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== MCP v4.2 == > Recompiling client... javac -g -verbose -classpath "lib/:lib/*:jars/bin/minecraft.jar:jars/bin/jinput.jar:jars/bin/lwjgl.jar:jars/bin/lwjgl_util.jar" -sourcepath src/minecraft -d bin/minecraft src/minecraft/net/minecraft/client/*.java src/minecraft/net/minecraft/isom/*.java src/minecraft/net/minecraft/src/*.java conf/patches/*.java failed. Return code : 1 == ERRORS FOUND == src/minecraft/net/minecraft/src/BlockTankitebomb.java:12: cannot find symbol symbol : constructor Block() location: class net.minecraft.src.Block public class BlockTankitebomb extends Block ^ src/minecraft/net/minecraft/src/mod_Tankite.java:304: cannot find symbol symbol : constructor BlockTankitebomb(int,int) location: class net.minecraft.src.BlockTankitebomb public static Block tankitebomb = (new BlockTankitebomb(199, ModLoader.addOverride("/terrain.png", "/Tankite Bomb.png"))).setHardness(0.01F).setBlockName("tankitebomb"); ^ 2 errors ================== > Done in 18.10 seconds > Recompiling server... !! Can not find server sources !!
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov. // Jad home page: http://www.kpdus.com/jad.html // Decompiler options: packimports(3) braces deadcode package net.minecraft.src; import java.util.Random; // Referenced classes of package net.minecraft.src: // BaseMod, ModLoader, Item, Block, // ItemStack, WorldGenMinable, ItemInfiniumingot, ItemTankitebar, // ItemPickaxeTankite, EnumToolMaterialTankite, ItemPoweriteingot, ItemHoeTankite, // ItemAxeTankite, ItemSwordTankite, ItemSpadeTankite, ItemHoePowerite, // ItemAxePowerite, ItemSwordPowerite, ItemPickaxePowerite, ItemSpadePowerite, // ItemHoeInfinium, ItemAxeInfinium, ItemSwordInfinium, ItemPickaxeInfinium, // ItemSpadeInfinium, ItemArmor, BlockTankite, BlockTankiteore, // BlockTankiease, BlockPoweriteore, BlockPurepowerite, BlockTankitejump, // BlockTankitespeed, BlockInfiniumore, BlockInfinium, World public class mod_Tankite extends BaseMod { public mod_Tankite() { ModLoader.RegisterBlock(tankite); ModLoader.RegisterBlock(tankiteore); ModLoader.RegisterBlock(tankiease); ModLoader.RegisterBlock(poweriteore); ModLoader.RegisterBlock(purepowerite); ModLoader.RegisterBlock(tankitejump); ModLoader.RegisterBlock(tankitespeed); ModLoader.RegisterBlock(infiniumore); ModLoader.RegisterBlock(infinium); ModLoader.RegisterBlock(greenbloom); ModLoader.RegisterBlock(tankitebomb); ModLoader.AddName(greenbloom, "Green Bloom"); ModLoader.AddName(tankitebomb, "Tankite Bomb"); ModLoader.AddName(tankitesticknade, "Tankite Sticknade"); ModLoader.AddName(tankitefloatnade, "Tankite Floatnade"); ModLoader.AddName(poweriteore, "Powerite Ore"); ModLoader.AddName(tankitegrenade, "Tankite Grenade"); ModLoader.AddName(infiniumingot, "Infinium Ingot"); ModLoader.AddName(infiniumore, "Infinium Ore"); ModLoader.AddName(infinium, "Infinium"); ModLoader.AddName(infiniumhelmet, "Infinium Helmet"); ModLoader.AddName(infiniumbody, "Infinium Bodyplate"); ModLoader.AddName(infiniumlegs, "Infinium Greaves"); ModLoader.AddName(infiniumboots, "Infinium Boots"); ModLoader.AddName(infiniumpickaxe, "Infinium Pickaxe"); ModLoader.AddName(infiniumshovel, "Infinium Shovel"); ModLoader.AddName(infiniumhoe, "Infinium Hoe"); ModLoader.AddName(infiniumsword, "Infinium Sword"); ModLoader.AddName(infiniumaxe, "Infinium Axe"); ModLoader.AddName(tankitejump, "Bouncy Tankite"); ModLoader.AddName(purepowerite, "Pure Powerite"); ModLoader.AddName(tankitespeed, "Slippery Tankite"); ModLoader.AddName(poweritehelmet, "Powerite Helmet"); ModLoader.AddName(poweritebody, "Powerite Bodyplate"); ModLoader.AddName(poweritelegs, "Powerite Greaves"); ModLoader.AddName(poweriteboots, "Powerite Boots"); ModLoader.AddName(tankite, "Tankite"); ModLoader.AddName(tankiteore, "Tankite