Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[Worlds] How to have Higher & Deeper Worlds

mineup 2012-08-08

  • Please log in to reply
447 replies to this topic

#1

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 06 July 2011 - 10:15 AM

How to have Higher and Deeper Worlds
For 1:1 Large Scale Reproductions and More!


+ [ How to have Many versions of Minecraft Installed on Windows PC at same time ] + Post # 40
+ [ How to have Many versions of Minecraft Installed on Windows, Mac, or Linux at same time ]
++ [ MCNostalgia + Original MCNostalgia - How to get older version of Minecraft ] ++
+++ [ Get your own Dropbox 2GB+ Online Storage for Free ] +++


News: [Click Below] [ 2012-8-8 ] - MineUp Height Mod for MC v1.2.5 has been Released!
Spoiler:
- Spoilers Require Javascript to be ON in your Internet browser in order to work when clicking the [Show] button. Reload web page once Javascript is ON -
______________
----- INDEX -----
* Robinton's Mods - [ An Emergency Source ] -- Not complete
_________________

* If you use the Windows OS; Easily run different versions of Minecraft, or different Mod combinations, in separate folders with no swapping! Just use a separate short-cut link for each one. Posted Image This [ Video ] shows how. And this [ Post ] shows a text example.

-- This is a great way to have a separate folder install of Minecraft just for your Higher Worlds! I am doing this with different versions of the Cubic Chunks Height Mod for testing and it works perfectly!

** Warning about using MCPatcher if using alternate .minecraft locations.
Spoiler:

MCNostalgia has been completely updated all the way through the 1.9pre1  version of minecraft. This means that anyone can downgrade their current  version of Minecraft back to v1.7.3 or 1.8.1 or most any other version they desire. Posted Image It has instructions for Windows, Mac and Linux. The 7z utility can be found here.
_________________


Options

There are now 6 general purpose Mods you can use with Minecraft to allow the creation and use of worlds with different Heights (Height Mods). Each mod uses different sized and types of 'chunks' in order to accomplish this. A "Chunk" is the minimum number of world blocks that will be loaded into one memory unit at once. No smaller amount will be loaded.
  • 3D Chunks tend to be Cubic clusters of blocks like (16x16x16 ) and can be managed with such great flexibility that you can have virtually Unlimited Height with little to no performance impact, just like how playing in a world with a horizontal/flat size of 20000x20000 blocks and 128 height poses no significant performance impact compared to one that's 1000x1000 blocks and 128 high.
  • Linear Chunks tend to be vertical columns of blocks like (16x128x16) where, in the case of Minecraft, the vertical size can be multiples or divisions of 128 where each one starts at the bottom of a map and ends at the top of the map. ( 32, 64, 128, 256, 512, 1024, 2048, 4096). Normal "Vanilla" Minecraft used 128 tall Linear Chunks before the Anvil update changed Minecraft to use Linear-stacked Quasi-Cubic Chunks. It has been commonly found that 256 tall linear chunks are the tallest "playable" size, even then they are slower than a 3D Chunks world many thousands of blocks high. Each time a linear Chunk is doubled it increases the memory and cpu usage. * Using linear chunks smaller than 128 might speed up the game a little for slower computers (Awaiting reports).
  • Stacked DIMensions : This unique Height Modification method can "stack" more than one World on top of each other in-game so that the multiple worlds/Dimensions will look and act in-game as if they are all part of one seamless world. Despite this, each DIMension or 'Layer' can still exist in a separate manageable DIM folder or as the main world in a World Save folder Region folder. It has been shown that this method can work quite well when done right. It also allows for the possibility of swapping the contents of Layers (DIM folders) with the worlds in different world saves. Each 'Layer' could be individually edited and modified by 3rd party tools so long as those layers are of a size those tools are compatible with.  
** You will Corrupt a World made for a specific Height if you enter it using normal Minecraft or the wrong Size mod version - Back up your World Save and ".minecraft" folder first!**




MineUp (GravityCraft + MineUp): [ Anvil + StackedDIM ] SSP
Currently Supported and Developed Posted Image by [ Ivorius ] (MC b1.8.1, 1.2.5)

MineUp is a very unique and facinating type of Height Mod. It's main method of gaining more Vertical space is to Stack traditional Worlds and Dimensions (DIM folders), called "Layers" in MineUp, on top of each other and make them act and look like they are all part of one connected world. It works surprisingly well!

