

.....Glimmar's Steampunk v.11.1 for Minecraft 1.5.2
Ladies and Gentlemen! My name is Glimmar, and I have great pleasure in presenting to you my dark, alternative, Victorian sci-fi theme pack...I dare to call it Steampunk ...hence the title of my establishment... 'Glimmar's Steampunk'. If you are looking to build epic constructions in a retro-classical industrial style, then as proprietor, I invite you to waste a moment of your time within. Bear witness to scenes of wonder, arcane devices and even [gasp] 'moving picture shows'! Step inside...
THIS PACK IS CURRENTLY ONLY EXCLUSIVE TO:
MINECRAFT FORUMS Texture Pack Section (you're here now)
CURSE/FORGE Texture Pack Section link (please visit and show some support if you can):
List me, make and display vids, show screens of the pack in action, credit me and link back to my thread here, but DO NOT redistribute my pack (or any part of it) or claim the work as your own, or link directly to my downloads (only link to my thread here). See my 'Legal' section below for more details.
PLANET MINECRAFT: Although I'm a long standing member, I have not yet released Glimmar's Steampunk over there. If you see it, or any part of it, at PM, please report and notify me here. When I open up a page at Planet Minecraft, I will give proper notice here so there's no confusions over ownership...thanks for your help.


.....Introduction
It's been a long time in the making, and it's been around since the middle of 2010 here on the Texture Pack Section of the Minecraft Forums...making it one of the oldest texture packs still supported by it's original creator!
When using this pack, think like a 'megalomaniac' and dominate your world with cast iron, brass, copper, marble, tile, stone, brick and concrete! Many of my blocks and some paintings are animated, not just decoratively so, but in such a way as to make them useful for large scale builds...rotating wheels, cogs, flowing pulses of arcane energy, control panels, stained glass and much more. All the things you need to bring a secret lair, dirigible, nautilus submarine, battleship, fortress, city...your empire...to life!

.....Things to Come – Previews

.....Do I Need Flying Goggles?
...If you're currently flying rather high and not in a pressurized cabin...get them on now, man! What were you thinking?! ...Pish posh! You don't need them to survive this pack. Just because the theme is Steampunk, doesn't mean it's all brass machines and cogs...though you'll certainly find plenty of those here. This pack also contains a very large collection of random plants and foliage and many classical, architectural 'connected textures' to make your retro blocky world as believable as can be.
In addition, I've worked hard to make textures which look good from any distance...with or without your monocle...and appropriate to the theme's time period, ie. unnaturally annoying repetitive patterns are kept to an absolute minimum, so those enormous flights of fanciful engineering don't look like chequered 'Harris Tweed' when hovering aloft in your private airship.

.....Current Project Status
I am focused on upscaling my long established 32x pack to 64x and most new textures and animations I make are now first made at 64x. My version 11.1 download is a fully working 64x version for MC 1.5.1/2, with some upscaled 32x terrain and item features from my original pack and some fan donated textures, but I'm still missing an ender dragon because I just do not visit the end...sorry! It is packed with a large and growing number of animated blocks and 'Connected Textures'. This is very much a constant work in progress and I'm always trying to improve things where I can...when I can. At the same time I still continue to support my 32x pack for all updates, though not usually on day-one of a Minecraft update.

.....Glimmar's Moving Picture Shows:
Spoiler:
HD Betterskies Starfield Vid:
Glimmar's Steampunk and Necrowizzard's 'Water Shader' Mod (highly recommended). link
This, believe it or not, started out as my 'time machine rejuvination bed'! No way am I sleeping here now!!!
Spoiler:
A short movie show-casing my hi-rez starfield texture for MC Patcher's 'Better Skies'.
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory!
Credits and links for the special sounds and music I've used are at the end of my movies. Thanks for watching.
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory!
Credits and links for the special sounds and music I've used are at the end of my movies. Thanks for watching.
Spoiler:
Glimmar's Steampunk and Necrowizzard's 'Water Shader' Mod (highly recommended). link
Spoiler:
Musical soundtrack by kind permission of the steampunk band 'Vernian Process'. link
This, believe it or not, started out as my 'time machine rejuvination bed'! No way am I sleeping here now!!!

.....Video Reviews
Spoiler:
theqmagnet Review - Glimmar's Steampunk (1.5.2)
'MC SPotlights: The Dark Room!'
'Minecraft Monday' Review No. 2!
'Machinima!
'MC SPotlights: The Dark Room!'
'Minecraft Monday' Review No. 2!
'Machinima!

.....Welcome to My World of Newglim
Spoiler:
Recent screens from my old city of 'Newglim':






























.....My Signature.
Spoiler:
As added encouragement for the nearly three years I've been working on this pack, I'd appreciate a click on my little green 'reputation' button (right at the bottom of this post - bottom right)...thanks!
If you would like to continue to support my texture pack, please consider using my banner in your signature (space at the bottom of your posts)...thanks again!
If you would like to continue to support my texture pack, please consider using my banner in your signature (space at the bottom of your posts)...thanks again!

[url="http://www.minecraftforum.net/viewtopic.php?f=1021&t=48884"][IMG]http://i.imgur.com/OaEhpyh.png[/IMG][/url]How to use my banner:.
Spoiler:
1. Copy the two lines of code underneath my signature banner.
2. Left-click on the little cog icon in the top right of this page.
3. Once on your 'Profile Page' left-click on the green 'Edit my Profile' button (right hand side).
4. Under 'Profile Settings' on the left-hand side, left-click 'Signature'.
5. If you've never created a signature box before, 'Your current Signature' will be blank. Underneath is the 'Edit Signature' box. Simply paste the two lines of code you copied in step 1. into this box. If the two lines of code still look exactly the same as they appeared on my main page, then left-click the green 'Save Changes' button at the bottom of your 'My Settings' page.
6. If all went well you should see my banner appear under the 'Your current Signature' heading. Now find one of your own posts on the forum (or post in my thread) and you should see my banner underneath your text and in every subsequent post you submit or previously submitted. If something went wrong, try stepping through these instructions again...we all make silly mistakes, and my mistakes are even sillier!
7. Thank you for taking the time to use my banner. I'm very grateful for your support.
2. Left-click on the little cog icon in the top right of this page.
3. Once on your 'Profile Page' left-click on the green 'Edit my Profile' button (right hand side).
4. Under 'Profile Settings' on the left-hand side, left-click 'Signature'.
5. If you've never created a signature box before, 'Your current Signature' will be blank. Underneath is the 'Edit Signature' box. Simply paste the two lines of code you copied in step 1. into this box. If the two lines of code still look exactly the same as they appeared on my main page, then left-click the green 'Save Changes' button at the bottom of your 'My Settings' page.
6. If all went well you should see my banner appear under the 'Your current Signature' heading. Now find one of your own posts on the forum (or post in my thread) and you should see my banner underneath your text and in every subsequent post you submit or previously submitted. If something went wrong, try stepping through these instructions again...we all make silly mistakes, and my mistakes are even sillier!
7. Thank you for taking the time to use my banner. I'm very grateful for your support.

.....Feature Showcase

Check out the above thread (just click on the banner) for some inspiration on what gargantuan things can be made using Glimmar's Steampunk.
Here's a link to asikar's personailsed version of Glimmar's Steampunk. This will enable you to view his airship creations as intended: http://www.mediafire...s_Steampunk.zip
Please note this is with special permission. Please do not think you have permission to upload your own personalised versions willy nilly, especially outside this thread!

.....Glimmar's Steampunk v11.1 for MC 1.5.1/2
THIS PACK IS CURRENTLY ONLY EXCLUSIVE TO:
MINECRAFT FORUMS Texture Pack Section (you're here now)
CURSE/FORGE Texture Pack Section link (please visit and show some support if you can):
List me, make and display vids, show pics of the pack in action, credit me and link back to my thread here, but DO NOT redistribute my pack (or any part of it) or claim the work as your own, or link directly to my downloads (only link to my thread here). See my 'Legal' section below for more details.
PLANET MINECRAFT: Although I'm a long standing member, I have not yet released Glimmar's Steampunk over there. If you see it, or any part of it, at PM, please report and notify me here. When I open up a page at Planet Minecraft, I will give proper notice here, so there's no confusions over ownership...thanks for your help.
I, and others, regularly sweep the net, including Planet Minecraft...any infractions on my copyright will be reported...I have all necessary proofs of ownership...be creative and use your own artistic talent, and not the hard work of others!

.....Legal
Spoiler:
Attribution-NonCommercial-NoDerivs


A Proud Member of the 'Texture Artist's Union'
Gold: A strict level of security. Having this on my pack indicates that my textures can only be used after written permission is obtained from the Owner of the pack (Me...Glimmar). It also indicates that adfly links on downloads containing my work are never acceptable, under any circumstances.
This Texture Pack is provided 'as is' with no warranties, implied or otherwise. The Owner of this texture pack takes no responsibility for any damages incurred from it's use. This texture pack alters fundamental parts of the Minecraft game and Minecraft may not work or may work differently than expected. All damages caused from the use or misuse of this texture pack fall on the user.
For personal use you are free to: modify, upload ingame pics, make Youtube videos, write online reviews etc. However, if you post any such media online outside the Glimmar's Steampunk thread, give clear credit and a link back to this thread.
For anything other than personal use please read:
This texture pack(henceforth "textures" or "The texture pack"), by the terms of http://creativecommo...s/by-nc-nd/3.0/ is the sole property of the Mod author (Glimmar, henceforth "Owner" or "The Owner") or work by other authors by which material is being used with consent. By default it may only be distributed by the author on minecraftforums.net, or other site The Owner personally posts it on.
The Owner wishes to retain the integrity and style of his work and believes remixing for public use reduces the originality of Glimmar's Steampunk. Permission will not be granted for use of the Owner's textures in 'mix' or 're-mix' packs, so don't waste time asking.
URL shorteners or other attempts to make money off the Owner's textures (selling, selling modified versions, adfly, sharecash, etc.) are strictly forbidden. Where necessary the Owner may claim damages or take appropriate action to rectify the situation.
Direct linking to my downloads (ie. linking directly to my MediaFire download) is strictly forbidden. The Author considers this to be piracy, as it bypasses my thread and makes my visitor count innacurate. The Owner counts visitors as more important than download figures. Direct linking also causes the Owner and users problems when old versions of my pack are used and the most up to date information, always available at Glimmar's Steampunk thread on the Minecraft Forums, goes unnoticed.
If you wish to use the texture pack for an adventure map you are creating, you must direct users to download the texture pack from my thread, it is forbidden to direct link or redistribute the texture pack by having your own filesharing download link.
If you wish to modify the pack with your own original (not remixed) artwork or variations from my alternative textures (for server or adventure map purposes) and you wish to share it with others, please PM me for permission first. There are conditions.
If permission is granted, it is usually with the following conditions:
If you are using 'Glimmar's Steampunk' Texture Pack with just a few modifications (for your server or adventure map), post a single download link to your modified pack in the Owner's MC Forums Glimmar's Steampunk thread (ie. post your link in my thread), to which all traffic for GS downloads must be directed from your own thread. This means I get fair recognition for my original work, and your users understand properly where the textures you are borrowing came from.
Clear and appropriate credit and a link to my Minecraft Forums 'Glimmar's Steampunk' texture pack thread must be given at all times on your main public page (ie. not tucked away at the bottom of your thread or webpage!).
Modified versions of my texture pack must not be offered for download on public Minecraft Texture Pack Websites. eg. Minecraft Forums, Planet Minecraft, etc.
Server admins, do not allow members to upload your modified pack on other websites. They will be breaking the Owners terms of use and permission for your server to distribute a modified version of my pack may be withdrawn.
Any modified versions of my textures still remain the property of the Owner and thus subject to the Owner's conditions above.
Making supporting textures for mods in the style of this pack may be an exception to the above. Please see the Owner's 'Mod Suppport' section below for licence conditions.
All the artwork in this pack is my own work, with exceptions. Listed below are textures used in lieu of my own. All have been freely donated to my texture pack - all license and permissions for me to use such artwork are to be found in this thread. Unless you receive permission from the artist concerned, it is assumed you may not freely use it for anything other than personal use.
If you wish to use, by way of redistribution, any artwork within this Texture Pack or associated mod edit, not created by The Owner, you must first seek permission of the donating artist who uploaded to this thread. Otherwise it is assumed you need the Owner's permission. If the artwork concerned is re-edited artwork derived from The Owner's own work, you still need permission of The Owner (Glimmar) and it will be subject to the above conditions.
You are free to use the Owner's pack as a base for creating your own pack and free to upload screens/videos to show work 'in-progress' (see the above paragraph regarding clear credit and link, etc.). However, do not release your texture pack online while it still contains any artwork/textures belonging to the Owner and always accurately and honestly label what is your work and what belongs to Glimmar's Steampunk. It is always better to use the vanilla Minecraft textures as placeholders and better shows off your work.
If you aren't happy with any of the above conditions, then don't bother using my textures or texture pack, or even asking...couldn't be simpler.
The Owner considers the following individuals as trustworthy forum members, who I hope would act as proxies in the event of disputes/interpretation of the above licence conditions in the event of my absence:
ksheep, The_Fool76, JesterMailMan89, asikar, Gestankfaust, Tlos


