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Return (String) System.getMostRecentPieceOfValuableInformation();
-Fixed Arrows/Spider Web malfunctions caused by MCP-failcompiling. Hate it.
I've got no screens so far, but a neat YT-video of killerbeez. It's only the 0.20 version, though ^^'
Some notes from myself in this regard:
-The mobs of the first few waves DO have low health. Later types of mobs will, however, have more health, even more then players.
-Mobs can teleport themselve upon getting stucked, don't wory, they will find you. Or the shrine.
-You can adjust most of the settings, like day-time length, wave-size, etc
-You can as well define a limit of "max mobs spawned at once". The mod will split the waves if necessary to match the maximum size.
-As you don't have time to mine for advanced ressources or set up mob farms, you can use Light Crystals to transform lower tier materials into higher Tiers.
-There are a lot of uses for Soul Energy now
Check my Blog
Mine 4 Dead
THIS ... IS ... SPar...
No wait, actually not.
Instead, let's call this Mine 4 Dead.
This mod is for people who always complained about Minecraft being WAY too easy. "Of course, 50% of the playtime everything evil will just burn away!" "Creepers? Pah, it's DiamondSword-1-2-Gunpowder."
If you like those quotes, you will like this mod.
It completely overhauls Minecraft Gameplay and
is NOT meant to be played on previously generated / building maps!
If you start a new world with this mob, a Shrine (neat, golden, shiny Block, with blessed waterpool) will spawn nearby.
Your first objective is to locate said shrine. Once you completed this incredible difficult task, you should start to gather a few supplies and build something fort-like around the shrine. You got 15 minutes (unless you change this in the config) before the first day ends and night falls.
And then? Now, Nighttime = Evil Mob Wave spawntime!
Each midnight, the time will suddenly slow down, run past and do other mysterious thing, leaving you in a potentially ENDLESS night. This is the result of dark, demonic and herobrinic forces trying to corrupt the world of Minecraft.
The holy shrine can fend these influence off, but will continously loose power. To end the night, you have to find and eliminate all corrupted mobs spawned. Which usually isn't hard, because they tend to come for you, as well. Some mobs are even capable of attacking the shrine, causing it to consume it's power even faste.
And you do NOT want to be alive when it's power runs out.
Luckyly, after defeating all mobs, the night will break and a (short!) day will rise. Hurry up to gather some blocks, repair your fort and preparefor the next wave. As well, take note the shrine will regenerate a few HP over day.
And then the next Night falls... Good Luck.
What do I need?
First of all, this mod uses:
a ) Risugami's ModLoader
b ) Flan's ModLoader MP
c ) You can, optionally Install Risugami's AudioMod to enable Custom ModSounds for your Minecraft. Strongly recommended, as you otherwise will have silenced enemies, probably.
How to install this mod?
First of all, install ModLoader, AFTERWARDS (yes, this IS important) ModLoaderMP and THEN Mine4Dead (Seriously, don't mess up the order!).
You'll need to install ModLoaderMP EVEN IF YOU'RE NOT PLAYING ON A SERVER!
To install Mine4DEad, extract the archive you downloaded, drop the content of the "minecraft" folder into your minecraft.jar with WinRar or something similar and don't forget to delete this frikkin annoying META-INF folder.
That's it, everything else is optional.
You can NOT put the downloaded zip into your mods-folder. Now, you can, but it wont install the mod.
If you want to install the Custom Sounds, drag the "ressources" folder into your ".minecraft" directiory and confirm all overrides. It will merely add new sound files directly into the correct directory.
The download includes two txt-files:
M4DRecipes.txt has no direct influence on the program, but contains a list of all crafting recipes. Consider reading it if you can't figure recipes out.
MedievalCraftConfig.txt is the config file used by this mod.
The config will ALWAYS be read from whereever you're starting Minecraft. This can be the folder with the Minecraft.exe inside, or the desktop, if you use cmd-commands to start Minecraft.
The folder "server" can be ignored, unless you want to install Mine4Dead on your own server.
To do this, first install the Flan's MP ModLoader Server. You need the server-sided ModLoader MP, don't try the one you downloaded for your client!
Then just drop all content of the "server" folder into your minecraft_server.jar.
You may as well want to place the config file into the same folder as the jar. I highly disrecommend messing with the IDs (because it will crash quite everyone connecting), but you can use the additional settings for configuring the surviving chances of clients.
Read BEFORE complaining, please!
If you want to use this mod for anything else then playing it, read the Copyright at the end of this post!
Spoiler'd for the sake of size:
The difficulty System:
Instead of relying on the vanilla Easy/Medium/Hard, this mod implements an own difficulty system: A dynamic one.
The number and power of a mob-wave will be determined by a "Difficulty Rating", which increases after every wave. The increments and starting value is based on the amount of players on the server (or your set difficulty, if you're playing SSP).
The higher the difficulty Rating, the more mobs players have to defeat (eventually in multiple waves per night, if the total amount of mobs exceeds what a server/client can handle, customizeable in the ConfigFile). As well, more dangerous mobs will only spawn on higher Difficulty Ratings. Same goes for "boss mobs" (like Herobrine).
Tip: The difficulty Rating increases by 50% for each additional player on the server. Do the math for yourself.
The goal while playing this mod will NOT be building towns or stuff.
It won't be "winning" either.
The aim of this mod is to reach a high score (scores will be determined by the Difficulty rating reached) before players get killed and the Shrine destroyed.
Reaching a new TopScore will earn you a place in the HighScore Table above. If you even break the current record, you will gain the honor to suggest (PM!) a new mob with abilities to me. If it's makeable, you will be the one responsible for creating the next generation of nightmares!
To get your reward, post a screenshot of the GameOver (or a Wave-End) display, as it will show up wave count and score reached (so far).
As MedievalCraft showed up, modifying a lot of baseclasses generally causes a lot of porting work. Therefore, i will rather go for the mediocre way, trying to keep basefiles clean, but modifying them if necessary. The mod will probably be compatible with basic mods, but conflict with higher end mods like SDK, Planes or BTW.
Whenever i see a feature requiring a basefile modification, i will go for the feature and will NOT judge by whether mod X goes incompatible.
Currently, this mod modifys two minor files, namely EntityArrow (for burning arrows) and EntityCreature (to place a minor hook for Pathfinding of new mobs). Other mods modifying these files, too, will most likely be incompatible, sorry.
As well, this mod is INTENTIONALLY using the same ID's as IC and MeC. These mods are not meant to be mixed up!
If you dare to ask anything already answered here, you WILL be ignored.
LAST BUT NOT LEAST, CREDITS
First of all, many thanks to the entire MCP team. Without their compiler, i couldn't have even started the mod.
As well, many thanks to Risugami, as his ModLoader is the most essential tool for anyone wanting to create clean modifications.
Same applys for Flan, scott and the other SDK guys respectively, as ModLoaderMP is same essential.
As well, i would like to thank personally...
Hankrecords & zeus kabob - for providing a few of the skins used in this mod. Actually, most of them.
Thanks ya all guys, you helped quite alot!
Any other mod creator is free to use this copyright text, as well
IMS-License (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (me, Alblaka). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and playing Mine4Dead). You may modify any or all of the content, but are NOT allowed to public any of it.
As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she/it may hand out links to this website/thread instead.
Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
Any of the limitations above can be nullified by an explicite permission of the author.
Addition to the copyright:
You are free to use this mod for creating tutorial/let's play videos and publish them on YouTube.