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[1.7.3] Grinde's Mods


24 replies to this topic

#1

  • Minecraft: grinde

Posted 09 July 2011 - 02:38 AM

Grinde's Mods
Requests Welcome!

I decided I would like to have a central place to display all of my mods, and so I created this topic. Unfortunately, nobody wants to look at a topic named "XXX's Mods", as shown by my newest mod getting 1 download in 24 hours when posted just here as opposed to 20 downloads in 5 minutes when given its own topic. So, for the sake of actually getting my mods seen, I will be posting new topics for more than I had planned. However, I will try to keep this area updated as well.

I have split the mods into two categories for convenience - modloader and non-modloader. General installation instructions are at the bottom of the post, with anything more specific in the actual mod description. Please make sure to back up your saves and minecraft .jar before installing any mods, as I will not be held responsible for damaged save files/computers/etc. (you should do this before installing other peoples' mods too!).

One last thing - mods that are linked have their own topic posted. That topic will likely be more up to date than what is contained here, so please make sure you're getting the current version. It would also be great if you could post things pertaining to those mods in their topics. Other than that, I hope people like some of these, and happy mining!

A quick note about updating (11/21/2011):
Due to time constraints from a large class load (which probably won't let up until I've graduated), I am not currently updating these mods. As such, I would like to give permission to anyone who would like to update these mods with the following conditions:
  • No profits are to be made from updated versions (that includes adfly).
  • Credit must be given, please don't try to claim them as your own.
  • Please provide a link to this topic somewhere in your post. It doesn't have to be prominent or big, I would just like it there.
  • Send me a PM with a link to your updated version - I'm not saying you have to wait for my approval (I might not be around much), but I'd like to be able to find the current versions.
  • If I request it, I ask that you either stop updating, or remove links to mods that you have updated. This is primarily in case I come back and start updating again. If you have already updated to the current version, I will wait until the next version of minecraft has been released to resume my own updates.
  • I reserve the right to disallow anyone from working with my mods - such as those who tried to steal them prior to me adding this notice.

Posted Image
Support my projects! :D


Modloader
All mods in this section require the current version of Risugami's Modloader.

    Colored Wood - 1.7.3 (Updated July 16th)
    Spoiler
    Glowing Ores - 1.7.3 (Updated July 13th)
    Spoiler
    Realistic Time - 1.7.3 (Updated July 29th)
    Spoiler
    Stained Glass - 1.7.3 (Update July 8th)
    Spoiler


Non-modloader
These mods will not require any other mods to work (unless otherwise stated). Please be aware that these mods are much more likely to conflict with other mods than modloader ones. Make sure you aren't replacing classes for your other mods when using these mods.

    Faster Minecarts - 1.7.3 (Updated August 1st)
    Spoiler
    Improved Slimes - 1.7.3 (Updated July 9th)
    Spoiler
    Seed Display - 1.7.3 (Updated July 26th)
    Spoiler


Installation
For most mods simply copy the class file in the download to your minecraft.jar. If there are any specific instructions, I'll be sure to add them to the mod description.
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

Register or log in to remove.

#2

  • Location: Las Vegas, NV USA

Posted 09 July 2011 - 02:45 AM

Quote

and only below layer 16

so they could spawn ANYWHERE under level 16 now instead of specific chunks?

#3

  • Minecraft: grinde

Posted 09 July 2011 - 02:48 AM

View Postroxicodine, on 09 July 2011 - 02:45 AM, said:

so they could spawn ANYWHERE under level 16 now instead of specific chunks?
Correct, I removed the chunk requirements
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#4

    swyrl

    Zombie Killer

  • Members
  • 155 posts

Posted 09 July 2011 - 02:49 AM

Looking forward to fighting epic 'HUGE' slimes. Thnx for this mod bro :D this is worth too many diamonz to count
also, it would be cool if you made iit so little slimes grew bigger over time, esentially meaning that if you leave them alone, they will divide and multiply (and add or subtract JK)
Awesome Minecraft mod! clicky!

Mister L said:

I find TNT to be a nice room filler.

