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9869 replies to this topic
#41
Posted 20 July 2011 - 04:13 AM
OK found the crashing bug...
Problem was in the craft detection, in order:
1) Find a list of valid blocks and their IDs
2) One by one, create the craftentity, destroy the block
3) Try to render the ship based on the first list
Torches were breaking off when the block below it got converted, so then the block was air. When the game went to render the air block, it died.
Just fixing a similar issue with craft rejoining the world, and hopefully I can get 1.7.3.0.2 out tonight....
Problem was in the craft detection, in order:
1) Find a list of valid blocks and their IDs
2) One by one, create the craftentity, destroy the block
3) Try to render the ship based on the first list
Torches were breaking off when the block below it got converted, so then the block was air. When the game went to render the air block, it died.
Just fixing a similar issue with craft rejoining the world, and hopefully I can get 1.7.3.0.2 out tonight....
cogito ergo cavo
#43
Posted 20 July 2011 - 04:23 AM
Azathoth, on 20 July 2011 - 04:19 AM, said:
Color me impressed. I was wondering when someone would finally figure out how to do this. I've been waiting for this kind of mod!
Although, that ModloaderMP dependency is a little eh. When will that be removed?
Although, that ModloaderMP dependency is a little eh. When will that be removed?
Tonight (or tomorrow)
cogito ergo cavo
#47
Posted 20 July 2011 - 04:44 AM
BattleDonkey, on 20 July 2011 - 04:23 AM, said:
now it is time to make bowsers airship.
whats the max size for an airship
whats the max size for an airship
As of 1.7.3.0.1, the limit is 512. I am bumping it to 1024 for 1.7.3.0.2, and after that I plan to make it a config option (not sure when that will be, soonish). Then you can increase as far as your computer will let you go.
cogito ergo cavo
#50
Posted 20 July 2011 - 05:29 AM
Flashdragoon, on 20 July 2011 - 05:07 AM, said:
HALP!!!! I installed the mod properly but when i rightclick the block nothing happens.
left click the block to register your aircraft and press + to move up, - to move down, 8 4 2 6 as directional pads
another note: is it possible to make it so that your character does not move when turning left or right? its small but kind of an annoyance.
#51
Posted 20 July 2011 - 05:35 AM
AnhMaster, on 20 July 2011 - 05:29 AM, said:
left click the block to register your aircraft and press + to move up, - to move down, 8 4 2 6 as directional pads
another note: is it possible to make it so that your character does not move when turning left or right? its small but kind of an annoyance.
another note: is it possible to make it so that your character does not move when turning left or right? its small but kind of an annoyance.
I've spent 2-3 hours trying to fix that, it's very annoying to me, no progress yet :/
cogito ergo cavo
#54
Posted 20 July 2011 - 06:39 AM
HOLY HELL I never thought sombody would make a mod like this. This is awsome my first creation will be a flying home. yay! thanks for the mod. i give you my
mine
also be careful with makeing this smp compatible there may be problems with people placing a controler block and flying away with other peoples houses. just to let ya know
p.s. does the controler work with blocks from other mods?
p.s. does the controler work with blocks from other mods?
The four horsemen of the Apocalypse. Conquest, War, Famine and Death. Though i come last i am always there. I am the most feared. I am the end of all. I am Death. I'm a brony and I approve this signature. /)^3^(\
#56
Posted 20 July 2011 - 07:01 AM
yeah but fuel is a must need for any device..let's say furnace burns cobble smelts metals...in BTW mod water wheel needs floating water..so on so this must require fuel..if it runs out of it it should glide down.
I would really like you to create a way to animate my pirate ship..it's a basic water ship...if you would find a way it would be so epic to sail on my medium size high detail ship
a way that it will stick the object to the water..or something..i'm just saying.
I would really like you to create a way to animate my pirate ship..it's a basic water ship...if you would find a way it would be so epic to sail on my medium size high detail ship
a way that it will stick the object to the water..or something..i'm just saying.
#58
Posted 20 July 2011 - 08:42 AM
Fantastic mod, my friend!! I have to say something that ought to be added to the OP:
The Zeppelin's movements will be mapped in an E-->W motion going forward. This is pretty important when making airships, 'cause you don't want an airship that goes sideways! ;P
...or DO you? :3
Also, can you add a slower reverse speed for zeppelins?
Like I said, fantastic mod!!
The Zeppelin's movements will be mapped in an E-->W motion going forward. This is pretty important when making airships, 'cause you don't want an airship that goes sideways! ;P
...or DO you? :3
Also, can you add a slower reverse speed for zeppelins?
Like I said, fantastic mod!!
#59
Posted 20 July 2011 - 08:54 AM
Azathoth, on 20 July 2011 - 08:35 AM, said:
What?
Without fuel, the mod is ridiculously unbalanced.
Without fuel, the mod is ridiculously unbalanced.
So what?
Its a mod. It's already unbalanced.
To balance it out, maybe we should even make 20 more recipes requiring 10 diamond blocks, obsidian, and some redstone, per 5 blocks connected to the controller.
It's a great mod right at this moment, why ruin it?
and yes, adding more trivial bullshit ruins many mods.
and besides, again, so what if it's unbalanced?
I mean, real reasons why.
Because "It ruins the feel" doesnt count.

Anyway, I ask, can you move the control properties to an extra text or config/properties/settings file?
Because a few other mods also add to the control options gui, and my screen isnt that big, so I have buttons behind the "Done" button, and cannot read or change the settings (IN GAME) and other mods mess with that menu and the extra controls disappear altogether.
Also, there are TWO Gui API mods you could use.
>You imply that 1.0 wasn't a huge disappointment.
Get mad, stay mad.
Get mad, stay mad.
#60
Posted 20 July 2011 - 09:01 AM
WOW, just wow, this mod is amazing! this is just... wow... i don't know how to describe it...
but anyway here's a few suggestions:
- more expensive recipe (makes more sence)
- make cobble one of the blocks it will recognize, OR BETTER!: make a props file that we can edit so we can make a blacklist of blocks we don't want to be recognized as a part of the ship!
(btw can't wait for SMP and working workbenches and stuff)
but anyway here's a few suggestions:
- more expensive recipe (makes more sence)
- make cobble one of the blocks it will recognize, OR BETTER!: make a props file that we can edit so we can make a blacklist of blocks we don't want to be recognized as a part of the ship!
(btw can't wait for SMP and working workbenches and stuff)
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