Ore"); ModLoader.AddName(tankiease, "Tankiease"); ModLoader.AddName(tankitebar, "Tankite Ingot"); ModLoader.AddName(tankitepickaxe, "Tankite Pickaxe"); ModLoader.AddName(tankiteshovel, "Tankite Shovel"); ModLoader.AddName(tankiteaxe, "Tankite Axe"); ModLoader.AddName(tankitehoe, "Tankite Hoe"); ModLoader.AddName(tankitesword, "Tankite Sword"); ModLoader.AddName(tankitehelmet, "Tankite Helmet"); ModLoader.AddName(tankitebody, "Tankite Bodyplate"); ModLoader.AddName(tankitelegs, "Tankite Legs"); ModLoader.AddName(tankiteboots, "Tankite Boots"); ModLoader.AddName(poweriteingot, "Powerite Ingot"); ModLoader.AddName(poweriteaxe, "Powerite Axe"); ModLoader.AddName(poweriteshovel, "Powerite Shovel"); ModLoader.AddName(poweritehoe, "Powerite Hoe"); ModLoader.AddName(poweritesword, "Powerite Sword"); ModLoader.AddName(poweritepickaxe, "Powerite Pickaxe"); infiniumingot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Ingot.png"); tankitebar.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Bar.png"); tankitepickaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Pickaxe.png"); tankiteaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Axe.png"); tankitehoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Hoe.png"); tankiteshovel.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Shovel.png"); tankitesword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Sword.png"); tankitehelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Helmet.png"); tankitebody.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Body.png"); tankitelegs.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Legs.png"); tankiteboots.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Boots.png"); poweriteingot.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Ingot.png"); poweriteshovel.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Shovel.png"); poweriteaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Axe.png"); poweritesword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Sword.png"); poweritehoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Hoe.png"); poweritepickaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Pickaxe.png"); poweritehelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Helmet.png"); poweritebody.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Body.png"); poweritelegs.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Legs.png"); poweriteboots.iconIndex = ModLoader.addOverride("/gui/items.png", "/Powerite Boots.png"); infiniumhelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Helmet.png"); infiniumbody.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Body.png"); infiniumlegs.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Legs.png"); infiniumboots.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Boots.png"); infiniumpickaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Pickaxe.png"); infiniumshovel.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Shovel.png"); infiniumhoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Hoe.png"); infiniumsword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Sword.png"); infiniumaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Infinium Axe.png"); tankitegrenade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Grenade.png"); tankitesticknade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Sticknade.png"); tankitefloatnade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tankite Floatnade.png"); ModLoader.AddSmelting(tankiteore.blockID, new ItemStack(tankitebar)); ModLoader.AddSmelting(poweriteore.blockID, new ItemStack(poweriteingot)); ModLoader.AddSmelting(infiniumore.blockID, new ItemStack(infiniumingot)); ModLoader.AddSmelting(tankite.blockID, new ItemStack(greenbloom)); ModLoader.AddRecipe(new ItemStack(tankite, 1), new