Starting with MC 1.2.5 MineUp now uses Anvil worlds for stacking and even allows you to change the Height of these Layers themselves! (Although you might want to leave the Layers the default 256 height for now to retain compatibility with 3rd party World Editors.) MineUp is now an Anvil Height Mod within a Stacked Height Mod.

Another unique and really cool feature in MineUp is the Custom World Generation menus available in Minecraft once you have installed it (Now Graphical since MC 1.2.5). When creating a new world you are able to decide how many Layers you want it to have AND what kind of world each layer will be. You have several choices for each layer and it's position, currently with options like ones that will make a layer into a normal 'Overworld', or an 'Empty' layer that could be used to make the sky higher, a 'Skylands' layer (Yes it is exactly what you think it is Posted Image), an 'Underground' layer that can be used to make the ground deeper (ores and features from normal world y=5 to y=30), and a 'Nether' layer (Yes, you can finally have the Nether in your normal world!).

* You will still have Portal access to a physically separate "Fast Travel" world ( 8 to 1 ) but now you can decide what kind of world it will be too.

The Next Incredibly unique and exceptional Layer feature blows my mind.. You can make a layer into an Upside-Down World!! And starting with MC 1.2.5 you can even have an Upside-Down Nether! That's right, both the blocks in that layer as well as the gravity will be upside down, this affects Entities and everything. Depending on how you set up the layers you can literally dig down from the surface of your world all the way to the opposite side of the world! Your Gravity will flip when you mine through the layer boundary.


Starting with MC 1.2.5 MineUp has been merged with Ivorius's famous GravityCraft code, adding various player accessible Gravity Manipulation tools and Recipes that when combined with the wild worlds you can put together and upside down gravity zones will allow you to better navigate and master your environment. Ivorius has extended and improved almost every feature and capability of both MineUp and GravityCraft and merged them into one code base, all of it now fully Anvil compatibile.

** You don't want to directly enter an old world after installing MineUp, but you can set up a new world structure with the layers you want then afterwards delete the files for a specific layer and replace them with the files from another world, even one of your older anvil worlds or a downloaded one. Ivorius is considering extending the built-in options for dealing with such things in future versions.

+ Ivorius has also given us the gift of an API that will allow modders to tap into the Gravity and Layer manipulation abilities of this mod; you can create custom World layers and Gravity affects and zones that extend this mods abilities even further and allow custom integration of other mods with these unique environments! The API itself is heavily commented allowing you to dive in and learn what you can do with it.

All-in-all, the possible experiences and adventures that can be had with this Mod are virtually unlimited, and with the API for this mod the options for customizing it and adding new types of Dimensions/Layers will only get better yet. Posted Image Go to the new Thread dedicated to the merged 'GravityCraft + MineUp' mod to find out more as well as see pictures and videos of what you can expect and to receive support for it's use. This mod requires a ModLoader to be installed first.

* Do yourself a favor and use one the methods listed at the top of this OP post to set up a separate MC 1.2.5 folder that you can install MineUp into now. You'll be glad you didn't wait. Posted Image

-- A little MineUp and GravityCraft History, MineT3485 and Ivorius:
Spoiler:




Spoutcraft: [ Linear Chunks ] SSP + SMP ( bukkit + SpoutPlugin )
Currently Supported and Developed Posted Image by [ Spout Team ] ( MC ? - 1.2.5 )

The Spoutcraft Client/Launcher allows for Linear Chunk Higher Worlds for SSP Single Player and also auto-adjusts to whatever height a bukkit server with the SpoutPlugin is set to for SMP. It supports the following Heights: ( 64, 128, 256, 512, 1024, 2048 ) configurable in the [Create World] Menu. Sealevel is set to half the height of the World, and the Terrain generates up to as high as the size of the world.

* World Painter, as of v0.5, is now compatible with Spoutcrafts Higher Worlds!

It is my understanding that even a Vanilla Minecraft client can connect to and play in a Higher World Server hosted with bukkit + SpoutPlugin, though it wouldn't have all the other benefits of the Spoutcraft launcher/client. It is the goal of the Spout Team to eventually convert to using the 3D Chunks method instead of the Linear Chunks method, which would allow for almost unlimited Vertical space like the Cubic Chunks Height Mod. Robinton and Nocte are in contact with the Spout Team.


