[1.7.3] Power Armor [WIP] [Item] Version 0.1
Posted 28 July 2011 - 09:18 PM
To recap the benefits:
Faster run speed 1.5 x normal.
Faster mining speed 2 x normal.
Jump height increase 2 x normal.
Unarmed damage increase 2 x normal.
Base protection x 2 when powered. Base protection = normal damage resistance.
Those benefits WILL be in the mod.
These benefits [below] will be in the mod if I find it possible:
Mini storage pack. 9 slots
Repairs [put original crafting materials in the "Repair" slot on the armor GUI to repair. i.e. use leather for leather armor.]
Must be powered by redstone torches.
When out of power, all benefits lost. Except the mini storage pack [if implemented]
Estimated Time remaining until playable version:
-NEW- from a comment by "ghostmuffin": a short charge up time for sprinting and jumping.
-NEW- from a comment by "blacklex11": increased/infinite breath underwater.
-Removed until further notice- Mining Boost. Reason: If you've got the resources to make this armor, I should hope you have a diamond pick, so why even bother?
Needs to be powered for benefits
Misc. new Item code.
Damage reduction to player.
Maximum [damage to break armor] damage increase.
(IGNORE THIS kthxbai) I'll post a download link once I fix a few things. Basically all it is atm is more powerful diamond chestplate. INCOMPATIBLE with single player commands at this point in time. I am unaware why. . .
Modloader, add classes, salt, pepper to taste.
Adding a crafting recipe, nothing fancy, surround a diamond chest plate with redstone for a greater max damage (before it breaks) and a greater damage reduction. Still, progress is progress.
Update 2 7/29/11:
Well, I just found out the hard way why nearly all mods use modloader... long story short, minor set backs here, converting stuff into it's own modloader class.
I'm adding an actual date to the ETA now. . . School starts back on August 22 for me which means 2 things: less time to work on this, and possible help from a couple of teachers. That is, if they aren't "No outside projects! What's this?! A GAME!!" type teachers. . . Meh, flash drive with eclipse, MCP, and minecraft in portable format, I can work from any computer.
I've got an idea about the armor's damage bar indicating charge level, but not breaking. . . I doubt that'll pan out.
Wondering what happened to me? Well, school starts in exactly a week. With that, they sent me a bit of summer reading. 2 books, 12 essays, 2 thick packets of nonsense to do. So no worries, I'll get a playable version ASAP. . . once I finish all the nonsense my school gave me to do. Sorry. . .
Also: how about a noteblock that plays alarm noises? Anyone interested?
I've enlisted a friend of mine to try and get the GUI for the armor working. So that's
new. If/When he gets the GUI working, it will be a simple matter to make the armor "check" to see if it's powered, if it's a full suit, etc.
Posted 28 July 2011 - 09:28 PM
Posted 28 July 2011 - 09:53 PM
I kinda think, having a couple sets to do different things is better tho.
Like one for traveling, one for killing, mining, swimming, and such. An all in one, seems a bit overpowered.
On another note, power armor seems a bit to advanced for the minecraft genre imo. (if were going by fallouts power armor)
So maybe a steampunk version? or maybe enchanted items with set bonuses?
Or, have it need to charge up for sprints and short distances of gliding|super jumps.
Much like a sprint bar, it goes down, but take a while to go up while consuming the redstone.
Posted 29 July 2011 - 03:59 AM
either way i cant wait
Posted 29 July 2011 - 04:37 AM
Posted 29 July 2011 - 07:14 PM
Posted 29 July 2011 - 09:04 PM
You will be able to just drop a stack of redstone torches into the armor's "Power" slot once that's done. That'll last for. . . 16 days in game. For now, I'm getting ready to release a test.
Posted 29 July 2011 - 09:24 PM
either way i cant wait
It's partially from fallout, but mostly from my friend and me sitting in Digital Electronics class (Project Lead The Way engineering type deal) and scribbling out ideas and wishing we had the knowledge to make it. The result of that was the full concept of minecraft power armor but no idea if half of our ideas were even possible. An early idea was to have it possible to fuel the armor with a lava bucket, giving the wearer the ability to punch things into flames and 100% fire resistance. Also the armor'd be powered for a very, very long time. I'm nearly sure that punching things into flames is not going to be possible or even smart, since I'm sure someone'd start a horrible forest fire or something. If i find the notebook we made the concept in, I'll scan it in someday.
Posted 22 November 2011 - 10:54 PM