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[1.2.3] Hack Slash Mine (Open-sourcing the mod! Working on a fantabulous new project!)

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#2221

NyanNeko
    NyanNeko

    Glowstone Miner

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  • Location: New york
  • Minecraft: Cat348

Posted 28 August 2012 - 02:48 AM

What are the data values introduced? *as used in give cat348 ##
because i tried to put TMI In with it and nothing happened .-.
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#2222

FurryGamers
  • Location: in a fur pile of female anthros

Posted 28 August 2012 - 11:30 AM

View PostNyanNeko, on 28 August 2012 - 02:48 AM, said:

What are the data values introduced? *as used in give cat348 ##
because i tried to put TMI In with it and nothing happened .-.

currently any mods dont work with this one because i dont think its a good idea to mix mods with an already awesome mod. you can get all the stuff in the game if you used creative mode or use a server and made yourself op and change your gamemode to creative.
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#2223

Talaysen
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Posted 28 August 2012 - 01:14 PM

View PostDARK_WARRIOR, on 27 August 2012 - 03:36 PM, said:

Have YOU ever tried making/updating an awesome mod? Because its a little more than pressing an 'UPDATE' button


Awesome mod, btw. Do you know if you could get technic launcher to have v 6.0? Because all the servers i have tried to play on say i need ti have a newer version XD

If the server (like mine) is running the 0.6 dev version, just click 'Options' in the Technic launcher and select either the dev version that you want to use, or you can opt to always use the Dev version.

A guide I made for my players to connect to the server covers this, if you need pictures to see what I'm talking about:
http://mcwiki.ruinat...ne_Server_Guide
MineCraft Server List
http://www.mc-sl.net/

#2224

Talaysen
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Posted 28 August 2012 - 01:39 PM

@Frizzil

Glad to see you are back and (relatively) well.

With 1.4, are you going to be working with the MineCraft API?
I'm primarily interested in, for my Hack/Mine server, adding in some more social elements.

Otherwise, suggestions I have for Hack/Mine would be:

-Something similar to Towny.  Players can claim (and thereby protect) land, and disable PVP/Explosions on claimed land, along with controlling item use (chests, doors).  I use towny for this example (instead of Factions or SimpleClans), because Towny has more of an "RPG" feel to it.

-Some sort of method (like Permissions) for distinguishing between Ops and normal players.  A colored name for an op would go a long way.

-A warp system, or home system.  Any method for players to save their location.  Starting back at spawn (at very high levels) is painful.

---

In an ideal world, I'd run Hack/Mine with Towny, PEX (Permissions Ex), Multiverse Core (Multi-Worlds Support), Essentials, WorldGuard/World Edit, AutoAnnouncer, and DailyBonus.

-Towny for the social experience and land protection elements.
-Multiverse Core for creating a second world.  One world for building, one world for exploring.
The exploration world could be reloaded/regenerated periodically so low level players have dungeons to explore.
-WorldGuard for Region Support, and disabling FireSpread.
-World Edit for generating server structures and repairing map damage (from those damn roflcondas).
-I use AutoAnnouncer to deliver important information to players, like changes to the server.
-Dailybonus gives players specified items upon logging in, which gives them incentive to pop on once a day.
MineCraft Server List
http://www.mc-sl.net/

#2225

NyanNeko
    NyanNeko

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Posted 28 August 2012 - 02:06 PM

View PostFurryGamers, on 28 August 2012 - 11:30 AM, said:

currently any mods dont work with this one because i dont think its a good idea to mix mods with an already awesome mod. you can get all the stuff in the game if you used creative mode or use a server and made yourself op and change your gamemode to creative.

well i find the /give command still works if yer' OP'd on a server
and all items have data values
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#2226

EMOberger

Posted 28 August 2012 - 09:44 PM

Not complaining, and not trying to rush anyone.

I run a server, and I was just wondering if you had an estimated time on the next recommended release. I don't want to start a world and have to delete it if the next release is soon.

And on another note, will there be trading between players? I read that there will be trading with NPCs but I think for a server player trading is much more of a priority than NPC trading.

#2227

Sgt_Church

Posted 29 August 2012 - 12:50 PM

View PostEMOberger, on 28 August 2012 - 09:44 PM, said:

And on another note, will there be trading between players? I read that there will be trading with NPCs but I think for a server player trading is much more of a priority than NPC trading.

Trading between players isn't really important IMO, whenever I get an item better than my previous one I equip it, then I either Hoarde the previous weapons, or I give it away to other players for free.

If someone really wants to trade they can just drop trade.

