Castle Defenders Back from the dead
This mod features new NPCs that will aid you against monsters.
Mod review by Vox Populi
How it Works:
You start with building a block for the mobs to spawn on. Like this:
Bow = Archer Block
Sword = Knight Block
The Archer is stationary and will not move.
They shoot arrows. (obviously)
Will attack Monsters within range.
Ideal for putting on high places. (Like a wall or a small tower.)
Will not despawn.
Will move around.
The Knight have a good amount of health.
Knights attack Mosters on Sight.
The Merc no longer has a recipe, now you have to hire him in a mercenary post which can be found around the world
Will stand still on the Mercenary post until you hire him.
Give him a gold ingot and he will fight for you.
Right click to tell him to stay and wait.
They will not despawn if hired.
Attack monsters on sight.
Mercenarys have two textures. One when they are told to wait and one when they are following the player.
Mercenary Archer (NEW)
Same as the other merc. This one uses the bow.
Give him a gold ingot and he will follow you.
Mercenary stronghold and tent(NEW):
The mage can be spawned if you have a medallion and an enemy mage spawner.
They will set your enemys on fire and they have a chanse to strike them with lightning.
The Medallion is an item found inside enemy castles. Your defenders will follow you if you hold it. (Like animals following wheat)
Used to create mage spawners.
In the middle of the castle there is an ememy knight spawner and the walls are filled with enemy archer spawners. The Enemy archerspawner looks like a dark cobblestone block. The knight spawner look like a red stick.
Healer and Enemy archer skin by Mine123crafter
Mercenary skin by NeilZar
Archer Skin by health133 on Minecraftskins.com
Knight skin by fitifong on Minecraftskins.com
*3 new buildings, The merc base, the merc tent and the enemy camp.
* Removed the old merc base.
*New ranged merc NPC.
*Lowered the default spawnrating for buildings. (can be changed in config file)
Known problems and bugs:
*Ladders in castles are invisible from certain directions.
*Mercenary block texture is not working as intended.
How to install:
1. It is always good to backup minecraft before instaling a new mod.
2. Install the latest forge. It can be found here
3. Follow the instructions to install forge here
5. Move the CastleDef.zip to .minecraft/mods.
How to install SMP version(outdated instructions)
1.Follow the instructions above.
2.Install forge onto the mincraft_server.jar
3.Move the "CastleDef" folder from the "CastleDefese.rar" to mincraft_jar.
4.Run the server.
Note: Player who join the server need to have Castle Defenders installed on the client.
The minecraft.jar is located at C:\Users\Username\AppData\Roaming\.minecraft\bin
How to change Block ID and Castle SpawnRate:
1. Go to .minecraft\config
2. Find "Castle Defenders.cfg" and open it with notepad.
3.Edit the file. (Remeber: block IDs are from 1-255)
If you want more castles: Give it a lower number.
If you want fewer castles: Give it a higher number.
This mod uses block id 234,236, 237,238, 239
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