#5

Posted 09 July 2011 - 02:49 AM

please explain how you removed the chunk requirements
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#6

  • Minecraft: grinde

Posted 09 July 2011 - 02:55 AM

View Postswyrl, on 09 July 2011 - 02:49 AM, said:

it would be cool if you made iit so little slimes grew bigger over time, esentially meaning that if you leave them alone, they will divide and multiply (and add or subtract JK)
I was thinking of doing that. I think it wouldn't be too difficult, I'd just need to figure out how many updates/second mobs get and come up with a reasonable time frame.
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#7

Posted 09 July 2011 - 02:57 AM

how did you take off their special chunks?!?!?
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#8

  • Minecraft: grinde

Posted 09 July 2011 - 03:02 AM

View PostReviveMyLive, on 09 July 2011 - 02:57 AM, said:

how did you take off their special chunks?!?!?
Check the getCanSpawnHere() method for entities.
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#9

Posted 09 July 2011 - 03:09 AM

yes but what do i change i already know where that is how did you take off their chunks?
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#10

  • Location: Las Vegas, NV USA

Posted 09 July 2011 - 03:12 AM

confirmed working! you dont know how much i appreciate this!
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#11

  • Minecraft: grinde

Posted 09 July 2011 - 03:15 AM

View Postroxicodine, on 09 July 2011 - 03:12 AM, said:

confirmed working! you dont know how much i appreciate this!
Posted Image
Awesome =D I'll put the screenie up in the first post :D
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#12

  • Location: ???
  • Minecraft: redjay17

Posted 09 July 2011 - 03:15 AM

Can I have a specific type where the spawn rate is very big?
Aren't you glad creepers don't exissSSSssst?

#13

  • Minecraft: grinde

Posted 09 July 2011 - 03:18 AM

View Postredjay17, on 09 July 2011 - 03:15 AM, said:

Can I have a specific type where the spawn rate is very big?
What do you mean? Like weight the spawn rate of one type of slime to be higher than others?
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#14

    swyrl

    Zombie Killer

  • Members
  • 155 posts

Posted 09 July 2011 - 03:21 AM

wow, thnx for relying so promptly! :D
yeah, i was thinking maybe they go up a slime size every day cycle? then you dont have to add any mobs, you can just use the existent sizes!
Awesome Minecraft mod! clicky!

Mister L said:

I find TNT to be a nice room filler.

#15

  • Location: ???
  • Minecraft: redjay17

Posted 09 July 2011 - 03:23 AM

View Postslanter2010, on 09 July 2011 - 03:18 AM, said:

What do you mean? Like weight the spawn rate of one type of slime to be higher than others?
Oh sorry,didn't say it right.
I mean like the spawn rate of all slimes is 10x more then what they should be.
Aren't you glad creepers don't exissSSSssst?

#16

  • Minecraft: grinde

Posted 09 July 2011 - 03:31 AM

View Postredjay17, on 09 July 2011 - 03:23 AM, said:

Oh sorry,didn't say it right.
I mean like the spawn rate of all slimes is 10x more then what they should be.
Sure, I'll add that version to the OP
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#17

    bitly

    Lapis Lazuli Collector

  • Members
  • 1099 posts
  • Location: Up Californee Way.

Posted 09 July 2011 - 03:37 AM

It corrupted my save. :angry:
EDIT: It DIDN'T corrupt my save. Turns out I installed a mod of the wrong version.
Read this.

#18

  • Minecraft: grinde

Posted 09 July 2011 - 03:45 AM

View Postbitly, on 09 July 2011 - 03:37 AM, said:

It corrupted my save. :angry:
EDIT: It DIDN'T corrupt my save. Turns out I installed a mod of the wrong version.
Yikes! I don't think this mod should be capable of corrupting anything, as it doesn't even use a class that has access to map data, but still be sure to make backups!
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores

#19

  • Minecraft: gproduturi11

Posted 09 July 2011 - 03:47 AM

Awesome! Now sticky pistons are actually obtainable without inventory editing! :D
The odds are irrelevant.

#20

  • Minecraft: grinde

Posted 09 July 2011 - 03:53 AM

View PostReluxis, on 09 July 2011 - 03:47 AM, said:

Awesome! Now sticky pistons are actually obtainable without inventory editing! :D
That was my goal :lol:
Check out my mods!
  • Realistic Time
  • Seed Display
  • Colored Wood
  • Stained Glass
  • Improved Slimes
  • Glowing Ores