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[1.1/1.0.0] [Jan.14] Rei's Minimap v3.0_01 support ModLoader 1.1

#1 User is offline

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Posted 17 July 2011 - 12:12 PM

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I made a new mini-map.

Some say the authors.

ReiFNSK said:

Please do not modifications to forcibly enable Entities radar with SMP.
Please do not modifications to forcibly enable Cave mapping with SMP.

It is allowed to include this mini-map in your mod pack basically.
Please make a link to this topic and display the name of the ReiFNSK however.

There are no plans for publishing the source file.


Features:
  • Fast processing
  • Beautiful map rendering:
    • Expression of semitransparent blocks
    • Bump-map expression of height
    • Expression of dynamically changing lighting
    • Automatically generate the block colors from your texturepack
    • Biome color

  • Entities radar
  • Cave mapping
  • Waypoints (Can not teleport)
  • Ingame keyconfig
  • ZanMinimap frame appearance
  • Indication of slime spawning chunks



Download
Rei's Minimap v3.0_01 for Minecraft 1.1
Download(adfly) (goo.gl/direct)

Rei's Minimap v3.0_01 for Minecraft 1.0.0
Download(adfly) (goo.gl/direct)

Rei's Minimap v3.0_01 for Beta 1.8.1
Download(adfly) (goo.gl/direct)

Rei's Minimap v3.0_01 for Beta 1.9 Prerelease 5
Download(adfly) (goo.gl/direct)

MINIMAP OLD VERSION
FOR OLD MINECRAFT [1.5_01/1.6.6/1.7.3] - v1.5/v1.8


How to Enable Cave mapping / Entities radar on SMP
Spoiler



ChangeLog
Spoiler


The FAQ is ScrollDown or click here!
Please read the FAQ before you ask questions.


Some epic dude called Kane_Hart made a cool spotlight video of this mod!




Other small mods [08-february 2012]
Spoiler



I'm not good at English,
so,,, If I make mistakes in my English,please pardon me.
Please tell me corrections of the menu

Please write it in Japanese if you understand Japanese.

????????????????????????????????
??????????????????????

I would appreciate you informing me of any questions, comments or requests you may have.
I may implement it
English is difficult...Most of the replies are machine translation.
Please don't expect answer of PM.
796

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#2 User is offline

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Posted 17 July 2011 - 12:16 PM

Very nice indeed. I may even switch to yours.. Using yours! well done sir.

:Diamond: and +1 for you.

[EDIT] in coordiantes, it says curront instead of current.

View PostWilliamNiira, on 27 January 2012 - 10:01 PM, said:

This is turning into another direction then i intended. Sorry kids if you are getting traumatized..
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#3 User is offline

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Posted 17 July 2011 - 12:17 PM

Looks awesome!
Posted Image
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#4 User is offline

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Posted 17 July 2011 - 12:17 PM

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OOooOoo. This is cool. I'm definetly going to use this. Nice job!
Did my post help you? If it did, clicking the little green plus sign in the bottom right corner would help.
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#5 User is offline

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Posted 17 July 2011 - 12:17 PM

That's very good, I don't use Minimap's but it is very nice.
Check out mah Steam, we can play a game!
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Posted 17 July 2011 - 12:17 PM

View PostReiFNSK, on 17 July 2011 - 12:12 PM, said:

Future plan
  • Cave map?is this cheat?
  • Entities radar (is this cheat?



Basic tip:
Disable these both features for SMP play (by using the casual
if (!world.multiplayerWorld)
), then noone could possibly complain about.
I'm not entirely sure, but according to the updated policy you would be allowed to make such cheats...
Though one could argue that a secret-base detector (cavemap, entity radar) could be used for excessive griefing.

As i've said, just disable these both features for SMP and noone can complain ^^

Neat map features, btw :D
Return (String) System.getNewsOfTheDay();
IndustrialCraft² released! The new Industrial Revolution for your MC!
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#7 User is offline

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Posted 17 July 2011 - 12:20 PM

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The Official FAQ for Rei's Minimap - Please read this before posting questions!

The Big Boss said:

Q - Why is entity/cave mapping disabled? Could you re-enable it?
A - It's re-enabled since 2.7! BOOM!

Q - How do I enable the entity radar and cavemap in multiplayer?
A - First things first, read this piece of important information:
Spoiler

Now, read the OP on what to do.

Q - so how it woerkz cna u make liek a video tutoreal phoar htis??!!1!one11
A - Talk English please. Then everyone can understand you and help you with your problem.

