Here is another nether mobs that you can see if its good enough for the mod
His blue eyes make it so that he can roam in different dimension (the real world and the nether). He was a reglur cow untill a mage was teleporting away from a big battle but the mage made the spell so strong that it hitted some of the other cows. The mage himself was train to survive lava and fire attacks and that ablilty went into the cows and they thems self become mages (weird right?) the problem is that they cant control the magic inside and so they became inrage and kill anyone that attack cows.
Please tell me what i can work on or what other mobs can i work on.
you cant use that model in MineCraft you fool! You made a turbo model!!! Minecraft doesnt support turbo models!!!! gosh...
I have an idea, and it's something to do with wolves.
Wolf's Inventory:
You an access your wolf's inventory be right clicking him, you can give him some of your stuff as if he was your moving chest but he's inventory space about the quarter of the size of the normal inventory.
Armor and Weapons:
Basically you can right-click your Wolf (if you tamed one) you can put armor on it, give it special weapons like iron claws or anything that has something to do with a wolf's attack, the armor you give it can be the armor that you get yourself.
Controling your Wolf:
You can click your wolf with your middle mouse button and change it's stances such as:
Guard: Make the wolf stay in the area that you commanded him to stay in and attack anything that wants to kill you.
Attack: The Wolf stays very close to you and protects you from any mobs close by.
Stay: Make the wolf stay in the area that you commanded him to stay in but, he'll only move if you tell him other
Move Freely: Let the wolf run around and do whatever he wants, basically it's like he's not tamed.
Riding:
Riding your wolf's is like riding a horse, but faster his speed is twice the speed of normal sprinting speed, the controls are just the basic WASD controls you normally use.
Thats about it I can't think of anything else to do with your wolf, reply me if you think you have anymore ideas.
Hitting it once and letting your wolves fight would work, but wolves are almost always grossly underleveled compared to other enemies in the region. Whatever it is fighting will most certainly kill it unless you intervene. Which may lead to you killing your wolf anyway.
Also, when I said it would be a pain to gather leather, I meant that anytime you were killing normal cows, you would have to watch out so the spikey fire cow wouldn't rape your cow-killing ass. Also, the spikes don't really blend well with the rest of the mob, they look kind of odd.
P.S. WHY ARE THERE NO SQUIDS! *rage face*
i'm goin to give you a tip about that, once you find a wolf pack tame as many wolves as you can, then look for a dungeon or tower where you might found cooked meat and after that look for a very high zone, make your wolves breed in it and the babies will have the lvl of the zone they are born in^^(if you wan this easily done, put yourself on peaceful)
I have an idea, and it's something to do with wolves.
Wolf's Inventory:
You an access your wolf's inventory be right clicking him, you can give him some of your stuff as if he was your moving chest but he's inventory space about the quarter of the size of the normal inventory.
Armor and Weapons:
Basically you can right-click your Wolf (if you tamed one) you can put armor on it, give it special weapons like iron claws or anything that has something to do with a wolf's attack, the armor you give it can be the armor that you get yourself.
Controling your Wolf:
You can click your wolf with your middle mouse button and change it's stances such as:
Guard: Make the wolf stay in the area that you commanded him to stay in and attack anything that wants to kill you.
Attack: The Wolf stays very close to you and protects you from any mobs close by.
Stay: Make the wolf stay in the area that you commanded him to stay in but, he'll only move if you tell him other
Move Freely: Let the wolf run around and do whatever he wants, basically it's like he's not tamed.
Riding:
Riding your wolf's is like riding a horse, but faster his speed is twice the speed of normal sprinting speed, the controls are just the basic WASD controls you normally use.
Thats about it I can't think of anything else to do with your wolf, reply me if you think you have anymore ideas.
very good ideas, but i think i would rather wait for the mounts he will futurely implement than ride on my dog
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Even though nobody seems enthousiastic about this idea, I'm just going to expand it a bit. With some building.
Well, not especially the building, but a reason to build again. In this mod, you're mostly traveling to areas with higher levels, new dungeons and more loot.
So if you build a base, it's a bit pointless, isn't it?
But if you could build a base and craft some sort of seal or something and you place it, you can teleport from everywhere to that seal. With that seal, after visiting your base, you can teleport back to the point were you teleported from so you can go straight back into adventuring.
