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Glimmar's Steampunk v5 [32X][1.2.5] Animated Cogs & Alchemy at Work in a Dark Victorian Industrial World - Next update v6 TASTER MOVIE pt.1 - page 429

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#7781

Posted 21 February 2012 - 02:55 PM

View PostDeepblue686, on 15 February 2012 - 07:14 PM, said:

Hey Glimmar, for some reason you left out the Cave spider (maybe you don't encounter many forgot they existed?)
So I made a quick fix for myself so I don't see awful default textures.

Screenies here if you want an idea of what you can do with them (instead of simple recolours like default)
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Doh, got the ends of the abdomen mixed up. :rolleyes:

Anyway, on to the design choices.
The headless thing is kinda taken from yours but I also got inspiration from Misa's Cave spiders.

The abdomen (taken from squid texture) would basically be a big tank to store poison.

The silver colour? Well I figured that real cave spiders would be pale since they don't get out into sunlight. So I figured a silvery (or just grey) metal would symbolize this.

Obviously the real texture by you would be completely original.
I just used a mishmash since it seemed fitting for mechanical horrors.

It's not very good but it's mostly just a temp until you make one.


What if you tinted the red on the abdomen to a blueish color, also i want to make a random mob for this texture pack which mob should I do?

Also Glimmar, what if you did a big project by working on a mod like mo' creatures. That would be great since a lot of people including me use that mod, but thats just a suggestion
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#7782

    Glimmar

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  • Location: Northwest England

Posted 21 February 2012 - 09:30 PM

View Post_Greenleaf_, on 21 February 2012 - 02:55 PM, said:

What if you tinted the red on the abdomen to a blueish color, also i want to make a random mob for this texture pack which mob should I do?
Take your pick really. I think there's only the dragon now that's still default, but I'm not tackling that baby until I have some serious leisure time.

No promises that anything or everything will go in the pack, but there's a fair chance it'll look nice in the randommobs and if it's not quite appropriate then eventually it could be added (along with a huge backlog of other stuff) to the extras download.

Thanks mate.


View Post_Greenleaf_, on 21 February 2012 - 02:55 PM, said:

Also Glimmar, what if you did a big project by working on a mod like mo' creatures. That would be great since a lot of people including me use that mod, but thats just a suggestion
I've always wanted to work on steampunk textures for applicable mods, but RL has never provided me with sufficient time I'm afraid and at this point is even more pressing. First and foremost, I'll only be concentrating on keeping up with Minecraft updates and finishing off the rest of the pack to my liking, before I even consider working on any mods again.

Sorry mate. :(
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#7783

Posted 21 February 2012 - 10:52 PM

View PostGlimmar, on 21 February 2012 - 09:30 PM, said:

I've always wanted to work on steampunk textures for applicable mods, but RL has never provided me with sufficient time I'm afraid and at this point is even more pressing. First and foremost, I'll only be concentrating on keeping up with Minecraft updates and finishing off the rest of the pack to my liking, before I even consider working on any mods again.

Sorry mate. :(

Its ok it was just a suggestion, I'm having some RL troubles right now to so I understand that your focus can't be on this and I think I might make a skeleton random mob texture if you'll accept it.
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#7784

  • Location: Canada
  • Minecraft: MechanicalTophat

Posted 21 February 2012 - 11:17 PM

Hey Glimmar, I have something to ask you about. I've used your texture pack for over a year now and i love it to bits but something keeps happening when i try to play singleplayer or multiplayer with it. When I selected the texture pack and go to play it, it just loads, does a quick flash of the crash screen and then goes pitchblack. I tested it out with a couple other packs and it didn't occur but it still does it with your's.

Any suggestions on what might be the cause? I am using the MC Patcher 2.3.3
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#7785

  • Location: Swaziland
  • Minecraft: McSwagger51

Posted 22 February 2012 - 12:34 AM

View PostGlimmar, on 21 February 2012 - 10:53 AM, said:

Welcome to the forums, MrGoph3r. :)

Many thanks for posting and glad you like the pack.

As regards your steampunk city building exploits, just let it grow naturally, extend your roads and rail and look at lots of pics for inspiration and try and use the materials like a real builder would, eg stone lintels, proper arches, supports and struts, etc.

Now we can build to more than twice the height with the 1.2 update you'll really be able to build some epic steampunk constructions.

My own builds came from humble beginnings and just got added to over the months as I tried out different textures for the pack. It might appear larger and more epic in pics and vids than it actually is, but it's proved a good testing ground for over a year and a half now.

:D Thanks! Those are awesome ideas and i will try to put them to action. And yes, the height upgrade coming will indeed help, because my city is in the mountains, the helium apparatus of an airship is cut off by that annoying limit. Thanks for giving me hope for my city and i think i will one day accomplish the epicness you have achieved. :Diamond: :Diamond: :Diamond: :Diamond:
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#7786

  • Location: In a village, creating- OH, SOMEBODY HELP, HE'S GOT A FLINT AND STEEL!

