Version: 1.7.3 (not backwards compatible) Mode: [SSP] Survival Single Player (multiplayer support in progress) Completion: [WIP] Work in Progress Type: [C] Adds game content Modder's labels: [VC] Vanilla Candidate (want in the real game!)
Requires: ModLoader Installation: Normal (.jar)
Ids: 101-104, 400-401 (configurable) Achievement ids: 1001-1004 (configurable) Config file should generate in mods/zipline/zipline.txt Conflicts: bt, px, qz, sn (modders: message me for a compatibility .diff)
(Re: px.class, You can install with optimine/optifog if you install zipline first. You will not get the rope wobble effect though...)
Updates I am waiting to work on this until at least a few weeks after Minecon.
======== Next version (1.7.3.2)Delayed. Will try to have SMP by Saturday. Delayed again. No updates till Aug. (vacation) Vacation was fun. Busy next weekend. Updates will be a while...
Spoiler:
Future:
Bug fixes:
more forgiving rope placement on arrow impact
leg armor display while riding zipline
reportedly there are fire issues again
game occasionally crashes when clicking the last block in a fallen rope
you can fall through walls when climbing rope
more rope falling issues
more than one person had their rope bridges turn into pistons (using idresolver?)
You can check ModLoader.txt to verify, but if your game crashes the very first time there is a rope block placed in the world, then you installed it wrong and the error was this:
Error:
java.lang.IllegalAccessError: tried to access method bt.<init>(DDD)V from class MyVec3D
(This means you didn't put everything into minecraft.jar)
I had an idea for an item to use for rappelling, and have been teaching myself java, and modding (I was already working on Java, but modding makes a good useful exercise). I bet your zipline code would be a good jumping off point for it.
Why you be a minen' in me mines? If you need to contact me, a private message is the way to go. I almost never come back to a topic after I've commented on it.