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[1.1.0] InfiCraft SSP modding is resumed

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Posted 03 August 2011 - 02:29 AM

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========News========
Warning: When 1.2 comes I will be changing the default block IDs to 3240+ for InfiBlocks, 3270+ for Flora & Soma. I will be releasing content in the meantime in the form of prereleases; many much block IDs may be used.

Computer is now an incomplete frankenstein beast, capable of doing SSP work, but as-is it's still not capable of SMP testing. 20 FPS isn't terrible exactly, and it will do for SSP modding. I'm still in need of a hard drive though; feel free to leave me a bit of change:
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Special thanks to the following people:
kuroiXiru ($50)
Shadowclaimer ($26)

Today's update picture is brought to you by Fudgy_Fetus:
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Magic Slabs are a new kind of block I've been working on for the past while. They dynamically change shape based on the blocks around them, and work as slabs, tubes, and interesting building blocks. Text just won't do them justice; you'd be better off looking at the album for what the blocks can do or playing with them yourself.. http://imgur.com/a/xfnqX#7

I've made a house out of a few varieties of magic slabs:
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And I've managed to cram all of these into three block IDs:
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The general recipe for Magic Slabs is:
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A few of the slabs have different items in their recipes:
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Note: I know about the render bug. If you place a "solid" block somewhere within 16 squares of the magic blocks, they will reappear. Fences do the same thing sometimes.

A community-run wiki exists for most of the pieces of this mod. You can also find me on irc.esper.net, #InfiCraft


Important: If your game is crashing when you try to beat on mobs with ice tools then you don't have the required base edits for Core. They're in the InfiTools folder inside the modpack, included in the "clean jar" folder, or in the Core download.

Prerelease Modpack Download (Latest version, creating content in anticipation of 1.2)
(Not SMP compatible, don't even try)
Adf.ly, Direct

Changes since last SMP version:
Spoiler


InfiCraft Modpack Download (Latest SMP version)
A modpack including all of my mods and required base edits.
Client, Server

Client Downloads (1.1.0)
Adf.ly, Direct - InfiTools Core 2.2.3
Adf.ly, Direct - InfiTools Hybrids 1.0.5
Adf.ly, Direct - InfiBlocks 0.5.4
Adf.ly, Mirror - Balkon's InfiWeapons 0.10.4
Adf.ly, Direct - Flora & Soma 0.2.2
Adf.ly, Direct - Hunger Tweaks 1.0
Adf.ly, Direct - World Tweaks 1.1

Server Downloads (1.1.0)
Adf.ly, Direct - InfiTools Core 2.2.3
Adf.ly, Direct - InfiTools Hybrids 1.0.5
Adf.ly, Direct - InfiBlocks 0.5.4
Adf.ly, Direct - Balkon's InfiWeapons 0.10.4
Adf.ly, Direct - Flora & Soma 0.2.2
Adf.ly, Direct - Hunger Tweaks 1.0
Adf.ly, Direct - World Tweaks 1.1

Install Methods
Magic Launcher

Other downloads
Vanilla-like texture pack, Dimensional API (SSP RC, SMP Alpha, MC1.0), InfiCraft Source Code

Recommended Community Downloads
Balkon's Weapon Mod
Metallurgy
More Slabs
Better Dungeons
Equivalent Exchange

You need:
ModLoader, ModLoader MP, and Minecraft Forge

Changelog
Spoiler


Treecapicator config file
A Treecapicator config has been created by platoonsgt1 that works with all of my axes. Details inside:
Spoiler


Troubleshooting
First, make sure you've downloaded and installed ModLoader, ModLoaderMP, Minecraft Forge, and the base edits in Core. (Yes, that is a lot)

If your game is crashing when you try to beat on mobs with ice tools then you don't have the required base edits for Core. They're in the InfiTools folder inside the modpack, included in the "clean jar" folder, or in the Core download.

If you're still having problems: run this Error Test and post the results on this thread.

Every good mod has to start somewhere, and this one starts at the most basic of levels: the Crafting Table.
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Once you've gotten yourself a nice place to work, you're going to have to gather materials. Thankfully you aren't limited to the basic items anymore, or even wood. That's the best part about this mod; no wood required.
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Once you've made some of these tools you may find them... interesting. Most tools have some features that make them a little different from the rest. Others have powers...
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If the vanilla tools get you down, you can always pick up some Hybrid tools. They're not quite as good as their counterparts, but they have interesting abilities besides:

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There's a massive amount of tool combinations in this mod. What's more, the abilities of the tools can be mixed and matched to make any tool of your liking.
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Tool stats and abilities:
Spoiler


Those who wish to see more technical information about the mod and where it's going can take a look at the design document. Beware, it's a working document, so it will be updated from time to time.

Anyone who wants to follow this mod should visit my blog here.

InfiTools
The heart of this mod. Much of the abilities and materials are defined here.

