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[1.7.2/1.6.4] spacechase0's Mods (Updated 03/15/2013)

third person camera book formatting survival wings (flying) biome wand useful pets decorative stuff hookshot component equipment larger inventory and hotbar connected glass

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#541

Fixided
    Fixided

    Void Walker

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Posted 27 November 2013 - 06:54 AM

View Postspacechase0, on 26 November 2013 - 06:43 PM, said:

Update to Component Equipment coming later today, adding stuff.


True. It is going to be (if it gets done Posted Image) the smallest slime anyways.


Hmm, it's working fine for me... What happens if you take out Damage Indicators?

If that doesn't work, I'll try to look more into it later today.

Still same thing happen:S

Also: Spacecore 0.3.2

Spoiler:

But SpaceCore 0.3.1 is fine.

PS: If my posts are offensive, it's probably sarcasm.

Posted Image


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#542

BioMasterZap
  • Minecraft: BioMasterZap

Posted 27 November 2013 - 12:29 PM

View PostFixided, on 27 November 2013 - 06:54 AM, said:

Still same thing happen:S

Also: Spacecore 0.3.2

Spoiler:

But SpaceCore 0.3.1 is fine.
Have you tried running spacecore and useful pets without other mods? Because both mods worked fine when I used them with many other mods. My guess is one of the mods in the list may be causing the problem. What I would usually do, assuming it works by itself, would start with just the mod and slowly add in the other mods I wanted to use with it until it crashed so I could better pinpoint which one (or ones) caused it. Well, that’s all I can suggest anyway.

#543

Fixided
    Fixided

    Void Walker

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Posted 27 November 2013 - 12:37 PM

I'll try that.
Usually I'd look at the crash report but it doesn't really tell me much.

Hopefully it's a painless procedure

PS: If my posts are offensive, it's probably sarcasm.

Posted Image


#544

spacechase0
  • Minecraft: spacechase0

Posted 27 November 2013 - 01:50 PM

View PostFixided, on 27 November 2013 - 06:54 AM, said:



Still same thing happen:S

Also: Spacecore 0.3.2

Spoiler:

But SpaceCore 0.3.1 is fine.
You need to update Component Equipment. :P

But yeah, if you could try what BioMasterZap said, that would be nice.

#545

spacechase0
  • Minecraft: spacechase0

Posted 27 November 2013 - 02:50 PM

Component Equipment 0.12.1, hopefully fixes an NoClassDefError with Thaumcraft.

#546

Dweller_Benthos
  • Minecraft: Dweller_Benthos

Posted 28 November 2013 - 03:38 AM

Trying out the text formatting mod, and can't seem to get it to work. Is there a trick? I've tried placing a sign and opening a book, but I just get the normal interface, no choice for colors or text styles. Using Space core 0.3.2 and text formatting 2.2.1, both of which are shown in the mods list in game, so they are loaded. No errors in the log file that I can see, everything looks fine. Unless there's a conflict with another mod, are there any known mods that don't play nice?

Figured it out. It's PlayerAPI which is conflicting. Bummer, I need that for some other mods. Oh well.
D_B
To tell them how to live is to prevent them living.

#547

spacechase0
  • Minecraft: spacechase0

Posted 28 November 2013 - 04:55 AM

Component Equipment 0.12.2. Fixes bug where attributes (= damage for a sword) were lost when crafting something with a modifier essence.

View PostDweller_Benthos, on 28 November 2013 - 03:38 AM, said:

Trying out the text formatting mod, and can't seem to get it to work. Is there a trick? I've tried placing a sign and opening a book, but I just get the normal interface, no choice for colors or text styles. Using Space core 0.3.2 and text formatting 2.2.1, both of which are shown in the mods list in game, so they are loaded. No errors in the log file that I can see, everything looks fine. Unless there's a conflict with another mod, are there any known mods that don't play nice?

Figured it out. It's PlayerAPI which is conflicting. Bummer, I need that for some other mods. Oh well.

Hmm, really? That's odd, I didn't expect that.

I'll put it in the mod description, and hopefully remember to look into that in the future.