#2228

mika0509
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Posted 29 August 2012 - 04:31 PM

this mod look epic

Posted Image very good work Posted Image

i wait for more modsPosted Image

#2229

Escox
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Posted 29 August 2012 - 07:39 PM

Uhh why cant i destroy any blocks near spawn etc? D:

#2230

EMOberger

Posted 30 August 2012 - 01:53 AM

View PostSgt_Church, on 29 August 2012 - 12:50 PM, said:

Trading between players isn't really important IMO, whenever I get an item better than my previous one I equip it, then I either Hoarde the previous weapons, or I give it away to other players for free.

If someone really wants to trade they can just drop trade.

I just see this as importance for the new currency. Players will want money, and as you get higher level and rarer equips you could sell them to other players. Drop trade is really annoying; the player would need to trust one another, and would have to type the stats in chat. Just much easier if there was a player to player trading system.

#2231

cpypcy
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Posted 30 August 2012 - 05:55 AM

Heh maybe some quest designers can help Frizzil? This mod is way too cool for MC :)
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#2232

Rastas11
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Posted 30 August 2012 - 07:48 PM

Can enyone sent me a server ip and how to join in with this mod
email or message if it is possible

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#2233

1red56
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Posted 31 August 2012 - 12:13 AM

Can you add a mod like TooManyItems/NotEnoughItems?
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#2234

Sgt_Church

Posted 01 September 2012 - 01:42 AM

@123doggyluvuh
No

@Escox
So spawn isn't destroyed. I figured that was known by now, vanilla multiplayer servers have that.

@EMOberger
In this update? Maybe, but the way the game currently stands, I see no reason for a trading system. We had a server of 8 people, and we never needed to trade.

@cpypcy
Muliple people have already done this, there were a LOT of skins and models submitted earlier for the mod.

@Rastas11
When he gets to it, and find one yourself. I'm sure there's one in the thread somewhere.

@1red56
No.

@tuckermon123
Read the first post.

#2235

chasesandrgn
  • Location: USA
  • Minecraft: chasesandrgn

Posted 01 September 2012 - 07:49 AM

Here is my opinion after playing the technic launcher version of this. Take them as you will or leave them. These are just the opinions and suggestions of a very opinionated person.

Okay, the towers, there are too many of them, and the invincible blocks are.. well a bad idea. They are impossible to assail if someone hides in them (lava door). But they make poor bases except in the earliest levels. In short, they are a bit of an eyesore. They are good for a little farm, but that is about it. Keep in mind vanilla only has one invulnerable block, and it is very much out of the way, and for your own safety. Perhaps the resistance of a Block of Diamond (25s 25s 25s 1.25s 0.95s 25s).

Moving on, ranger is a rather weak class. The only benefit it really has is climbing natural blocks. Bows draw slow and don't do that amazing of damage. Mobs tend to run towards you when they see you or get hit by you. So ranged is good in theory, but poor in practice. Best off just using a wizard (blink is nearly if not better movement ability).

That note, the inventory should be redone, the abilities, stats and book on one page, and the inventory and items/craft on the other (default) page. Since a paged inventory is annoying for most of us already used to minecraft.

I do like the race variation, I definitely like halflings since it better suits the skin I am using anyway.

Fixing the rangers would to introduce a stealth mechanic (at least from mobs), where you can hide among leaves etc, and spiders/creepers can't see you through objects, etc. Which would go a ways to balancing out and making their bows more useful. Since they could take a number of shots before being detected (that is the mobs would have to be much closer to detect them).

A little variation in the icons for items would be nice, but I know the pain of designing graphics and it is not fun (being a programmer and all, heh), so I can easily forgive that. I haven't gotten very far in a game, but also, the redness of the red biome you have hurts my eyes a little, dimming down the saturation some wouldn't hurt.

#2236

Sgt_Church

Posted 01 September 2012 - 06:51 PM

@chasesanddrgn

1. To address your first note, I disagree to an extent. While the invincibility can be problematic, it sets an area where new players can hide from Roflconda's, which are a REALLY difficult MOB at beginning-game. As for them being overly-abundant, I disagree. I can find them fairly often, but there are in no way "too many" of them. The only qualm I have with the towers, is that the rewards are to frivolous to even go in for. Hopefully that will be fixed in this new packed-update.

2. I agree that the Ranger is underpowered, at least for MOB battles. On PVP however, the climbing ability makes him overpowered. There needs to be a balance somewhere for that, perhaps 1.5X more damage to MOBS and .7 Damage to PVP. I'm not entirely sure how that would work out. Maybe the new spells and content added in the next update will fix the ranger, but who knows.