A Proud Member of the 'Texture Artist's Union'
Gold: A strict level of security. Having this on my pack indicates that my textures can only be used after written permission is obtained from the Owner of the pack (Me...Glimmar). It also indicates that adfly links on downloads containing my work are never acceptable, under any circumstances.
This Texture Pack is provided 'as is' with no warranties, implied or otherwise. The Owner of this texture pack takes no responsibility for any damages incurred from it's use. This texture pack alters fundamental parts of the Minecraft game and Minecraft may not work or may work differently than expected. All damages caused from the use or misuse of this texture pack fall on the user.
For personal use you are free to: modify, upload ingame pics, make Youtube videos, write online reviews etc. However, if you post any such media online outside the Glimmar's Steampunk thread, give clear credit and a link back to this thread.
For anything other than personal use please read:
This texture pack(henceforth "textures" or "The texture pack"), by the terms of http://creativecommo...s/by-nc-nd/3.0/ is the sole property of the Mod author (Glimmar, henceforth "Owner" or "The Owner") or work by other authors by which material is being used with consent. By default it may only be distributed by the author on minecraftforums.net, or other site The Owner personally posts it on.
The Owner wishes to retain the integrity and style of his work and believes remixing for public use reduces the originality of Glimmar's Steampunk. Permission will not be granted for use of the Owner's textures in 'mix' or 're-mix' packs, so don't waste time asking.
URL shorteners or other attempts to make money off the Owner's textures (selling, selling modified versions, adfly, sharecash, etc.) are strictly forbidden. Where necessary the Owner may claim damages or take appropriate action to rectify the situation.
Direct linking to my downloads (ie. linking directly to my MediaFire download) is strictly forbidden. The Author considers this to be piracy, as it bypasses my thread and makes my visitor count innacurate. The Owner counts visitors as more important than download figures. Direct linking also causes the Owner and users problems when old versions of my pack are used and the most up to date information, always available at Glimmar's Steampunk thread on the Minecraft Forums, goes unnoticed.
If you wish to use the texture pack for an adventure map you are creating, you must direct users to download the texture pack from my thread, it is forbidden to direct link or redistribute the texture pack by having your own filesharing download link.
If you wish to modify the pack with your own original (not remixed) artwork or variations from my alternative textures (for server or adventure map purposes) and you wish to share it with others, please PM me for permission first. There are conditions.
If permission is granted, it is usually with the following conditions:
If you are using 'Glimmar's Steampunk' Texture Pack with just a few modifications (for your server or adventure map), post a single download link to your modified pack in the Owner's MC Forums Glimmar's Steampunk thread (ie. post your link in my thread), to which all traffic for GS downloads must be directed from your own thread. This means I get fair recognition for my original work, and your users understand properly where the textures you are borrowing came from.
Clear and appropriate credit and a link to my Minecraft Forums 'Glimmar's Steampunk' texture pack thread must be given at all times on your main public page (ie. not tucked away at the bottom of your thread or webpage!).
Modified versions of my texture pack must not be offered for download on public Minecraft Texture Pack Websites. eg. Minecraft Forums, Planet Minecraft, etc.
Server admins, do not allow members to upload your modified pack on other websites. They will be breaking the Owners terms of use and permission for your server to distribute a modified version of my pack may be withdrawn.
Any modified versions of my textures still remain the property of the Owner and thus subject to the Owner's conditions above.
Making supporting textures for mods in the style of this pack may be an exception to the above. Please see the Owner's 'Mod Suppport' section below for licence conditions.
All the artwork in this pack is my own work, with exceptions. Listed below are textures used in lieu of my own. All have been freely donated to my texture pack - all license and permissions for me to use such artwork are to be found in this thread. Unless you receive permission from the artist concerned, it is assumed you may not freely use it for anything other than personal use.
If you wish to use, by way of redistribution, any artwork within this Texture Pack or associated mod edit, not created by The Owner, you must first seek permission of the donating artist who uploaded to this thread. Otherwise it is assumed you need the Owner's permission. If the artwork concerned is re-edited artwork derived from The Owner's own work, you still need permission of The Owner (Glimmar) and it will be subject to the above conditions.
You are free to use the Owner's pack as a base for creating your own pack and free to upload screens/videos to show work 'in-progress' (see the above paragraph regarding clear credit and link, etc.). However, do not release your texture pack online while it still contains any artwork/textures belonging to the Owner and always accurately and honestly label what is your work and what belongs to Glimmar's Steampunk. It is always better to use the vanilla Minecraft textures as placeholders and better shows off your work.
If you aren't happy with any of the above conditions, then don't bother using my textures or texture pack, or even asking...couldn't be simpler.
The Owner considers the following individuals as trustworthy forum members, who I hope would act as proxies in the event of disputes/interpretation of the above licence conditions in the event of my absence:
ksheep, The_Fool76, JesterMailMan89, asikar, Gestankfaust, Tlos

.....Download
This pack requires the latest MC 1.5.1/2 version of 'MC PATCHER': MC Patcher link.
Why do you still need MC Patcher?
Spoiler:
All HD texture packs require MC Patcher to greatly enhance the use of HD custom animations, random extra mobs, extra villagers, special connected textures, animated guis and much, much more. Do not make the mistake of believing now Minecraft 1.5 'officially' supports HD, that you no longer need MC Patcher.
Optifine will mostly do the same, but as I don't use that patcher myself, I can't say for sure what the results would be.
Optifine will mostly do the same, but as I don't use that patcher myself, I can't say for sure what the results would be.
Important: By downloading and/or using my 'Glimmar's Steampunk' texture pack, you agree and validate my licence and conditions of use, as laid out in my 'Legal' section above.
I also view 'direct linking' or re-distribution as piracy. Direct links to my downloads are strictly forbidden. .. link to my thread here instead. My visitors are more important to me than my download figures!
Please choose the 'Download Now' button then follow the instructions in the 'Using This Well Oiled Precision Machine' Section below.
If for some strange reason you can't see or activate the download widget above, here's the direct download link to my CURSE/FORGE Download Page: link
Glimmar's Steampunk 32x will be delayed for some time, but is certainly not abandoned.
Download: Glimmar's Steampunk Pocket Edition (This is an edited version of my pack by creeping_creepers...he has permission under licence from me to destribute the pocket edition version of Glimmar's Steampunk on these forums)

.....Extra Random 'CTM' Blocks - How to Get Them
Spoiler:
In the 64x WIP v11 of my pack there are four extra random CTM construction blocks available. In the 64x pack these are designed to assist in making classical and ancient buildings, but obviously can be used in many other ways. To take advantage of these, you will of course need to install MC Patcher and make sure it's 'ctm' function is active.
These extra blocks do not use up any existing MC block (eg. wool), instead, thanks to a suggestion and instructions provided by The_Fool76. They are generated in the world by use of the 'command line'. The above video demonstrates how to do this.
I've called the four new random blocks:
'Carved Stone Head'
'Mayan' or 'Rune' Stones or even 'Mayan Freize Block' etc.
Marble Freize Block
Byzantine Mosaic (still in early development)
As you can see in the vid, call them whatever you want to in game by using the anvil to rename them. The following shows what you need to type to get a particular block as demonstrated in the video:
Carved Stone Head: /give <yourname> 5 1 4
'Mayan' or 'Rune' Stone: /give <yourname> 5 1 5
Marble Freize Block: /give <yourname> 5 1 6
Byzantine Mosaic: /give <yourname> 5 1 7
Before MC 1.5 All the new blocks appeared as oak planks in your inventory, they only appeared as their respective textures when you place them down. A little confusing until you get used to it, hence why I demonstrated renaming each block on the anvil. After 1.5 all these extra blocks now appear in your menu exactly as they appear when placed down. This is due to the way textures have been separated from the old terrain.png sheet, you'll probably still want to rename them if building in creative, then if you replicate them using your middle mouse button they'll consistantly have a meaningful name.
You can substitute <yourname> for 'player' if you're in a single player game. Don't forget it's necessary to have single spaces separating the numbers.
If you are in a survival game and wish to give yourself more than just one block, then substitute the middle number 1 for something greater, eg. /give <player> 5 32 4 would drop 32 carved stone heads in your inventory (appearing as oak planks).
Giving yourself endless supplies of extra blocks is fine for creative use, but what about survival and making things legit rather than feeling like your cheating? Well you could try ksheeps suggestion:
To see the blocks in action and how I've used them in my 'Newglim' city build, look at the v.10 taster vids, specifically 'Temples, Tombs and Towers' at the top of my OP here.
In the 64x WIP v11 of my pack there are four extra random CTM construction blocks available. In the 64x pack these are designed to assist in making classical and ancient buildings, but obviously can be used in many other ways. To take advantage of these, you will of course need to install MC Patcher and make sure it's 'ctm' function is active.
These extra blocks do not use up any existing MC block (eg. wool), instead, thanks to a suggestion and instructions provided by The_Fool76. They are generated in the world by use of the 'command line'. The above video demonstrates how to do this.
I've called the four new random blocks:
'Carved Stone Head'
'Mayan' or 'Rune' Stones or even 'Mayan Freize Block' etc.
Marble Freize Block
Byzantine Mosaic (still in early development)
As you can see in the vid, call them whatever you want to in game by using the anvil to rename them. The following shows what you need to type to get a particular block as demonstrated in the video:
Carved Stone Head: /give <yourname> 5 1 4
'Mayan' or 'Rune' Stone: /give <yourname> 5 1 5
Marble Freize Block: /give <yourname> 5 1 6
Byzantine Mosaic: /give <yourname> 5 1 7
Before MC 1.5 All the new blocks appeared as oak planks in your inventory, they only appeared as their respective textures when you place them down. A little confusing until you get used to it, hence why I demonstrated renaming each block on the anvil. After 1.5 all these extra blocks now appear in your menu exactly as they appear when placed down. This is due to the way textures have been separated from the old terrain.png sheet, you'll probably still want to rename them if building in creative, then if you replicate them using your middle mouse button they'll consistantly have a meaningful name.
You can substitute <yourname> for 'player' if you're in a single player game. Don't forget it's necessary to have single spaces separating the numbers.
If you are in a survival game and wish to give yourself more than just one block, then substitute the middle number 1 for something greater, eg. /give <player> 5 32 4 would drop 32 carved stone heads in your inventory (appearing as oak planks).
Giving yourself endless supplies of extra blocks is fine for creative use, but what about survival and making things legit rather than feeling like your cheating? Well you could try ksheeps suggestion:
ksheep, on 19 January 2013 - 02:46 AM, said:
Well, since the new blocks are nothing but wood, what you do is cut down some wood, spawn the alts in via chat commands, and sacrifice an equal amount of normal wood to the steam gods by way of lava. Would that sacrifice been seen as enough?
To see the blocks in action and how I've used them in my 'Newglim' city build, look at the v.10 taster vids, specifically 'Temples, Tombs and Towers' at the top of my OP here.

