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1.2.5 COMPATIBLE - Inspiration by TobiwanK3nobi [32x][1.2.5] - [UPDATED 20th of April to v19]


781 replies to this topic

Poll: Your Opinion on the Candle (78 member(s) have cast votes)

What do you think about the new candle torches?

  1. I love them. And you. (39 votes [49.37%])

    Percentage of vote: 49.37%

  2. They're pretty cool. (8 votes [10.13%])

    Percentage of vote: 10.13%

  3. I'm fine with them. (3 votes [3.80%])

    Percentage of vote: 3.80%

  4. Eh, I'd prefer an actual torch. (26 votes [32.91%])

    Percentage of vote: 32.91%

  5. I hate them. And sunlight. And everyone. (3 votes [3.80%])

    Percentage of vote: 3.80%

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#41

  • Location: In a galaxy far, far away...

Posted 27 June 2011 - 05:50 PM

View PostDESTRUCTO88, on 27 June 2011 - 05:12 PM, said:

I don't know what the whole fuss over this is about. It looks nice, to say the most, but the whole detailed-texture-pack look you're going for has already been done (and done better) by Brown and Bloom.

I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.

Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.

Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.

Very much agree - my pack needs some serious work done; it's not even close to finished. So I'll be working very hard in the weeks to come to refine it. As for the outdoor environmental textures, I tried to keep them low-contrast and low noise. If there's one thing I try to avoid at all costs, it noise. I'm on a lowish-res monitor(1600x900) and texture packs like LBPhoto Realism, that are so detailed and high contrast, just turn my game experience into a big fuzzy mess. But I agree, many of the textures could afford to have some detail added.

And the WATER, yes. I hate it. I battled that damn texture for days and days. It's actually very easy to animate a water texture. The difficulty is in keeping it from developing what I call 'striations' over long distances when viewing it from sea level. Since the texture is just repeated over and over again, if there are any high-contrast waves or sparkles at one point in the animation, it manifests a long line of the highlight which makes large bodies of water look very unrealistic. I think I'll have to sacrifice some realism for the sake of making water more interesting though.

I've actually never used Brown and Bloom, but I'll download it and give it a try. There's a lot of great work out there, and I haven't had the time to see it all due to the fact that I have to play on my pack most of the time for critiquing purposes.

Thanks for your interest and criticism - I'll definitely be taking your advice into account while I work.
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#42

    Bayrd

    Carpenter

  • Members
  • 49 posts

Posted 27 June 2011 - 06:11 PM

This is an absolutely amazing texture pack.

You have beautifully captured the real essence of Minecraft. Blending warm and cool textures in a seamless fusion, with creativity bursting through every crack in the stone, this is my favorite texture pack.
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#43

  • Location: In a galaxy far, far away...

Posted 27 June 2011 - 06:14 PM

View PostGlimmar, on 27 June 2011 - 03:59 PM, said:

Haha! You replied just as I had another look in.

I am a professional artist, but in the traditional sense...I'm a landscape artist/painter by profession...texturing on the computer is probably a newer experience for me than it is for you. I have a degree in Fine Art and worked in the Arts as a 'Keeper of Fine Art and Museums' for a local authority here in the UK for many years (organising exhibitions for other artists, buying new works for the collection, lecturing, etc.) before going back to my own freelance work. I'm a bit long in the tooth now! :D

So yes, texturing for Minecraft is mostly for fun, but it's an all-consuming passion in what spare time I have...which is never enough. Anyways, enough about me!!!

This is a mighty fine texture pack, mate, and to repeat myself, has all the qualities I look for in a Minecraft pack.

So many seem to forget the importance of good tiling for a sandbox game that has such awesome epic building potential. Adventuring/surviving is great and all, don't get me wrong, but you can do that with other games...being able to create such massive constructions and 'flights of fancy' in a relatively infinite world of infinite texture pack themes, is the really unique thing about Minecraft.