3. The inventory is already being worked on (or finished) in the next update. When that update will be, I have no idea, but that was one of the priorities for this new version, along with content expansions.

4. As for biome saturation, I don't think that's a big problem. You can simply turn down the brighness on your game, as I have no problems coping with the red. The game is meant to be played so when it's dark in a tunnel, you can't see, but I know a lot of people who use max brightness to cheat this.

TL:DR
1. I think the towers should stay invulnerable, there aren't that many TBH, and it saves new players from Roflconda death. What they need is Better Loot to make it worth going up it.
2. I agree, rangers are under-powered in the current version AGAINST MOBS, PVP they are OP  if the terrain fits them. (Which it usually does.)
3. Already done / taken into consideration.
4. Brightness in your own game can affect this, you can turn it down yourself.

#2237

who885
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Posted 02 September 2012 - 02:35 AM

View Postjjbinks, on 02 September 2012 - 02:28 AM, said:

can you update the hack/mine mod to 1.2.5 and add server download
i will be the happiest  person on earth

Read the new rules :3 you can be reported because you asked for a update
[url=

#2238

Mr. Vertigo 27
  • Minecraft: MRVERTIGO27

Posted 03 September 2012 - 02:14 AM

View PostFrizzil, on 26 August 2012 - 09:27 PM, said:

SNIP
why not have some sort of dimensional progression. keep the sandbox nature of the game intact by having say.... 6 dimensions that can be  accessed by different  combinations of toons. all converging at a single/different end boss. This would foster replayability, story progression (in the mind of the player) and give you plenty of ways to foster an identity for each type of toon. the dimensions wouldnt need to be too terribly different from the main one. or heck even if you wanted to "phone it in" each dimension could be the same seed/wgen as the normal world with slightly different towers/loot/ re-randomized areas....

just my idea
Vertigo servers are dead

#2239

chasesandrgn
  • Location: USA
  • Minecraft: chasesandrgn

Posted 04 September 2012 - 03:35 AM

View PostSgt_Church, on 01 September 2012 - 06:51 PM, said:

1. To address your first note, I disagree to an extent. While the invincibility can be problematic, it sets an area where new players can hide from Roflconda's, which are a REALLY difficult MOB at beginning-game. As for them being overly-abundant, I disagree. I can find them fairly often, but there are in no way "too many" of them. The only qualm I have with the towers, is that the rewards are to frivolous to even go in for. Hopefully that will be fixed in this new packed-update.

Yes, I mentioned they are useful at lower levels, but that is about it. Even if you crank up the prizes at the end, after the tower is finished there isn't much use for it at higher levels then something to look at (which isn't very nice). A block with high blast resistance works equally well as an invulnerable block for saving lower level characters from exploding enemies. It's been awhile since I dived the source, but I think blast resistance is separate from mining resistance.

I say there are too many for the invulnerability of the tower. Because there are so many of them, and they cannot be destroyed, they are an eyesore, since they serve little purpose after being cleared. Perhaps other characters can come along and hide out in a tower that has been cleared, but digging yourself a hole, or building yourself a dirt tower works almost as well (standard Minecraft first/second night/traveler survival tactic).

Loot might be helpful for later level characters, but the tower could also make a useful base if you can add your own doors and add on to it.

But even if destructible I still think there are too many. I should not be able to see 5 towers from any one spot (with far viewing distance). At most 1 or 2, imho.

View PostSgt_Church, on 01 September 2012 - 06:51 PM, said:

4. As for biome saturation, I don't think that's a big problem. You can simply turn down the brighness on your game, as I have no problems coping with the red. The game is meant to be played so when it's dark in a tunnel, you can't see, but I know a lot of people who use max brightness to cheat this.

Not to try and be rude, but the brightness control is there for other reasons then 'cheating', I personally do not like straining my eyes trying to distinguish things if I am going to be playing for hours. My eyes are bad enough, thanks.

#2240

Talaysen
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Posted 04 September 2012 - 07:56 PM

View PostRastas11, on 30 August 2012 - 07:48 PM, said:

Can enyone sent me a server ip and how to join in with this mod
email or message if it is possible
hsm.ruinationgaming.org

The map kind of looks like shit because of the roflcondas.
We've been contemplating reloading the map and rebuilding a better (and more protected) spawn, but that's a few days off.

Server has been fairly popular, but it drives me nuts not having "bukkit style" essential commands. :\
MineCraft Server List
http://www.mc-sl.net/