.....Most Recent Changelogs
Spoiler:
Glimmar's Steampunk v.11.1 for Minecraft v1.5.1
Glimmar's Steampunk v.11.1 for Minecraft v1.5.1
Spoiler:
Glimmar's Steampunk v10 for Minecraft v1.4.7GS v.11.1 fixes and necessary additions:
New potato growth stages
New 64x animated vertical dispenser top.
New 64x animated vertical dropper top.
New 64x furnace top.
New 64x brass trim around top of furnace, dropper, dispenser and anything else which uses the furnace top.
GS v.11
Updated to the new 1.5 texture pack format. This involved breaking the terrain.png and item.png sheets up into individual 'block and 'item' textures. This process was made much easier by The_Fool76 who intially separated all the terrain and item textures for testing and then kahr of 'MC Patcher' who made this process a feature of the patching process. Grateful thanks are also in order to all those offered to help at a time when I seriously contemplated giving up with the prospect of such tedious work.
Even though Minecraft now supports HD textures and animated blocks and items, the pack is still very much dependent on MC Patcher for animating such things as guis and mobs, etc., for 'connected textures' (ctm), and for all those other wonderful graphical features, such as HD font, custom colours, better skies, etc. Glimmar's Steampunk would be a much poorer experience without the services of MC Patcher. So don't forget to patch!
The 'ctm' and 'anim' folders are still in the pack and vitally important if you want the full experience of many extra random and connected textures and extra animated guis and mobs, etc. However, things are named and arranged differently. By comparison with my random way of organising things it feels a lot tidier. Rather than the usual format of texture 'sheets', all ctm textures are now made up of separate individual block textures, thereby following the new format introduced in Minecraft 1.5.
Having separate block, item and ctm textures, means it's a lot easier for anyone to swap textures with preferred alternatives from my vast collection...including...but not supported by me...textures from other sources. Therefore, again with The_Fool76's coding skills, all my alternative textures 'sheets' have been cut-up into separate '.png' files ready for easy swapping with terrain or item textures in the pack. These are in the pack in a folder entitled 'GS alt tile collection'.
The best thing to do with this folder, if you are contemplating swapping some of my textures around, is drag it out of the pack, then it's easier to see what's inside, note which terrain or item texture you wish to change in the 'texture' folder in the pack, then rename the alternative texture of choice and drag it into the 'blocks' or 'items' and overwrite the .png file you wish to change.
Note: a lot of the terrain or item textures in the pack are animated, so when you replace these with a single tile .png file you will obviously lose the original animated version. Some animated block textures may have accompanying '.txt' files, which tell Minecraft how to play longer versions of the fire, lava, water and portal animations. If you swap these around you'll need to make sure you either delete the accompanying .txt file or include the .txt file appropriate to the one your changing to.
If you try replacing a texture that has 'ctm' applied to it, then it won't have any effect unless you also delete the appropriate ctm .properties which controls the ctm textures in the 'ctm' folder which overwrite the standard block textures.
Perhaps keep a backup 'textures' folder with all the original textures in for swapping back.
The natural alternative pumpkin texture is now in a separate folder in the 'GS alt collection' folder. I've not been able to use ctm to make the natural pumpkin appear like a helmet when worn, making my Diving Helm HUD make sense, so it's up to you to either keep or delete my 'pumpkinblur.png' file in the 'misc' folder in the pack. If you delete it, Minecraft will default to the vanilla internal blurry pumpkin face.
Added a new ctm cast iron nether brick fence. Thought it was time to put some effort into this as it should also compliment my new netherquartz blocks as well as being a little more practical in many other situations. Great for Victorian lampstands, bollards, stove pipes, etc. Spent some considerable time working out how to get gold decoration on it to work, as vertical parts of the texture are also used for the top and for horizontal stretches on one side, but not the other!
Added a folder of cast iron nether fence alternatives in a folder called 'new GS v11 alt tiles' found in the 'GS alt tile collection' folder in the pack.
Repositioned 'brewing stand' brass label and 'inventory' brass label on 'achemy' gui. Looks like Mojang have been repositioning titles on some guis.
Repositioned 'Furnace' and 'Inventory' brass labels on the 'furnace' gui. Also added a new slightly more weathered brass gauge and further edited more detail into the brasswork around the recepticle...as if it needed it!
Repostioned 'Dispenser' and 'Inventory' labels on the 'trap' gui. Also added a slight variation on the more weathered brass gauge I made for the furnace.
Edited the 'trading' gui. Reworked the gauges and flipped the inventory boxes around to make the shadows fall in the same direction as the trading contraption on the trading gui. The trading brass label needed repositioning into the centre due to Mojang shifting the title heading...sigh!
Fixed none-animating controller block animation on the 'repair' gui.
Added an all new more 'steampunk' 'diving bell' ghast and moved Gestankfaust's more horror/futuristic version out to use as an alt in a separate downloadable alternate textures pack. It has given much service for which I am very grateful, but I feel it's not as 'steampunk' as I would like to use as a randommob.
Upgraded the original netherack riveted panel (hellrock) to 64x
Added another 31 random ctm nether panels in various states of corrosion, repaired patches, shade and the odd fixture. Nothing too dramatic though, which would spoil large constructions, but enough to make things interesting.
Added 11 random ctm netherquartz blocks. These are in the form of an exposed cast iron framework, enclosing pipes, cogs and other arcane machinary, etc. which would normally be hidden away under the riveted nether panels. Some of these might be animated in due course, but there wasn't sufficient time to do this, believe it or not! They are designed to be rather dark, to give an impression of depth and to interconnect...meaning place one next to another and the internal pipes and mechanisms will appear to have some connection with the components in an adjacent block. As usual I wanted to make something that was more useful than just simple quartz ore. So in creative use these as extra mechanical 'innards'. In survival, they represent a source of extra metal to melt down and produce cast iron (quartz block) pipes, columns and other building blocks in your constructions.
Sorted the problem of missing bits to the wood and nether fence when held or viewed in the inventory.
Upscaled and extensively edited both the small and large chests, with much greater detail, oak wood similar to the oak planking and fixing the ugly black opening part of the lid, including new top handles
Added the small and large 'trap' version of the chests, with steam locking mechanisms in the base and lid and a subtle dusting of redstone around the lock to indicate to the cautious that care must be taken.
Refined the 'lightmap0.png file in the environment folder for more dramatic lighting at night. The old lightmap0 file is in a folder in the same location if you don't like the changes.
Edited the 'fenceIron.png' file again, This was necessary to match the new netherquartz ore 'cast iron machine' block.
All new range of riveted more weather worn minecart skins. The default cart of choice for the pack will be a plain brassy/coppery/steal version. Other simple variations are included as alts, and I've made the design relatively easy to customise for the future. More detail and work has been put into the wheel and base area. The creation of new traditional Victorian industrial block textures like the 'hopper' block, meant the old 32x minecart and chest textures just weren't going to match up in quality. The railway tracks will need work in future to take advantage of the extra detail that 64x pixels provides.
Similarly the small and large chests have been comprehensively upgraded, along with new 'trap' versions, as these like the railcart would have looked seriously out of place combined with a 64x hopper block and the rest of the new updates.
New riveted 'hopper' texture...one of my favourite 1.5 textures so far. This has many unexpected decorative uses, especially when combined with my new cast-iron nether fence, for things such as lamp holders, column tops, etc.
Added an animated interior to the new hopper block...sliding doors!
New hopper item icon.
Included 15 more variously coloured hopper side skins in the alts folder, if you like the idea of making the things a little more gawdy or to fit in with some subtle colour scheme you have in mind.
New animated Hopper gui. As per usual, spent an inordinate amount of time on this. Crazy that I should, considering I only play in creative. However, having once feared the idea of tackling my first gui, I now actually like doing the things. Well, hope you like this one. The nature of these things to me is that like real gadgets, when the fancy takes me, I can add fancy little upgrades in when I feel like it.
New extensively animated 64x comparator texture. Sporting animated valves, signal strength lights, and two separate gauges. Quite a bit of work for such a tiny little square of pixels!
Added a 2nd 'witch' mad professor mob wearing a brass and leather gasmask.
Added 19 new villagers! This should alter the balance of what villagers appear to better fit a bustling city, rather than small village.
Darkened all the 32x railway track, as I felt it was a little too bright and cartoony.
re-edited and re-animated the 'detector' rail track...adding flowing power lines when activated and changing the slightly modern lights to a colour more remeniscent of valve lights. The thing pulses gently until it detects a cart and then springs to life with a gush of redstone energy.
New 32x 'activator' rail track using an old 32x texture. A large bulb valve springs to light when activated.
New 64x horizontal 'ctm' quartzblock based on a traditional muted green cast-iron, so favoured by Victorian engineers. Think 'pumping stations' and check out my v.11 taster vids. It comes with a traditional dull gold leaf border design in-keeping with the period.
New 64x horizontal 'ctm' quartzblock slab in the same style as the green cast iron quartz block. The two green cast-iron block and slab both combine together in many interesting ways, as can be seen in the two v.11 taster videos.
New 64x horizontal 'ctm' chiseled quartz block. Continuing the theme of painted cast iron in the style of a Victorian pumping station. Designed to complement the green quartz block, but in red with extra decoration.
New 64x 'ctm' vertical quartz 'column/pipe' block. Again following the theme of traditional decorative Victorian cast iron work and complimentary in design to the other new cast iron quartz blocks. Made for use as decorative Victorian columns or as large horizontal pipework. This took an age to do to create a believable illusion of roundedness. An illusion that is retained with some success even when the spectator moves around the column/pipe. This is achieved by using smaller bronze coloured pipes with decorative ends to disguise the sharp vertical edges of the block. I went for a traditional Victorian dark green colour that works well with brass or gold decoration and with other black cast iron features, including more industrial things like pipes, cogs and wheels.
New 64x quartz column block 'end' texture designed as a decorative grill to work well as the end of a pipe, and four ends to the vertical bronze looking corner pipes.
Separate 64x 'ctm' quartz block steps designed as cast iron grillwork panels, as an answer to them being used in as many imaginative ways as possible, yet still compliment the rest of the cast iron quartz blocks.
Added a temporary 32x texture from my extensive collection of alts for the daylightDetector block. When I'm ready I'll switch this out for something a little more appropriate and useful at 64x.
New 64x animated Redstone block designed with a copper/brass/iron/brass riveted frame in similar style to the hopper, so both can be combined for decorative effects.
New 64x animated dropper front texture with flickering gauges and rotating flywheels in the base. It has a square opening for blocks and stuff to drop from
As a result of making the 64x dropper front texture I upgraded the following:
Brand new animated 64x dispenser front texture. It now sports a large animated 'Gatling' gun wheel at the top and two rotating flywheel inkeeping with the dispensor. It sports a refined circular brass gun barrel, which along with the Gatling gun wheel at the top is more suggestive of it's deadlier nature by comparison with the dropper.
Edited the trap gui to include an animated cog and my new more worn gauge. Title labels needed re-sizing and repositioning and I probably made other little edits I can't now remember.
New 64x brass side supports and top decoration on the furnace_front and furnace _front_lit and included a new furnace animation.
New 64x brass side supports and top decoration on the furnace_side texture.
New 64x brass side supports and top decoration on the command block animated texture.
New 64x brass side supports on the animated enchantment_side texture.
Extensively re-worked my 3 year old redstone dust pipes to somethiing more worthy of a 64x pack, whilst retaining the informative nature of the redstone pulsing glow.
Included 'painting' versions of the redstone dust pipes for vertical placement on walls.
As a result of re-working my old redstone dust pipes, I thought it appropriate to drastically improve my brass thinglass_top texture to better fit the glass vertical supports as handrails and to also tie in seamlessly with the redstone dust pipe texture. See GS v.11 taster videos 1 and 2 for examples.
Finally fixed my oak fence not palying with ctm since the 1.5 update. Now works as before.
Either a new Java, Minecraft or MC Patcher update highlighted a myriad little tranparency problems with my foliage and glass and other transparent textures resulting in little flecks of bright pixels on foliage, glass and some plants when viewed from certain angles. Hundreds of ctm textures neede enlarging and carefully examining against a dark background to spot any semi transparent pixels I hadn't properly removed when first created. Very tedious work!
Two new animated 'chain' paintings for vertical and horizontal placement and made in such a way as they can be placed end to end for almost any length. Thought this would be a very useful addition for use with my animated flywheels. See examples of use in GS v.11 taster video 2.
Added a pulsing red light to the 'controller' painting. See GS v.11 taster videos.
New netherbrick item icon.
New Comparator item icon.
New NetherQuartz crystal item icon.
New minecart item icon.
New minecartChest item icon.
New minecartFurnace item icon.
New minecartHopper item icon.
New minecartTnt item icon.
Probably forgot many other little edits and possibly some big things too!
Yep! I did forget bigtime that temporarily I've included some higher res versions of of the diamond, gold and iron swords that asikar kindly edited for himself and offered for use in the pack. Bearing in mind everything else I've been working on, I still haven't got round to upgrading the tools and weapons. Thanks to asikar.
The_Fool76's intriguing 'Geiger-Counter' styled compass, has been included too, until I can come up with my own version. Rather than having a needle that appears to point to your origianl spawn point like the magnetic needle on a compass, The_Fool76's shows a kind of original spawn point 'signal strength', therefore so long as the needle is swung way over to the right hand side of the gauge, then you're heading in the direction of your original spawn point. Imagine the sound of a geiger counter while you're using it and you'll get the feel of how it works. Thanks to The_Fool76.
If you are only just updating to Minecraft 1.5 and using my updated pack for the first time in a while, please refer to the previous Changelogs in the OP on page 1 of this thread.
New potato growth stages
New 64x animated vertical dispenser top.
New 64x animated vertical dropper top.
New 64x furnace top.
New 64x brass trim around top of furnace, dropper, dispenser and anything else which uses the furnace top.
GS v.11
Updated to the new 1.5 texture pack format. This involved breaking the terrain.png and item.png sheets up into individual 'block and 'item' textures. This process was made much easier by The_Fool76 who intially separated all the terrain and item textures for testing and then kahr of 'MC Patcher' who made this process a feature of the patching process. Grateful thanks are also in order to all those offered to help at a time when I seriously contemplated giving up with the prospect of such tedious work.
Even though Minecraft now supports HD textures and animated blocks and items, the pack is still very much dependent on MC Patcher for animating such things as guis and mobs, etc., for 'connected textures' (ctm), and for all those other wonderful graphical features, such as HD font, custom colours, better skies, etc. Glimmar's Steampunk would be a much poorer experience without the services of MC Patcher. So don't forget to patch!
The 'ctm' and 'anim' folders are still in the pack and vitally important if you want the full experience of many extra random and connected textures and extra animated guis and mobs, etc. However, things are named and arranged differently. By comparison with my random way of organising things it feels a lot tidier. Rather than the usual format of texture 'sheets', all ctm textures are now made up of separate individual block textures, thereby following the new format introduced in Minecraft 1.5.
Having separate block, item and ctm textures, means it's a lot easier for anyone to swap textures with preferred alternatives from my vast collection...including...but not supported by me...textures from other sources. Therefore, again with The_Fool76's coding skills, all my alternative textures 'sheets' have been cut-up into separate '.png' files ready for easy swapping with terrain or item textures in the pack. These are in the pack in a folder entitled 'GS alt tile collection'.
The best thing to do with this folder, if you are contemplating swapping some of my textures around, is drag it out of the pack, then it's easier to see what's inside, note which terrain or item texture you wish to change in the 'texture' folder in the pack, then rename the alternative texture of choice and drag it into the 'blocks' or 'items' and overwrite the .png file you wish to change.
Note: a lot of the terrain or item textures in the pack are animated, so when you replace these with a single tile .png file you will obviously lose the original animated version. Some animated block textures may have accompanying '.txt' files, which tell Minecraft how to play longer versions of the fire, lava, water and portal animations. If you swap these around you'll need to make sure you either delete the accompanying .txt file or include the .txt file appropriate to the one your changing to.
If you try replacing a texture that has 'ctm' applied to it, then it won't have any effect unless you also delete the appropriate ctm .properties which controls the ctm textures in the 'ctm' folder which overwrite the standard block textures.
Perhaps keep a backup 'textures' folder with all the original textures in for swapping back.
The natural alternative pumpkin texture is now in a separate folder in the 'GS alt collection' folder. I've not been able to use ctm to make the natural pumpkin appear like a helmet when worn, making my Diving Helm HUD make sense, so it's up to you to either keep or delete my 'pumpkinblur.png' file in the 'misc' folder in the pack. If you delete it, Minecraft will default to the vanilla internal blurry pumpkin face.
Added a new ctm cast iron nether brick fence. Thought it was time to put some effort into this as it should also compliment my new netherquartz blocks as well as being a little more practical in many other situations. Great for Victorian lampstands, bollards, stove pipes, etc. Spent some considerable time working out how to get gold decoration on it to work, as vertical parts of the texture are also used for the top and for horizontal stretches on one side, but not the other!
Added a folder of cast iron nether fence alternatives in a folder called 'new GS v11 alt tiles' found in the 'GS alt tile collection' folder in the pack.
Repositioned 'brewing stand' brass label and 'inventory' brass label on 'achemy' gui. Looks like Mojang have been repositioning titles on some guis.
Repositioned 'Furnace' and 'Inventory' brass labels on the 'furnace' gui. Also added a new slightly more weathered brass gauge and further edited more detail into the brasswork around the recepticle...as if it needed it!
Repostioned 'Dispenser' and 'Inventory' labels on the 'trap' gui. Also added a slight variation on the more weathered brass gauge I made for the furnace.
Edited the 'trading' gui. Reworked the gauges and flipped the inventory boxes around to make the shadows fall in the same direction as the trading contraption on the trading gui. The trading brass label needed repositioning into the centre due to Mojang shifting the title heading...sigh!
Fixed none-animating controller block animation on the 'repair' gui.
Added an all new more 'steampunk' 'diving bell' ghast and moved Gestankfaust's more horror/futuristic version out to use as an alt in a separate downloadable alternate textures pack. It has given much service for which I am very grateful, but I feel it's not as 'steampunk' as I would like to use as a randommob.
Upgraded the original netherack riveted panel (hellrock) to 64x
Added another 31 random ctm nether panels in various states of corrosion, repaired patches, shade and the odd fixture. Nothing too dramatic though, which would spoil large constructions, but enough to make things interesting.
Added 11 random ctm netherquartz blocks. These are in the form of an exposed cast iron framework, enclosing pipes, cogs and other arcane machinary, etc. which would normally be hidden away under the riveted nether panels. Some of these might be animated in due course, but there wasn't sufficient time to do this, believe it or not! They are designed to be rather dark, to give an impression of depth and to interconnect...meaning place one next to another and the internal pipes and mechanisms will appear to have some connection with the components in an adjacent block. As usual I wanted to make something that was more useful than just simple quartz ore. So in creative use these as extra mechanical 'innards'. In survival, they represent a source of extra metal to melt down and produce cast iron (quartz block) pipes, columns and other building blocks in your constructions.
Sorted the problem of missing bits to the wood and nether fence when held or viewed in the inventory.
Upscaled and extensively edited both the small and large chests, with much greater detail, oak wood similar to the oak planking and fixing the ugly black opening part of the lid, including new top handles
Added the small and large 'trap' version of the chests, with steam locking mechanisms in the base and lid and a subtle dusting of redstone around the lock to indicate to the cautious that care must be taken.
Refined the 'lightmap0.png file in the environment folder for more dramatic lighting at night. The old lightmap0 file is in a folder in the same location if you don't like the changes.
Edited the 'fenceIron.png' file again, This was necessary to match the new netherquartz ore 'cast iron machine' block.
All new range of riveted more weather worn minecart skins. The default cart of choice for the pack will be a plain brassy/coppery/steal version. Other simple variations are included as alts, and I've made the design relatively easy to customise for the future. More detail and work has been put into the wheel and base area. The creation of new traditional Victorian industrial block textures like the 'hopper' block, meant the old 32x minecart and chest textures just weren't going to match up in quality. The railway tracks will need work in future to take advantage of the extra detail that 64x pixels provides.
Similarly the small and large chests have been comprehensively upgraded, along with new 'trap' versions, as these like the railcart would have looked seriously out of place combined with a 64x hopper block and the rest of the new updates.
New riveted 'hopper' texture...one of my favourite 1.5 textures so far. This has many unexpected decorative uses, especially when combined with my new cast-iron nether fence, for things such as lamp holders, column tops, etc.
Added an animated interior to the new hopper block...sliding doors!
New hopper item icon.
Included 15 more variously coloured hopper side skins in the alts folder, if you like the idea of making the things a little more gawdy or to fit in with some subtle colour scheme you have in mind.
New animated Hopper gui. As per usual, spent an inordinate amount of time on this. Crazy that I should, considering I only play in creative. However, having once feared the idea of tackling my first gui, I now actually like doing the things. Well, hope you like this one. The nature of these things to me is that like real gadgets, when the fancy takes me, I can add fancy little upgrades in when I feel like it.
New extensively animated 64x comparator texture. Sporting animated valves, signal strength lights, and two separate gauges. Quite a bit of work for such a tiny little square of pixels!
Added a 2nd 'witch' mad professor mob wearing a brass and leather gasmask.
Added 19 new villagers! This should alter the balance of what villagers appear to better fit a bustling city, rather than small village.
Darkened all the 32x railway track, as I felt it was a little too bright and cartoony.
re-edited and re-animated the 'detector' rail track...adding flowing power lines when activated and changing the slightly modern lights to a colour more remeniscent of valve lights. The thing pulses gently until it detects a cart and then springs to life with a gush of redstone energy.
New 32x 'activator' rail track using an old 32x texture. A large bulb valve springs to light when activated.
New 64x horizontal 'ctm' quartzblock based on a traditional muted green cast-iron, so favoured by Victorian engineers. Think 'pumping stations' and check out my v.11 taster vids. It comes with a traditional dull gold leaf border design in-keeping with the period.
New 64x horizontal 'ctm' quartzblock slab in the same style as the green cast iron quartz block. The two green cast-iron block and slab both combine together in many interesting ways, as can be seen in the two v.11 taster videos.
New 64x horizontal 'ctm' chiseled quartz block. Continuing the theme of painted cast iron in the style of a Victorian pumping station. Designed to complement the green quartz block, but in red with extra decoration.
New 64x 'ctm' vertical quartz 'column/pipe' block. Again following the theme of traditional decorative Victorian cast iron work and complimentary in design to the other new cast iron quartz blocks. Made for use as decorative Victorian columns or as large horizontal pipework. This took an age to do to create a believable illusion of roundedness. An illusion that is retained with some success even when the spectator moves around the column/pipe. This is achieved by using smaller bronze coloured pipes with decorative ends to disguise the sharp vertical edges of the block. I went for a traditional Victorian dark green colour that works well with brass or gold decoration and with other black cast iron features, including more industrial things like pipes, cogs and wheels.
New 64x quartz column block 'end' texture designed as a decorative grill to work well as the end of a pipe, and four ends to the vertical bronze looking corner pipes.
Separate 64x 'ctm' quartz block steps designed as cast iron grillwork panels, as an answer to them being used in as many imaginative ways as possible, yet still compliment the rest of the cast iron quartz blocks.
Added a temporary 32x texture from my extensive collection of alts for the daylightDetector block. When I'm ready I'll switch this out for something a little more appropriate and useful at 64x.
New 64x animated Redstone block designed with a copper/brass/iron/brass riveted frame in similar style to the hopper, so both can be combined for decorative effects.
New 64x animated dropper front texture with flickering gauges and rotating flywheels in the base. It has a square opening for blocks and stuff to drop from
As a result of making the 64x dropper front texture I upgraded the following:
Brand new animated 64x dispenser front texture. It now sports a large animated 'Gatling' gun wheel at the top and two rotating flywheel inkeeping with the dispensor. It sports a refined circular brass gun barrel, which along with the Gatling gun wheel at the top is more suggestive of it's deadlier nature by comparison with the dropper.
Edited the trap gui to include an animated cog and my new more worn gauge. Title labels needed re-sizing and repositioning and I probably made other little edits I can't now remember.
New 64x brass side supports and top decoration on the furnace_front and furnace _front_lit and included a new furnace animation.
New 64x brass side supports and top decoration on the furnace_side texture.
New 64x brass side supports and top decoration on the command block animated texture.
New 64x brass side supports on the animated enchantment_side texture.
Extensively re-worked my 3 year old redstone dust pipes to somethiing more worthy of a 64x pack, whilst retaining the informative nature of the redstone pulsing glow.
Included 'painting' versions of the redstone dust pipes for vertical placement on walls.
As a result of re-working my old redstone dust pipes, I thought it appropriate to drastically improve my brass thinglass_top texture to better fit the glass vertical supports as handrails and to also tie in seamlessly with the redstone dust pipe texture. See GS v.11 taster videos 1 and 2 for examples.
Finally fixed my oak fence not palying with ctm since the 1.5 update. Now works as before.
Either a new Java, Minecraft or MC Patcher update highlighted a myriad little tranparency problems with my foliage and glass and other transparent textures resulting in little flecks of bright pixels on foliage, glass and some plants when viewed from certain angles. Hundreds of ctm textures neede enlarging and carefully examining against a dark background to spot any semi transparent pixels I hadn't properly removed when first created. Very tedious work!
Two new animated 'chain' paintings for vertical and horizontal placement and made in such a way as they can be placed end to end for almost any length. Thought this would be a very useful addition for use with my animated flywheels. See examples of use in GS v.11 taster video 2.
Added a pulsing red light to the 'controller' painting. See GS v.11 taster videos.
New netherbrick item icon.
New Comparator item icon.
New NetherQuartz crystal item icon.
New minecart item icon.
New minecartChest item icon.
New minecartFurnace item icon.
New minecartHopper item icon.
New minecartTnt item icon.
Probably forgot many other little edits and possibly some big things too!
Yep! I did forget bigtime that temporarily I've included some higher res versions of of the diamond, gold and iron swords that asikar kindly edited for himself and offered for use in the pack. Bearing in mind everything else I've been working on, I still haven't got round to upgrading the tools and weapons. Thanks to asikar.
The_Fool76's intriguing 'Geiger-Counter' styled compass, has been included too, until I can come up with my own version. Rather than having a needle that appears to point to your origianl spawn point like the magnetic needle on a compass, The_Fool76's shows a kind of original spawn point 'signal strength', therefore so long as the needle is swung way over to the right hand side of the gauge, then you're heading in the direction of your original spawn point. Imagine the sound of a geiger counter while you're using it and you'll get the feel of how it works. Thanks to The_Fool76.
If you are only just updating to Minecraft 1.5 and using my updated pack for the first time in a while, please refer to the previous Changelogs in the OP on page 1 of this thread.
Spoiler:
Glimmar's Steampunk v9 for Minecraft v1.4.xAdded a brand new 64x 'adaptable' pumpkin block. Adaptable in the sense that it should appeal to those who liked my original 'lamp-like' version (but now 64x, animated and greater detail) and (with easy user modification) those who like a more natural pumpkin for horticultural purposes (with a traditional scary candle lit head). Both versions will still work with my old and treasured (to me at least) 'pumpkinblur.png' diving helm hud when worn. Using a combination of ctm, (at ksheep's suggestion...thanks sheep!) and animation (my own idea!). For those wanting the animated lamp-like pumpkin...then you don't need to do anything. If you want the natural coppery pumpkin with scary face, then you simply delete the animated pumpkin '.png' files and drop in some necessary ctm .properties files (instructions in the readme in the 'alternate natural pumpkin' folder in the 'alternative textures' folder in the pack). Couldn't be simpler...I hope!
Changed the colour of the animated lambent yellow eye of ender on the enderchest to match the ender particle colours, namely purple. Reason being with the new pumpkin/lantern having a glowing yellow 'tungsten' bulb I wanted some contrasting color rather than everything being yellow and green. If you prefered the old enderchest eye animation you'll find the appropriate .png anim strip in the 'alternative textures' folder. Let me know if you think the original was better.
Edited the CTM carved 'Stone Heads' and 'Rune Stone Slabs' back in with help from The_Fool76. Now using a command line instruction '/give <yourname> 5 1 4' you can award yourself a new wood block, which when placed will magically appear as my random ctm 'Head Stone' block with random carved rune top and bottom slabs. Refined all the stone heads to better fit together and blend with other stone blocks.
Added 4 new carved stone head designs.
Following on from this I added another type of carved stone block intended to be used as carved stone freezes, kind of like Mayan stones, but for use in all those secret sect temples you know you want to build! At present it's just 8 slightly edited carved rune stones, but the intention is to replace these with designs more suitable for exotic carved machines and figures. To award yourself one of these Carved symbol blocks, type the command line instruction: '/give <yourname> 5 1 5. Like above it will appear as another oak block in the menu. To avoid confusion with an ordinary oak block, I just renamed it on the anvil to something meaningful like 'Mayan Stone' and MC 1.4.6 conveniently labels it in the inventory. Best used in 'creative' mode.
Added 6 new 'marble freize' blocks. These are based on classical carvings such as those found on Trajan's Column, but designed in such a way as to work as larger friezes vertically and horizontally when stacked. Meaning the random designs mesh as well as I can make them when placed side by side or stacked one on top of another. To award yourself one of these marble 'frieze' blocks, type the command line instruction: '/give <yourname> 5 1 6. Like above it will appear as another oak block in the menu. To avoid confusion with an ordinary oak block, I just renamed it on the anvil to something meaningful like 'Frieze Stone' and again MC 1.4.6 conveniently labels it in the inventory. As above, best used in 'creative' mode.
All new Half Slab Stone block. I've made it a lot more smoothly marble-like and vertically ctm'd it for use as another column type (see pics on p.492). Works well when combined with the chiseled stone column block or as a decorative border on buildings or capping stone for walls, etc. It also works perfectly well for large domed buildings or as flooring.
Added 10 new random ctm 'mosaic' blocks. Based loosely on a kind of Byzantium style of glittering gold mosaic pieces. These are an early stage attempt and will be changed as I'm not happy with the present design. They are included simply because I can't be bothered to remove them from my working GS pack until I have a replacement. My objective is to create something similar to the marble 'frieze' block. A block that produces pleasing random designs when placed in large arrangements, so the design has to be able to flow naturally together at the edges like the gold mosaic pieces already do to some extent, or be completely individual fragments (poorly represented in my first attempt), connected by some repeating design. So still much work to do here. To award yourself one of these Byzantine 'mosaic' blocks, type the command line instruction: '/give <yourname> 5 1 7. Like above, it will appear as another oak block in the menu, so to avoid confusion with an ordinary oak block, just rename it on the anvil to something meaningful like 'Byzantine Mosaic'. Best used in 'creative' mode.
If you'd rather use all the new extra stone, marble and mosaic textures on other blocks, like wool, then I've left the ctm'd Light Grey Wool 'Head Stone' 'drop in pack' in the 'alternative textures' folder in the pack, called 'CTM Random Carved Stone Heads'. You can use this as an example of how to rename the appropriate .png file and it's accompanying '.properties' file. Alternatively check out the info for using ctm in the MC Patcher thread OP.
Refined the ctm chiseled stone columns and removed the separating lines of shading to make them more solid and continuous both horizontally and vertically. I've found this makes it much more useful as long lintels for bridging openings like windows and doors and as continuous decoration in many situations.
Again, with help from The_Fool76, made my new ctm'd Spruce Plank half block work as intended with iron 'bands' correctly placed along the top and bottom sides.
Added my little 'Glimmar's Machine Co.' tag to the Diving Helm 'pumpkinblur.png' file.
Added another villager 'smith4'. A poor automaton who seems to have lost his head. He's wandering around with his bits and pieces (sounds painfull!) in a brass box, trying to find his way to the repair station!
Added a new 64x terrain glass texture. Allowing me of course to add more detail, whilst being careful not to create more pixelation than necessary. To pre-empt anyone asking, at this stage I am not interested in implementing the 'betterglass' feature of MC Patcher, as I much prefer the wider use to which I can put my glass design for structure and creative architecture, whilst still being perfectly adequate as decoratively framed glass.
Added 8 random oak plank ctm textures. Just very subtle tiny differences.
Fixed the old 'minecart' wheels. Didn't realize that Mojang had vertically swapped one of the wheel sets round, so not sure just how long one side has been upside down. I didn't get chance to upgrade the cart to a 64x version, but I fully intend to do so if given the chance.
Fixed all the zombie mobs to the new larger format, so there shouldn't be a problem with Optifine, etc.
Added a brand new 64x size pig mob. Just one design for now, but I hope to have a good variety based on this one breed. I'm not overly fond of lots of different pig breeds in the same scene. I didn't want to be silly and stick a monocle on a pig and say it's steampunk and neither did I want to stylize it when my pack attempts to be realistic within it's theme. It also had to be an off-fleshy colour, so that I could base my new pigzombiemen off it, so again it will look similar to any other domesticated porker. I spent a lot of time trying to get the limbs and head to flow naturally into each other, rather than just looking like tacked together cuboids.
Added 15 brand new pigzombies, or pigmen, as I like to think of them. These all adhere to the new larger .png format Mojang introduced in 1.4.x. I'm sticking to one breed, based loosely on the new pig mob created for this update, but with many types, expressions and accessories. 15 is a reasonable number to start with I think, but I have a template now from which I can fairly easily add more. Like the new pig mob, I spent a lot of time trying to get the limbs and head to flow naturally into each other, within the constraints of Minecraft cuboid form of course.
Pigzombie 15 is an edited version of Baldurran's armoured pigzombie. I upgraded it to fit my new pigmen design.
Fixed the trading gui. There was no way of knowing, before the fix, if you reached a point in trading where the villager would not trade any more of a particular item. In vanilla this was represented by an 'X'. I've re-edited the gui to allow for two red antique 'no sale' signs to drop down when the villager cannot trade. It was a fiddly job in the end, with various parts needing to be moved around...including the animated flickering valve!
Added new firework particles and re-edited the old arrow trail and damage particles.
Added new antique 'Firework Rocket' item. Might make another more overtly steampunky version out of brass or copper.
Added 'Firework Star' item. A gunpowder ball with glittery coloured star fragments.
Added new 'spellbook' item.
Added 16 random ctm standard foliage textures for those using 'fast' graphics settings. Didn't realise just how bland the standard single textured foliage was until I tried to get rid of the awful new 3d items. Don't know about anyone else, but the 3d items definately don't work for me! In my humble opinion it makes items look 'less' 3d dmages the look and feel of items in picture frames and spoils the illusion of depth completely when dropped on the ground. Who wants to be reminded that items are really just 2-dimensional by sticking a pixelated edge on everything!!
Added 4 random ctm jungle foliage textures for those using 'fast' graphics.
Added flickering blue light animation to sides of furnace and dispenser. Put them in a row and watch the energy surge along. If you find the animation annoying, delete the file 'custom_terrain_45' from the 'anim' folder in the pack.
Added new ball of energy animation to the inside of the beacon block. Feels more like some kind of arcane force is contained within.
Re-sized some of the item animations from 32x to 64x which might solve some problems with bleeding pixels in Optifine.
I should have mentioned that most of the above 1.4.7 edits I've made have been to both 32x and 64x packs, including the above random ctm foliage for 'fast' video settings. However the extra ctm terrain textures, like the new stone columns, heads, marble, mosaic, etc. and new 64x animated pumpkin/lantern are not as yet in the 32x pack (the 64x animated pumpkin for obvious reasons). I only had time to work on the 64x and only ported such textures as items, gui changes, mobs, etc to the x32 pack because they required no extra work. I will of course try to downscale all the extra ctm textures, but as I only play with my 64x pack and my time and energy is so limited, that scale is where my 'blurred' focus currently lies. The 32x pack is still up-to-date and perfectly compatible with MC 1.4.7.
Will be editing out a lot of pics and text from my OP to try and speed the page loading up. A lot of the pics are old and the recent vids I've made more than adequately give a flavour of the pack as a whole.
If you are only just updating to Minecraft 1.4 and using my updated pack for the first time since version 7, please refer to the v8/9 changelogs, to see what all the new additions are...there's an awful lot of them and they may effect the frame rate of some more modest set-ups!
Changed the colour of the animated lambent yellow eye of ender on the enderchest to match the ender particle colours, namely purple. Reason being with the new pumpkin/lantern having a glowing yellow 'tungsten' bulb I wanted some contrasting color rather than everything being yellow and green. If you prefered the old enderchest eye animation you'll find the appropriate .png anim strip in the 'alternative textures' folder. Let me know if you think the original was better.
Edited the CTM carved 'Stone Heads' and 'Rune Stone Slabs' back in with help from The_Fool76. Now using a command line instruction '/give <yourname> 5 1 4' you can award yourself a new wood block, which when placed will magically appear as my random ctm 'Head Stone' block with random carved rune top and bottom slabs. Refined all the stone heads to better fit together and blend with other stone blocks.
Added 4 new carved stone head designs.
Following on from this I added another type of carved stone block intended to be used as carved stone freezes, kind of like Mayan stones, but for use in all those secret sect temples you know you want to build! At present it's just 8 slightly edited carved rune stones, but the intention is to replace these with designs more suitable for exotic carved machines and figures. To award yourself one of these Carved symbol blocks, type the command line instruction: '/give <yourname> 5 1 5. Like above it will appear as another oak block in the menu. To avoid confusion with an ordinary oak block, I just renamed it on the anvil to something meaningful like 'Mayan Stone' and MC 1.4.6 conveniently labels it in the inventory. Best used in 'creative' mode.
Added 6 new 'marble freize' blocks. These are based on classical carvings such as those found on Trajan's Column, but designed in such a way as to work as larger friezes vertically and horizontally when stacked. Meaning the random designs mesh as well as I can make them when placed side by side or stacked one on top of another. To award yourself one of these marble 'frieze' blocks, type the command line instruction: '/give <yourname> 5 1 6. Like above it will appear as another oak block in the menu. To avoid confusion with an ordinary oak block, I just renamed it on the anvil to something meaningful like 'Frieze Stone' and again MC 1.4.6 conveniently labels it in the inventory. As above, best used in 'creative' mode.
All new Half Slab Stone block. I've made it a lot more smoothly marble-like and vertically ctm'd it for use as another column type (see pics on p.492). Works well when combined with the chiseled stone column block or as a decorative border on buildings or capping stone for walls, etc. It also works perfectly well for large domed buildings or as flooring.
Added 10 new random ctm 'mosaic' blocks. Based loosely on a kind of Byzantium style of glittering gold mosaic pieces. These are an early stage attempt and will be changed as I'm not happy with the present design. They are included simply because I can't be bothered to remove them from my working GS pack until I have a replacement. My objective is to create something similar to the marble 'frieze' block. A block that produces pleasing random designs when placed in large arrangements, so the design has to be able to flow naturally together at the edges like the gold mosaic pieces already do to some extent, or be completely individual fragments (poorly represented in my first attempt), connected by some repeating design. So still much work to do here. To award yourself one of these Byzantine 'mosaic' blocks, type the command line instruction: '/give <yourname> 5 1 7. Like above, it will appear as another oak block in the menu, so to avoid confusion with an ordinary oak block, just rename it on the anvil to something meaningful like 'Byzantine Mosaic'. Best used in 'creative' mode.
If you'd rather use all the new extra stone, marble and mosaic textures on other blocks, like wool, then I've left the ctm'd Light Grey Wool 'Head Stone' 'drop in pack' in the 'alternative textures' folder in the pack, called 'CTM Random Carved Stone Heads'. You can use this as an example of how to rename the appropriate .png file and it's accompanying '.properties' file. Alternatively check out the info for using ctm in the MC Patcher thread OP.
Refined the ctm chiseled stone columns and removed the separating lines of shading to make them more solid and continuous both horizontally and vertically. I've found this makes it much more useful as long lintels for bridging openings like windows and doors and as continuous decoration in many situations.
Again, with help from The_Fool76, made my new ctm'd Spruce Plank half block work as intended with iron 'bands' correctly placed along the top and bottom sides.
Added my little 'Glimmar's Machine Co.' tag to the Diving Helm 'pumpkinblur.png' file.
Added another villager 'smith4'. A poor automaton who seems to have lost his head. He's wandering around with his bits and pieces (sounds painfull!) in a brass box, trying to find his way to the repair station!
Added a new 64x terrain glass texture. Allowing me of course to add more detail, whilst being careful not to create more pixelation than necessary. To pre-empt anyone asking, at this stage I am not interested in implementing the 'betterglass' feature of MC Patcher, as I much prefer the wider use to which I can put my glass design for structure and creative architecture, whilst still being perfectly adequate as decoratively framed glass.
Added 8 random oak plank ctm textures. Just very subtle tiny differences.
Fixed the old 'minecart' wheels. Didn't realize that Mojang had vertically swapped one of the wheel sets round, so not sure just how long one side has been upside down. I didn't get chance to upgrade the cart to a 64x version, but I fully intend to do so if given the chance.
Fixed all the zombie mobs to the new larger format, so there shouldn't be a problem with Optifine, etc.
Added a brand new 64x size pig mob. Just one design for now, but I hope to have a good variety based on this one breed. I'm not overly fond of lots of different pig breeds in the same scene. I didn't want to be silly and stick a monocle on a pig and say it's steampunk and neither did I want to stylize it when my pack attempts to be realistic within it's theme. It also had to be an off-fleshy colour, so that I could base my new pigzombiemen off it, so again it will look similar to any other domesticated porker. I spent a lot of time trying to get the limbs and head to flow naturally into each other, rather than just looking like tacked together cuboids.
Added 15 brand new pigzombies, or pigmen, as I like to think of them. These all adhere to the new larger .png format Mojang introduced in 1.4.x. I'm sticking to one breed, based loosely on the new pig mob created for this update, but with many types, expressions and accessories. 15 is a reasonable number to start with I think, but I have a template now from which I can fairly easily add more. Like the new pig mob, I spent a lot of time trying to get the limbs and head to flow naturally into each other, within the constraints of Minecraft cuboid form of course.
Pigzombie 15 is an edited version of Baldurran's armoured pigzombie. I upgraded it to fit my new pigmen design.
Fixed the trading gui. There was no way of knowing, before the fix, if you reached a point in trading where the villager would not trade any more of a particular item. In vanilla this was represented by an 'X'. I've re-edited the gui to allow for two red antique 'no sale' signs to drop down when the villager cannot trade. It was a fiddly job in the end, with various parts needing to be moved around...including the animated flickering valve!
Added new firework particles and re-edited the old arrow trail and damage particles.
Added new antique 'Firework Rocket' item. Might make another more overtly steampunky version out of brass or copper.
Added 'Firework Star' item. A gunpowder ball with glittery coloured star fragments.
Added new 'spellbook' item.
Added 16 random ctm standard foliage textures for those using 'fast' graphics settings. Didn't realise just how bland the standard single textured foliage was until I tried to get rid of the awful new 3d items. Don't know about anyone else, but the 3d items definately don't work for me! In my humble opinion it makes items look 'less' 3d dmages the look and feel of items in picture frames and spoils the illusion of depth completely when dropped on the ground. Who wants to be reminded that items are really just 2-dimensional by sticking a pixelated edge on everything!!
Added 4 random ctm jungle foliage textures for those using 'fast' graphics.
Added flickering blue light animation to sides of furnace and dispenser. Put them in a row and watch the energy surge along. If you find the animation annoying, delete the file 'custom_terrain_45' from the 'anim' folder in the pack.
Added new ball of energy animation to the inside of the beacon block. Feels more like some kind of arcane force is contained within.
Re-sized some of the item animations from 32x to 64x which might solve some problems with bleeding pixels in Optifine.
I should have mentioned that most of the above 1.4.7 edits I've made have been to both 32x and 64x packs, including the above random ctm foliage for 'fast' video settings. However the extra ctm terrain textures, like the new stone columns, heads, marble, mosaic, etc. and new 64x animated pumpkin/lantern are not as yet in the 32x pack (the 64x animated pumpkin for obvious reasons). I only had time to work on the 64x and only ported such textures as items, gui changes, mobs, etc to the x32 pack because they required no extra work. I will of course try to downscale all the extra ctm textures, but as I only play with my 64x pack and my time and energy is so limited, that scale is where my 'blurred' focus currently lies. The 32x pack is still up-to-date and perfectly compatible with MC 1.4.7.
Will be editing out a lot of pics and text from my OP to try and speed the page loading up. A lot of the pics are old and the recent vids I've made more than adequately give a flavour of the pack as a whole.
If you are only just updating to Minecraft 1.4 and using my updated pack for the first time since version 7, please refer to the v8/9 changelogs, to see what all the new additions are...there's an awful lot of them and they may effect the frame rate of some more modest set-ups!
Spoiler:
If your machine will stand it, there is definitely even more reason to choose the x64 pack. Most of the new terrain textures included in this update have been made first at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time permits...so keep checking in!
Edited out the CTM carved 'Stone Heads' which replaced the riveted/stitched Grey Wool block, and included it as an alternative 'drop-in' CTM texture, that with a little editing, could also be used on any other block of your choice. This little pack is located in the 'alternative textures' folder in the pack and is called 'CTM Random Carved Stone Heads'.
Updated the x32 pack to 1.4.x with the following:
New 32x CTM Chiseled Stone Column textures. This replaces the normal 'hole in the stone' texture.
Added the 32x CTM Carved Stone Head pack in the 'alternative textures' folder.
Added 32x random CTM Stone Bricks.
Added 32x random CTM Cracked Stone Bricks.
Added 32x random CTM Mossy Stone Bricks.
Everything else has been added to the 32x pack that was included in the Glimmar's Steampunk v8 64x WIP pack to make the pack more than compatible with Minecraft 1.4.x. Please refer to the v8 Changelog below to see what all those new additions are...there's an awful lot of them!
Edited out the CTM carved 'Stone Heads' which replaced the riveted/stitched Grey Wool block, and included it as an alternative 'drop-in' CTM texture, that with a little editing, could also be used on any other block of your choice. This little pack is located in the 'alternative textures' folder in the pack and is called 'CTM Random Carved Stone Heads'.
Updated the x32 pack to 1.4.x with the following:
New 32x CTM Chiseled Stone Column textures. This replaces the normal 'hole in the stone' texture.
Added the 32x CTM Carved Stone Head pack in the 'alternative textures' folder.
Added 32x random CTM Stone Bricks.
Added 32x random CTM Cracked Stone Bricks.
Added 32x random CTM Mossy Stone Bricks.
Everything else has been added to the 32x pack that was included in the Glimmar's Steampunk v8 64x WIP pack to make the pack more than compatible with Minecraft 1.4.x. Please refer to the v8 Changelog below to see what all those new additions are...there's an awful lot of them!

