DESTRUCTO88, on 27 June 2011 - 05:12 PM, said:
I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.
Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.
Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.
Very much agree - my pack needs some serious work done; it's not even close to finished. So I'll be working very hard in the weeks to come to refine it. As for the outdoor environmental textures, I tried to keep them low-contrast and low noise. If there's one thing I try to avoid at all costs, it noise. I'm on a lowish-res monitor(1600x900) and texture packs like LBPhoto Realism, that are so detailed and high contrast, just turn my game experience into a big fuzzy mess. But I agree, many of the textures could afford to have some detail added.
And the WATER, yes. I hate it. I battled that damn texture for days and days. It's actually very easy to animate a water texture. The difficulty is in keeping it from developing what I call 'striations' over long distances when viewing it from sea level. Since the texture is just repeated over and over again, if there are any high-contrast waves or sparkles at one point in the animation, it manifests a long line of the highlight which makes large bodies of water look very unrealistic. I think I'll have to sacrifice some realism for the sake of making water more interesting though.
I've actually never used Brown and Bloom, but I'll download it and give it a try. There's a lot of great work out there, and I haven't had the time to see it all due to the fact that I have to play on my pack most of the time for critiquing purposes.
Thanks for your interest and criticism - I'll definitely be taking your advice into account while I work.
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