Posted 22 February 2012 - 01:47 AM

This texture pack has to be the best one I've ever used. Congratulations.
CAPS LOCK IS CRUISE CONTROL FOR COOL

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#7787

Posted 22 February 2012 - 04:16 AM

Hay can i use your fern texture

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#7788

Posted 22 February 2012 - 08:24 AM

Okay i saw many awesome,good,bad and horrible texture packs but THIS is my most favorited texture packs EVAR!!!!!!1!!11! Thank you Glimmar.

#7789

    Glimmar

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Posted 22 February 2012 - 10:56 AM

View Post_Greenleaf_, on 21 February 2012 - 10:52 PM, said:

Its ok it was just a suggestion, I'm having some RL troubles right now to so I understand that your focus can't be on this and I think I might make a skeleton random mob texture if you'll accept it.
Thanks, mate. :)

Some randommob skeletons would be awesome. :Diamond:

View PostMechanicalTophat, on 21 February 2012 - 11:17 PM, said:

Hey Glimmar, I have something to ask you about. I've used your texture pack for over a year now and i love it to bits but something keeps happening when i try to play singleplayer or multiplayer with it. When I selected the texture pack and go to play it, it just loads, does a quick flash of the crash screen and then goes pitchblack. I tested it out with a couple other packs and it didn't occur but it still does it with your's. Any suggestions on what might be the cause? I am using the MC Patcher 2.3.3
Hi MechanicalTophat. :) Glad you like the pack.

Sorry you're having problems with it at the mo'.

It could be a few things really at issue from what you describe. MC Patcher is now up to version 2.3.3.01 I think...or at least that's the version I'm using while editing stuff for my next update for Minecraft 1.2

MC Patcher 2.3.3 was causing problems for folk. Also my old v3.5 pack was causing problems for Optifine users due to a 'color.properties' file I'd incorrectly edited, but that was fixed in my v3.6 of the pack.

I'm not experiencing any problems with the latest Minecraft snapshot v12w07a and MC Patcher v2.3.3.01, but I'm not certain how backward compatible MC Patcher is when used with older versions of Minecraft if you're still using v1.1. Sorry about the over use of 'version' numbers.

As far as I know Optifine (assuming you may be an Optifine user) is never updated for snapshot versions of Minecraft, so bear that in mind in trying to solve what's causing the problem.

If you can hang on a couple of days I'm going to be updating my pack to be compatible with the latest 1.2 snapshot version of Minecraft and that might bring all the latest versions of MC Patcher, Minecraft and my pack back in line.

If you discover what the problem is in the meantime, please let us know in case others have the same issue. :)

View PostMrGoph3r, on 22 February 2012 - 12:34 AM, said:

:D Thanks! Those are awesome ideas and i will try to put them to action. And yes, the height upgrade coming will indeed help, because my city is in the mountains, the helium apparatus of an airship is cut off by that annoying limit. Thanks for giving me hope for my city and i think i will one day accomplish the epicness you have achieved. :Diamond: :Diamond: :Diamond: :Diamond:
When you feel you've got something to show off, let us see some pics.

Yep, that height increase in Minecraft 1.2 is absolutely the best thing about that update. I've been experimenting with the latest snapshot and it really is epic to look at constructions disappearing out of view into the sky. :blink:

View Postlayzrfyzt, on 22 February 2012 - 01:47 AM, said:

This texture pack has to be the best one I've ever used. Congratulations.
Many thanks, layzrfyzt. :) :Diamond:

View PostHydrothermal, on 22 February 2012 - 04:16 AM, said:

Hay can i use your fern texture
Sorry, Hydrothermal. I don't allow use of any of my textures in other packs now, simply because credit and links seem to get lost over time and others pick up abandoned packs with my textures in and assume they are free to use. As this pack is still very much a work in progress, it is only available for personal use, as laid out in my Minecraft licence on page 1.

You are free to use my textures for personal use of course, and feature my texture pack in vids and world build threads (with credit and link back here), but the pack must not be redistributed from any other place than this thread. The reason being is that I prefer folk to have access to the most up-to-date version, which I always upload here, the most current info and reasonably prompt help if things go wrong. There's not a lot I can do when folk include my pack on other websites, but they have nearly always offered out-of-date versions and users are obviously left with the wrong impression.

View Postminacraftisawesomelolomg, on 22 February 2012 - 08:24 AM, said:

Okay i saw many awesome,good,bad and horrible texture packs but THIS is my most favorited texture packs EVAR!!!!!!1!!11! Thank you Glimmar.
Thanks, mate, you are very welcome. :) :Diamond:
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#7790

  • Location: England
  • Minecraft: Deepblue686

Posted 22 February 2012 - 12:13 PM

I don't know if you've seen my suggestions yet Glimmar, but here they are again.