.....Alternative Textures Download
Spoiler:
Please note: GS v.11.1 contains some alternative textures appropriate for 1.5.1. After 1.5 I will be returning my much larger 'extras' folder to a separate download as it will make the new format of pack far too big. It will contain:
Alternative boats and 'paddlesteamer' mod skins.
32x minecarts.
Airship mod skins.
Mob and Steampunk Character skins.
Plus many other little surprises.
No work included in my 'extras' download has been acquired from any other thread within the Minecraft forums, it includes both original artwork by me and work derived from my own textures by way of 'alternates' edited by others. Any work that is not my own has been freely (and generously) donated within this thread for use within this pack. Permission and submissions granted throughout this thread.
Please note: GS v.11.1 contains some alternative textures appropriate for 1.5.1. After 1.5 I will be returning my much larger 'extras' folder to a separate download as it will make the new format of pack far too big. It will contain:
Alternative boats and 'paddlesteamer' mod skins.
32x minecarts.
Airship mod skins.
Mob and Steampunk Character skins.
Plus many other little surprises.
No work included in my 'extras' download has been acquired from any other thread within the Minecraft forums, it includes both original artwork by me and work derived from my own textures by way of 'alternates' edited by others. Any work that is not my own has been freely (and generously) donated within this thread for use within this pack. Permission and submissions granted throughout this thread.