Spoutcraft is not just a general purpose Height Mod, the Height capabilities are just one of it's newer standard features. It is both a Minecraft Launcher and Client that adds many improvements over the Vanilla Minecraft Client including Optifine-like improvements and features/options and more. And when logged into a Spout or bukkit server with SpoutPlugin it offers even more in-game benefits. More research is being done regarding Spoutcraft's Higher World features. Thanks go to bflipped for all of the initial Spoutcraft research and Info as well as the following video: Posted Image

[Click Below for a bflipped Video introducing Spoutcraft and it's Higher World capabilities ]

Spoiler:




Cubic Chunks: [ 3D Chunks ] SSP + (SMP mc1.0.1 Test 7)
Currently Supported and Developed Posted Image by [ Robinton ] (MC b1.7.3 - 1.0.0 Test 7)
[ Screenshots ] [ Videos ]

This uses 3D Chunks (16x16x16) and, as of version 1.4.4, allows a total vertical size of 65504 blocks! (-32752 to +32752) with smoother performance then 256 level Linear Chunks. Levels 0-128 are lined up with the same levels as a normal MC map. It works very well in SSP Single-Player and the SMP Server mod is available for early testing. Higher custom terrain generation for it is being worked on and is now available, including inclusion of the BiomeTerrainMod code and conversion of WorldEdit. It will change the Bedrock of a map into normal stone, allowing you to keep on digging. It works very well but is still being updated, optimized and developed. The Cubic Chunks Mod will start to auto-convert any Vanilla world you open with it, chunk by chunk, causing some fps drop until all chunks encountered are converted. Or you can use Robinton's converter described below to get it all done at one time:


* The author has made a separate World Save Converter - You are able to change a Cubic world back into a normal Vanilla one, or pre-convert your Vanilla world into a Cubic world faster! And convert ymod worlds too!

* The Creators of MCEdit, WorldEdit and WorldPainter are keeping an eye on the Cubic Chunks Mod and might add support for it! Posted Image Let them know you want it! * PhoenixTerrainMod Functionality is being added to the Cubic Chunks mod!!!

Click Here for the Cubic Chunks Mod Download and Installation instructions.




Height Mod: [ Linear Chunks ] SSP + SMP + [ bukkit indev next ]
No longer supported or developed Posted Image by [ fishtaco567  ] ( MC beta 1.9pre1 - 1.1.0 )

* Get the newest GUI-Client and Config-Server mods for the functionality listed below. [2011-12-13]

Create and play in a World with any of the following heights:
( 32, 64, 128, 256, 512, 1024, 2048 ), including a vanilla 128 world, using one mod. It's Terrain will be proportionate to the Height but both the Terrain mid and max points and the Water level can be customized during World Creation in the "More Options" Menu of the GUI-Client (SSP mode) just like the overall World Height. The same thing can be done in a Config file when using the Config-Server mod. The Height of each World is kept in a txt file inside of each World's Save folder, so each World is self-contained. + There is now a Forge compatibility patch for the GUI-Client as well as a Caves and Ores patch for both the Client and Server.

** Using the GUI-Client (Currently labeled "Gui") you can connect to a server that uses this mod's Config-Server and automatically play in it's World of any Height! You won't need to use a different version of the mod for different heights or even tell the client what the server's World Height is, it will figure it out automatically. ++ A bukkit version of this mod's SMP server is being developed next.


*** GUI-Client automatically supports Worlds made with Vatec97's DynamicHeight mod! {As of 2011-12-12}




MapHeight 256: [ Linear Chunks ] SSP + SMP
No longer supported or developed Posted Image by [ zarrab  ] ( MC 1.0.0 - 1.1.0 12w06a )

A straightforward Height Mod for both Single Player and Multi-player SMP. This Mod purposely supports 256 High Worlds only in order to balance increased height and system performance due to limits of the Linear Chunks method. There are Vanilla and Forge compatible versions of this Mod. This Mod IS Optifine compatible if special instructions are followed. The Ocean level can be set to y = 64, 96 or 128. The Terrain Height will always be able to go up to 256 high and cannot be adjusted.

