Please Leave Comments in the thread, more feedback the better mods come out and also keeps it alive =)
Screen Shots of your work using the mod are always welcomed. _____________________________________________________________________
Introduction:
Hello I'm Zaikyu and this is my first Mod which I have deemed GeoCraft. GeoCraft is an attempt to add a spark of realism to minecraft while making it slightly more challenging. It adds many more blocks to the game most of them being new types of stone.
Old but still applies:
In the theme of realism it adds a new rock layer around the 25th block height the stone starts transitioning to a new block modeled after the real stone granite. This granite is harder than the current stone and requires a iron pickaxe or higher to harvest. This now mean Diamond, Redstone and Lapis Lazuli all are now found in granite. All other ores have been adjusted to only spawn on higher levels than this. Many other blocks also have been added such as Marble, Red Clay, Slate, Basalt, White Granite and one block I will keep as a secret. All the new Blocks have there own hardness levels that will vary depending on the real life hardness (ie: Granite and Basalt are quite hard while Marble and Slate are weaker).
Beside the new rock layer generation there also is special generation for marble in large deposits above the granite level and White Granite in the granite level. Granite can also spawn in deposits above it's own level as well. Shale will spawn below water around sea level. Red Clay and gravel will now spawn underneath dirt around the sea level. The large random deposits of gravel near water has been changed to cobble stone with the chance of mossy cobble stone mixed in, To produce a more rocky weathered river bed look which I believe was originally intended. Basalt is now created when lava meets water instead of cobblestone and around lava pools naturally.
A few new recipes have been added for clay. You can bow make a clay bowl and put it into a furnace to bake it into a usable bowl. With the new type of clay comes with its own times of bricks and brick blocks, Including a mix between the two.
Looking for modding help:
Textures / alternate options / recipe pictures
mob maker
base terrain gereration consultant
Descriptions:
Classic Rock:
Granite and White Granite - Granite is a common hard igneous rock. It is found on the bottom 25 layers of the world and can also be generated in large deposits at any height. White Granite can only be found in large deposits around layer 25 and below. Can only be mined with Iron tools and above, its quite hard and has decent blast resistance.
Quick Sand - Quick sand can spawn anywhere there there is sand and has about the same spawn rate as diamonds. It is usually spawned in a medium sized deposit. WARNING! You can suffocate in it if you sink too far! Harvested with a shovel. Only spawns in desert biomes.
Basalt - Basalt is a hard igneous rock formed from lava flows. Lava now hardens into Basalt instead of cobblestone, also found around lava pools. Can only be mined with Iron tools and above, its quite hard and has decent blast resistance.
Shale - Shale is a flaky layered sedimentary rock. Shale is found in medium sized deposits under/near water around sea level. Shale is a fairly weak rock and can be crafted with 9 flint. [Future plans: turn shale into a half block]
Marble - Marble is a metamorphic version of limestone. Marble can be found anywhere in limestone in large deposits. Marble is only slightly stronger than limestone, and can only be mined with stone/copper tools and above.
Red Clay - New form of clay that forms under dirt around sea level. Can be used the same as normal clay which is now referred to as gray clay.
Bricks - Red clay and Gray clay can now form two different colored brick blocks and can mixed using alternating brick items on creation.
Lapis Lasuli, Diamond, Redstone - Are now only found in granite so their backgrounds and hardness now reflect this change.
Limestone, Cobble, Mossy - Stone has now been changed to limestone but all stats are the same.
Coal, Iron, Gold - Have now all been changed to spawn above granite, and has a limestone background
Sandstone - Sandstone is now a new block of my creation, it spawns as is before under sand but in greater quantities. You can still make the old sandstone the same as before but it is renamed as sandstone bricks.
Gneiss - Bedrock has been changed to a very hard metamorphic igneous rock, texture changed. Still unbreakable.
Other changes:
Cobblestone, Mossy, Gravel - Large deposits of gravel on the surface (mostly near water) have been changed to cobble stone for a rocky riverbed effect. Has a chance to create a Mossy cobblestone mixed in.
Gravel - Now forms under dirt around sea level like Red clay.
Underground Dirt and Gravel - underground deposits over these materials have been decreased in size and amount as well as only spawns higher than Granite.
Clay Bowl - Can be made with the normal bowl pattern using either type raw clay balls. Once baked in a furnace it turns into a normal empty bowl.