New materials: Redstone Crystal, Obsidian, Sandstone, Bone, Paper, Mossy Stone, Netherrack, Glowstone Crystal, Ice, Lava Crystal, Slime Crystal, Cactus, Flint, Brick, Blaze
New Tools: Hammer, Mattock, Ice Axe, Frying Pan

This covers both Core, Hybrids, and any add-ons.

InfiBlocks
The building blocks for this mod. Anything to do with a block is here.

Recipes: Crafting Tables, Carpet, Torches, Redstone Torches, Rails, Levers, and a few Desert Survival related recipes

Hunger Tweaks
Hunger tweaks is my attempt at alleviating some of the problems with the hunger system. With this mod you can actually sprint without eating up your food bar like a fat kid eats candy (pun intended), and it will no longer kill you when empty. Details:

mk, rt.class (FoodStats)
- Each "meat" on the hunger bar has 1.5x more hunger
- Regeneration at 7 hunger or above
- Empty hunger damage disabled

xb, hk.class (EntityPlayer)
- Sprinting costs 2x as much as walking, down from 10x
- Sprint jumping costs 2x as much as jumping, down from 4x

Flora & Soma
Flora & Soma is a mod all about adding interesting plants to the world. The aim is to spruce up the world with some variety and make the hunger system more bearable.

Current features:
- Berry Bushes (right click to harvest berries)
- Redwoood Trees
- Blood Trees
- Clouds
- Barley
- Secret nether block

A few screenshots of what's in the mod:

(Big Trees from World Tweaks)
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With this small addition you can realistically wander off into the sunset once again without worrying about running out of food. Be warned though; the mod does not simply give you food. You'll have to hunt it down.

1.0 Downloads

InfiCraft Modpack Download
Client, Server

Client Downloads (1.0.0)
Direct, Mirror - InfiTools Core 2.1.5
Direct, Mirror - InfiTools Hybrids 0.9.9
Direct, Mirror - InfiBlocks 0.4.2
SSP Only, Mirror - Balkon's InfiWeapons 0.9.5
Direct - Flora preview (seed bags)
Direct - Seasons mod preview

Server Downloads (1.0.0)
Direct, Mirror - InfiTools Core 2.1.5
Direct, Mirror - InfiTools Hybrids 0.9.9
Direct, Mirror - InfiBlocks 0.4.2

Note: Hybrids, Blocks, and Balkon's InfiWeapons require Core to function.

Installation
Spoiler


Tutorial
Spoiler


NightVision
This piece of the mod is deprecated. It will find its way into the Armor module when it is done.

Balkon's Infi-Weapons
Spoiler


Credits:
Zrowny - Tree root texture
Viatrix - Hammer and knife spritesheets
Levi_Kornelsen ? Organizing tool powers and ideas for Armor
Tudoreleuu - New top banner

If you want to support this mod, there's a couple ways you can do it. First, the signature:
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You can make this banner into your signature with just a bit of code:
[url=http://www.minecraftforum.net/topic/521617-181-infitools-split/][IMG]http://i54.tinypic.com/dqhulw.png[/IMG][/url]


Second, if you can code and want to help out, well, there's a lot to get done yet. Armor, ranged weapons, alloy systems, cooking, telescopes... take your pick.

Copyright/Licensing Terms
This means that you can use, share, derive works from, and basically abuse these mods any way you please. Just don't claim them as your own and we'll be dandy.
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Posted 03 August 2011 - 02:31 AM

Bookmarked, Looks fucking awesome!
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Antazaz said:

sense1121 said:

ok makeing better now want to test it out for me later when i make it better

Honestly, I never want to see this map again.
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Posted 03 August 2011 - 02:32 AM

Might download if you tell us more about it :)
Play guitar? Need high quality backing tracks? Would said backing tracks be of the rock/metal variety? Well then visit my YouTube Channel!
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Posted 03 August 2011 - 02:36 AM

Do we need all three of those support mods, or do we only need one?
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Posted 03 August 2011 - 02:38 AM

Would you happen to like slime?:P Anyways, nice mod!
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Posted 03 August 2011 - 02:44 AM

View PostNitti9, on 03 August 2011 - 02:36 AM, said:

Do we need all three of those support mods, or do we only need one?

You need all three of them, though ScotTools and ItemSprite API are created by the same person.

Yes, I love slime. Its power is over 9000!
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Posted 03 August 2011 - 02:49 AM

View PostmDiyo, on 03 August 2011 - 02:44 AM, said:

You need all three of them, though ScotTools and ItemSprite API are created by the same person.

Yes, I love slime. Its power is over 9000!


What are some of the useage stats? And how do they measure up to the minecraft vanilla tools as far as speed? Just would like some kind of idea.

Edit: BTW Mdiyo...mod looks already great...cannot wait to see more.
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Posted 03 August 2011 - 03:02 AM

Hhhhhhmmmmm...... use correct spelling and you got yourself another download
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Posted 03 August 2011 - 04:34 AM

WHERE ARE TEH OTHER TWALVE HURNDRED?! U SED THUR WOUDL BE A MILLION.

