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[ADV] The Cursed Island of Jal'poi Part 2!


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#1

    chuppy

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Posted 12 July 2011 - 05:52 PM

[Adv] The Cursed Island of Jal'Poi (part 2) WITH PISTONS

Welcome to the second adventure map of Chuppyson and Smeggles!

This is the second part in a series of 3 adventure maps on the Island of Jail’Poi, if you haven’t completed part 1 then please go to this link:

PART 1 - http://www.minecraft...land-of-jalpoi/

**1000+ downloads!**

We hope you enjoyed part 1 and that part 2 will be just as good, if not better!! We have taken note of the comments in your forum posts and YouTube’s and have addressed many of the issues you had.

Your escape from the island to freedom has taken back seat in this part as you become embroiled in the mystery of Dr Marley and what has befallen you…….

It is up to you on how much you like the thrill of mobs attacking you! If you like a challenge then whack it up to Hard mode, otherwise normal mode is good for those who are more interested in the puzzles and story and the occasional mob. Easy and Peaceful – you better watch out for those scary farmyard animals my feathered friend (yes im calling you a chicken!!)

:Diamond: = treasure - collect as many as possible and post on this topic as a reply, how many diamonds you got!

Rules and story will be at your spawn point!


Please reply to this topic and give your opinion on how you found part one! This really helps us! Also how you found part 2! ALL, feedback is appreciated!

PART 2 - http://www.mediafire...rouzqkmnpvq8gna

We hope you have as much fun playing the map as we did making it!!!!


Screenshots!!

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#2

Posted 12 July 2011 - 06:05 PM

This looks fantastic! I'm giving it a go now! :) i hope i get all the :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

#3

Posted 12 July 2011 - 07:46 PM

I'm not surprised that many people see my posts and skip over the content. The purpose of them is to advise and help the creator, not so much the people who are playing the map. That said, if you've read as far as this, I would highly recommend you play these games.

And now onto you, Chuppy. You may recall that I played part one and left you a bit of a text-bomb about what I personally thought worked, what didn't work and how it could be improved. I am a little dubious about playing sequels because that can hang over my head in the sense that, if you make the same sort of mistakes does that mean my feedback isn't regarded or perhaps not even read at all. Would this post end up bringing up the same errors I noticed in the first part showing while you've worked hard, you're still not doing so well in some areas. It's up in the air, that is for sure.

But I'll say one something with absolute certainty. This adventure map has a lot of adventure! Not only that, but it's blended together really well too. If I were asked to pick what works with the whole thing, I'd not be able to say. I thought about it and the reason for this is simply because the whole thing works for a lot of little reasons. Turns out, if you get a lot of those little reasons in the right places, they turn into a much bigger, more solid reason to play and enjoy this game. Not a lot of people I've met can actually pull that off, well done.

What inevitably happens though is I will have to compare this to the first part both positively and negatively. Reason being, people are going to play this one after the other and if the next in the sequence is worse, why should they bother? It's not all going to be about replicating the bad stuff though. Part one had some amazing events and whether or not you can replicate -those- while maintaining a sense of originality over repetition is what is going to be a deal breaker here.

And it actually works out more beneficially to you. The spawning issues were fine, there were no inventory mis-haps. Even through the game I pretty much had what I needed with no clutter and mess trying to trick or dissuade me into thinking about other things. There was no confusion here either. The signs were nicer, though there were a few typos on one or two of them (Dugeon over Dungeon, for example) and we fall back to my comment about double-checking. As a minor issue, it's not so bad though.

I spent more time exploring actual areas than getting lost on the path from A to B, and with the multiple ways of getting from A to B involving a boat ride, minecarts as well as running. There was a nice mix-up in presentation as well, with each area being new to view and fun to explore. I found each location either large nor small, but focused and directed to the player as well. The starting area alone was a nice mesh of exploration and item gathering instead of just giving each player their stuff and saying 'There you go'.

Another thing that jumped out at me was the originality of puzzles. Not just in what they were, but in how they were presented. The dungeons in the first game felt like a little side-track something to do, yet, in this game because of how the experience was staggered out, felt more like the optional quests that they were. The beauty of it was each challenge within them wasn't anything special or new. While that may have been a bad thing to some, I actually liked it. What you're doing is giving people a -choice- to do things, and if it's a puzzle they're familiar with, then not only are they more likely to do it, they're also going to be confident in that choice as well.

I did have an idea when I came across these that you were using more tried and tested puzzles in optional dungeons because you could then keep the more original and new puzzle event ideas to the main storyline. I was half-right with this, because that vertical wall jumping was the first I've seen, and the Dungeon of Accuracy actually made me laugh. Original and cleverly put into place.

While I'm on the topic of puzzles I'd just like to say that with the lava-jumping ones I had an issue with before, it's nice to see you taking heed of the criticism. Usually people would implement the checkpoint beds or the powered storage carts to ferry items from one place to another. You actually pushed the boat out and worked in not only a new method I'd not seen before, but one that actually works so simply I could not believe it. Take about user-friendly! I was very pleased with the results. Another thing with the inclusion of puzzles was that the adventure never really seemed about the puzzles and that is a very clever thing to accomplish. The focus was the journey, the plot, going from A to B and the puzzles were obstacles in the way towards solving it. Never did it feel like I had to do a puzzle for the sake of doing a puzzle.