I also have a fine art background I guess - painting, graphite, pastel, etc - but I've never done it professionally; no degree here. Also, this is my first foray into video game texturing. So you've actually probably got more experience in pixel art than me. I have to say though, I'm developing a taste for it. It's very rewarding in that your creation is much more malleable than other media. You get to experience it, live in it.

Yes, seamless tiling is very important to me as well. If a texture isn't seamless at all distances, it doesn't stay. Even my cobblestone bugs me, though it's seamless, because if a large expanse of it is viewed at a low angle the repetition becomes obvious. I see now why many other texture artists choose to go with a more of a brick style than actual traditional round cobbles. The repetition looks more natural if the texture patch already has a rigid, linear arrangement.
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#44

  • Minecraft: ZeCowMan

Posted 27 June 2011 - 06:21 PM

View PostDESTRUCTO88, on 27 June 2011 - 05:12 PM, said:

I don't know what the whole fuss over this is about. It looks nice, to say the most, but the whole detailed-texture-pack look you're going for has already been done (and done better) by Brown and Bloom.

I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.

Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.

Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.
There's a difference between constructive criticism, and criticism. Everything you pointed out was simply personal preference and just because you felt the things needed work, doesn't mean anything was really that bad, especially as bad as you make it seem. You also offered no helpful information on how he could improve the texture pack, which is usually the difference between constructive criticism and ordinary criticism.

When you actually offer constructive criticism, you shouldn't be flamed. However, all you're doing is being a negative nancy. Your form of constructive criticism is what seriously needs work.
Moo.

#45

  • Location: CALL 911 FOR A FREE CAKE!

Posted 27 June 2011 - 06:35 PM

i am in love...
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#46

  • Minecraft: Rubix_03

Posted 27 June 2011 - 06:59 PM

Very amazing! When i get texture packs they're mostly deleted within the hour, but after watching those videos and trying it out for myelf im deffinitly keeping this one! Can't wait for the mobs the be done though, VERY WELL DONE!! :D :Diamond: :Diamond:
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#47

Posted 27 June 2011 - 07:31 PM

I do love this texture pack! I must say it is great work! Unfinished, sure. As a work in progress it is awesome! I just have one question. Any block that I hit get extremely bright. Almost whites out the block color? Is that something with my computer or is it the texture pack? I haven't noticed my other packs doing that. Thanks for your time and keep up the good work! I love the look! Very seamless!

#48

  • Location: In a galaxy far, far away...

Posted 27 June 2011 - 08:38 PM

View Postmark.hayes0338, on 27 June 2011 - 07:31 PM, said:

I do love this texture pack! I must say it is great work! Unfinished, sure. As a work in progress it is awesome! I just have one question. Any block that I hit get extremely bright. Almost whites out the block color? Is that something with my computer or is it the texture pack? I haven't noticed my other packs doing that. Thanks for your time and keep up the good work! I love the look! Very seamless!

That's actually an effect I added to the breaking animation so that miners can more easily see what block they're breaking. I'm considering getting rid of it though. It probably annoys some people, and it's not really necessary or that helpful.
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#49

  • Minecraft: ZeCowMan

Posted 27 June 2011 - 08:44 PM

View PostTobiwanK3nobi, on 27 June 2011 - 08:38 PM, said:

That's actually an effect I added to the breaking animation so that miners can more easily see what block they're breaking. I'm considering getting rid of it though. It probably annoys some people, and it's not really necessary or that helpful.
I like it. Would it be possible to have a version with it on and another with it off?
Moo.

#50

  • Location: In a galaxy far, far away...

Posted 27 June 2011 - 08:49 PM

View PostZeCowMan, on 27 June 2011 - 08:44 PM, said:

I like it. Would it be possible to have a version with it on and another with it off?

