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[1.7.2] CubeX2's Mods - All mods available for 1.7.2

smp chest furnaces custom stuff forge chest transporter

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#4721

Alvoria
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Posted 25 December 2012 - 01:25 PM

View Postp620, on 25 December 2012 - 06:31 AM, said:

Previous questions are not important anymore.
But I have a new one =)
harvestlevel dont want to work. I've set it to *2*, set material *rock*, but I still can mine blocks with every pickaxe.
This hasn't been re-implemented in CS2 just yet. Please be patient with CubeX2 until it has been. :)

(Yea, I know. I'm waiting for it too. <_<)

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#4722

p620
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Posted 25 December 2012 - 03:31 PM

Oh, I just didn't know about that, sorry =)

#4723

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Posted 25 December 2012 - 07:31 PM

@CubeX2, can you port your pretty mods on Bukkit? Posted Image
The mods that I use:
Custom Stuff 2, More Furnaces, Railcraft, Macro KeyBind, WorldEdit CUI, FML, OptiFine HD, Rei's Minimap, TMI.

#4724

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Posted 25 December 2012 - 08:05 PM

View Postp620, on 25 December 2012 - 03:31 PM, said:

Oh, I just didn't know about that, sorry =)
No big deal. Check the help file linked to on the front page for a comprehensive list of what's been added to CS2. Unfortunately, the Wiki will remain out of date for the time being as I'm still too busy with other stuff to update it, and nobody else seems to be stepping up. :(

View PostBars96, on 25 December 2012 - 07:31 PM, said:

@CubeX2, can you port your pretty mods on Bukkit? Posted Image
CubeX2 has said many, many times that he has no experience with Bukkit and doesn't intend to start now. He's given permission to other people to port his mods in the past, however, so you have a better chance of approaching someone who does ports and see if they'll take the project on. :)

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#4725

Sodisna
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Posted 25 December 2012 - 08:06 PM

Is it possible to make blocks that deal damage a mob/player stands on it?

#4726

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Posted 25 December 2012 - 09:01 PM

View PostSodisna, on 25 December 2012 - 08:06 PM, said:

Is it possible to make blocks that deal damage a mob/player stands on it?
not yet.

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#4727

Flamarow

Posted 25 December 2012 - 09:03 PM

View PostSodisna, on 25 December 2012 - 08:06 PM, said:

Is it possible to make blocks that deal damage a mob/player stands on it?
Unfortunately, the onWalking trigger does not use living or player, so this might be difficult to do directly. One thing that would be possible, would be to change the space above the block into a fire block whenever your custom block is walked on.
onWalking = "world.setBlockId(position.x, position.y+1, position.z, 51);";

@CubeX2 - Could you add support for player and living to onWalking? Either the extra functions for checking if it is living or player or the onWalkingLiving and onWalkingPlayer versions would be great. Also, does the onWalking trigger every tick while something is walking on it or based on tickrate?

#4728

whythisname

Posted 25 December 2012 - 09:23 PM

"compatible with Buildcraft and other Forge mods"

Does that mean you can also create custom Buildcraft pipes with this mod? Or does that only mean you can create blocks using materials from those mods? Or does that mean it just doesn't conflict and that's it?

#4729

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Posted 25 December 2012 - 10:26 PM

View Postwhythisname, on 25 December 2012 - 09:23 PM, said:

"compatible with Buildcraft and other Forge mods"

Does that mean you can also create custom Buildcraft pipes with this mod? Or does that only mean you can create blocks using materials from those mods? Or does that mean it just doesn't conflict and that's it?
The last one... for now.

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#4730

Flamarow

Posted 26 December 2012 - 12:58 AM

View Postwhythisname, on 25 December 2012 - 09:23 PM, said:

"compatible with Buildcraft and other Forge mods"

Does that mean you can also create custom Buildcraft pipes with this mod? Or does that only mean you can create blocks using materials from those mods? Or does that mean it just doesn't conflict and that's it?
You can use materials from other mods, just make sure you either include configuration options in case the id's for the mod are changed or use ore dictionary definitions if any exist.

That line mainly was meant to mean that there are no conflicts with other forge mods. As long as you make sure not to overlap block/item id's, you should not have any conflicts.

#4731

aiboxkuma

Posted 26 December 2012 - 02:10 AM

im having issues with the multi page chest and the more furnace mods.... any one of these that i load into my mods. folder, if i boot up minecraft it crashes... any help or solutions?

#4732

Sodisna
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Posted 26 December 2012 - 06:10 AM

There are no solutions because you did not post a crash log.

#4733

p620
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Posted 26 December 2012 - 01:02 PM

My posts were deleted?

#4734

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Posted 26 December 2012 - 02:05 PM

Got an error:-(
Spoiler: CRASHLOG

Check this out if you are German: http://www.youtube.c...h?v=M-YcfJzeNoQ

#4735

Flamarow

Posted 26 December 2012 - 02:49 PM

View Postgidelix, on 26 December 2012 - 02:05 PM, said:

Got an error:-(
Spoiler: CRASHLOG
You have two mods trying to use the same id value (4095). You need to change the id in the config files for either one of the furnaces from more furnaces or for the torch lever from secret rooms mod.

#4736

bloodslash12

Posted 27 December 2012 - 03:15 AM

i have forge and it is working, but when i download the furnaces mod it wont load

#4737

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Posted 27 December 2012 - 12:45 PM

View Postbloodslash12, on 27 December 2012 - 03:15 AM, said:

i have forge and it is working, but when i download the furnaces mod it wont load
Did you put it (the entire .zip archive) into the /mods/ folder? Posted Image

Also, does Minecraft crash or does the mod just fail to load. If it's the sooner, please post a crash report.

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#4738

p620
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Posted 27 December 2012 - 02:01 PM

What's just happening? Why all my posts were deleted again?

#4739

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Posted 27 December 2012 - 02:45 PM

View Postp620, on 27 December 2012 - 02:01 PM, said:

What's just happening? Why all my posts were deleted again?
It's because you're new. All your posts have to be approved by a mod, and if you have one pending approval the system seems to hide all of your posts temporarily until the most recent one has been approved. I've seen entire threads vanish temporarily, even though they were popular and good threads, just because the OP was a newb. Posted Image

I think now that you have ten approved posts it'll stop happening. Here's hoping. Posted Image

Also, we have a tech support forum where you should be asking stuff like this. It's horribly off-topic in this thread. Posted Image

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#4740

p620
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Posted 27 December 2012 - 03:05 PM

Oh,sorry, can you give me the link for that support forum plz?