There are a few issues with a couple of them though, spoiler tagged because the map is relatively new and I want people to not get any preconceptions about what they might face:

Spoiler

So when it comes down to it, do I think this map is better than the first one? Yes, I do. The story is more appealing, the maps are more luscious, the puzzles are more original and it comes down to being an all-round better player experience. Improvements on 95% of the current game is fantastic. This becomes even more apparent when you realise the first game isn't even that bad to begin with. A steady progression of goodness overall.

Well done for this. It's not perfect, but it's certainly not a disappointment. It kept me captivated from start to finish and though I finished it in one sitting, it was about 30 to 40 minutes of enjoyment. Once again, you should certainly play these games. Good luck with part three as well. Raising the bar for yourself means you'll have to really give the users a conclusion that has both impact and more fun than the previous two!

#4

    chuppy

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Posted 12 July 2011 - 08:13 PM

Thank you very much for your feedback! it really helps us! we put tons of time and effort into this and tried very hard to make it better than part 1. And from what you're saying, seems that it is! thanks again dude! hope to see you playing part 3!
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#5

Posted 12 July 2011 - 08:37 PM

My god...those pistons ._.
Part 1 playthrough up tomorrow XD

#6

    chuppy

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Posted 12 July 2011 - 08:41 PM

Woop! haha :) thanks for recording mate!
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#7

    Smegs

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Posted 12 July 2011 - 09:03 PM

Thanks for the massive feedback Letty. Me and Chuppy have had great fun creating this one and really wanted it to be better than the first. So hearing that you thought so, was great.

Unfortunatly we didnt have anyone to test it for us, and going over your own piece of work rarely picks up faults as you made them the first time and therefore are unlikley to pick them up on the second look, however a couple of typo's (my spelling and grammer is aweful anyways) is nothing to worry about if all the puzzles are good and the story fun (which im hopeing everyone who plays will think so). We did both go over it a couple of times - and so glad we did, as we did pick up on alot and changed a few things :D

You must have missed all the signs on the wall for the combo lock - up stairs on your right, the solution was there :D

Thanks for playing and cheers for the review :D :D :D

Look forward to the Vid Catacast, hope you enjoyed playing!!
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#8

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Posted 12 July 2011 - 09:51 PM

Hehe i played the part 1 an i loved it, i also loved this one :D, i got 55 :Diamond: Have some pork :Bacon:
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#9

    chuppy

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Posted 12 July 2011 - 09:58 PM

Awesome mate! thankyou very much for the feedback!
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#10

Posted 12 July 2011 - 10:01 PM

View PostSmegs, on 12 July 2011 - 09:03 PM, said:

You must have missed all the signs on the wall for the combo lock - up stairs on your right, the solution was there :D

Oh, I saw the signs you were speaking about, but there was nothing in the game to reference such a thing. Then I realised you were breaking certain boundaries and it worked out just fine. Perhaps a little obscure there, considering in context it's supposed to be -before- that time and referencing another reality.

And the chairs in the door to the right by the fountain? Some of them only have one signpost-arm. I notice these things.

#11

    chuppy

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Posted 13 July 2011 - 03:10 PM

The signs explained all :) hehe
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#12

Posted 13 July 2011 - 06:00 PM

Umm.. Guys where is the spawn point ?

I spawned but no rules i spawned like behind the lava house.. help!

#13

    chuppy

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Posted 13 July 2011 - 06:07 PM

Uhmm, i have no idea why that's happened it works fine for everybody else.? maybe try resetting your map?
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#14

    Smegs

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Posted 13 July 2011 - 09:18 PM

Very strange that you spawned there, you are supposed to be inside the lava house, down stair, last room on the left. That kind of spoils things. Has anyone else had this problem?? :unsure:
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#15

Posted 13 July 2011 - 11:03 PM

Eh.. we just had to die lol

#16

    chuppy

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Posted 13 July 2011 - 11:05 PM

ah cool :) hehe glad you sorted it out!
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#17

Posted 13 July 2011 - 11:20 PM

View Postchuppy, on 13 July 2011 - 11:05 PM, said:

ah cool :) hehe glad you sorted it out!

though.. we need some help
we are at THE LONG DIVE and we dont see anything..

#18

Posted 13 July 2011 - 11:24 PM

View Postchuppy, on 13 July 2011 - 11:05 PM, said:

ah cool :) hehe glad you sorted it out!

Also , I'm happy with it the adventure pretty cool.. I like the hidden places :)

#19

Posted 14 July 2011 - 04:21 AM

hey im stuck at the start of this help please

#20

Posted 14 July 2011 - 04:24 AM

View Postyoku651, on 14 July 2011 - 04:21 AM, said:

hey im stuck at the start of this help please
nvm. gotz it!