Best way to mine!
Posted 09 October 2010 - 03:24 PM
First, find a location for your mine
Then, begin by digging in a stairlike fashion untill you reach bedrock
Next, dig up in a stairlike fashion until you reach a height of 14-16 blocks above the bedrock
Note: This is the ideal place for ores!
Dig a long 2x1 hallway as long as you want (you can always extend it later)
Note: This will be the base of your strip mine in witch everything else will branch off.
dig in this way
   
   
   
   
Green is your main hallway it is 2x1, diamonds are branching halways they are also 2x1
This is to maximize ores
digging with 1 space in between is less effective because you will see that 1 space in two tunnels thus making it a waste because you only need to see it once to recognize if it has ores or not. Two spaces maximizes surface area. (THAT WAS IMPORTANT)
Hope this helps with those diamonds.
Posted 09 October 2010 - 03:48 PM
Posted 09 October 2010 - 04:06 PM
Posted 09 October 2010 - 04:20 PM
Posted 09 October 2010 - 05:04 PM
If you have a large natural cave system, it would be good to explore that as well, as exploring will likely cover more area faster than digging, which can be slow.
If you're not going for the most valuable things like diamonds, then mining with can actually be effective if you can find enough creepers. A couple of can blow a good size crater. It tends to be destructive and doesn't seem to recover all of the blocks, though, so I wouldn't recommend it for the more valuable ores.
Posted 09 October 2010 - 05:54 PM
To make things a bit less claustrophobic and to ensure my tunnels go the same length, I've kinda modified it to have a larger primary tunnel and two service tunnels on the ends of my branches. But it still covers a lot of area quickly - I may start using this method to find coal and iron as well.
Posted 09 October 2010 - 06:05 PM
Posted 09 October 2010 - 09:38 PM
   
   
   
   
Dig a tunnel as far as you want it then dig perpendicular for as far as the future tunnels will go wide.
Then if your next tunnel reaches the perpendicular tunnel you know it is even.
Remember this is not as efficient, but it will make the tunnels the same length
Posted 09 October 2010 - 10:09 PM
It will also make re-lighting torches easier once they become temporary. Again, less running up and down long corridors.
The idea actually came a bit from the chunnel, which has two primary tunnels and a service tunnel. Granted, Minecraft does not currently require tunnel maintenance, but temporary torches will add a level of maintenance.
Posted 10 October 2010 - 04:46 PM
Posted 24 November 2010 - 04:31 AM
Posted 24 November 2010 - 12:22 PM
This is already in the forum, and give credits in your stolen idea!
Idea origin isn't unknown in the general sense ... >.>
(ln(-1)*π^-1) like to play minecraft!
(yes, indeed ln(-1)*π^-1=sqrt(-1) from tweaking e^((sqrt(-1))*π)=-1 :))
Posted 24 November 2010 - 12:45 PM
Posted 24 November 2010 - 12:54 PM
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Posted 22 November 2012 - 03:13 AM