You could only have a limited amount of Seals (so you can't easily teleport around the map).
I like this.
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
Even though nobody seems enthousiastic about this idea, I'm just going to expand it a bit. With some building.
Well, not especially the building, but a reason to build again. In this mod, you're mostly traveling to areas with higher levels, new dungeons and more loot.
So if you build a base, it's a bit pointless, isn't it?
But if you could build a base and craft some sort of seal or something and you place it, you can teleport from everywhere to that seal. With that seal, after visiting your base, you can teleport back to the point were you teleported from so you can go straight back into adventuring.
You could only have a limited amount of Seals (so you can't easily teleport around the map).
I like it a lot too Well teleportation seals seem like the perfect solution for this mod :3 then you wont even need to keep rebuilding your base im guessing the seal works both ways xD
-Increase the rate at which you receive repairing items, as bones are rare and dirt is inefficient.
-Make blacksmiths able to repair armor.
-Have librarians able to enchant items.
-Have priests able to heal you.
-Have the butchers and farmers sell you supplies
-Have the green robed villagers be leaders of the town, able to assign quests.
-Slow players down, as I feel that everyone moves far too fast.
-Make durability enchantments more effective, whether it be adding 5% more onto them, or 10%.
-Fix the fact that biomes still generate next to each other inappropriately, I'm looking at you, tundra-desert.
That's it, tell me what you like and don't like, I don't exactly worry at all.
Rollback Post to RevisionRollBack
A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
-Increase the rate at which you receive repairing items, as bones are rare and dirt is inefficient.
-Make blacksmiths able to repair armor.
-Have librarians able to enchant items.
-Have priests able to heal you.
-Have the butchers and farmers sell you supplies
-Have the green robed villagers be leaders of the town, able to assign quests.
-Slow players down, as I feel that everyone moves far too fast.
-Make durability enchantments more effective, whether it be adding 5% more onto them, or 10%.
-Fix the fact that biomes still generate next to each other inappropriately, I'm looking at you, tundra-desert.
That's it, tell me what you like and don't like, I don't exactly worry at all.
and also, some small bugs. On SMP when u die and respawn on the minimap theres a ghost marker of you :/
Teleportation seals are a good solution, something like that would help with the inability to invest in particular locations over a long period of time (ie bulid bases, store crap, expand villages, etc) Waypoints may be adequate enough though, we'll see how everyone feels XD Maybe you already said something like this, but having a limited number of placeable seals could be interesting (and an amazing incentive if made unlockable)
Currently working on making texture support for HSM for the JohnSmith Texture Pack (32x) Its a side project for the upcoming HD texture fix xD Filling in all the missing files and gaps xD but i need some help with the icons2.png file. Is it possible if you gave me the offsets for the health, mana and exp blank and filler bars? Also, how does the color of those bars actually load? There was a spot with red, blue and yellow so i assumed that it was the color picker. However, upon changing the yellow to green it didnt seem to have an effect and the texture of the bar was lost (went into pure yellow) Im not sure how the icons2.png file works T.T help...
Leave a suggestion on which of your texture packs I should replicate I will try to replicate the style and design of the other artist :3 I will still credit them for the original file though xD
Also, if you have any ideas for any monsters, boss mobs or gen2 monsters (has a similarity to Steve) then also leave me with your ideas xD idea credit will still be given
Now remember i like working with the basic mobs and making them look cooler
Welcome to the world where technology had taken over a mobs. Theses type of mobs were endermen, you know the tall big things that take your **** and puts it somewhere you probably dont even explore yet. the things that are different about these, these are endermen that have more defence then you can imagine. If you thought all the other mobs are hard to fight than look at this mob. The arms of these thing will cause extra damage if come on contact. The arms are also large so it is able to through you like a iron golem but higher. Now they do habve a weakness...no its not water but its a speacial material ( wink wink new ore?). It will kill them in 2 swings of the material.