I think I can do that. I'll implement an alternate version when I make a new braking animation. Not satisfied with the current one. Too dirty.
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#51

Posted 27 June 2011 - 09:18 PM

This is seriously gonna go far!!! Keep the good work up! :)

#52

Posted 27 June 2011 - 10:13 PM

View PostTobiwanK3nobi, on 27 June 2011 - 08:38 PM, said:

That's actually an effect I added to the breaking animation so that miners can more easily see what block they're breaking. I'm considering getting rid of it though. It probably annoys some people, and it's not really necessary or that helpful.

Thanks for the response! I really do love this pack. I like it the more I use it. I'm getting used to the brightness of the breaking animation now, but it may not be a bad idea to offer one that doesn't have the brightness. I do like the look of the breaking though. It is like your punching a hole right through the center of it. Also, complements on the fire! By far the best fire I have ever seen! Lava is also awesome! I'm really trying to think of something that I don't like about the pack and I'm having trouble. I like the creativity of using a shelf for inventory. And the hands for your products. its just all great! I can't wait for even more stuff to be done! The seamlessness of the textures is amazing!! I guess the only thing that isn't up to par is just some of the clarity. Some seem to be just a little fuzzy, but it is just 32x32 pack, not 128 or 256. Althought I bet 128 and 256 would look SICK! Might want to try that one day if possible. I believe people would almost buy this texture pack! Kudos!

#53

  • Location: Behind you...

Posted 27 June 2011 - 10:17 PM

It looks amazing, I love it!

#54

    SwaYer

    Iron Miner

  • Members
  • 295 posts

Posted 27 June 2011 - 10:21 PM

I just got jealous -_-

#55

  • Location: DJ-PON3 Concert
  • Minecraft: Minecrafter19

Posted 27 June 2011 - 10:35 PM

your pack just brings in a new sort of 32x32 texture and gui for the menus are EPIC. but its always seems to crash on me when i try to play a world (i patched the game, no mods)
:( I DONT GET TO PLAY IT
EDIT: i think im stupid downloaded wrong patcher....
Scariest thing in the universe...... Weeping Angels

#56

  • Location: In a galaxy far, far away...

Posted 27 June 2011 - 11:11 PM

View PostMinecrafter19, on 27 June 2011 - 10:35 PM, said:

your pack just brings in a new sort of 32x32 texture and gui for the menus are EPIC. but its always seems to crash on me when i try to play a world (i patched the game, no mods)
:( I DONT GET TO PLAY IT
EDIT: i think im stupid downloaded wrong patcher....

Glad you got it figured out.
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#57

  • Minecraft: Smififty

Posted 27 June 2011 - 11:32 PM

This texpack looks amazing, but unfortunately, it won't work for me. I have it installed, I can view the files fine, and even my main menu boots up with the pack on. But when I try to load my worlds, it freezes at "saving chunks" then I get the error window before minecraft crashes.
"You spout an endless supply of crazy shit in Euro-Trashinese, and you can't keep a twelve year old occupied for five minutes" Posted Image [SSSS]

#58

  • Location: In a galaxy far, far away...

Posted 27 June 2011 - 11:39 PM

View PostCrinosX3, on 27 June 2011 - 11:32 PM, said:

This texpack looks amazing, but unfortunately, it won't work for me. I have it installed, I can view the files fine, and even my main menu boots up with the pack on. But when I try to load my worlds, it freezes at "saving chunks" then I get the error window before minecraft crashes.

I had that problem when 1.6 first came out. I couldn't get my OWN pack to work for days. It was just because MCPatcher was incompatible though. Have you downloaded the latest version of MCPatcher and repatched? If possible, I recommend installing from a fresh bin file. If THAT doesn't fix the problem... :unsure:
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#59

Posted 28 June 2011 - 01:08 AM

Oh gosh... the Ghast scared the crap out of me man! :)

#60

Posted 28 June 2011 - 02:10 AM

dude i love this texture i love your voice and forget about mister capslock start making lets plays also i subscribed to your youtube and the fact that you thought all of the textures is mindblowing it really shows your creativity unlike misa who just copied and pasted all of his/her textures, once again great job keep up the good work and if you put your world for download send me the link lol ;)