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[1.7.2] AtomicStryker's Battle Towers

battle towers monsters boss battle functions loot! 1.6.4 1.7.2

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#1

AtomicStryker
  • Location: Teutonia!!
  • Minecraft: AtomicStryker

Posted 16 July 2011 - 09:57 PM

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AtomicStryker's BattleTowers




More videos
Spoiler:


Changes from Kodaichi's original, maintained by freakstritch
http://www.minecraft...aichi-classics/


- Completely rewritten Tower Spawning to properly work in most cases
- There is more Types of Towers now
- multiple spawn depending on their underground (eg Sand, Ice, Water)
- Battle Towers now have actual staircases
- Adjusted Items and Blocks in Chests
- rewritten Golem Combat:
- Golem is much slower, you can actually avoid him on the tower now
- Golem Apocalypse Stomp will trigger if you hide in the Staircase
- Golem also shoots Fireballs
- ported to FML

- upon beating a Tower's Golem, the tower will start to crumble. A little while later it will start to collapse!



All downloads moved to
http://www.atomicstryker.net


The Future / ideas:

- change the Nether tower to not have a golem, but a nether portal
- towers you start on top and go underground?


For installation instructions see my site



Problem fixes:

Spoiler:





My other mods:


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#2

prokillza
    prokillza

    Redstone Miner

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Posted 16 July 2011 - 09:59 PM

What did u use 4 the voice?
what program/website?
Prokillza - Head Of Sales For WWW.ZAZZLE.COM

#3

Colindapieman
  • Location: Connecticut, USA
  • Minecraft: Colindapieman

Posted 16 July 2011 - 10:00 PM

Ahh, a classic mod brought back to life. Battletowers are fun!
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#4

AtomicStryker
  • Location: Teutonia!!
  • Minecraft: AtomicStryker

Posted 16 July 2011 - 10:05 PM

View Postprokillza, on 16 July 2011 - 09:59 PM, said:

What did u use 4 the voice?
what program/website?

Google "voice synthesizer opensource" and "glados voice tutorial"


View PostColindapieman, on 16 July 2011 - 10:00 PM, said:

Ahh, a classic mod brought back to life. Battletowers are fun!


Technically it was never dead, however the merely maintained version has real problems to find spawning spots for towers, the code just isn't up to it anymore.

I've also "fixed" some easy exploits (IMO) like hiding in the staircase and just beating the golems groin to death.

#5

freakstritch

Posted 17 July 2011 - 03:47 AM

AWESOME! This is a worthy enhancement for Battle Towers! Now I have no need to update the old version anymore!

Keep working on this, you have done a great job and I'm sure Kodaichi will be proud. Currently, he is out in the field searching for his lost duck.

Posted Image


#6

Jaster
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Posted 17 July 2011 - 04:10 AM

View PostAtomicStryker, on 16 July 2011 - 09:57 PM, said:

AtomicStryker's BattleTowers

Changes from Kodaichi's original, maintained by freakstritch
http://www.minecraft...aichi-classics/


- Completely rewritten Tower Spawning to properly work in most cases
- There is 6 Types of Towers now
- 3 spawn depending on their underground (Sand, Ice, Water)
- Battle Towers now have actual staircases
- Adjusted Items and Blocks in Chests
- rewritten Golem Combat:
- Golem is much slower, you can actually avoid him on the tower now
- Golem Apocalypse Stomp will trigger if you hide in the Staircase
- Golem also shoots Fireballs
- ported to ModloaderMP, SMP capable



Download for 1.7.3:
Download



The Future:

- change the Nether tower to not have a golem, but a nether portal
- towers you start on top and go underground?




Installation:

Spoiler:


Problem fixes:

Spoiler:

AWSOME! i love the battle towers and now they are getting even more epic! GREAT JOB MAN! YOU SIR HAVE WON! Caps FTW lol

#7

xRagnellx

Posted 17 July 2011 - 04:26 AM

Wow love the new golem, quite beast

#8

The_Webster
  • Location: In a cave under Madagascar.
  • Minecraft: The_Webster

Posted 17 July 2011 - 08:41 AM

Nice revist on this old mod. Since you added 3 new types of Towers depending on the ground below it, would you consider different Golem types for these towers?
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#9

DanCraft
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Posted 17 July 2011 - 10:12 AM

This is a great continuation, glad to see it is in good hands now.

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#10

AtomicStryker
  • Location: Teutonia!!
  • Minecraft: AtomicStryker

Posted 17 July 2011 - 10:13 AM

View PostThe_Webster, on 17 July 2011 - 08:41 AM, said:

Nice revist on this old mod. Since you added 3 new types of Towers depending on the ground below it, would you consider different Golem types for these towers?


Different in other than skin? Because that would be fairly easy

#11

redfalcn
    redfalcn

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Posted 17 July 2011 - 10:19 AM

veryy nice mod
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#12

SlyFoxPuppy

Posted 17 July 2011 - 10:42 AM

OMG I used to love battle towers.
I'm glad to see its back and better than ever.

#13

roxicodine
  • Location: Las Vegas, NV USA

Posted 17 July 2011 - 11:00 AM

just curious, i use minecrafter and if i use the structure will it run?

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#14

AtomicStryker
  • Location: Teutonia!!
  • Minecraft: AtomicStryker

Posted 17 July 2011 - 11:16 AM

View Postroxicodine, on 17 July 2011 - 11:00 AM, said:

just curious, i use minecrafter and if i use the structure will it run?

No idea. Try it.

#15

Mr.OMG
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Posted 18 July 2011 - 08:57 AM

dont work,says failed to load battletowers.class
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#16

AtomicStryker
  • Location: Teutonia!!
  • Minecraft: AtomicStryker

Posted 18 July 2011 - 09:19 AM

View PostMr.OMG, on 18 July 2011 - 08:57 AM, said:

dont work,says failed to load battletowers.class

Except there is no battletowers.class
WTF

#17

Mr.OMG
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Posted 18 July 2011 - 09:21 AM

View PostAtomicStryker, on 18 July 2011 - 09:19 AM, said:

Except there is no battletowers.class
WTF

I dont remember but im using now the normail v9 version of this and works perfectly
Posted Image

#18

AtomicStryker
  • Location: Teutonia!!
  • Minecraft: AtomicStryker

Posted 18 July 2011 - 09:22 AM

View PostMr.OMG, on 18 July 2011 - 09:21 AM, said:

I dont remember but im using now the normail v9 version of this and works perfectly

Congratulations. Now stay the heck away from my threads.

#19

Jaster
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Posted 18 July 2011 - 09:28 AM

View PostAtomicStryker, on 17 July 2011 - 10:13 AM, said:

Different in other than skin? Because that would be fairly easy

Different skins would make each golem different a bit,But different fighting styles or attacks would make things more interesting,Overall great job on this revemp.

#20

jcafrostbite
  • Minecraft: HugeInferno

Posted 18 July 2011 - 09:59 AM

View PostAtomicStryker, on 16 July 2011 - 10:05 PM, said:

Google "voice synthesizer opensource" and "glados voice tutorial"





Technically it was never dead, however the merely maintained version has real problems to find spawning spots for towers, the code just isn't up to it anymore.

I've also "fixed" some easy exploits (IMO) like hiding in the staircase and just beating the golems groin to death.

Can you post a link to site where you got that and the Tutorial from? Please
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