.....Using This Well Oiled Precision Machine - Install
Spoiler:
1. Ideally (but not necessary), ensure your game is a clean, freshly installed version of Minecraft.
2. Boot up the Minecraft game, select 'Options', select 'Texture packs', select 'Open Texture Packs Folder' and just drag 'Glimmar's Steampunk' zip file into it, from where you saved it. Don't forget to select it as your pack of choice.
3. VERY IMPORTANT! To greatly enhance your experience of Glimmar's Steampunk by enabling my HD font, special animations, random mobs and villagers, extra textures, lighting and biome colour effects, hi-res starfield and many extra ctm blocks and plants, it is essential you apply the latest version of "MC Patcher" MC Patcher. There are clear instructions in kahr's thread on how to use MC Patcher. However, to see all the nice things in this pack please ensure to tick the following options when you run MC Patcher:
Under the 'Mods' tab please tick:
HD Textures
HD font
Random mobs
Custom colors
Connected Textures
Better Skies
(Better Grass is optional)
I prefer not to use mipmapping.
and under the 'Options' tab, please ensure that all HD Textures are set to 'Custom Animated'.
Optifine will mostly do the same as MC Patcher with some exceptions, but as I don't use that patcher myself, I can't say for sure what the results will be and cannot provide support.
4. At the outset...any other mods I recommend are used by you at your own risk. I've used them mostly without any problems at all, but the responsibility is on you to read the relevant mod thread and sensibly back-up your Minecraft 'bin' and 'save' files before making any changes you may later regret.
2. Boot up the Minecraft game, select 'Options', select 'Texture packs', select 'Open Texture Packs Folder' and just drag 'Glimmar's Steampunk' zip file into it, from where you saved it. Don't forget to select it as your pack of choice.
3. VERY IMPORTANT! To greatly enhance your experience of Glimmar's Steampunk by enabling my HD font, special animations, random mobs and villagers, extra textures, lighting and biome colour effects, hi-res starfield and many extra ctm blocks and plants, it is essential you apply the latest version of "MC Patcher" MC Patcher. There are clear instructions in kahr's thread on how to use MC Patcher. However, to see all the nice things in this pack please ensure to tick the following options when you run MC Patcher:
Under the 'Mods' tab please tick:
HD Textures
HD font
Random mobs
Custom colors
Connected Textures
Better Skies
(Better Grass is optional)
I prefer not to use mipmapping.
and under the 'Options' tab, please ensure that all HD Textures are set to 'Custom Animated'.
Optifine will mostly do the same as MC Patcher with some exceptions, but as I don't use that patcher myself, I can't say for sure what the results will be and cannot provide support.
4. At the outset...any other mods I recommend are used by you at your own risk. I've used them mostly without any problems at all, but the responsibility is on you to read the relevant mod thread and sensibly back-up your Minecraft 'bin' and 'save' files before making any changes you may later regret.