So... i spent 2 hours or less on this yes ik its not alot but... yeah ik i suck at techne but im trying maybe if you want the basic moabs to look more epic as in there models are consern i can make that happen and if you have any idea of what basic mobs i can work on please tell me i dont want revvo working on them when hes making even bigger mobs
Teleportation seals are a good solution, something like that would help with the inability to invest in particular locations over a long period of time (ie bulid bases, store crap, expand villages, etc) Waypoints may be adequate enough though, we'll see how everyone feels XD Maybe you already said something like this, but having a limited number of placeable seals could be interesting (and an amazing incentive if made unlockable)
meh i prefer the waypoints idea X3, though maybe you could find a solution where both ideas can be together^^
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Now remember i like working with the basic mobs and making them look cooler
Welcome to the world where technology had taken over a mobs. Theses type of mobs were endermen, you know the tall big things that take your **** and puts it somewhere you probably dont even explore yet. the things that are different about these, these are endermen that have more defence then you can imagine. If you thought all the other mobs are hard to fight than look at this mob. The arms of these thing will cause extra damage if come on contact. The arms are also large so it is able to through you like a iron golem but higher. Now they do habve a weakness...no its not water but its a speacial material ( wink wink new ore?). It will kill them in 2 swings of the material.
So... i spent 2 hours or less on this yes ik its not alot but... yeah ik i suck at techne but im trying maybe if you want the basic moabs to look more epic as in there models are consern i can make that happen and if you have any idea of what basic mobs i can work on please tell me i dont want revvo working on them when hes making even bigger mobs
that just looks creepy.. O.o but then again, its an upgrade! xD But the arms look a little awkward.. O.o btw use the (img)<link>(/img) tag to insert images directly to the page Replace the brackets with [ ]
Basically, if you add them, you should have at least three major, unrepeatable quests. Said quests could involve destroying a bandit camp to finding the materials to make a sword. There should also be repeatable minor quests, which involve the classic Twenty Bear Asses quests, to fetch quests.
Testificate Jobs
Basically, have Testificates do some sort of job, but if you want the information quickly, read the list.
Blacksmiths: Repairing armor and selling Warrior stuff.
Librarians: Selling Mage armor and spells.
Craftsmen (Green robes): Selling Ranger gear and garb.
Priests: They sell potions and jewelry
Butchers: They sell repairing kits and capes.
Farmers: They just sit around doing nothing.
Melee Weapons
Basically, melee weapons seem a bit too fast right now, ans that is bugging me, so why not nerf the speed slightly, also, maces and axes are heavier than swords, so why not have them swing slower as a result?
Magic weapons
Basically, have the equivalent of the ax and mace for the mage.
Ranged Weapons
Basically, add a crossbow (Sword) and Throwing Knives (Mace). The normal old bow would be like an axe
Starting out with armor and a new weapon
Kinda what it says on the tin, starting the player out with a randomized weapon, and always starting them with a set of non-class specific leather armor with no bonuses on it, just to provide protection.
Finally, trinkets.
These are just baubles that apply some UNIQUE effect onto the wearer, from letting them fly for short periods of time to making your weapon set fire to an enemy. They would need to be activated for a short period of time and need a timer for when they could be used.
Mission accomplished, night friends.
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
Abducted from a village that burned down in black flames, the poor boy was beheaded for experiments. Infused with dark magic and a new experimental blood energy, the ______ is able to destroy anything in his path. He generates an energy shield that makes him nearly invulnerable to most attacks and has red energy projectiles that prevents anything from getting too close to him. However, while still under the control of the dark mages, he started to lose his own mind and in the end, wandered into the fields and now roam the land freely. When encountered, one should take precaution as not to provoke him.
Its the THIRD gen2 monster! He has energy cubes floating rapidly around him, giving him high defense and melee attack damage Once in a while he can shoot projectiles at you, preferably his own energy cubes (if possible) every ranged attack he uses reduces his defense. The red cubes are the projectiles and the black ones are his defense ones (cant be thrown at you) The cubes should revolve around him pretty quickly :3 @Frizzil They should revolve on the xz, xy and yz planes xD listed in the voxel names
Abducted from a village that burned down in black flames, the poor boy was beheaded for experiments. Infused with dark magic and a new experimental blood energy, the ______ is able to destroy anything in his path. He generates an energy shield that makes him nearly invulnerable to most attacks and has red energy projectiles that prevents anything from getting too close to him. However, while still under the control of the dark mages, he started to lose his own mind and in the end, wandered into the fields and now roam the land freely. When encountered, one should take precaution as not to provoke him.