Object[] { "XX", "XX", Character.valueOf('X'), tankitebar }); ModLoader.AddRecipe(new ItemStack(tankitepickaxe, 1), new Object[] { "XXX", " Y ", " Y ", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankitesword, 1), new Object[] { "X", "X", "Y", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankitehoe, 1), new Object[] { "XX ", " Y ", " Y ", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankitehoe, 1), new Object[] { " XX", " Y ", " Y ", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankiteshovel, 1), new Object[] { "X", "Y", "Y", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankiteaxe, 1), new Object[] { "XX ", "XY ", " Y ", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankiteaxe, 1), new Object[] { "XX ", " YX ", " Y ", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(tankitebar, 4), new Object[] { "X", Character.valueOf('X'), tankite }); ModLoader.AddRecipe(new ItemStack(tankitehelmet, 1), new Object[] { "XXX", "X X", Character.valueOf('X'), tankitebar }); ModLoader.AddRecipe(new ItemStack(tankitebody, 1), new Object[] { "X X", "XXX", "XXX", Character.valueOf('X'), tankitebar }); ModLoader.AddRecipe(new ItemStack(tankitelegs, 1), new Object[] { "XXX", "X X", "X X", Character.valueOf('X'), tankitebar }); ModLoader.AddRecipe(new ItemStack(tankiteboots, 1), new Object[] { "X X", "X X", Character.valueOf('X'), tankitebar }); ModLoader.AddRecipe(new ItemStack(tankiease, 4), new Object[] { "YYY", "YXY", "YYY", Character.valueOf('X'), tankitebar, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(purepowerite, 1), new Object[] { "XX", "XX", Character.valueOf('X'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweriteingot, 1), new Object[] { "XYX", "YBY", "XYX", Character.valueOf('X'), Block.obsidian, Character.valueOf('Y'), tankitebar, Character.valueOf('B'), Item.diamond }); ModLoader.AddRecipe(new ItemStack(poweriteaxe, 1), new Object[] { "YY ", "YX ", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritepickaxe, 1), new Object[] { "YYY", " X ", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritehoe, 1), new Object[] { "YY ", " X ", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweriteshovel, 1), new Object[] { " Y ", " X ", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritesword, 1), new Object[] { " Y ", " Y ", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritehoe, 1), new Object[] { " YY", " X ", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweriteaxe, 1), new Object[] { " YY", " XY", " X ", Character.valueOf('X'), Item.stick, Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritehelmet, 1), new Object[] { "YYY", "Y Y", Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritebody, 1), new Object[] { "Y Y", "YYY", "YYY", Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweritelegs, 1), new Object[] { "YYY", "Y Y", "Y Y", Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(poweriteboots, 1), new Object[] { "Y Y", "Y Y", Character.valueOf('Y'), poweriteingot }); ModLoader.AddRecipe(new ItemStack(tankitejump, 38), new Object[] { "Y", "X", Character.valueOf('X'), tankite, Character.valueOf('Y'), Item.slimeBall }); ModLoader.AddRecipe(new ItemStack(tankitespeed, 12), new Object[] { "YYY", "XXX", "YYY", Character.valueOf('X'), tankite, Character.valueOf('Y'), Block.planks }); ModLoader.AddRecipe(new ItemStack(infinium, 1), new Object[] { "XX", "XX", Character.valueOf('X'), infiniumingot }); ModLoader.AddRecipe(new ItemStack(infiniumingot, 4), new Object[] { "X", Character.valueOf('X'), infinium }); ModLoader.AddRecipe(new ItemStack(infiniumpickaxe, 1), new Object[] { "XXX", " Y ", " Y ", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumaxe, 1), new Object[] { "XX ", "XY ", " Y ", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumaxe, 1), new Object[] { " XX", " YX", " Y ", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumhoe, 1), new Object[] { "XX ", " Y ", " Y ", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumhoe, 1), new Object[] { " XX", " Y ", " Y ", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumsword, 1), new Object[] { "X", "X", "Y", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumshovel, 1), new Object[] { "X", "Y", "Y", Character.valueOf('X'), infiniumingot, Character.valueOf('Y'), Item.stick }); ModLoader.AddRecipe(new ItemStack(infiniumhelmet, 1), new Object[] { "XXX", "X X", Character.valueOf('X'), infiniumingot }); ModLoader.AddRecipe(new ItemStack(infiniumbody, 1), new Object[] { "X X", "XXX", "XXX", Character.valueOf('X'), infiniumingot }); ModLoader.AddRecipe(new ItemStack(infiniumlegs, 1), new Object[] { "XXX", "X X", "X X", Character.valueOf('X'), infiniumingot }); ModLoader.AddRecipe(new ItemStack(infiniumboots, 1), new Object[] { "X X", "X X", Character.valueOf('X'), infiniumingot }); ModLoader.AddRecipe(new ItemStack(tankitegrenade, 64), new Object[] { " X ", "XYX", "XLX", Character.valueOf('X'), Item.ingotIron, Character.valueOf('L'), tankitebar, Character.valueOf('Y'), Item.gunpowder }); ModLoader.AddRecipe(new ItemStack(tankitesticknade, 64), new Object[] { "Y", "X", Character.valueOf('Y'), tankitegrenade, Character.valueOf('X'), Item.slimeBall }); ModLoader.AddRecipe(new ItemStack(tankitefloatnade, 64), new Object[] { "X", "Y", Character.valueOf('X'), tankitegrenade, Character.valueOf('Y'), Item.flintAndSteel }); ModLoader.AddRecipe(new ItemStack(greenbloom, 32), new Object[] { "X", Character.valueOf('X'), Block.dirt }); ModLoader.AddRecipe(new ItemStack(tankitebomb, 32), new Object[] { "XX", Character.valueOf('X'), Block.dirt }); } public void GenerateSurface(World world, Random random, int i, int j) { for(int k = 0; k < 22; k++) { int j1 = i + random.nextInt(20); int i2 = random.nextInt(128); int l2 = j + random.nextInt(20); (new WorldGenMinable(tankiteore.blockID, 12)).generate(world, random, j1, i2, l2); } for(int l = 0; l < 5; l++) { int k1 = i + random.nextInt(20); int j2 = random.nextInt(16); int i3 = j + random.nextInt(20); (new WorldGenMinable(poweriteore.blockID, 7)).generate(world, random, k1, j2, i3); } for(int i1 = 0; i1 < 1; i1++) { int l1 = i + random.nextInt(20); int k2 = random.nextInt(12); int j3 = j + random.nextInt(20); (new WorldGenMinable(infiniumore.blockID, 4)).generate(world, random, l1, k2, j3); } } public String Version() { return "1.7.3"; } public static Block tankite = (new BlockTankite(200, ModLoader.addOverride("/terrain.png", "/Tankite.png"))).setHardness(1.25F).setLightValue(1.0F).setResistance(5000F).setBlockName("tankite"); public static Block tankiteore = (new BlockTankiteore(201, ModLoader.addOverride("/terrain.png", "/Tankite Ore.png"))).setHardness(1.25F).setResistance(5000F).setBlockName("tankiteore"); public static Block tankiease = (new BlockTankiease(202, ModLoader.addOverride("/terrain.png", "/Tankite Ease.png"))).setHardness(0.1F).setLightValue(0.4F).setResistance(5000F).setBlockName("tankiease"); public static Block purepowerite = (new BlockPurepowerite(204, ModLoader.addOverride("/terrain.png", "/Pure Powerite.png"))).setHardness(2.5F).setLightValue(1.0F).setResistance(5000F).setBlockName("purepowerite"); public static Block poweriteore = (new BlockPoweriteore(203, ModLoader.addOverride("/terrain.png", "/Powerite Ore.png"))).setHardness(2.0F).setResistance(5000F).setBlockName("poweriteore"); public static Block tankitejump = (new BlockTankitejump(205, ModLoader.addOverride("/terrain.png", "/Tankite Jump.png"))).setHardness(1.25F).setLightValue(0.6F).setResistance(5000F).setBlockName("tankitejump"); public static Block tankitespeed = (new BlockTankitespeed(206, ModLoader.addOverride("/terrain.png", "/Tankite