Q - The download doesn't work for me.
A - Try switching your ad blocker off if you use one. If that doesn't work, download the mod from the download mirrors in the "Mirrors" spoiler tag.

Q - How to install this?
A - Watch this nice video made by Narzuhl:


Q - Blackscreen HELP!
A - Post your error log in a code tag, tell which Minecraft version and which other mods you use. For a more detailed list on how to report errors, go here.

Q - I get his error:
Spoiler

A - Never forget it again: delete the META-INF folder in minecraft.jar.

Q - So normally this mod works fine, but one day my map disappeared from my screen. I'm 100% sure I installed this mod right. What now?
A - Go to the in-game menu (default M key) and re-enable the "Rei's Minimap" option.

Q - Can I convert my Zan's/CJB's waypoints to Rei's minimap?
A - Yes, but you have to do it manually, by writing down the coords of the waypoints and adding them in the rei_minimap waypoints config.

Q - Err.. What is a "Guinea Pig version"?
A - It's a minimap test version for the next Minecraft version, meaning the mod can be instable and/or misses several features which are normally there. Doesn't mean it's always the case.

Q - The map seems to be blurry when I zoom in. How so?
A - This can be disabled in the menu, the "Filtering" option. Disabling it will take slighty more memory and will make the map look a bit low-pixeled when you zoom out again.

Q - Actually, what makes this minimap so different from all others?
A - Terrain undulation, Biome colour display, water transparancy, 1.8 lighting engine implemention, slime spawn chunk higlighting, lots of customization, fast updating to newer version, incredibly advanced viewing options, no FPS or performance drop. NEW: Chunk grid, entity radar & cavemapping.

Q - Can I edit the colours on the minimap so it looks better with my texture pack?
A - This is done automatically. No need for any modding/editing, just switch in-game to the texture pack and you're good to go.

Q - Can I edit the colours on the minimap so it works with another mod which adds items?
A - Nope, the colour editing function got removed. Possibly there will be a way to display custom blocks on the map in the future.

Q - Can I disable certain blocks on the map, for example trees?
A - No, Rei is not planning to implement it yet. He'll see what the future brings.

Q - Help, <your question>?
A - Post your question in this thread please.

Q - I posted a question, but got no reply?
A - This means one of these three things happened:
- Your question is too obvious and unnecessary to answer;
- The question is not understood;
- We missed your question. Sorry if it happened to you.

Q - Could I have the source code?
A - Nope.

Q - Uhm, why aren't you ReiFNSK? He made the mod right?
A - He does not fully master the fluently typing and reading of the English language yet, so I try to be as helpful as possible to all people in need of help with this amazing mod. I wrote this with permission of the mod owner, of course. (It's linked from the OP, duh :3)

[Old; for v2.1 or lower] Q - Can I use custom colours for this minimap?
A - Yes, in \.minecraft\mods\rei_minimap\blockolor.txt, it's not a very easy job though.


Compatibility list
Spoiler


Legal stuffz
Spoiler



Aww yeah! Put this into your signature! ~By Gamechamp98
Posted Image

[url=http://www.minecraftforum.net/topic/482147-100b181b19pre5nov19-reis-minimap-v28/][img]http://img406.imageshack.us/img406/9550/rawx.png[/img][/url]


This is ment as a wiki-like FAQ, so if you have any suggestions, new questions/answers, grammar correction, or criticism, feel free to post it here or send me a PM about it.

You may include this mod into your modpack if you ask nicely for it (post here or PM) and give credit & a link to this thread.

A sincere thanks to the people who have helped so far:
- ReiFNSK for this epic mod<3
- Kane_Hart for the neat mod spotlight video!
- Narzuhl for the very appreciated installation video!
- GameChamp98 for the beautiful signature!
- Evil Hamster, awesomebob74, larSyn, and the.celt fot their help with the FAQ!
- Deadalus1882 for helping other people out with the mod!

If this helped, please click the green plus in the right corner, so I know this FAQ is not here for nothing. Thanks in advance!

28 oct: Over a hundred likes. Wow. Thanks people (:

This post has been edited by Marik: 03 December 2011 - 08:16 PM

This mod. Featured in the Technic Pack & the VoxelModPack. Made by a genius. Check it out!Posted Image
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#8 User is offline

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Posted 17 July 2011 - 12:22 PM

Nice job dude! :iapprove:
I am Dave ! Yognaut and I have the balls!
Posted ImageTake the Magic: The Gathering 'What Color Are You?' Quiz.
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#9 User is offline

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Posted 17 July 2011 - 01:29 PM

Simple WOW!