.....Special Thanks & Credits
Spoiler:
I have yet to finish a number of textures. The following list of supporters of this pack have been generous in donating material used as placeholders:
In the Standard Pack:
Gestankfaust...slime*
Vondell...chicken, cow, sheep, sheepfur, weapon and tool items, compass, watch, cowhide.
Iron, gold and diamond swords have been upgraded by asikar for this version of the pack.
The brass compass has been modified by The_Fool76 to behave like a Geiger-counter with a needle that shows the strength of direction to original spawn point.
Deepblue686...cavespider*. Also uses textures from Gestankfaust's squid (randommob 'squid3.png')
Tlos...crossbow (bow) modified by Glimmar and further animated with tiny lights by PATR101. Other tool and weapon items by Tlos in the 'extras' folder.
BloodJack...for providing the original crafting and furnace gui layout - still used as the basis for my current extensively modified animated versions.
Features in the Standard Pack but 'activated' by MC Patcher:
Animated Terrain Blocks and Items:
PATR101...for animating the flowing lines on my eye of ender block*, animating the cogs on my powered rail*, originally animating my furnace (now re-edited by Glimmar), craftbench* and musicplayer* blocks and for animating Vondell's diamond drill pickaxe and diamond chainsaw axe. Giving me the time to work on animating other things!
Wulf_Oman...for originally animating Vondell's diamond drill pickaxe and diamond chainsaw axe. Improved edited versions included in the pack by PATR101.
custom_terrain_32.png gold ore animation by Lady Eternity & Proudfoot.
custom_terrain_51.png redstone ore animation by Lady Eternity& Proudfoot.
Randommobs:
Randommob ...submissions used in addition to any made by me (Glimmar):
Gestankfaust...spider3, squid3
No 44...squid2 *
Vondell...zombie10*,skeleton3
PATR101...zombie2*,3*,4*,5*,6*,7*
Balduran...pigzombie15* Adapted by Glimmar to fit the new 'pigzombieman' design.
_Greenleaf_...skeleton2*, slime2*, slime3*, slime4* and slime5* (which is a simple brass colour variation of _Greanleaf_'s slime3* I couldn't resist making)
* mostly, partially or completely derived from my textures.
Contributions
I am always happy to receive original contributions to my Steampunk theme pack. These generous submissions of your work help to make this theme and Minecraft a more enjoyable experience for all those who like 'gadgety' goodness. However, please bear in mind, all submissions are used in the freely offered 'alternative textures' section of my pack or if suitable as an alternative mob in the RandomMobs collection in the pack. All work must be original or adapted from my own work. Under no circumstances use work from another texture pack...even with the artist's permission. I wish to preserve the unique style of the pack and in so doing also avoid potential arguements regarding copyright.
I'm no longer looking to use the work of others directly in the texture pack, though occasionally something offered catches my eye. If you still want to upload something for everyone to use, it will be assumed you won't mind it being included in my 'alternative textures' section...if appropriate. I am very happy for users to submit work, mobs, items etc. using, or based upon, my own textures or your original work, but please refrain from using artwork from other texture packs, unless you are the author of said pack art, as per the forum rules. If your submission makes use of my own work, please keep your posts within my Glimmar's Steampunk thread.
Although I am very grateful for the use of your submissions in lieu of mobs, gui's and items I have yet to do, please understand that I do still intend to finish this pack with my own work and that it is an ongoing project subject to constant change at the top of the thread...again at my discretion.
If and when all the pack is converted to my own work, I would still very much like to continue to offer your contributions as alternatives either in the pack or some other download in my thread, with due credit of course, again subject to my limited time. I am very grateful for everyone's input, whether by your enthusiasm or voluntary contributions. You have all helped me continue to improve things in Glimmar's Steampunk.
In the Standard Pack:
Gestankfaust...slime*
Vondell...chicken, cow, sheep, sheepfur, weapon and tool items, compass, watch, cowhide.
Iron, gold and diamond swords have been upgraded by asikar for this version of the pack.
The brass compass has been modified by The_Fool76 to behave like a Geiger-counter with a needle that shows the strength of direction to original spawn point.
Deepblue686...cavespider*. Also uses textures from Gestankfaust's squid (randommob 'squid3.png')
Tlos...crossbow (bow) modified by Glimmar and further animated with tiny lights by PATR101. Other tool and weapon items by Tlos in the 'extras' folder.
BloodJack...for providing the original crafting and furnace gui layout - still used as the basis for my current extensively modified animated versions.
Features in the Standard Pack but 'activated' by MC Patcher:
Animated Terrain Blocks and Items:
PATR101...for animating the flowing lines on my eye of ender block*, animating the cogs on my powered rail*, originally animating my furnace (now re-edited by Glimmar), craftbench* and musicplayer* blocks and for animating Vondell's diamond drill pickaxe and diamond chainsaw axe. Giving me the time to work on animating other things!
Wulf_Oman...for originally animating Vondell's diamond drill pickaxe and diamond chainsaw axe. Improved edited versions included in the pack by PATR101.
custom_terrain_32.png gold ore animation by Lady Eternity & Proudfoot.
custom_terrain_51.png redstone ore animation by Lady Eternity& Proudfoot.
Randommobs:
Randommob ...submissions used in addition to any made by me (Glimmar):
Gestankfaust...spider3, squid3
No 44...squid2 *
Vondell...zombie10*,skeleton3
PATR101...zombie2*,3*,4*,5*,6*,7*
Balduran...pigzombie15* Adapted by Glimmar to fit the new 'pigzombieman' design.
_Greenleaf_...skeleton2*, slime2*, slime3*, slime4* and slime5* (which is a simple brass colour variation of _Greanleaf_'s slime3* I couldn't resist making)
* mostly, partially or completely derived from my textures.
Contributions
I am always happy to receive original contributions to my Steampunk theme pack. These generous submissions of your work help to make this theme and Minecraft a more enjoyable experience for all those who like 'gadgety' goodness. However, please bear in mind, all submissions are used in the freely offered 'alternative textures' section of my pack or if suitable as an alternative mob in the RandomMobs collection in the pack. All work must be original or adapted from my own work. Under no circumstances use work from another texture pack...even with the artist's permission. I wish to preserve the unique style of the pack and in so doing also avoid potential arguements regarding copyright.
I'm no longer looking to use the work of others directly in the texture pack, though occasionally something offered catches my eye. If you still want to upload something for everyone to use, it will be assumed you won't mind it being included in my 'alternative textures' section...if appropriate. I am very happy for users to submit work, mobs, items etc. using, or based upon, my own textures or your original work, but please refrain from using artwork from other texture packs, unless you are the author of said pack art, as per the forum rules. If your submission makes use of my own work, please keep your posts within my Glimmar's Steampunk thread.
Although I am very grateful for the use of your submissions in lieu of mobs, gui's and items I have yet to do, please understand that I do still intend to finish this pack with my own work and that it is an ongoing project subject to constant change at the top of the thread...again at my discretion.
If and when all the pack is converted to my own work, I would still very much like to continue to offer your contributions as alternatives either in the pack or some other download in my thread, with due credit of course, again subject to my limited time. I am very grateful for everyone's input, whether by your enthusiasm or voluntary contributions. You have all helped me continue to improve things in Glimmar's Steampunk.