#548

Dweller_Benthos
  • Minecraft: Dweller_Benthos

Posted 28 November 2013 - 02:31 PM

View Postspacechase0, on 28 November 2013 - 04:55 AM, said:

Hmm, really? That's odd, I didn't expect that.

I'll put it in the mod description, and hopefully remember to look into that in the future.

Yes, I thought it was going to be CJB mods, if anything. But I only use Player API for one of CJB mods and if I deactivate both, text formatting works. Since I only need TF when I'm making new signs or books, it's not a big deal to swap out one for the other. As it is, I usually have that CJB mod off anyway because it conflicts with something else, so it's just as easy to have that and Player API off as well.
D_B
To tell them how to live is to prevent them living.

#549

spacechase0
  • Minecraft: spacechase0

Posted 29 November 2013 - 01:29 AM

Component Equipment 0.12.3, fixes a crashing bug with holding a bow and non-full quivers.

#550

josearifin
  • Minecraft: josearifin

Posted 30 November 2013 - 02:39 AM

how can i install the third person camera????? on magic launcher???

#551

Fixided
    Fixided

    Void Walker

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Posted 30 November 2013 - 03:01 AM

Found something hilarious but amazing.
If I try using the Everlasting Tools Recipe on a Thermal Exapansion's Redstone Energy Cell,
I get a creative Redstone Energy Cell with Everlasting I.

LOL

Best MOD ever!

PS: If my posts are offensive, it's probably sarcasm.

Posted Image


#552

spacechase0
  • Minecraft: spacechase0

Posted 30 November 2013 - 03:57 AM

View Postjosearifin, on 30 November 2013 - 02:39 AM, said:

how can i install the third person camera????? on magic launcher???
Not sure, probably the same as any other mod.

View PostFixided, on 30 November 2013 - 03:01 AM, said:

Found something hilarious but amazing.
If I try using the Everlasting Tools Recipe on a Thermal Exapansion's Redstone Energy Cell,
I get a creative Redstone Energy Cell with Everlasting I.

LOL

Best MOD ever!
...Yeah I'm going to have to find a different way to make non-vanilla tools able to be everlasting. :P

#553

spacechase0
  • Minecraft: spacechase0

Posted 30 November 2013 - 03:41 PM

Component Equipment updated to 0.12.4. Balance stuff and bugfixes.

#554

spacechase0
  • Minecraft: spacechase0

Posted 30 November 2013 - 03:52 PM

Also, I just reversed the order that the mods show up on the main part of the thread. Which means the more substantial mods show up closer to the top near, since I made them more recently.

#555

spacechase0
  • Minecraft: spacechase0

Posted 30 November 2013 - 04:10 PM

Fixed a crash relating to the previous update, Component Equipment 0.12.5.

#556

spacechase0
  • Minecraft: spacechase0

Posted 02 December 2013 - 01:08 AM

Component Equipment 0.12.6, some tweaks and bugfixes. I think I'm nearing a "finished" status.

#557

spacechase0
  • Minecraft: spacechase0

Posted 02 December 2013 - 01:52 AM

Component Equipment 0.12.7 (EDIT: 0.12.8, another bugfix), fixes some arrow recipe stuff.

Also, you will want SpaceCore 0.3.3 if you don't want it to crash on the first torch arrow page. :P And it fixes other recipe pages too (which I didn't know were broken).

#558

Akitori
    Akitori

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Posted 02 December 2013 - 08:53 PM

can you make component equipment with metallurgy materials? :D

#559

spacechase0
  • Minecraft: spacechase0

Posted 03 December 2013 - 02:07 AM

The next update to Component Equipment will let my pickaxes go in Thaumcraft's Arcane Bore.

View PostAkitori, on 02 December 2013 - 08:53 PM, said:

can you make component equipment with metallurgy materials? :D
Hmm, possibly in the future. Doesn't metallurgy have a TON of materials though? :P I could possibly take a look at the TConstruct plugin that does it, but armor is an issue. Mostly the graphics.

#560

Akitori
    Akitori

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Posted 03 December 2013 - 02:20 AM

i believe last time i checked it was about 40 sets of armor, i know because i had to put each piece of armor onto a mob using mob properties, another mod.