Speed.png"))).setHardness(1.25F).setLightValue(0.6F).setResistance(5000F).setBlockName("tankitespeed"); public static Block infinium = (new BlockInfinium(207, ModLoader.addOverride("/terrain.png", "/Infinium.png"))).setHardness(3F).setResistance(5000F).setBlockName("infinium"); public static Block infiniumore = (new BlockInfiniumore(208, ModLoader.addOverride("/terrain.png", "/Infinium Ore.png"))).setHardness(3F).setLightValue(1.0F).setResistance(5000F).setBlockName("infiniumore"); public static Block greenbloom = (new BlockGreenbloom(209, ModLoader.addOverride("/terrain.png", "/Greenbloom.png"))).setHardness(0.8F).setBlockName("greenbloom"); public static Block tankitebomb = (new BlockTankitebomb(199, ModLoader.addOverride("/terrain.png", "/Tankite Bomb.png"))).setHardness(0.01F).setBlockName("tankitebomb"); public static Item infiniumingot = (new ItemInfiniumingot(3035)).setItemName("infiniumingot"); public static Item tankitebar = (new ItemTankitebar(3034)).setItemName("tankitebar"); public static Item tankitegrenade = (new ItemTankitegrenade(3033)).setItemName("tankitegrenade"); public static Item tankitesticknade = (new ItemTankitesticknade(3032)).setItemName("tankitesticknade"); public static Item tankitefloatnade = (new ItemTankitefloatnade(3031)).setItemName("tankitefloatnade"); public static Item tankitepickaxe; public static Item poweriteingot = (new ItemPoweriteingot(3037)).setItemName("poweriteingot"); public static Item tankitehoe; public static Item tankiteaxe; public static Item tankitesword; public static Item tankiteshovel; public static Item poweritehoe; public static Item poweriteaxe; public static Item poweritesword; public static Item poweritepickaxe; public static Item poweriteshovel; public static Item infiniumhoe; public static Item infiniumaxe; public static Item infiniumsword; public static Item infiniumpickaxe; public static Item infiniumshovel; public static Item tankitehelmet = (new ItemArmor(3047, 1, ModLoader.AddArmor("tankite"), 0)).setItemName("Tankitehelmet"); public static Item tankitebody = (new ItemArmor(3048, 1, ModLoader.AddArmor("tankite"), 1)).setItemName("Tankitebody"); public static Item tankitelegs = (new ItemArmor(3049, 1, ModLoader.AddArmor("tankite"), 2)).setItemName("Tankitelegs"); public static Item tankiteboots = (new ItemArmor(3050, 1, ModLoader.AddArmor("tankite"), 3)).setItemName("Tankiteboots"); public static Item poweritehelmet = (new ItemArmor(3051, 1, ModLoader.AddArmor("powerite"), 0)).setItemName("Poweritehelmet"); public static Item poweritebody = (new ItemArmor(3052, 1, ModLoader.AddArmor("powerite"), 1)).setItemName("Poweritebody"); public static Item poweritelegs = (new ItemArmor(3053, 1, ModLoader.AddArmor("powerite"), 2)).setItemName("Poweritelegs"); public static Item poweriteboots = (new ItemArmor(3054, 1, ModLoader.AddArmor("powerite"), 3)).setItemName("Poweriteboots"); public static Item infiniumhelmet = (new ItemArmor(3051, 1, ModLoader.AddArmor("infinium"), 0)).setItemName("Infiniumhelmet"); public static Item infiniumbody = (new ItemArmor(3052, 1, ModLoader.AddArmor("infinium"), 1)).setItemName("Infiniumbody"); public static Item infiniumlegs = (new ItemArmor(3053, 1, ModLoader.AddArmor("infinium"), 2)).setItemName("Infiniumlegs"); public static Item infiniumboots = (new ItemArmor(3054, 1, ModLoader.AddArmor("infinium"), 3)).setItemName("Infiniumboots"); static { tankitepickaxe = (new ItemPickaxeTankite(3036, EnumToolMaterialTankite.TANKITE)).setItemName("tankitepickaxe"); tankitehoe = (new ItemHoeTankite(3038, EnumToolMaterialTankite.TANKITE)).setItemName("tankitehoe"); tankiteaxe = (new ItemAxeTankite(3039, EnumToolMaterialTankite.TANKITE)).setItemName("tankiteaxe"); tankitesword = (new ItemSwordTankite(3040, EnumToolMaterialTankite.TANKITE)).setItemName("tankitesword"); tankiteshovel = (new