This Mod apparently can use 256 High Worlds made with fishtaco's HeightMod, but there are issues you will need to be aware of when doing this. bflipped has made the following Video detailing these issues. There are other videos and pics in the official MapHeight 256 thread.

[Click for a bflipped Video about using 256 Height Mod Worlds with MapHeight 256 Mod]
Spoiler:





ymod: [ Linear Chunks ] SSP
No longer supported or developed Posted Image by [ yatima2975 ] ( MC beta 1.2_02 - b1.3_01 )

** I HIGHLY Recommend only using ymod v 0.1.5, which needs to be used with Minecraft beta 1.2_02 . This version's World/Map files are supported by both MCEdit and the Cubic Chunks World Save Converter.

This uses linear vertical chunks like normal Minecraft does but can give you a  height up to 1024 blocks if you wish, technically you can set it to ANY height but other heights have not been tested. The last version made only works with Minecraft version beta 1.3_01 and the prior version works with beta 1.2_02, but it is possible that it might be  updated in the future. There are instructions below for how to set this up as well as how to roll back your Minecraft to that version.

* ymod map/world save folders can Now be converted into Cubic Chunks Worlds and played with the Current Minecraft modded with the Cubic Chunks Height mod! Thanks to a Save File Converter written by the creator of the Cubic Chunks mod, Robinton! Posted Image

Click Here for the ymod Mod Download and Installation instructions.




DynamicHeight: [ Linear Chunks ] SSP
No longer supported or developed Posted Image by [ Vatec97 ] ( MC beta 1.9pre1 - 1.0.0 )

This mod requires only one install to use different height worlds; it includes a GUI that lets you choose the height of each world you create: ( 32, 64, 128, 256, 512, 1024, 2048 ). This  mod will automatically work with it's world saves of any supported  Height including Vanilla 128 worlds. The client saves the height data  directly to the World Save folder, so each world is self-contained. The Terrain and Water level is changed by the World height chosen when creating a world, so you can have taller terrain.

* Automatically supports Worlds made with fishtaco567's Height Mod! {As of 2011-12-13 v2.1.5}



* notch has fixed the sky-box lighting method for beta 1.8 so that all  of the chunks  no longer need to update because of sunlight changes.  That clears at least one more  obstacle from the path of an official  height increase! At least regarding lag.

[Return to Index]
--------------------------------------------------------------------------------------------------------


Cubic Chunks Mod - Installation and Download + Extras!

[Click to Open, Read and Download]
Spoiler:

[Return to Index]
--------------------------------------------------------------------------------------------------------

[ Top of Post ]

Register or log in to remove.

#2

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 06 July 2011 - 10:35 AM

- More -
[ Top of Tutorial ] [ Bottom of Tutorial ]


World Save Converter
( Cubic 65504 / Anvil (32-4096) / MCRegion (32-4096) / ymod ( 128-4096 ) )

[Click to Open, Read and Download]
Spoiler:

[Return to Index]


Terrain Generator - Cubic Chunks ( Terrain Generator Source Code )

[Click to Open, Read and Download]
Spoiler:

[Return to Index]


Support Tools and Mods - Tools and Mods that directly support Height Mods

[Click to Open, Read and Download]
Spoiler:

[Return to Index]
--------------------------------------------------------------------------------------------------------

[ Top of Post ] [ Top of Tutorial ]

#3

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 11 July 2011 - 06:58 AM

- More -
[ Top of Tutorial ] [ Bottom of Tutorial ]


Downloadable Higher Worlds  

* Each of these Worlds Requires that either the Cubic Chunks Mod or the ymod Mod be installed in order for them to work (Each World will say which one).
** They may also come with textures or HD textures that need to be used in order for the Worlds to look the way they are meant to appear. - If so and it's Cubic then follow the instructions above for installing the Cubic Chunks Mod with the HD patcher.

[Click to open and Read]
Spoiler:

[Return to Index]


3D Chunks Info (16x16x16 vs 16x128)

[Click to open and Read]
Spoiler:

[Return to Index]


How to find the ".minecraft" folder

[Click to open and Read]
Spoiler:

[Return to Index]


ymod Readme file Texts for all versions

[Click to open and Read]
Spoiler:

[Return to Index]


ymod - Installation & Download

[Click to Open, Read & Download]
Spoiler:

[Return to Index]

--------------------------------------------------------------------------------------------------------

Screen Shots from Higher Worlds!