Its the THIRD gen2 monster! He has energy cubes floating rapidly around him, giving him high defense and melee attack damage Once in a while he can shoot projectiles at you, preferably his own energy cubes (if possible) every ranged attack he uses reduces his defense. The red cubes are the projectiles and the black ones are his defense ones (cant be thrown at you) The cubes should revolve around him pretty quickly :3 @Frizzil They should revolve on the xz, xy and yz planes xD listed in the voxel names
So it's like fighting an F-Zero car if it was a turret? Except that instead of moving at twice the speed of sound it throws blocks at you that hurt itself.
But isn't that such a long walk? Let's say you build a base at Spawn. Then you keep traveling north for stronger monsters and better loot. Even if you have a waypoint, you have to walk all the way back, and then walk back to the area you were in.
I see the usefullness of waypoints (Villages, mines, extra bases) but personally I think you should at least be able to set one point where you can teleport to, and from there you can teleport back to the point you were at first. Otherwise having a base and thus building is quite... useless.
What if the seals were actually entities? When you set a home seal or Primary on the floor, you can actually see it much like snow on other blocks. Then you have a another hand held scroll or seal that will activate 10 seconds after you right-click with it. Upon activation you teleport back to your Primary seal. When you right click with the same scroll again it will bring you all the way back to where you were before the teleport and therefore, using up the scroll. Scrolls will be two-way then
So it's like fighting an F-Zero car if it was a turret? Except that instead of moving at twice teh speed of sound it throws blocks at you that hurt itself.
he attacks you just like any other mob but sometimes he will fire projectiles at you. For every projectile fired he loses a bit of his already high defense. :3
What if the seals were actually entities? When you set a home seal or Primary on the floor, you can actually see it much like snow on other blocks. Then you have a another hand held scroll or seal that will activate 10 seconds after you right-click with it. Upon activation you teleport back to your Primary seal. When you right click with the same scroll again it will bring you all the way back to where you were before the teleport and therefore, using up the scroll. Scrolls will be two-way then
he attacks you just like any other mob but sometimes he will fire projectiles at you. For every projectile fired he loses a bit of his already high defense. :3
Well I think it should just record the coordinates and teleport you there.
He is basically an upgraded blaze then. I am going to make an uber0mob, I won't tell you what it is, but I will give you a hint, it is a boss that sends in minions.
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
you cant use that model in MineCraft you fool! You made a turbo model!!! Minecraft doesnt support turbo models!!!! gosh...
Email your work to [email protected]
i like your idea :3
very good ideas, but i think i would rather wait for the mounts he will futurely implement than ride on my dog
I like this.
I like it a lot too Well teleportation seals seem like the perfect solution for this mod :3 then you wont even need to keep rebuilding your base im guessing the seal works both ways xD
-Increase the rate at which you receive repairing items, as bones are rare and dirt is inefficient.
-Make blacksmiths able to repair armor.
-Have librarians able to enchant items.
-Have priests able to heal you.
-Have the butchers and farmers sell you supplies
-Have the green robed villagers be leaders of the town, able to assign quests.
-Slow players down, as I feel that everyone moves far too fast.
-Make durability enchantments more effective, whether it be adding 5% more onto them, or 10%.
-Fix the fact that biomes still generate next to each other inappropriately, I'm looking at you, tundra-desert.
That's it, tell me what you like and don't like, I don't exactly worry at all.
and also, some small bugs. On SMP when u die and respawn on the minimap theres a ghost marker of you :/
Teleportation seals are a good solution, something like that would help with the inability to invest in particular locations over a long period of time (ie bulid bases, store crap, expand villages, etc) Waypoints may be adequate enough though, we'll see how everyone feels XD Maybe you already said something like this, but having a limited number of placeable seals could be interesting (and an amazing incentive if made unlockable)
Leave a suggestion on which of your texture packs I should replicate I will try to replicate the style and design of the other artist :3 I will still credit them for the original file though xD
Also, if you have any ideas for any monsters, boss mobs or gen2 monsters (has a similarity to Steve) then also leave me with your ideas xD idea credit will still be given
that name, i think i heard of his name before isnt he the one that made the dual wheel mod? and no we are not working for him
Now remember i like working with the basic mobs and making them look cooler
Welcome to the world where technology had taken over a mobs. Theses type of mobs were endermen, you know the tall big things that take your **** and puts it somewhere you probably dont even explore yet. the things that are different about these, these are endermen that have more defence then you can imagine. If you thought all the other mobs are hard to fight than look at this mob. The arms of these thing will cause extra damage if come on contact. The arms are also large so it is able to through you like a iron golem but higher. Now they do habve a weakness...no its not water but its a speacial material ( wink wink new ore?). It will kill them in 2 swings of the material.
