[REQ] Jetpack mod?!
#1
Posted 12 October 2010 - 04:42 AM
#2
Posted 12 October 2010 - 08:42 PM
viewtopic.php?f=1032&t=246573&p=3489779#p3489779
#3
Posted 12 October 2010 - 09:29 PM
#4
Posted 13 October 2010 - 01:06 AM
DYLANG15 said:
Low gravity mod? Whaaat?
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#5
Posted 13 October 2010 - 01:32 AM
Press spacebar. Hold Spacebar. Height++.
Doable.
#6
Posted 13 October 2010 - 06:17 AM
I keep trying to right click for jets in MC.
Obligatory screenshots:
My T2 Creeper:

What it does:

I'd settle for a hang-glider/shrike. ;o
#7
Posted 13 October 2010 - 07:11 AM
Iggyhopper said:
Press spacebar. Hold Spacebar. Height++.
Doable.
Hmmmm We could Make this more interesting, that ends up making it look like flying and you would Be able to go up mid fall...
var maxVerticalSpeed = 10;//this might not be the best value
var currentHeight;
var startHeight;
var maxJumpHeight;
var longJumpHeight;
var shortJumpHeight;
var midJumpHeight;
var fallSpeed = Player.fallRate;
var jetPower = maxVerticalSpeed;
var jetShortPowerLoss = 2;
var jetMidPowerLoss = 4;
var jetLongPowerLoss = 6;
var jetMaxPowerLoss = 8;
bool isOutOfGas = false;
bool falling = false;
if(keyPress == vk.space){
currentHeight = Player.height-startHeight;
if(!isOutOfGas){
if(fallSpeed>=0){
falling = false;
fallSpeed = 0;
}
if(currentHeight=shortJumpHeight&¤tHeight=midJumpHeight&¤tHeight=longJumpHeight&¤tHeight
This is all Just Psudo Code, I don't actually know how the player physics and such are stored but if Notch can add a Jetpack Item Id be pumped!
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#8
Posted 13 October 2010 - 11:24 AM
#9
Posted 20 October 2010 - 03:10 PM
So if anyone happens to know the classes that render the frame for example, or are used to store player positional data or movement vectors. Or has an idea about a good place to start looking. I'd appreciate a pointer.
#10
Posted 20 October 2010 - 03:26 PM
poqobod said:
I approve of this mod, it might be fun. Although things like this would be nice if they could be done on a save by save basis, or turned on/off in the options.
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#11
Posted 20 October 2010 - 03:54 PM
Veovis Muad'dib said:
poqobod said:
I approve of this mod, it might be fun. Although things like this would be nice if they could be done on a save by save basis, or turned on/off in the options.
If i manage to do this and it's something worth releasing, i was thinking of making the jetpack a two part thing. The main part would go to an armor slot and would let you float when holding the jump button, the controls would be a selectable object with which you could use mouse1 to ascend and mouse2 to descend (in a more controllable manner than releasing the jump button).
Fuel would probably need to be implemented too so that the mobs remain a threat. A placeable fuel block that would let you fly around relatively cheaply in a certain radius around it might work to let you use it to build stuff in peace.
#12
Posted 20 October 2010 - 04:16 PM
poqobod said:
If i manage to do this and it's something worth releasing, i was thinking of making the jetpack a two part thing. The main part would go to an armor slot and would let you float when holding the jump button, the controls would be a selectable object with which you could use mouse1 to ascend and mouse2 to descend (in a more controllable manner than releasing the jump button).
Fuel would probably need to be implemented too so that the mobs remain a threat. A placeable fuel block that would let you fly around relatively cheaply in a certain radius around it might work to let you use it to build stuff in peace.
Oh, I'm sorry. I was being a smartass. Inspiration here. Hope you didn't spend too much time trying to find what lives there...
I like the armor and controls idea, I like the fuel idea, and I really like the fuel block idea. Good luck on this, I wish I knew Java so I could help, but I'm a C person.
EDIT: Lava would work as a fuel, it makes sense if you don't think about it, it already can be placed, it's common enough so you can find a bit of it, but rare enough that you can't abuse it. Or lava could be an ingredient in fuel...
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#13
Posted 20 October 2010 - 04:30 PM
I've spent hours trying to find something even related to the movement physics in the source code using Notepad++, I've recognized lots of stuff unrelated to the movement physics but i really need something that can kind of build the relations between the classes and let me see how they interact. Trying to figure it out manually is really painful thanks to the naming scheme Notch uses ( for those unfamiliar with it, the classes are simply named a, ab, ac, ad etc, and the variables and functions inside use the same scheme (so for example the first function of every class is simply called a) )
#15
Posted 20 October 2010 - 04:50 PM
If that is possible.
#16
Posted 20 October 2010 - 04:57 PM
fotoply said:
Thanks a lot!
#17
Posted 20 October 2010 - 05:24 PM
poqobod said:
Seems so. The lowgrav mod make the pigs fly. FLYIING PIGS!.
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#18
Posted 12 May 2011 - 07:43 AM
Zombie Wearing Helmet and Chestplate!!! Herobrine wearing SUNGLASSES!!!