Here is a picture from the " ModernCraft City / Little Big Planet  " Height Extended World. This is in it's home thread but there are also  MANY more pictures posted there than this! This is just to give you an  idea of what is possible when using a Height Mod. Posted Image

Posted Image


Here are some more pictures!

[Click to open and View]
Spoiler:

[Return to Index]



Old Height Mod News

[Click Below to Open and Read]
Spoiler:

[Return to Index]
--------------------------------------------------------------------------------------------------------

[ Top of Post ] [ Top of Tutorial ]

#4

Writr
    Writr

    Void Walker

  • Members
  • 1774 posts
  • Location: busy building adventure maps
  • Minecraft: Writr

Posted 19 July 2011 - 03:23 AM

WELL... and here I thought that changing map height was near-impossible. xD  Guess I was wrong.

Looks really awesome!  If it is actually that simple to change the height/depth of the world, maybe Notch will make it larger.  Unlikely, but possible.

#5

randalpik

Posted 20 July 2011 - 02:53 PM

That is awesome. Seriously.

If I wasn't so adverse to installing mods, I would get it. But I made sure I didn't install any mods till the API made it easier.

Also, thanks for including my thread :)
Posted Image

#6

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 20 July 2011 - 04:50 PM

View PostMineCrak, on 11 July 2011 - 06:58 AM, said:

View Postnadine, on 10 July 2011 - 08:28 PM, said:

Thanks for including my map much greatly appreciated Posted Image
No  problem, this thread would not have been complete without it! And it's  all of us who should be thanking you for making and sharing your ModernCraft City world pack! Posted Image

View Postrandalpik, on 20 July 2011 - 02:53 PM, said:

That is awesome. Seriously.

If I wasn't so adverse to installing mods, I would get it. But I made sure I didn't install any mods till the API made it easier.

Also, thanks for including my thread Posted Image

Sure no problem! Your thread is a fantastic example of what could be accomplished once the games vertical space has been raised. It has now been raised (Cubic Chunks), for SSP, but there is still work to be done.

Plus, your vision outlined in your thread will require a lot more separate work to be done and made compatible with the higher map, but now that there is a higher map those projects will be able to start developing! This must be an exciting time for you! And for us all. Posted Image

Of course I understand wanting to wait a bit more until the source code for Minecraft officially opens for signed Developers. Especially for a project on the scale of yours. Plus; it gives Cubic Chunks a little more time to reach feature completion, such as SMP, nether and custom terrain. Posted Image

In the mean time; the Cubic Chunks Mod has been updated again today as well has the World Save file Converter! We have great hopes for making the LittleBigPlanet World available for everyone as a Cubic World that they can finally play in a current version of Minecraft! Posted Image [EDIT] This has now been done! Little Big Planet has been renamed to ModernCraft City and converted to a Cubic world and had it's HD textures & support mods all updated for Minecraft beta 1.7.3 !! Check it out and give nadine some appreciation on her world thread! Posted Image [/EDIT]

btw: The OP for this thread is under massive revision at the moment so please come back later to check it out when it is more complete. Posted Image

#7

Shredder2898
  • Location: Canada
  • Minecraft: Shredder2898

Posted 20 July 2011 - 10:48 PM

there is a bug were all the blocks past one point in my map are invisible. any help?
Posted Image

#8

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 21 July 2011 - 01:18 AM

View PostShredder2898, on 20 July 2011 - 10:48 PM, said:

there is a bug were all the blocks past one point in my map are invisible. any help?

Are you using one of the mods shown in this thread? Which one? You would probably do best to go straight to the home thread linked to for the specific mod you are using.

Good Luck!

#9

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 22 July 2011 - 07:08 PM

Oh man. Robinton has already released a partially merged version of the  Cubic Chunks mod and the Phoenix Terrain Mod, in addition to the  standalone release of CC. Only some of the features have been activated  but enough in order to have some MAD fun doing wild stuff with the HUGE  canvas that a Cubic Chunks world gives you. I can't wait to see the  screen shots! Posted Image

View PostRobinton, on 22 July 2011 - 05:47 PM, said:

I'm  releasing  a partial merge of CC and BiomeTerrain. Half of the custom  generation  (most of the populate code) is disabled until I get around  to  re-writing it. *sigh*
Custom ore deposits, etc. are  definitely  disabled, but custom lakes, custom sea level, custom terrain  randomness,  and custom biome size should definitely work.

