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[1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!


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1530 replies to this topic

Poll: Official Wasteland SMP Server (2390 member(s) have cast votes)

Should I make an official Wasteland Server?

  1. Yes, make an official server for us to play on! (2089 votes [87.88%])

    Percentage of vote: 87.88%

  2. No, don't bother. (288 votes [12.12%])

    Percentage of vote: 12.12%

If I do make a server, should it be Bukkit or Vanilla?

  1. Bukkit! I'm willing to wait a few weeks for a Bukkit Version of Wasteland. (1374 votes [57.80%])

    Percentage of vote: 57.80%

  2. Vanilla, I want a wasteland server soon! (862 votes [36.26%])

    Percentage of vote: 36.26%

  3. I don't want a Wasteland Official Server. (141 votes [5.93%])

    Percentage of vote: 5.93%

Vote Guests cannot vote

#721

ciago92
    ciago92

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Posted 31 October 2011 - 05:49 PM

Silver!! We love you man! Please come back to us with a 1.8.1 update :-) I know 1.9 officially comes out in like two weeks but i'm really missing this mod
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#722

lolrichie2isback

Posted 31 October 2011 - 07:05 PM

View Postciago92, on 31 October 2011 - 05:49 PM, said:

Silver!! We love you man! Please come back to us with a 1.8.1 update :-) I know 1.9 officially comes out in like two weeks but i'm really missing this mod

1.9 come in 3 weeks
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#723

42and19
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Posted 31 October 2011 - 07:35 PM

I was just looking through this forum attempting to find a good minimap mod when I saw this thread. Drfrozenfire and I are working on a wastelands texture pack inspired by the Dark Tower series.

(the link http://www.minecraft...boration-pack/_

I think it may be in our best interest to collaborate. At the very least this will be the first mod we provide support for in our pack. Once you get the update with new content that is.

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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257


#724

Sexty
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Posted 01 November 2011 - 12:09 PM

1 question... why did you make the sky a redish coulour? when and what kind of apocolypse is it?
Nuclear war (WW3)
Zombie
Solar (yes I know the mod  <_< )
Aliens
WW3 (no nukes)

Now heres some suggestions from my bf (FO1-NV nerd)
"start in a vault,"
"mabye add a cutscene?"
"randomly generated 'mysterious craters',"
"randomly generated Army bases(?)"
"mabye team up with formivore and unite the mods," (walled city mod)

and here are my ideas :3
we need tents!!!! like randomly generated wool tents with a piece of nether rack on fire in the middle of a Squircle (circle) of tents

and i know this is a pain in the arse but if you could maake randomly/procedurally generated roads and when two roads meet it creates a "pass" like one road goes under and one over (visa/versa) and then we'd have a apocolyptic wastland that looks like it was "occupied" me and Alex are immersion fanatics,

--ENDRANT--

#725

KAZZ36
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Posted 01 November 2011 - 11:44 PM

when will this mod be compatible for 1.8.1?

#726

Mcrabby201
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Posted 01 November 2011 - 11:47 PM

How long till 1.8 is released
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Click it you know you want to http://dragcave.net/user/Mcrabby201

#727

KDStudios
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Posted 02 November 2011 - 08:25 PM

A high resolution texture pack to play the Wasteland mod in?
Yes please :D

I love going back to 1.7.3 just to play this mod :)
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#728

Sexty
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Posted 04 November 2011 - 07:33 AM

DONT DIE ON MEEEEEEEEEEEEEEE!!!!!!!!!
Bump for sextyness

1.8! please i cannot wait 3 weeks D=

#729

Gabbjuh
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Posted 05 November 2011 - 03:07 PM

MAKE IT 1.8 COMATIBLEE!! :(
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#730

Zoropie5
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Posted 05 November 2011 - 03:12 PM

Hes probably going to update this for 1.9 when it comes out (in a week or several)







Right???
Posted Image
"Hell is other people." -Jean-Paul Sartre

#731

Sexty
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Posted 06 November 2011 - 03:40 AM

bump for extyness... again  :blink:

#732

Sexty
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Posted 07 November 2011 - 12:07 PM

Don't Die... I will kill the nearest weasel if this dies  :blink:

#733

Shad686
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Posted 07 November 2011 - 10:55 PM

View PostSexty, on 01 November 2011 - 12:09 PM, said:

1 question... why did you make the sky a redish coulour? when and what kind of apocolypse is it?
Nuclear war (WW3)
Zombie
Solar (yes I know the mod  <_< )
Aliens
WW3 (no nukes)

Now heres some suggestions from my bf (FO1-NV nerd)
"start in a vault,"
"mabye add a cutscene?"
"randomly generated 'mysterious craters',"
"randomly generated Army bases(?)"
"mabye team up with formivore and unite the mods," (walled city mod)

and here are my ideas :3
we need tents!!!! like randomly generated wool tents with a piece of nether rack on fire in the middle of a Squircle (circle) of tents

and i know this is a pain in the arse but if you could maake randomly/procedurally generated roads and when two roads meet it creates a "pass" like one road goes under and one over (visa/versa) and then we'd have a apocolyptic wastland that looks like it was "occupied" me and Alex are immersion fanatics,

--ENDRANT--
Pretty sure the apocalypse is whatever you want it to be, helps with the mood(I personally like the idea of humans just blowing each other up).
The randomly generated buildings are possible but complex, so it would take a very long time for them to be made, cutscenes are near impossible though I bet.
The ideas are pretty optimistic, yet possible, just decided to answer since the author probably wont anyway.

View PostKAZZ36, on 01 November 2011 - 11:44 PM, said:

when will this mod be compatible for 1.8.1?
Please read the forums before posting questions, he's working on it but he'l probably start seriously working on it once 1.9 comes out.

There, hopefully people will stop freaking out now thinking that the mod is dead, until the next patch of lunatics who never actually read the thread start thinking this mod is slowly dying and only they're spams will make it better.

#734

Sexty
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Posted 08 November 2011 - 10:06 AM

View Postsiim686, on 07 November 2011 - 10:55 PM, said:

Pretty sure the apocalypse is whatever you want it to be, helps with the mood(I personally like the idea of humans just blowing each other up).
The randomly generated buildings are possible but complex, so it would take a very long time for them to be made, cutscenes are near impossible though I bet.
The ideas are pretty optimistic, yet possible, just decided to answer since the author probably wont anyway.


Please read the forums before posting questions, he's working on it but he'l probably start seriously working on it once 1.9 comes out.

There, hopefully people will stop freaking out now thinking that the mod is dead, until the next patch of lunatics who never actually read the thread start thinking this mod is slowly dying and only they're spams will make it better.

Dunker Ich Will Susch Du Doon (Thank you, i will suck your d***)  :blink:  
its 2 am... dont judge me D:

#735

Shad686
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Posted 08 November 2011 - 01:05 PM

View PostSexty, on 08 November 2011 - 10:06 AM, said:

Dunker Ich Will Susch Du Doon (Thank you, i will suck your d***)  :blink:  
its 2 am... dont judge me D:
*Judge* :P

#736

Mayhem91

Posted 08 November 2011 - 01:45 PM

Why not on 1.8.1 ? Looks good. Thanks for used Dead Island Trailer Theme ;p

#737

ciago92
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Posted 08 November 2011 - 05:28 PM

10 days til 1.9 correct? week after 11-11-11 IIRC
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#738

Shad686
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Posted 08 November 2011 - 05:28 PM

View PostMayhem91, on 08 November 2011 - 01:45 PM, said:

Why not on 1.8.1 ? Looks good. Thanks for used Dead Island Trailer Theme ;p
Because douche bags like you don't read why.

#739

Sexty
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Posted 09 November 2011 - 12:23 PM

I have an idea for the 1.9 update, its a desert biome but you know that effect that is near bedrock?
yeh the smoke type effect i hope that weasel reads this and makes the desert biome have this
(or mushroom biome) so that way i can have in my server "Shoud town" :3

#740

Sexty
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Posted 11 November 2011 - 07:24 AM

Bump