.....Mod Support Section
Spoiler:
The pack already contains support for animated textures, custom colors, ctm, BetterSkies, Randommobs, etc. through the use of MC Patcher. (Optifine will mostly do the same, but as I only use and test this pack with MC Patcher, I can't say personally what you may be missing)
A Real Live Animated Paddle Steamer Boat!
I worked with Mauddib on the original Paddle Steamer Boat to provide the first textures.
pchan3's/TheBlockMonkey's Airship Mod
I worked with the original creator of this mod to make the first ever steampunk skins:
More Paintings
ksheep's User Made Mod Textures Section
A Real Live Animated Paddle Steamer Boat!
I worked with Mauddib on the original Paddle Steamer Boat to provide the first textures.
Spoiler:
The MaudDib/Glimmar 'African Queen' HD Paddle Steamer

Want to try it out? Here's the link: Pchan3's Mods
More paddle steamer skins to try out in my 'extras' download above.[/size]
The MaudDib/Glimmar 'African Queen' HD Paddle Steamer

Want to try it out? Here's the link: Pchan3's Mods
More paddle steamer skins to try out in my 'extras' download above.[/size]
pchan3's/TheBlockMonkey's Airship Mod
I worked with the original creator of this mod to make the first ever steampunk skins:
Spoiler:
banner by IyellRB
This awesome mod was originally created by pchan3 and is now lovingly continued by TheBlockMonkey, skinned by Glimmar
click on the spoiler to see alternative airship skins:
banner by IyellRBThis awesome mod was originally created by pchan3 and is now lovingly continued by TheBlockMonkey, skinned by Glimmar
click on the spoiler to see alternative airship skins:
Spoiler:

Here are all the skins I provided to pchan3 during development of the mod, now also made available to fans of TheBlockMonkey's continuation
Airship Boat Types





(rename to 'airship' and follow mod instructions)
You also need a separate 'balloon' skin. Here are my designs so far!
HD Balloon Skin Types









(rename to 'balloon' and follow mod instructions for use)
I also provided pchan3 with a complete set of Steampunk icons. These are already in the mod.
More airship skins available in the 'alternative textures' folder in my pack.

Here are all the skins I provided to pchan3 during development of the mod, now also made available to fans of TheBlockMonkey's continuation
Airship Boat Types





(rename to 'airship' and follow mod instructions)
You also need a separate 'balloon' skin. Here are my designs so far!
HD Balloon Skin Types









(rename to 'balloon' and follow mod instructions for use)
I also provided pchan3 with a complete set of Steampunk icons. These are already in the mod.
More airship skins available in the 'alternative textures' folder in my pack.
More Paintings
Spoiler:
My 'Xtreme' kz.png 'functional' paintings file (other steampunk art available in the 'extras' download above)

Glimmar's 'Xtreme Art' file and alternatives by Tiger4Ruler are to be found in the 'alternative textures' folder in the main zip download. Instructions in the form of a readme file are there too. The pack ships with the 'standard' sized art file, so will run fine without the 'More Paintings' mod. Here is the link if you wish to use my Xtreme art file:
More Paintings
My 'Xtreme' kz.png 'functional' paintings file (other steampunk art available in the 'extras' download above)

Glimmar's 'Xtreme Art' file and alternatives by Tiger4Ruler are to be found in the 'alternative textures' folder in the main zip download. Instructions in the form of a readme file are there too. The pack ships with the 'standard' sized art file, so will run fine without the 'More Paintings' mod. Here is the link if you wish to use my Xtreme art file:
More Paintings
ksheep's User Made Mod Textures Section
Spoiler:
This section is very much a fan-based endeavour administered and updated by ksheep.
There are so many mods I would love to support, but I have to be realistic and admit any spare time I have is expended on improving the main pack. I have provided probably one of the largest collections of alternative textures for any pack (still growing) and a number of users are using these and their own artistic skills to create Steampunk textures for mods that compliment this pack. I am immensely grateful for their input and support and in particular to ksheep for co-ordinating this effort.
If you would like to help support Glimmar's Steampunk by using my textures (see my collection of alts below) or your own skills to make Steampunk equivalent mod textures in the style of this pack, to add to the growing collection here, just give ksheep a shout first. ksheep can tell you if anyone else is already working on the mod you're interested in, or if something needs finishing or improving, and will then include any updates in the Mod Support Pack below.
~Glimmar
Conditions for Submitting Mod Textures:
1. Please do not use work from any other texture pack, any work submitted must only contain either your own original work and/or my own textures (found within this thread), modified/unmodified as you feel necessary to fit the mod.
2. Please remove any textures belonging to other artists before submitting your mod support .png file/s for ksheeps perusal. With the best will in the world, either ksheep or myself cannot be expected to be familiar with all your sources for the textures you submit, and what might be fine for personal use is not legal for us to redistribute. Even if it was, it is a matter of principal and originality that we don't use work from other texture packs. We don't want work belonging to others slipping through and causing problems down the line. If you're not sure were something came from...then leave it out...better to be safe than sorry!
3. So long as you first upload your mod texture support here for ksheep to include in this section, I am clearly credited for any textures used and a link is provided back to my thread here for the duration of your mod texture support pack availability (by way of a 'readme doc' in the download and clear credit and link in your post/ thread), you are free to upload the textures for the mod you support in the relevent mod threads. I would consider such action as supporting this pack and also the mod in question.
~Glimmar
Mod Support Pack compiled by ksheep
Download:
Updated 20th March 2013
Instructions and credits are included in the mod pack download.
There are so many mods I would love to support, but I have to be realistic and admit any spare time I have is expended on improving the main pack. I have provided probably one of the largest collections of alternative textures for any pack (still growing) and a number of users are using these and their own artistic skills to create Steampunk textures for mods that compliment this pack. I am immensely grateful for their input and support and in particular to ksheep for co-ordinating this effort.
If you would like to help support Glimmar's Steampunk by using my textures (see my collection of alts below) or your own skills to make Steampunk equivalent mod textures in the style of this pack, to add to the growing collection here, just give ksheep a shout first. ksheep can tell you if anyone else is already working on the mod you're interested in, or if something needs finishing or improving, and will then include any updates in the Mod Support Pack below.
~Glimmar
Conditions for Submitting Mod Textures:
1. Please do not use work from any other texture pack, any work submitted must only contain either your own original work and/or my own textures (found within this thread), modified/unmodified as you feel necessary to fit the mod.
2. Please remove any textures belonging to other artists before submitting your mod support .png file/s for ksheeps perusal. With the best will in the world, either ksheep or myself cannot be expected to be familiar with all your sources for the textures you submit, and what might be fine for personal use is not legal for us to redistribute. Even if it was, it is a matter of principal and originality that we don't use work from other texture packs. We don't want work belonging to others slipping through and causing problems down the line. If you're not sure were something came from...then leave it out...better to be safe than sorry!
3. So long as you first upload your mod texture support here for ksheep to include in this section, I am clearly credited for any textures used and a link is provided back to my thread here for the duration of your mod texture support pack availability (by way of a 'readme doc' in the download and clear credit and link in your post/ thread), you are free to upload the textures for the mod you support in the relevent mod threads. I would consider such action as supporting this pack and also the mod in question.
~Glimmar
Mod Support Pack compiled by ksheep
Download:
Updated 20th March 2013
ksheep, on 20 March 2013 - 06:44 AM, said:
Alright, here's Version 0.6.1 of the Mod Compendium. I fixed up Buildcraft so it'll actually work properly now, although I only added a few new textures (Emerald and Sandstone pipes). I also fixed the engines, as their textures had been shifted slightly in a previous update. Various other items are currently filler, but I hope to get to them… sometime next week. Unfortunately, my schedule is completely booked up through Sunday…
Furthermore, we have more textures for ComputerCraft, created by Blanco_Meneige and building off of VermillionTwilight's work in that area. We now have a rather good looking GUI for a fair number of the ComputerCraft devices, although I have been experiencing some odd behavior with the monitor. They are included in the above download, and if anyone can figure out how to get the monitor to work properly, it would be greatly appreciated.
Furthermore, we have more textures for ComputerCraft, created by Blanco_Meneige and building off of VermillionTwilight's work in that area. We now have a rather good looking GUI for a fair number of the ComputerCraft devices, although I have been experiencing some odd behavior with the monitor. They are included in the above download, and if anyone can figure out how to get the monitor to work properly, it would be greatly appreciated.
Instructions and credits are included in the mod pack download.

.....600+ Alternative 32x32 Textures by Glimmar
Spoiler:
Alternative Textures - Sheet 1

by Glimmar
Alternative Textures - Sheet 2

by Glimmar
Alternative Textures - Sheet 3

by Glimmar
Alternative Textures - Sheet 4

by Glimmar
Alternative Textures - Sheet 5

by Glimmar
For personal use only. Feel free to cut and paste and use in your own personal compilations, but if you wish to upload your own edited version of my terrain.png file with any of these textures, please keep it within this thread. Any other public use must be according to my licence statement in the 'legal' section. Thanks.
The Texture Mix Machine
I really and truly don't have time to upload my texture pack and thousands of alts to the 'Minecraft Customiser'. After MC 1.5, it really won't be necessary anyway, as all terrain and item textures will be packed as separate files...meaning you'll be bale to pick and choose your favourite textures and simply drop them into your personal 'textures' folder. This will require me to edit the above alt terrain textures and the task will be done as soon after 1.5 as possible, bearing in mind other more necessary work updating the base packs. Thank you for your patience.
However, in the meantime, to easily make up your own personalised texture pack with my alternate textures, use The_Fool76's all new ingenious downloadable 'Texture Mix Machine': The_Fool76's Texture Mix Machine

by Glimmar
Alternative Textures - Sheet 2

by Glimmar
Alternative Textures - Sheet 3

by Glimmar
Alternative Textures - Sheet 4

by Glimmar
Alternative Textures - Sheet 5

by Glimmar
For personal use only. Feel free to cut and paste and use in your own personal compilations, but if you wish to upload your own edited version of my terrain.png file with any of these textures, please keep it within this thread. Any other public use must be according to my licence statement in the 'legal' section. Thanks.
The Texture Mix Machine
I really and truly don't have time to upload my texture pack and thousands of alts to the 'Minecraft Customiser'. After MC 1.5, it really won't be necessary anyway, as all terrain and item textures will be packed as separate files...meaning you'll be bale to pick and choose your favourite textures and simply drop them into your personal 'textures' folder. This will require me to edit the above alt terrain textures and the task will be done as soon after 1.5 as possible, bearing in mind other more necessary work updating the base packs. Thank you for your patience.
However, in the meantime, to easily make up your own personalised texture pack with my alternate textures, use The_Fool76's all new ingenious downloadable 'Texture Mix Machine': The_Fool76's Texture Mix Machine

.....Steampunk Flavoured Guis
Spoiler:
Many of my guis are animated by using MC Patcher. See the 'Moving Picture Show' videos at the top of this page

























.....Male and Female HD Steampunk Characters
Spoiler:



The male character is the standard at present. To use the female character...just copy and paste the above skin to your desktop, rename to 'char' and drop a copy of it into the 'mob' folder in the texture pack. This will replace the standard male character... so if you want to switch back, keep a copy of that handsome little mustachiodude before you drop in your ladydude equivalent. I've included both character skins in the pack download for convenience.
Sadly the only way to see my HD character, or any other HD character with a resolution greater than 16x, is to play Minecraft offline, achieved by not signing in when you start a Minecraft session. This limitation is a legacy from Minecraft's earliest days. Hopefully this might change now that Mojang is officially supporting HD textures.
There is a third party mod which will host your favorite HD character, allowing you to see it when logged in and to be seen wearing it in multiplayer. I'm not sure how up to date it is, but here's the link: http://www.minecraft...gistered-users/



The male character is the standard at present. To use the female character...just copy and paste the above skin to your desktop, rename to 'char' and drop a copy of it into the 'mob' folder in the texture pack. This will replace the standard male character... so if you want to switch back, keep a copy of that handsome little mustachiodude before you drop in your ladydude equivalent. I've included both character skins in the pack download for convenience.
Sadly the only way to see my HD character, or any other HD character with a resolution greater than 16x, is to play Minecraft offline, achieved by not signing in when you start a Minecraft session. This limitation is a legacy from Minecraft's earliest days. Hopefully this might change now that Mojang is officially supporting HD textures.
There is a third party mod which will host your favorite HD character, allowing you to see it when logged in and to be seen wearing it in multiplayer. I'm not sure how up to date it is, but here's the link: http://www.minecraft...gistered-users/

.....Armor Set (W.I.P)
Spoiler:
The Leather and Iron armor are finished, though with the new dye'able leather armor I intend making a better texture when possible. The Diamond and Gold armor are place holders obviously derived from my iron armor. I've made them a little more distinct than just a simple color edit by giving each a different powered backpack, plus one or two other little features, but I am intending making more distinctive chain, diamond and gold kit when I get the chance:
Steampunk Leather Armor with 'leather' backpack

Steampunk Iron Armor with 'furnace' backpack

Steampunk Diamond Armor with 'alchemical' backpack

Steampunk Gold Armor with 'clockwork' backpack

Steampunk Leather Armor with 'leather' backpack

Spoiler:


Steampunk Iron Armor with 'furnace' backpack

Spoiler:


Steampunk Diamond Armor with 'alchemical' backpack

Spoiler:


Steampunk Gold Armor with 'clockwork' backpack

Spoiler:



.....Items
Spoiler:
Many of my items are animated, using MC Patcher. See the taster videos at the top of this page



.....Pumpkin Diving Helm HUD (WIP)
Spoiler:

Now with added 'Night Vision' capabilities!!
The Diving Helm in Action:
Best way to use the Pumpkin Diving Helm
shadowdragon1636 on Youtube had a brilliant idea, regarding enchanting my pumpkin diving helm to allow respiration underwater in survival mode. I couldn't achieve this myself, but another alternative method, which I actually think is a little better for roleplay, is to make 'water breathing' potions, rename them to 'oxygen tanks' and carry a supply for diving tasks. It certainly added a nice sense of realism for me in 'survival' mode.
Other methods for helping you breath underwater using the diving helm:
With an active 'seafaring imagination' nothing will be stopping you from building those deep sea bases, splashing about in submarines and generally pretending to be a...Captain Nemo! Don't forget to carry a goodly supply of underwater 'pumpkin lanterns'...and 'oxygen tanks' of course.
Perhaps make an underwater sound loop and have it running in the background while you're down in the deep...for that really 'immersive' (groan!) experience!