CubicChunksBiomeTerrainMerge v1.25 (mc1.7.3)

I'll be posting the source to the  main article. Anyone want to  finish the merging while I work on SMP?

CubicChunksBiomeTerrainMod-Source

--------------------

Also; nadine has released a new version of her EPIC Tall City map " ModernCraft City ", previously known as "Little Big Planet". It has been newly converted from ymod to Cubic Chunks and also updated for Minecraft 1.7.3 from 1.2_02 . This is an Epic Return folks, check it out!! Posted Image

#10

andrikyuzvaa

Posted 22 July 2011 - 07:49 PM

thanks for tut

#11

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 23 July 2011 - 10:11 AM

View Postandrikyuzvaa, on 22 July 2011 - 07:49 PM, said:

thanks for tut
No problem! It's a subject that means a lot to me. I know I'm not the only one who's been wanting a Higher Minecraft world, but I'm certainly one of them. Posted Image


Wow, it would sure be nice if they would eventually rebuild the Aether on top of the [ Cubic Chunks Height Mod ]. Then the Aether realm could be a part of the normal world but just REALLY HIGH  up in it. With a Cubic world you have 4096 vertical blocks! (-2048 to  +2048), so actually MORE room for an Epic Aether Realm up in the sky! Posted Image

#12

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 24 July 2011 - 12:30 AM

Damnit, I've stayed up wayyy too late again playing with Cubic, heh heh.  Posted Image It's just a rush when you chisel down past y=0 or stack up above y  =128!

I finally converted my main world over to cubic and it's been a ball!  And let me tell you, pre-converting your world with Robinton's World Save Converter  is the way to go! even on an ancient computer my vanilla was converted  in less than a minute! And like I said elsewhere the other day, my framerate is  actually consistently a little higher than before, and with Render=FAR  on! My worries, from all the armchair naysayers in the past, of a larger  vertical world slowing the game down to a halt have been completely  obliterated! The couple people who reported a big framerate drop when  trying this had not pre-converted their worlds. I don't know if there  are any bugs doing it to them but if so then their computer must be very  different than mine because the opposite happened for me. Posted Image

Concerning feature priorities; I think adding mega-height to the nether should be one of the last things on the list. Don't get me wrong, it  should be done! I just don't think it's nearly as high a priority as  everything else so long as the normal nether still works fine, when the nether folder is copied over that is. Posted Image

3D Chunks and 4096 levels, AND slightly higher framerate?!! What the F is notch waiting for?!!!! Posted Image

All that being said; please remember that the Cubic Chunks height Mod is still very much in Development, or INDEV if you prefer. Posted Image  So even though it runs very smoothly in SSP; there are still certain to be bugs here and there like in anything, so please politely report them to Robinton in his thread as soon as possible so that he can get the bugs behind him and work on the remaining fun features like SMP support, compressed far away rendering, huge Nether, Terrain, other things and finally... Infinite Vertical space!

*** btw: Nocte, developer of the Hexahedra C++ Voxel Framework research project (which uses 3D chunks), will be helping Robinton with the 3D Chunk Terrain Generation methods so that he can have time to get SMP and other critical features implemented! Welcome on board Nocte! Posted Image

#13

Jacobzen
    Jacobzen

    Obsidian Miner

  • Members
  • 1256 posts

Posted 25 July 2011 - 07:50 AM

View PostMineCrak, on 23 July 2011 - 10:11 AM, said:

Wow, it would sure be nice if they would eventually rebuild the Aether on top of the [ Cubic Chunks Height Mod ]. Then the Aether realm could be a part of the normal world but just REALLY HIGH  up in it. With a Cubic world you have 4096 vertical blocks! (-2048 to  +2048), so actually MORE room for an Epic Aether Realm up in the sky! :D

just put the nether down on the bottom of the map and the aether flying high up in the sky!
:)

it would be so epic

#14

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 25 July 2011 - 09:22 AM

View PostJacobzen, on 25 July 2011 - 07:50 AM, said:

just put the nether down on the bottom of the map and the aether flying high up in the sky!
:)

it would be so epic

Exactly! I was just talking to someone in RL about that too, heh heh. There is Sooo much potential! Right now there are 48 levels of Lava at the bottom of, "Core" of, the Cubic Chunks world. :) It would be cool if the Nether were on the other side of that, and if that deep layer of lava were full of Lava Leviathans swimming around! :D

Wait until v1.27 drops later today before trying to go down that far though, it fixes a deep terrain issue.