Cant wait for the new features; Only one Issue so far;

My font is messed up; I am sure its not a compatibility issue as i checked to see if they use same .class Which they dont with my mods.

Examples Click ; If you find the image of the Main Menu (Single player, Multiplayer etc..) That is my default font; However on the other images the font is rather weird :( Not a major issue just thought i would point it out.

EDIT: It seems HD Textures are an issue; I use a 32x texture and the torches have weird dots and other items are effects too :S (was not like that before this EPIC minimap).

EDIT 2: Is it possible to get a 1.5x Zoom? :)
Posted Image
A double resolution graphics pack that stays faithful to the originals.
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#10 User is offline

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Posted 17 July 2011 - 01:37 PM

Your friendly neighborhood Kingpin here....
I have been looking for a replacement minimap for quite some time now. From reading the OP and looking at the pics, i am looking forward to giving this a try. Nicely done. Downloading and bookmarked.

-LK
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#11 User is offline

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Posted 17 July 2011 - 01:50 PM

This minimap looks awsome, and if it really is fast processing as it says in the description then im going to replace my minimap for this one right away.

Edit: Tested it and it is awsome. From now on I will be using your minimap :D
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#12 User is offline

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Posted 17 July 2011 - 01:52 PM

This mod is awesome, I would like to see the minimap graphic replace actual maps that Notch put in since this one is way more detailed and badass.
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Posted 17 July 2011 - 01:55 PM

Great job!
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#14 User is offline

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Posted 17 July 2011 - 02:40 PM

View PostReiFNSK, on 17 July 2011 - 12:12 PM, said:

I made a new mini-map.

Advantage of Other minimap.
  • fast processing (particularly in a wide area map)


Could you explain how this works? Zan's Minimap uses Multithreading (which might screw with chunks, but seeing as I play online that's not important for me personally). How do you make sure performance doesn't suffer, does it have any drawbacks (downsides)?

I do not intend to speak badly about it, I'm just interested in these small details (I think it's an interesting read to know how people optimize stuff, might just be me thought).

It sounds pretty interesting to use though, I'll try once I decide/ have time to play minecraft again.

Great work i might add, I really like the presentation of the heightmap you've done :)

View PostReiFNSK, on 17 July 2011 - 12:12 PM, said:

Future plan
  • Cave map?is this cheat?


Maybe check if there is a certain amount of light from torches and if yes, draw that portion of the map (other parts could be left dark). That way you could navigate through already explored areas easily without giving away hidden stuff.


View PostReiFNSK, on 17 July 2011 - 12:12 PM, said:

  • Entities radar (is this cheat?


Only show them if they are in direct line of sight? (and maybe only in a certain radius - you could set the radius when entities are shown on the map to the view range on tiny)

Also this feature could include options to leave certain entities out, for example if you don't want to see sheep on the map, or zombies, etc.


Both these "limitations" would (in my opinion) reduce the "cheat" feel (especially for the cave map). The only problem I could see arising would be performance when checking for light from torches or having to calculate what is in your line of sight.
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Posted 17 July 2011 - 03:03 PM

???????????????????????????????????????2????????20???????????D?IM??????????????????????

Awesome mod! The graphics are great! I actually saw a increase of fps improvement from Zan's Minimap to this one. Im gonna use this one for a while :D
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#16 User is offline

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Posted 17 July 2011 - 03:15 PM

Did you guys just throw it right into your jar or did you have to get rid of zan's first if you had it? :P

Amazing map by the way. Will be using it.
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#17 User is offline

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Posted 17 July 2011 - 03:22 PM

Very nice, this has replaced Zan's for me.
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Posted 17 July 2011 - 03:26 PM

Very nice ! bookmarked, will download when we will be able to add waypoints, and cave/nether minimap enabled, good luck looks epic ^^
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#19 User is offline

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Posted 17 July 2011 - 07:21 PM

Works great, though it does add weird little texture changes to my roses and what looks like periods between the HD fonts :P

Though it's only when I have the map set to be round.
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#20 User is offline

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Posted 17 July 2011 - 07:23 PM

modloader????????????
??????????????

I let modloader support,
I do not know whether this is all right.
English is difficult...Most of the replies are machine translation.
Please don't expect answer of PM.
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