Now with added 'Night Vision' capabilities!!
The Diving Helm in Action:
Spoiler:
skip to 7:00
skip to 7:00
Best way to use the Pumpkin Diving Helm
shadowdragon1636 on Youtube had a brilliant idea, regarding enchanting my pumpkin diving helm to allow respiration underwater in survival mode. I couldn't achieve this myself, but another alternative method, which I actually think is a little better for roleplay, is to make 'water breathing' potions, rename them to 'oxygen tanks' and carry a supply for diving tasks. It certainly added a nice sense of realism for me in 'survival' mode.
Other methods for helping you breath underwater using the diving helm:
Spoiler:
Droideka30 ”In Creative mode, it's simple. First, get a pumpkin, an anvil, and a respiration enchanted book from the creative inventory. Place the anvil down and right-click it to open the GUI. Put the pumpkin in the first slot and the enchanted book in the second slot. You can also rename it at this point to something like "diving helmet" if you want. Finally, take the enchanted pumpkin/diving helmet out of the anvil's "finished product" slot. I'm not sure if you can do this in survival. You might be able to, but you'd have to craft the anvil and enchant the book yourself, and that can be a pain.”
Rex_Solstace ”You can do it with respiration III if you use an enchantment book in an anvil on a pumpkin, but you can only do it in creative.”
asikar ”I know TMI has a custom enchantment section. I tried it on a pumpkin and I put 'respiration' 10 and 'aqua affinity' 10 on the pumpkin and it worked for me. i didn't time it but i assume you could last for about 5 minutes underwater.”
Droideka30 ”In Creative mode, it's simple. First, get a pumpkin, an anvil, and a respiration enchanted book from the creative inventory. Place the anvil down and right-click it to open the GUI. Put the pumpkin in the first slot and the enchanted book in the second slot. You can also rename it at this point to something like "diving helmet" if you want. Finally, take the enchanted pumpkin/diving helmet out of the anvil's "finished product" slot. I'm not sure if you can do this in survival. You might be able to, but you'd have to craft the anvil and enchant the book yourself, and that can be a pain.”
Rex_Solstace ”You can do it with respiration III if you use an enchantment book in an anvil on a pumpkin, but you can only do it in creative.”
asikar ”I know TMI has a custom enchantment section. I tried it on a pumpkin and I put 'respiration' 10 and 'aqua affinity' 10 on the pumpkin and it worked for me. i didn't time it but i assume you could last for about 5 minutes underwater.”
With an active 'seafaring imagination' nothing will be stopping you from building those deep sea bases, splashing about in submarines and generally pretending to be a...Captain Nemo! Don't forget to carry a goodly supply of underwater 'pumpkin lanterns'...and 'oxygen tanks' of course.
Perhaps make an underwater sound loop and have it running in the background while you're down in the deep...for that really 'immersive' (groan!) experience!

.....User World Builds
Spoiler:
Picture Gallery
Video Gallery
Picture Gallery
Spoiler:
The Ancient Golem by FirstBreed More pics of The Ancient Golem here:

Obsidian Entrance: Four World Dream, by Discomental

Temple of the Sun, by Discomental

The 'Rusted Zephyr' with 'HETA' (The Halian. Exterior. Trinitrotoluene. Accellerator.) cannon, by darthbrick.

The Ophelia. The dimensions of this beast of the sky is truly awe inspiring. 319 blocks long, 59 blocks wide and 99 blocks high. by Pipehead and erenstedt.



Fortress Domes by ksheep.

Alien Temple Complex? by blindhalibut. Link to his thread: A Steampunk Build
The Most Epic Steampunk Aerial Airship Port in Minecraft by Foomonchoo:



PipeWorld, courtesy of PipeHead, pic by Gestankfaust.

Cathedral by captainlepper.

Castle F.A.U.S.T. by Gestankfaust

Cannon Tower by Strik1101

Steampunk CPU Project by MaudDib

Epic Station Tunnel' by Foomonchoo

Hindenburg Replica. Courtesy of Eurgiga

High-res screenshots available at: http://img294.images...1110155941.png/
Here's the MCEdit schematics for the zeppelins:
Hindenburg Replica: http://www.mediafire...wrwzafmge2ht8qr
V2: http://www.mediafire...wrwzafmge2ht8qr [/size]
The Ancient Golem by FirstBreed More pics of The Ancient Golem here:

Obsidian Entrance: Four World Dream, by Discomental

Temple of the Sun, by Discomental

The 'Rusted Zephyr' with 'HETA' (The Halian. Exterior. Trinitrotoluene. Accellerator.) cannon, by darthbrick.

The Ophelia. The dimensions of this beast of the sky is truly awe inspiring. 319 blocks long, 59 blocks wide and 99 blocks high. by Pipehead and erenstedt.



Fortress Domes by ksheep.

Alien Temple Complex? by blindhalibut. Link to his thread: A Steampunk Build

The Most Epic Steampunk Aerial Airship Port in Minecraft by Foomonchoo:



PipeWorld, courtesy of PipeHead, pic by Gestankfaust.

Cathedral by captainlepper.

Castle F.A.U.S.T. by Gestankfaust

Cannon Tower by Strik1101

Steampunk CPU Project by MaudDib

Epic Station Tunnel' by Foomonchoo

Hindenburg Replica. Courtesy of Eurgiga

High-res screenshots available at: http://img294.images...1110155941.png/
Here's the MCEdit schematics for the zeppelins:
Hindenburg Replica: http://www.mediafire...wrwzafmge2ht8qr
V2: http://www.mediafire...wrwzafmge2ht8qr [/size]
Video Gallery
Spoiler:
'The Lab' by TVHead. Slime skin provided by Gestankfaust
Welcome to PipeWorld by tvHead
PAS Glimmar (PB-01) a steampunk battleship of the skies. This is part 1, the outside.
PAS Glimmar (PB-01) a steampunk battleship of the skies. This is part 2, the interior. by Pipehead and Crew
Open Air Temple by PipeHead
PipeWorld Bridge Building. vid by Gestankfaust with kind permission of PipeHead (founder of PipeWOrld)
Neuschwanstein Castle, Bavaria, Germany
Part 2 by PipeHead including music by the unique Vernian Process
PipeWorld by Pipehead and Friends. Video by Gestankfaust.
Airship tour by chrisman01. Texture glitches are fixed by Glimmar's Steampunk v2.2
Fortress of Doom by chrisman01
Nueschwanstein Castle by PipeHead:
Part 1:
Nueschwanstein Castle by PipeHead:
Part 2:
by Gestankfaust
Glimmar's Steampunk on Yogcast!
'The Lab' by TVHead. Slime skin provided by Gestankfaust
Welcome to PipeWorld by tvHead
PAS Glimmar (PB-01) a steampunk battleship of the skies. This is part 1, the outside.
PAS Glimmar (PB-01) a steampunk battleship of the skies. This is part 2, the interior. by Pipehead and Crew
Open Air Temple by PipeHead
PipeWorld Bridge Building. vid by Gestankfaust with kind permission of PipeHead (founder of PipeWOrld)
Neuschwanstein Castle, Bavaria, Germany
Part 2 by PipeHead including music by the unique Vernian Process
PipeWorld by Pipehead and Friends. Video by Gestankfaust.
Airship tour by chrisman01. Texture glitches are fixed by Glimmar's Steampunk v2.2
Fortress of Doom by chrisman01
Nueschwanstein Castle by PipeHead:
Part 1:
Nueschwanstein Castle by PipeHead:
Part 2:
by Gestankfaust
Glimmar's Steampunk on Yogcast!

.....Steampunk Music - Vernian Process
Spoiler:
Yes...Glimmar's Steampunk even has its own steampunk music, courtesy of Vernian Process:
Want to further add to the atmosphere of your epic steampunk worlds? 'Vernian Process' a musical collective of talented artists who create music themed around Victorian scientific romance and the modern equivalent of steampunk, have given us free use of instrumental music from their latest album 'Behold the Machine'. A full 11 tracks are available for download here for free:
http://www.mediafire...7znyrngs6qrjq5a
Josh, the lead singer in 'Vernian Process' is a Minecraftian too, it's due to his interest in our favourite game and Glimmar's Steampunk, that he has kindly made it possible for us to have free use of their music...and it really is fantastic to listen to whilst wandering around your steampunk builds. Many thanks to Josh and Vernian Process for being so generous.
Want to further add to the atmosphere of your epic steampunk worlds? 'Vernian Process' a musical collective of talented artists who create music themed around Victorian scientific romance and the modern equivalent of steampunk, have given us free use of instrumental music from their latest album 'Behold the Machine'. A full 11 tracks are available for download here for free:
http://www.mediafire...7znyrngs6qrjq5a
Josh, the lead singer in 'Vernian Process' is a Minecraftian too, it's due to his interest in our favourite game and Glimmar's Steampunk, that he has kindly made it possible for us to have free use of their music...and it really is fantastic to listen to whilst wandering around your steampunk builds. Many thanks to Josh and Vernian Process for being so generous.

.....Steampunk Role Play Servers
Spoiler:
One of the longest running Minecraft steampunk communities in the world. Many members still use Glimmar's Steampunk.
Sky Eden is a steampunk themed, multi-map server that includes a large main survival map, along with an RP map, for those so inclined. There is also a creative map for those of you who would rather test out your ideas first, or just need a change of pace from survival for a while. We have a mature and helpful staff
We have a wide selection of plugins to enhance the experience of Sky Eden, ranging from a map wide railway network powered by TrainCarts, ElderRum, Backpack, Bookshelf, and far more than there is space to list here! We consider ourselves a PG rated server, so while all ages are welcome, we ask that you keep language civil and please follow the other rules of the server
One of the longest running Minecraft steampunk communities in the world. Many members still use Glimmar's Steampunk.
Sky Eden is a steampunk themed, multi-map server that includes a large main survival map, along with an RP map, for those so inclined. There is also a creative map for those of you who would rather test out your ideas first, or just need a change of pace from survival for a while. We have a mature and helpful staff
We have a wide selection of plugins to enhance the experience of Sky Eden, ranging from a map wide railway network powered by TrainCarts, ElderRum, Backpack, Bookshelf, and far more than there is space to list here! We consider ourselves a PG rated server, so while all ages are welcome, we ask that you keep language civil and please follow the other rules of the server

.....Adventure Maps
Spoiler:
If you have any interesting maps you'd like to share, designed with Glimmar's Steampunk in mind, give me a link and a pic and I may add it to the list here (time permitting):
Obstaclised - by gamerx123's
Laboratory of Dr. Eastrange - by clevelandballer
Obstaclised - by gamerx123's
Spoiler:
For some good exercise for the brain, why not try out gamerx123's 'OBSTACLISED' puzzle map. You're not forced to use my pack with it, but he designed his map with it in mind and it's a real challenge. Here's the link: Obstaclised
For some good exercise for the brain, why not try out gamerx123's 'OBSTACLISED' puzzle map. You're not forced to use my pack with it, but he designed his map with it in mind and it's a real challenge. Here's the link: Obstaclised
Laboratory of Dr. Eastrange - by clevelandballer
Spoiler:
A very atmospheric adventure that suits the theme of Steampunk perfectly. Here's the link:
Laboratory of Dr. Eastrange
Your name is Leroy West. You are living in a house in the small town of Elkridge. You have heard of recent tragic events at Cedarville...
A very atmospheric adventure that suits the theme of Steampunk perfectly. Here's the link:
Laboratory of Dr. Eastrange
Your name is Leroy West. You are living in a house in the small town of Elkridge. You have heard of recent tragic events at Cedarville...

.....Free P.A.S.C.I.B.O.R.D With Every Pack!



















