A WIP multiplayer hack n' slash mod for Minecraft
3/6/2013: The Spellscript Update is out, and is now patched! Check below for the download (or go download the Technic Launcher!)...
Spellscript-Blocks! I again try my clumsy hand at video commentary.
The Yogscast did a review!
Need a server to play on? I tend to bounce around these. You'll need the client installed.
Also, the Offical Hack/Mine Wiki just got started, and needs contributin'! I'm already excited about its progress, and it should hopefully clear up any details.
Status Update (2/24/2013)
The Spellscript Update is out! Go download the fancy new Technic Launcher and play it!!!
If you'd rather do a manual install (or want to run a server), check the Downloads section below. Note that the installation instructions have changed!
What's new in this update? A lot. Here be the patch notes:
*Yaaaawwwnn*, it's been a long day, so I'll post some more details tomorrow. Have fun with the update!
EDIT: If your controls are screwy/you can't move, you'll want to delete hmoptions.txt from the .minecraft (or .techniclauncher/hackslashmine/) folder! This can happen if you already had H/M installed. Not sure how many people are experiencing this, so leave a post on the thread if you did/didn't have this issue!
UPDATE: Be sure to check out the offical wiki for info on how to use Spellscript! I'm workin' on a Spellscript tutorial right now, in addition to a language reference. It's all WIP at the time of this update, so be sure to check back now and again to learn yourself sumpthin' fierce!
Status Update (1/9/2013)
The third alpha is up! Download it here! You'll need this version if you want to log onto the public alpha server!
This is probably the last alpha I'll be releasing-- after this has been relatively stable, and I've worked on the Technic push a good bit, we'll be ready for the launcher
The last two alphas can be found here (version 1) and here (version 2).
This alpha features several bug fixes, greatly improved controls, much, much less crashing, and teleporters at the end of dungeons! So, get testin'.
Once you've got it installed, you can log on to the server at
Also, a preview of the Spellscript Update is up! My video commentary abilities are put to the ultimate test...
What is Spellscript? A separate, WIP mod I've been a'workin' on that Hack/Mine makes extensive use of. It allows users to thoroughly mod Minecraft while in-game, no recompilation required, for both client and server. In SMP, you can run arbitrary scripts from the console (or as an op) to manage your server, create new content, and much, much more. All the spells, effects, and dialogues in H/M are currently implemented with it and are thus open to customization.
This patch has been very, very long in the making, so hopefully it's just what you've been waiting for. As stated before, the alpha is currently available for manual installation, and you can help me out by installing it, logging onto the public alpha server (hosted by courtesy of Aegis Gaming!), and posting any bugs right here on the thread.
A push to the Technic launcher is also coming very soon, once both the alpha is proven to be relatively stable and there's enough added content that I feel comfortable releasing it-- the alpha has some new content, but the release ought to have a few more spells, Spellscript-Command blocks (and thereby teleporters at the end of dungeons), many more villager dialogues (there's very few at the moment), and a couple more features to boot. Basically, a bunch of things you might want to wait for before making videos and whatnot. Up til now, it's all been engine work
So, stay tuned... dot dot dot...
Prior Status Updates:
Download and Instructions:
How to Play!
Bug Reporting and Known Bugs
Ooh, ooh, I have an idea! I want to help!
Imagine battling hordes of monsters with your friends... one friend leaps into the fray, sluggin' Creepers left and right; another channels walls of ice, stemming the tides of darkness; yet another showers arrows from above while leaping amongst the treetops; your team is a force to be reckoned with. Suddenly, a massive dragon encroaches over the horizon-- you know you're not yet powerful enough to defeat it, so your party flees to the nearest shelter... a decrepit stairwell. It's the dungeon you've been preparing for! You weren't planning on exploring it yet, but with a dragon lingering by the entrance, you have no choice. The howls of demons resonate through the twisting caverns... you're uncertain of what pales you most, the countless traps that await you, or the raging Minotaur, Kul-Sheth, said to live deep within. Unabated, you lead your party into the gaping maw, certain the gods know your plight... Suddenly, a monstrous form in the shape of a chicken glimpses through the shadows! A cockatrice? For a second you thought the maker of this mod would be stupid enough to include a "dire chicken" mob. Incorrectly, you assure yourself Frizzil is a rational human being, and press on.
Hack/Mine is an action-RPG hack n' slash mod for Minecraft (like Diablo II or Torchlight) with an emphasis on teamwork, twitch, and strategy. It currently features sprawling, randomly generated dungeons, randomly generated loot, a live combat display and radar, a stat system with unique mechanics, "Areas" comprised of multiple chunks with a myriad of randomized features like mob compositions (soon to include fog, color schemes, even gravity), many new mobs and rare spawns with more to come, and a new dimension that shall remain mysterious. The magic system is now in place! The NPC dialog system is still in its initial phases, but is soon to be fleshed out. The future holds ubermobs (large bosses that must be fought/negotiated with as a team), a questing system, much more content, and... maybe a plot, haha. It will also feature an original soundtrack, much of which is already composed.
Sprawling dungeons composed of many rooms, filled with loot, traps, and vile creatures...
Area System with New Biomes!!!
Multi-chunk areas with randomized features; the evils of Minecraftia await you...
An efficient radar with zoom capabilities! Also displays current Area...
A Stat/Level System!!!
A stat system affecting everything from magical prowess to attack speed, along with fancy new GUIs.
Randomly generated names and properties! Thousands upon THOUSANDS of possibilities! Includes bonuses to stats, elemental damage, movement speed, curses, and much, much more!
Live Combat Display!!!
You hit an enemy, the damage shows up and slowly drifts/fades away! Crits are also displayed.
Random names, special abilities, magical loot, the works...
Treasure, Liches, and powerful Wizards await you...
And magic a'plenty!
Thanks to Notch, Jeb, and everyone at Mojang for an awesome modding platform!
Oh, and tell your friends
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Wanna donate? As a college student, I can only spend so much time on the mod without neglecting my tuition. You can think of every $10 as 1 more hour I can dedicate to the mod instead of my job (or you could think of it as a contribution to my pizza funds, that works too )