Heavy Metal Update:
Iron and Gold - Have now changed to drop iron and gold ore item instead of an ore blocks. These ores can be smelted into ingots just as before.
Copper - Copper ore has been added. It can be found around layers 55 to 100. Copper is fairly common but in small deposits. Copper ore can be melting into ingots and made into blocks same as other metals. [ Future: Copper will be used in ReTool to make the tools to replace stone tool level ]
Tin - Tin ore has been added. It can be found around layers 20 to 30. Tin is fairly rare and forms in small deposits.
Bronze - Bronze can be made by combing a Tin ingot and a block of Copper and then smelted. This is temporary a better/harder way to get Bronze will be made in a future update. [ Future: Bronze will be used in ReTool to make the tools to above iron tool level ]
Steel - Steel can be made by combing a coal and a block of Iron and then smelted. This is temporary a better/harder way to get Steel will be made in a future update. [ Future: Steel will be used in ReTool to make the tools to above bronze tool level ]
Iron Rods - Iron Rods are a metal form of sticks. Crafted with two iron ingots producing 4 rods. Iron fences can by made the same way as wooden ones with iron rods.
Other changes:
Gravel, Sand, Dirt, Clay - Had their hardness increased very slightly to make using shovels more useful.
Iron Ore - Changed to spawn less but in slightly bigger deposits. Because of the decrease in layers for it to spawn in.
Coal Ore - Changed to spawn slightly less. Because of the decrease in layers for it to spawn in.
Alternative Update [GeoTools Addon]: Warning: This will remove both wooden and stone tools and change a few of the others.
Flint Spear / Tool and Clay Spade- Flint spear instead of a sword and a Flint Tool that works as an Pickaxe and axe. The clay spade works as a shovel. [ Future: Clay Spade will work like a hoe and Flint Spear will be able to be thrown. ]
Copper Tools, Mace / Hammer / Axe / Shovel - Same recipes but hammer instead of pickaxe and mace instead of sword.
Iron Tools - mostly the same and now the only tier with a hoe
Bronze Tools, Halberd / Pickaxe / Axe / Shovel - Same recipes but with iron rods and leather for the sword.
Steel Tools, Halberd / Pickaxe / Axe / Shovel - Same recipes but with iron rods and leather for the sword.
Diamond Tools - Mostly the same but with iron rods and leather for the sword.
Other changes:
Hardness - A large amount of blocks have had their harness increased to make tools and their upgrades more worth it.
Ores - Many ores have had their tool tiers adjusted to match the new tool tiers. Meaning the materiel of the tools ores can be mined with has been changed.
Tools - Many tools have gained more blocks they are effective against, including vanilla minecraft blocks. Tools now take extra damage from being used on blocks they are not meant for.
Leaves and Gravel - Leaves now have a chance to drop sticks, and Gravel has had its drop chance of flint increased.
[All mentioned above have been implemented but I have a lot more planned for future releases =D ]
(This mod has no relation with the suggestions and forum topic made by Metadigial's GeoCraft Both the name and the idea of this mod were thought up by me before I even knew than Metadigial's existed. So I have no intentions of following the ideas made in that forum although the concepts are very similar.)
It is greatly suggested to start a new world when using this mod because of the the changes in world generation that were made. I am not responsible for any harm that is done when using them mod to previously made or future worlds.
It is also greatly recommended that you install this mod last as it changes many base classes. As well as a full reinstall on every update.
Textures used in this are PainterlyPack based and edited by me, with the permission from Rhodox. Painterly Pack Ores also make it easier to see ores in this mod which is one of the reason I chose this style of vanilla minecraft. For more of Rhodox's great textures please visit http://painterlypack.net/ [ Note: This mod will override some textures from your terrain.png things like stone, ores and bricks have been overrides in order to match the new textures. ( ie: Diamond ore was changed to suit being in granite instead of being in stone.) ]
Alternate Textures: Fan made texture packs, some maybe still based off my main textures and Painterly Pack Textures. I am not responsible for any of the textures in these packs and nether these or my main pack and mods are not to be distributed anywhere else.
Windows:
1) Open up %appdata% by searching for it.
2) Navigate to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the files from within the Scripts folder into the jar.
5) Delete the META-INF folder in the jar.
6) Start a new world and play.
The downloading and installation of this Mod signifies the agreement to the Terms and conditions stated below.
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Looks good, do the new blocks have any crafting uses?
