Eihort is an OpenGL world renderer whose primary feature is a really long view distance. With a powerful GPU, you can see well beyond 1 kb (kiloblock) with a good framerate, even in a world with complex geometry.
The program is named after the deity invented by Ramsey Campbell within HP Lovecraft's Cthulhu mythos. Eihort lives in a network of tunnels deep beneath the ground, as do I when I play Minecraft.
Survival Games 2:
High Rossferry City:
Demo video courtesy of BitBurner.
Demo video courtesy of erich666.
Demo video courtesy of cybrbeast.
Demo video courtesy of blaxzen.
- Mostly accurate rendering of your Minecraft world
- Extreme view distance
- Biome colouring (for pre-Anvil worlds, you will need this)
- Reads worlds in Anvil and MCRegion formats
- Semi-realistic day/night cycle
- Switch between the Nether and the Overworld
- Move the single player spawn point and/or player position
- Highlight many different kinds of blocks, including underground ores, dungeons, railways, etc..
- Real-time updating (watch yourself dig/build)
- Flexible Lua interface with which to easily add block types or extra functionality
- Spline-based camera control (currently an experimental feature)
Bug reporting: Bug reports are always welcome. Either post the issue here or create an issue in Bitbucket. A screenshot of the problem (press F2) will help a lot. For crashes and graphical glitches, a description of relevant system specs such as your platform (Windows/Mac/Linux flavour), CPU and GPU would also be appreciated. If you have a consistent problem in a specific world, it would help me a lot if you could share the world for me to test with.
v0.3.14: Bug fixes.
v0.3.13: Works with Minecraft 1.5. Some new blocks and block fixes (thanks to rebio!).
v0.3.12: Bug fixes.
v0.3.11: Many 1.3 blocks. More config options. Sun&moon fade, moon phases. Fix some chunks not showing up. Many small bug fixes.
v0.3.10: Lighting overhaul, added sun&moon, texture pack support. Many small bug fixes.
v0.3.9: Fixed MCRegion Nether loading.
v0.3.8: Fixed some crashes and blocks. Added coloured lighting. Camera now starts at the player position. P button jumps to player position.
v0.3.7: Added basic spline-based camera control.
v0.3.6: Added vines. Fixed black grass on some hardware and nether biome colouring.
v0.3.5: Fixed: vram mem leak, coordinate display, move player button, sunset position. Added many new block types (thanks to erich666!).
v0.3.4: Crash fix.
v0.3.3: Fixed a stair-related crash and screenshot size bug. Added inverted stairs/slabs, nether brick blocks/stairs/fences. Eihort now ignores Farlands regions.
v0.3.2: Fixed some crashes and other issues. Added pages to the world menu.
v0.3.1: Anvil support. Fixed screenshots (broken in 0.3.0)
v0.3.0: Fix some crashes and corrupted areas, new Lua interface
v0.2.5: Fixed a bunch of biome bugs, added grass, shrubs and ferns, 1.6 and 1.7 blocks no longer punch holes in the world, minor optimizations to run on lower-end machines
v0.2.4: Powered rails, detector rails, webs, portals, doors, sapling variants, sign text (wall signs only), fence slats, fake directional lighting, full trees, invert mouse option, fixed torches and other minor bugs. 0.2.4b: Mac library fix
v0.2.3: Fenceposts and wall signs appear, reduced the harshness of the lighting, F2 takes screenshots, new world selection menu
v0.2.2: More blocks (ladder, pressure plates), added a button for the Nether, more highlights
v0.2.0: Added sky, day/night cycle, spawn/player moving, ore highlights, more blocks appear correctly (snowy grass, dispenser, furnace, pumpkin, jack-o-lantern, crops, tree and slab textures, and wool colors!)
v0.1.6: Heavy optimizations, snow and slabs now appear (but may not be textured correctly), tried to reduce the occasional jerkyness when flying around
v0.1.5: Added coordinate display, minor optimizations
v0.1.4: More blocks displayed correctly, dropped CPU load (can be run in the background now), the world directory can be monitored for changes
v0.1.3: Fixed the ugly black walls
v0.1.2: No more VC runtime dependency, should work on ATI/AMD cards now, smoother flying
v0.1.1: Better error reporting, better controls, more blocks drawn correctly