1. Switch the obsidian and bedrock textures. At least you don't see bedrock so much and the obsidian ends up awesome.

2. Use the particle texture used for the bookcases around enchant tables as the exp orb particles. They will look awesome, trust me. Imagine killing an evil construct and cogs and stuff scattering everywhere for you to pick up.
As for the bookcase particles, maybe blueprints and files since they're coming out of filing cabinets.

I also can't wait to see what you do with the gold and diamond armour.
Maybe something decorative for the gold since that's really it's only use.
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#7791

Posted 22 February 2012 - 01:50 PM

Quote

Thanks, mate.

Some randommob skeletons would be awesome.

Awesome and Ill get right on it :D
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#7792

    Glimmar

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Posted 22 February 2012 - 04:43 PM

View PostDeepblue686, on 22 February 2012 - 12:13 PM, said:

I don't know if you've seen my suggestions yet Glimmar, but here they are again.

1. Switch the obsidian and bedrock textures. At least you don't see bedrock so much and the obsidian ends up awesome.

2. Use the particle texture used for the bookcases around enchant tables as the exp orb particles. They will look awesome, trust me. Imagine killing an evil construct and cogs and stuff scattering everywhere for you to pick up.
As for the bookcase particles, maybe blueprints and files since they're coming out of filing cabinets.

I also can't wait to see what you do with the gold and diamond armour.
Maybe something decorative for the gold since that's really it's only use.

Lol! Yes I did see your post and you must have missed my reply in the great posting catch-up I did above...promise...it is there. :)

1. I know what you mean about the bedrock, I am pleased with that texture, unfortunately working in creative and using the 'TooManyItems' mod as I do, I use it quite extensively in my own world for the bottom of river beds, etc., So I need to think about that one, but I do intend working on a new obsidian...promise.

2. I also thought your idea about the fragments of blueprint, etc was a good one, but I'd have to test the cog/component particles out in the experience orb position. Unless you've tried it yourself, I'm not sure those particles would work quite so well in the orb positions. There's a smaller number of xporb slots compared with the enchantment particles, and without seeing for myself, I don't quite know how things would work in terms of the different sized orbs representing large and small amounts of experience. But yes, I agree for this theme it would look cool to see cogs and machine parts fall to the ground from machine mobs, though a little confusing when they fall out of a pig or sheep. :D

Both areas will have to wait though, as I'm afraid I need to concentrate on those things needed for the Minecraft 1.2 update. I won't forget to experiment though. :)
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#7793

    maxxv7

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Posted 22 February 2012 - 07:14 PM

awesome texture pack :GoldBar: :Diamond: :Diamond: :Diamond:

#7794

    Glimmar

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Posted 22 February 2012 - 09:21 PM

View Postmaxxv7, on 22 February 2012 - 07:14 PM, said:

awesome texture pack :GoldBar: :Diamond: :Diamond: :Diamond:
Thank you indeed, maxxv7.

Also, welcome to the forums. :)
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#7795

    Glimmar

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  • Location: Northwest England

Posted 22 February 2012 - 10:57 PM

I think I may have hit upon a nice mysterious obsidian texture! :o

However, I've still to get the jungle tree log to my liking. It was frustration in the lumber department that drove me to bang my head against the nearest obsidian obelisk. Inspiration hits you in strange ways, often in quite painful ways too! :D
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#7796

  • Location: Swaziland
  • Minecraft: McSwagger51

Posted 22 February 2012 - 11:34 PM

Hey how do you post pictures? :P noob
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#7797

  • Location: Swaziland
  • Minecraft: McSwagger51

Posted 22 February 2012 - 11:51 PM

Hey glimmar, would a city that is mainly Airship cargo and Airport also have a port for ships??
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#7798

  • Location: Canada
  • Minecraft: MechanicalTophat

Posted 23 February 2012 - 12:30 AM

Thank you :D

I did, however, find out that single-player does work with it but it has to create the world then crash but once the world is created it will work in that world. That's all i found out as of this moment.

I'll do what i can to figure what the problem is. If i can't... well, I can always wait. :P
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#7799

    ksheep

    Redstone Miner

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  • Location: 127.0.0.1
  • Minecraft: ksheep

Posted 23 February 2012 - 03:10 AM

Can't wait for 1.2 to get out, but probably won't try out the weekly snapshots as I've got a number of mods which probably won't be updated until after 1.2 gets out. In the meantime, here's a view of my latest addition, a factory (or steel foundry, or… something).

Spoiler

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#7800

Posted 23 February 2012 - 02:20 PM

Here's the skeleton its like a first version of a droid.


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Tell me what should be changed and Glimmar I'm not sure how to give it to you.
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