ItemSpadeTankite(3041, EnumToolMaterialTankite.TANKITE)).setItemName("tankiteshovel"); poweritehoe = (new ItemHoePowerite(3042, EnumToolMaterialTankite.POWERITE)).setItemName("poweritehoe"); poweriteaxe = (new ItemAxePowerite(3043, EnumToolMaterialTankite.POWERITE)).setItemName("poweriteaxe"); poweritesword = (new ItemSwordPowerite(3044, EnumToolMaterialTankite.POWERITE)).setItemName("poweritesword"); poweritepickaxe = (new ItemPickaxePowerite(3045, EnumToolMaterialTankite.POWERITE)).setItemName("poweritepickaxe"); poweriteshovel = (new ItemSpadePowerite(3046, EnumToolMaterialTankite.POWERITE)).setItemName("poweriteshovel"); infiniumhoe = (new ItemHoeInfinium(3055, EnumToolMaterialTankite.INFINIUM)).setItemName("infiniumhoe"); infiniumaxe = (new ItemAxeInfinium(3056, EnumToolMaterialTankite.INFINIUM)).setItemName("infiniumaxe"); infiniumsword = (new ItemSwordInfinium(3057, EnumToolMaterialTankite.INFINIUM)).setItemName("infiniumsword"); infiniumpickaxe = (new ItemPickaxeInfinium(3058, EnumToolMaterialTankite.INFINIUM)).setItemName("infiniumpickaxe"); infiniumshovel = (new ItemSpadeInfinium(3059, EnumToolMaterialTankite.INFINIUM)).setItemName("infiniumshovel"); } }
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov. // Jad home page: http://www.kpdus.com/jad.html // Decompiler options: packimports(3) braces deadcode package net.minecraft.src; import java.util.Random; // Referenced classes of package net.minecraft.src: // Block, Material, mod_Tankite public class BlockTankitebomb extends Block { public void onBlockAdded(World world, int i, int j, int k) { super.onBlockAdded(world, i, j, k); if(world.isBlockIndirectlyGettingPowered(i, j, k)) { onBlockDestroyedByPlayer(world, i, j, k, 1); world.setBlockWithNotify(i, j, k, 0); } } public void onNeighborBlockChange(World world, int i, int j, int k, int l) { if(l > 0 && Block.blocksList[l].canProvidePower() && world.isBlockIndirectlyGettingPowered(i, j, k)) { onBlockDestroyedByPlayer(world, i, j, k, 1); world.setBlockWithNotify(i, j, k, 0); } } public int quantityDropped(Random random) { return 0; } public void onBlockDestroyedByExplosion(World world, int i, int j, int k) { EntityTankitebomb entitytankitebomb = new EntityTankitebomb(world, (float)i + 0.5F, (float)j + 0.5F, (float)k + 0.5F); entitytankitebomb.fuse = world.rand.nextInt(entitytankitebomb.fuse / 4) + entitytankitebomb.fuse / 8; world.entityJoinedWorld(entitytankitebomb); } public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l) { if(world.multiplayerWorld) { return; } if((l & 1) == 0) { dropBlockAsItem_do(world, i, j, k, new ItemStack(Block.tnt.blockID, 1, 0)); } else { EntityTankitebomb entitytankitebomb = new EntityTankitebomb(world, (float)i + 0.5F, (float)j + 0.5F, (float)k + 0.5F); world.entityJoinedWorld(entitytankitebomb); world.playSoundAtEntity(entitytankitebomb, "random.fuse", 1.0F, 1.0F); } } public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entityplayer) { if(entityplayer.getCurrentEquippedItem() != null && entityplayer.getCurrentEquippedItem().itemID == Item.flintAndSteel.shiftedIndex) { world.setBlockMetadata(i, j, k, 1); } super.onBlockClicked(world, i, j, k, entityplayer); } public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer) { return super.blockActivated(world, i, j, k, entityplayer); } }
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
public static Block tankitebomb =
public static Block Tankitebomb =
the evil error:
my mod_tankite
my BlockTankitebomb:
i hope someone can help :wink.gif:
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
to this:
EDIT: If you want to copy it you must change it a bit and give me credit clearly in your main post for that mod.
floatnade stays still.
also your error fix gave me 3 more errors sorry :sad.gif:
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3