Nah, but seriously m, this looks great. That's a lot of bloody swords you got there. XD

You gonna start coding powers for all of them?! :D
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Posted 03 August 2011 - 04:54 AM

View Postx3n0ph0b3, on 03 August 2011 - 04:34 AM, said:

WHERE ARE TEH OTHER TWALVE HURNDRED?! U SED THUR WOUDL BE A MILLION.

I HAVEN'T ADDED TEH OTEHR TWENYT FUOR HUNDRED YET!!!!111one11!

I don't know about all of them. Sandstone is a really cruddy material for building tools out of, but if you're in a desert then that's all you can get. I'm definitely adding powers to crystallized lava and ice though; maybe have the slime sword turn things into chickens. Yeah, chickens XD

I'm also serious about the amount of tools that this mod's going to add. I have no less than a total of 1508 tool combinations planned right now, along with matching armor for at least a few of the sets. It might be more if I decide to start combining materials. Expect a release every couple days or so.

I'll also be updating the OP shortly with tool info. Stay tuned~
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Posted 08 August 2011 - 03:07 AM

[quote name='mDiyo' timestamp='1312339449' post='6876208']
You need all three of them, though ScotTools and ItemSprite API are created by the same person.

Yes, I love slime. Its power is over 9000!
it doesn't work
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Posted 09 August 2011 - 06:06 AM

I'm back from my vacation, and I brought v0.2 with me. The mod should be a bit more usable with pickaxes made out of all of the same materials that swords are made out of. I've ironed out some of the bugs and hopefully fixed most of the crash-inducing ones. Tomorrow I'll dig right into shovels, and after that burn some axes to the ground.

The longest part of this mod is the sprite sheets. I have to copy, splice, and piece together each individual part on it. With each tool having a total 120 combinations that's quite a bit xP
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Posted 09 August 2011 - 06:45 AM

Ima say: AWWSSSOOOOMMMEEE!!!!!
But 3 questions:

1) how to get ice /and crystalized lava (im guessing it has to be obsidian?)

2) for picks how will what it can mine be determined

3) (not a question actually) please make axes hoes shovels possibly shears?

YEAH! i give u a diamond for this mod :Coal: -> :Diamond: science :D
-I_da_MAN out
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Posted 09 August 2011 - 07:03 AM

View PostI_da_MAN, on 09 August 2011 - 06:45 AM, said:

1) how to get ice /and crystalized lava (im guessing it has to be obsidian?)

2) for picks how will what it can mine be determined

3) (not a question actually) please make axes hoes shovels possibly shears?

I'm going to answer these in reverse order, simply because that makes the most sense to me.

3) Notice the [WIP] Tag on the mod? I'll get to adding the tools in this order: shovels, axes, hoes, special powers...

2) Just like in Vanilla, the mining level of the pickaxe determines what it can mine I'll throw some stats up for each toolset on the OP shortly.

1) Lava, among other things, is going to need to be stabilized with another material to be able to use it. Right now it's the only tool that you can't get right now because I couldn't come up with something that made sense. Lava will be stabalized with a bit of redstone and glowstone, redstone with liquid iron, glowstone with liquid gold, and slime with... well, something. XD

You'll be able to gain ice blocks with Ice Picks once I finish up with the vanilla toolset. Those will double as both swords and picks at the cost of double durability for mining ores. Stone and ice should be fine though. :P Other hybrid tools may include hammers, mattocks, and battleaxes.
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Posted 09 August 2011 - 01:15 PM

I have to say something. It is probably a bug or a glitch or it's supposed to be there.
2 swords and pickaxes have no names. Lava lava pickaxe has no sprite and the lava slime sword doesn't look like it has a lava stick and the lava pickaxe has a stick that looks like a bone or paper stick.
Please fix these.
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Posted 10 August 2011 - 02:16 AM

The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD
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Posted 10 August 2011 - 03:15 PM

View PostmDiyo, on 10 August 2011 - 02:16 AM, said:

The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD


Mdiyo the hybrid tools sound intriguing. With your brains you should be on the in the next couple of days. As long as you do not have too many disturbances. :P
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Posted 10 August 2011 - 03:26 PM

View PostmDiyo, on 10 August 2011 - 02:16 AM, said:

The recipes in the OP are a bit of a mess now, but v0.3 is out. It includes a more sensible way to get redstone, glowstone, and slime tools, as well as crystallized lava. I also threw in a full set of shovels for good measure and fixed the bugs that TizNarniz2 reported. Once I get done with the hoes in a couple days I'll remove the [WIP] tag and then we'll really have fun with this mod. XD

Thank you for fixing the bugs!
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Posted 10 August 2011 - 04:12 PM

I still don't have the lava lava pickaxe sprite.
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Posted 10 August 2011 - 04:13 PM

Also the sprites for the lava pickaxes have different names. I compared to the showvels and the shovels sticks where different.
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