#15

Ray1235
    Ray1235

    Tree Puncher

  • Members
  • 26 posts
  • Location: Nowhere
  • Minecraft: Ray1235

Posted 25 July 2011 - 05:32 PM

Are block higher than +64 height are saved to the map so you can access it even on multiplayer?
Posted Image
25.06.2011 - Premium in Minecraft

#16

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 25 July 2011 - 07:09 PM

View PostRay1235, on 25 July 2011 - 05:32 PM, said:

Are block higher than +64 height are saved to the map so you can access it even on multiplayer?

SMP Multiplayer is not yet available for the Cubic Chunks Mod. But it will be! It is the next big feature that Robinton is coding into the Mod. :) He thinks it might be another 4 weeks before the SMP version is ready. It sucks to wait but it will be worth it!

#17

Ray1235
    Ray1235

    Tree Puncher

  • Members
  • 26 posts
  • Location: Nowhere
  • Minecraft: Ray1235

Posted 26 July 2011 - 09:03 AM

View PostMineCrak, on 25 July 2011 - 07:09 PM, said:

SMP Multiplayer is not yet available for the Cubic Chunks Mod. But it will be! It is the next big feature that Robinton is coding into the Mod. :) He thinks it might be another 4 weeks before the SMP version is ready. It sucks to wait but it will be worth it!
Ok thank you :)
Posted Image
25.06.2011 - Premium in Minecraft

#18

MineCrak
    MineCrak

    Blaze Extinguisher

  • Members
  • 4131 posts
  • Location: (0,-6,0)

Posted 27 July 2011 - 03:44 AM

This is a statement to make my position regarding Higher Worlds for Minecraft clear despite some of the people who are still spreading false information about Minecraft World Height modification to the detriment of the entire Minecraft community. One has even tried to take my desire for Higher Minecraft Worlds as meaning that I am a fan-boy. I am, not in the way he said, but in the following ways;


I am a "fan-boy" of Higher Worlds for Minecraft and have been since before the Cubic Chunks mod existed or I even knew about it. My Higher Worlds thread existed with information about ymod and how to still use it before I even knew about CC.

I am a "fanboy" of the 3D Chunks method because of how revolutionary it is. It really is incredible what it can do and how vastly better it is at what it does than the current Minecraft Method.

This might surprise the haters, but there are a LOT of people here that feel the same way about those things, and there will be many more once they know about those things and that they currently exist in a usable and still improving manner for the current version of minecraft.

I am doing what I can to inform people about the fact that a 3D Chunks method for a vastly higher & deeper Minecraft World NOW exists and is continuing to develop new features and optimizations, and that testers would be helpful for this continuing development.

Before I started telling people about the Cubic Chunks Mod almost no one knew about it and what it could do, even though it had been released for over a month! In fact, a couple days after I started announcing this mod and what it could do we suddenly see Markus mentioning or referring to Height modification after years of silence on the subject despite many requests and questions from many people to him for higher worlds during that time.

Everything I do in regards to this subject is in order to help insure the continued development of a proven and working 3D Chunks Height solution for Minecraft so that I and others can play it, (Mostly so I can play it ;) ) If the Mod existed as it does now and it was being developed by one of the haters, then it would be their name being referenced in my posts. Would that make me their fan-boy?

* This post is completely on Topic for my Thread. It helps those who are reading my Tutorials on this threads subject to understand the motivations of the person writing these tutorials.

#19

gtaylor
    gtaylor

    Iron Miner

  • Members
  • 279 posts

Posted 27 July 2011 - 05:51 AM

You are like the apostle of Cubic Chunks :) You are very earnest in your enthusiasm for CC which probably rubs some people the wrong way. Personally I'm glad you posted as it brought Cubic Chunks to my attention. Keep spreading the good word.

#20

Poping_in_your_mouth

Posted 27 July 2011 - 07:04 AM

Won't Making higher worlds Lag more /?? - idk about you all but i think Notch shouldnt make the higher world thing unless it wont lag