As of right now besides the new clay no. I plan to add cobble / brick versions of most of them later on. It is mostly to give more varied types of building materials. Grainte and the like are much sturdier than regular stone though.
Seems to be nice.
But please make a Modloader version, because much more people gonna download it then.Me too.
Greetz Just
Much of the world generation changes and additions would not be modloader compatible so unfortunately a mod loader version would not work the way I would intend. EDIT: for those who only read the comments on the first page, this mod has been changed to use modloader a long time ago stop commenting on this.
Hmm I might have missed the point of ModLoader from what I thought it was used to make modding easier and keep things from conflicting. Because I need to edit core classes I believed that would have negated those points so it would be worthless to make it in ModLoader. But if this is going to keep people from downloading the mod I will see about reconsidering this. I guess I just dont understand the benifit of making it ModLoader compatible if it doesn't really add or improve anything =/
Hmm I might have missed the point of ModLoader from what I thought it was used to make modding easier and keep things from conflicting. Because I need to edit core classes I believed that would have negated those points so it would be worthless to make it in ModLoader. But if this is going to keep people from downloading the mod I will see about reconsidering this. I guess I just dont understand the benifit of making it ModLoader compatible if it doesn't really add or improve anything =/
maybe people have other mods that requires modloader and they like this mod and found out its not modloader compaitble
Rollback Post to RevisionRollBack
im the only man who can put M&M's in alphabetical order.
maybe people have other mods that requires modloader and they like this mod and found out its not modloader compaitble
Thing is since I have to edit base classes for this, it will conflict with other modloader mods even if I made it work with modloader. Unless maybe those mods don't mod any base classes and mine was installed last. I guess I'll look into it for the next update.
Even though my suggestion wasn't an inspiration, I think this is a really cool looking mod. I'm glad to see someone else trying to play with and improve Minecraft's geology! I'll have to test this when I have more free time, it seems exciting.
I do recommend you check out my thread, though, as what you've done has been discussed and you still might find some inspiration in it.
Keep up the good work and I'll check back to see your updates. =)
Even though my suggestion wasn't an inspiration, I think this is a really cool looking mod. I'm glad to see someone else trying to play with and improve Minecraft's geology! I'll have to test this when I have more free time, it seems exciting.
I do recommend you check out my thread, though, as what you've done has been discussed and you still might find some inspiration in it.
Keep up the good work and I'll check back to see your updates. =)
Yes of course I have throughly read over your sugggestions before I had made the mod though most of the ideas were about the same lol. My disclamer up there was just to be sure that I dont get people buggin me about adding something that I may dssagree on or cant do because of current limitations with the game base. But I'm always open to good suggestions.
Faaaantastic. The lack of interesting terrain underground is one of the main reasons I stick to the surface. Makes me wonder for rock formation on the surface like limestone outcrops or a granite mountain. Definitely following this mod at any rate.
Faaaantastic. The lack of interesting terrain underground is one of the main reasons I stick to the surface. Makes me wonder for rock formation on the surface like limestone outcrops or a granite mountain. Definitely following this mod at any rate.
I would love to add more terrain features such as those. Though without a built in example of them its kinda hard to make. Maybe once Notch releases ravines in 1.8 I may be able to expand them into more formations.
Though I may not be able to make those be natural spawning, now with the new materials maybe be able to do it manually XP
UPDATE: ModLoader is now used! Maybe now more people will use it lol. Though truthfully there is only a very minor benefit of using modloader versus not. But if people are going to be picky and not use it because it isn't using modloader fine a made you a version but you all are a bit over paranoid.
by: Zaikyu
Please Leave Comments in the thread, more feedback the better mods come out and also keeps it alive =)
Screen Shots of your work using the mod are always welcomed.
_____________________________________________________________________
Old but still applies:
Beside the new rock layer generation there also is special generation for marble in large deposits above the granite level and White Granite in the granite level. Granite can also spawn in deposits above it's own level as well. Shale will spawn below water around sea level. Red Clay and gravel will now spawn underneath dirt around the sea level. The large random deposits of gravel near water has been changed to cobble stone with the chance of mossy cobble stone mixed in, To produce a more rocky weathered river bed look which I believe was originally intended. Basalt is now created when lava meets water instead of cobblestone and around lava pools naturally.
A few new recipes have been added for clay. You can bow make a clay bowl and put it into a furnace to bake it into a usable bowl. With the new type of clay comes with its own times of bricks and brick blocks, Including a mix between the two.
Looking for modding help:
Classic Rock:
Copper - Copper ore has been added. It can be found around layers 55 to 100. Copper is fairly common but in small deposits. Copper ore can be melting into ingots and made into blocks same as other metals. [ Future: Copper will be used in ReTool to make the tools to replace stone tool level ]
Tin - Tin ore has been added. It can be found around layers 20 to 30. Tin is fairly rare and forms in small deposits.
Bronze - Bronze can be made by combing a Tin ingot and a block of Copper and then smelted. This is temporary a better/harder way to get Bronze will be made in a future update. [ Future: Bronze will be used in ReTool to make the tools to above iron tool level ]
Other changes:
Iron Ore - Changed to spawn less but in slightly bigger deposits. Because of the decrease in layers for it to spawn in.
Coal Ore - Changed to spawn slightly less. Because of the decrease in layers for it to spawn in.
Warning: This will remove both wooden and stone tools and change a few of the others.
Bronze Tools, Halberd / Pickaxe / Axe / Shovel - Same recipes but with iron rods and leather for the sword.
Other changes:
Ores - Many ores have had their tool tiers adjusted to match the new tool tiers. Meaning the materiel of the tools ores can be mined with has been changed.
Tools - Many tools have gained more blocks they are effective against, including vanilla minecraft blocks. Tools now take extra damage from being used on blocks they are not meant for.
Leaves and Gravel - Leaves now have a chance to drop sticks, and Gravel has had its drop chance of flint increased.
(This mod has no relation with the suggestions and forum topic made by Metadigial's GeoCraft Both the name and the idea of this mod were thought up by me before I even knew than Metadigial's existed. So I have no intentions of following the ideas made in that forum although the concepts are very similar.)
It is greatly suggested to start a new world when using this mod because of the the changes in world generation that were made. I am not responsible for any harm that is done when using them mod to previously made or future worlds.
It is also greatly recommended that you install this mod last as it changes many base classes. As well as a full reinstall on every update.
The Addon: GeoTools Addon - [V 0.2] - [adf.ly]
Addon alt: GeoTools
Older Versions:
[ Note: This mod will override some textures from your terrain.png things like stone, ores and bricks have been overrides in order to match the new textures. ( ie: Diamond ore was changed to suit being in granite instead of being in stone.) ]
Alternate Textures: Fan made texture packs, some maybe still based off my main textures and Painterly Pack Textures. I am not responsible for any of the textures in these packs and nether these or my main pack and mods are not to be distributed anywhere else.
GeoCraft Vanilla Texture Pack! ~Zekrom9 - makes ores look more like vanilla ores amongst other changes
1) Open up %appdata% by searching for it.
2) Navigate to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the files from within the Scripts folder into the jar.
5) Delete the META-INF folder in the jar.
6) Start a new world and play.
The downloading and installation of this Mod signifies the agreement to the Terms and conditions stated below.
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
As of right now besides the new clay no. I plan to add cobble / brick versions of most of them later on. It is mostly to give more varied types of building materials. Grainte and the like are much sturdier than regular stone though.
What came first, the creeper or the egg?
Thanks =)
But please make a Modloader version, because much more people gonna download it then.Me too.
Greetz Just
Much of the world generation changes and additions would not be modloader compatible so unfortunately a mod loader version would not work the way I would intend.
EDIT: for those who only read the comments on the first page, this mod has been changed to use modloader a long time ago stop commenting on this.
Glad you like the idea of it :happy.gif:
maybe people have other mods that requires modloader and they like this mod and found out its not modloader compaitble
Thing is since I have to edit base classes for this, it will conflict with other modloader mods even if I made it work with modloader. Unless maybe those mods don't mod any base classes and mine was installed last. I guess I'll look into it for the next update.
So save the link and stop by sometime next week =)
I do recommend you check out my thread, though, as what you've done has been discussed and you still might find some inspiration in it.
Keep up the good work and I'll check back to see your updates. =)
Yes of course I have throughly read over your sugggestions before I had made the mod though most of the ideas were about the same lol. My disclamer up there was just to be sure that I dont get people buggin me about adding something that I may dssagree on or cant do because of current limitations with the game base. But I'm always open to good suggestions.
I would love to add more terrain features such as those. Though without a built in example of them its kinda hard to make. Maybe once Notch releases ravines in 1.8 I may be able to expand them into more formations.
Though I may not be able to make those be natural spawning, now with the new materials maybe be able to do it manually XP