So... i spent 2 hours or less on this yes ik its not alot but... yeah ik i suck at techne but im trying maybe if you want the basic moabs to look more epic as in there models are consern i can make that happen and if you have any idea of what basic mobs i can work on please tell me i dont want revvo working on them when hes making even bigger mobs
that just looks creepy.. O.o but then again, its an upgrade! xD But the arms look a little awkward.. O.o btw use the (img)<link>(/img) tag to insert images directly to the page Replace the brackets with [ ]
Quests
Basically, if you add them, you should have at least three major, unrepeatable quests. Said quests could involve destroying a bandit camp to finding the materials to make a sword. There should also be repeatable minor quests, which involve the classic Twenty Bear Asses quests, to fetch quests.
Testificate Jobs
Basically, have Testificates do some sort of job, but if you want the information quickly, read the list.
Blacksmiths: Repairing armor and selling Warrior stuff.
Librarians: Selling Mage armor and spells.
Craftsmen (Green robes): Selling Ranger gear and garb.
Priests: They sell potions and jewelry
Butchers: They sell repairing kits and capes.
Farmers: They just sit around doing nothing.
Melee Weapons
Basically, melee weapons seem a bit too fast right now, ans that is bugging me, so why not nerf the speed slightly, also, maces and axes are heavier than swords, so why not have them swing slower as a result?
Magic weapons
Basically, have the equivalent of the ax and mace for the mage.
Ranged Weapons
Basically, add a crossbow (Sword) and Throwing Knives (Mace). The normal old bow would be like an axe
Starting out with armor and a new weapon
Kinda what it says on the tin, starting the player out with a randomized weapon, and always starting them with a set of non-class specific leather armor with no bonuses on it, just to provide protection.
Finally, trinkets.
These are just baubles that apply some UNIQUE effect onto the wearer, from letting them fly for short periods of time to making your weapon set fire to an enemy. They would need to be activated for a short period of time and need a timer for when they could be used.
Mission accomplished, night friends.
Abducted from a village that burned down in black flames, the poor boy was beheaded for experiments. Infused with dark magic and a new experimental blood energy, the ______ is able to destroy anything in his path. He generates an energy shield that makes him nearly invulnerable to most attacks and has red energy projectiles that prevents anything from getting too close to him. However, while still under the control of the dark mages, he started to lose his own mind and in the end, wandered into the fields and now roam the land freely. When encountered, one should take precaution as not to provoke him.
Its the THIRD gen2 monster! He has energy cubes floating rapidly around him, giving him high defense and melee attack damage Once in a while he can shoot projectiles at you, preferably his own energy cubes (if possible) every ranged attack he uses reduces his defense. The red cubes are the projectiles and the black ones are his defense ones (cant be thrown at you) The cubes should revolve around him pretty quickly :3 @Frizzil They should revolve on the xz, xy and yz planes xD listed in the voxel names
So it's like fighting an F-Zero car if it was a turret? Except that instead of moving at twice the speed of sound it throws blocks at you that hurt itself.
What if the seals were actually entities? When you set a home seal or Primary on the floor, you can actually see it much like snow on other blocks. Then you have a another hand held scroll or seal that will activate 10 seconds after you right-click with it. Upon activation you teleport back to your Primary seal. When you right click with the same scroll again it will bring you all the way back to where you were before the teleport and therefore, using up the scroll. Scrolls will be two-way then
he attacks you just like any other mob but sometimes he will fire projectiles at you. For every projectile fired he loses a bit of his already high defense. :3
Well I think it should just record the coordinates and teleport you there.
He is basically an upgraded blaze then. I am going to make an uber0mob, I won't tell you what it is, but I will give you a hint, it is a boss that sends in minions.