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Mass map edit.

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2 replies to this topic


Sir Speshkitty

Posted 27 July 2011 - 12:05 AM

So someone on my server used WorldEdit to cuboid spawners from near spawn to around 12500x 12500z. Natually, this causes issues, and McEdit is lagging horrifically. Is there any tool that can remove blocks based on ID and height? Going ingame is damn near impossible.

Any other way of fixing this would be appreciated too :)

(Yes, the user in question isn't having WorldEdit anymore...)
Anyone have a completely flat map?

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Posted 27 July 2011 - 01:10 AM

Restoring a Backup/getting a new map.
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  • Location: Big Island

Posted 27 July 2011 - 03:51 AM

One thing you can try is the command-line editor included with pymclevel (MCEdit's level-loading code). A command to remove mob spawners in a specified area should look something like this:

mce.py MyWorld replace 52 with 1 0, 0, 0 to 12500, 128, 12500 

MCEdit: Minecraft World Editor

"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum