss grows slowly. Watching it is like watching grass grow in real life.
* It only spreads to blocks right next to it. No diagonal spreading.
* Moss will creep up or down one block.
* This variety of moss loves the shade. You'll need a light level of 12 or less to grow it
* Grass chokes out moss! Planting a patch of moss on grass is one sure way to lose it.
* Each patch of moss harvested will only drop a ball of moss. You'll have to combine up to re-plant, and again to make tools
Other Tools
Buckets and bowls can be made out of a few sensible materials, notably wooden buckets and netherrack bowls. There are a few others like ice buckets that you should take a look at.
The Ice Axe is a sort of sword/pick combo, with the ability to mine ice as ice blocks rather than water. However, it takes double durability to mine ores.
The Mattock is a tool made for grubbing around in dirt and tree roots. In practice it works as an axe/shovel/hoe combo. It's slightly slower than any of its counterparts (0.8x speed), but makes up for that in sheer versatility.
Hammers are a tool for smashing and pounding things to bits. They're moderately useful for mining, but are primarily a way to obtain material pieces or shards. They also do bonus damage against the undead.
The whole list of shards.
Shards can be obtained using these methods:
Stick - Crafting (Two planks)
Stone Shard - Bash stone, use stone tools
Iron Chunk - Bash iron ore, crafting (Two iron ingots)
Diamond Shard - Bash diamond ore
Gold Chunk - Bash gold ore, crafting (Two gold ingots)
Redstone Crystal Fragment - Crafting (One redstone crystal)
Obsidian Shard - Bash obsidian
Sandstone Shard - Bash sandstone, use sandstone tools
Bone Meal - Crafting (One bone)
Paper - Crafting (Three sugar cane)
Mossy Patch - Part of making mossy tools
Netherrack - Bash netherrack
Glowstone Crystal Fragment - Crafting (One glowstone crystal)
Ice Shard - Bash ice
Lava Crystal Fragment - Crafting (One lava crystal)
Slime Crystal Fragment - Crafting (One slime crystal)
Cactus Greens - Smelting (Cactus)
Flint Shard - Crafting (One flint)
Miniature Brick - Crafting (One brick item)
Fragmented Blaze Essence - Crafting (One Crystallized Blaze Essence)
Frying Pans will be useful for cooking items in the future. For now, they do the same damage as swords but have a greater knockback.
You can also make a nice set of chainmail by magically shaping iron chunks into chains:
Cactus has a couple uses, both as a food substitute and for water buckets. The water drops will only increase your hunger by a single point, so you'll need to farm quite a bit of cactus.
Miscellany
Wheat can be turned into flour, and flour into dough. Note that you can make cake from flour instead of raw wheat
Pumpkin pie can be made from pumpkin pulp, which is gained either by placing a pumpkin in the crafting grid or by bashing a pumpkin block with a hammer.
Note: This is raw pie. While edible, it needs to be put in the furnace for baked goodness.
Cactus blocks are a substitute for wooden planks in a few recipes - Crafting table, sign, bed, door, trapdoor. Any rod can be combined with coal for some torches as well. Note that all of these recipes are placeholders for what's to come.
Minecraft 1.0.0 has changed a few recipes. This section is not yet updated, but here's the changes:
NightVision
This piece of the mod is deprecated. It will find its way into the Armor module when it is done.
Balkon's Infi-Weapons
Spoiler
News: Balkon's Weapon Mod Add-on finally released!
Great thanks to Balkon and his wonderful mod. I have spent a great deal of time the past few days mixing both his mod and mine together to come up with something... more. By more I mean this:
Do enjoy another few hundred weapon combinations to maim creepers with. ;D
Credits:
Zrowny - Tree root texture
Viatrix - Hammer and knife spritesheets
Levi_Kornelsen ? Organizing tool powers and ideas for Armor
Tudoreleuu - New top banner
If you want to support this mod, there's a couple ways you can do it. First, the signature:
You can make this banner into your signature with just a bit of code:
Second, if you can code and want to help out, well, there's a lot to get done yet. Armor, ranged weapons, alloy systems, cooking, telescopes... take your pick.
Copyright/Licensing Terms
This means that you can use, share, derive works from, and basically abuse these mods any way you please. Just don't claim them as your own and we'll be dandy.
WHERE ARE TEH OTHER TWALVE HURNDRED?! U SED THUR WOUDL BE A MILLION.
I HAVEN'T ADDED TEH OTEHR TWENYT FUOR HUNDRED YET!!!!111one11!
I don't know about all of them. Sandstone is a really cruddy material for building tools out of, but if you're in a desert then that's all you can get. I'm definitely adding powers to crystallized lava and ice though; maybe have the slime sword turn things into chickens. Yeah, chickens XD
I'm also serious about the amount of tools that this mod's going to add. I have no less than a total of 1508 tool combinations planned right now, along with matching armor for at least a few of the sets. It might be more if I decide to start combining materials. Expect a release every couple days or so.
I'll also be updating the OP shortly with tool info. Stay tuned~
[quote name='mDiyo' timestamp='1312339449' post='6876208']
You need all three of them, though ScotTools and ItemSprite API are created by the same person.
Yes, I love slime. Its power is over 9000!
it doesn't work
I'm back from my vacation, and I brought v0.2 with me. The mod should be a bit more usable with pickaxes made out of all of the same materials that swords are made out of. I've ironed out some of the bugs and hopefully fixed most of the crash-inducing ones. Tomorrow I'll dig right into shovels, and after that burn some axes to the ground.
The longest part of this mod is the sprite sheets. I have to copy, splice, and piece together each individual part on it. With each tool having a total 120 combinations that's quite a bit xP
1) how to get ice /and crystalized lava (im guessing it has to be obsidian?)
2) for picks how will what it can mine be determined
3) (not a question actually) please make axes hoes shovels possibly shears?
I'm going to answer these in reverse order, simply because that makes the most sense to me.
3) Notice the [WIP] Tag on the mod? I'll get to adding the tools in this order: shovels, axes, hoes, special powers...
2) Just like in Vanilla, the mining level of the pickaxe determines what it can mine I'll throw some stats up for each toolset on the OP shortly.
1) Lava, among other things, is going to need to be stabilized with another material to be able to use it. Right now it's the only tool that you can't get right now because I couldn't come up with something that made sense. Lava will be stabalized with a bit of redstone and glowstone, redstone with liquid iron, glowstone with liquid gold, and slime with... well, something. XD
You'll be able to gain ice blocks with Ice Picks once I finish up with the vanilla toolset. Those will double as both swords and picks at the cost of double durability for mining ores. Stone and ice should be fine though. Other hybrid tools may include hammers, mattocks, and battleaxes.
I have to say something. It is probably a bug or a glitch or it's supposed to be there.
2 swords and pickaxes have no names. Lava lava pickaxe has no sprite and the lava slime sword doesn't look like it has a lava stick and the lava pickaxe has a stick that looks like a bone or paper stick.
Please fix these.
The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD
The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD
Mdiyo the hybrid tools sound intriguing. With your brains you should be on the in the next couple of days. As long as you do not have too many disturbances.
The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD