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[1.2.5] MineColony RC19 (Roads, a lot of bug fixes)

npc trading function ssp

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3415 replies to this topic

#1

MineColonyDevelopers

Posted 17 June 2011 - 01:19 PM

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Villagers
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Recipes
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[url="http://www.minecraftforum.net/topic/385672-v100-minecolony-rc16-reworked-builder-new-buildings-fixes/"][img]http://i1202.photobucket.com/albums/bb362/toster666/Thread/minecolonyBaner.png[/img][/url]


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#2

lacozzini

Posted 17 June 2011 - 01:38 PM

So, after a lot of work our team (rscott6666, Vlad11, Heho, eastborn) have released MineColony 0.6. It's still in beta stage, so you could expect bugs here and there (miner is still WIP) but it's playable. Here is a list of major changes:

New buildings:
- Town hall
- Builder's hut
- Citizen's hut
- Bank

New npc's with greatly improved pathfinding by ralphscott6666:
- builder (see the 'Building system' below)
- citizen (both male and female)

New spawning system:
- Npc's spawn only near a Town hall hut, however you need to have at least one Citizen't hut near it
- maximum number of npc's is up to 2*number of citizen's hut (however 8 is minimum)
- npc's spawn over time, so you have to wait a bit

Example:
If you place one Town hall and 2 Citizen's hut your maximum number of population is 4

- new npc will walk towads the nearest hut and settle down
- after settling down male resident will look for a worker's hut (miner, lumberjack, farmer etc...) and if he finds one, he will convert to that worker
- workers will sleep in their houses at night
- if you destroy worker's chest he will convert back into citizen
- npc's talk! what's on their mind :), it could be generic message or current issue they encounter, you need to be close to the citizen to hear them
- npc's have names
- if you use golden scepter on npc he will follow you

Happiness system
- citizens now have individual needings based on their level, for instance settlers need to eat bread
- if needing is fullfilled the personal happiness is increased, otherwise decreased
- happiness affects maximum tax the citizen is willing to pay
- you can check current needings in citizen's hut GUI or check overall happiness of colony in Town Hall GUI

New economy system
- accounting is proceseed everyday around morning (you can check it in Town Hall GUI)
- taxes are payed only by citizens (not workers)
- you can change tax rates per citizen type using Town Hall GUI
- you can withdraw treasure money in Town Hall
- you must pay salary to workers (using his chest GUI or turn autosalary to ON in Town Hall GUI) otherwise they will not work

Building system:
- to order the builder to build a hut you can use any worker's hut GUI (activate chest->'Information'->'Build worker's hut'), it will place appropriate sign like 'Build lumberjackhut' for lumberjack
- check builder.txt in archive for instructions on how to create new floorplans


Have fun!
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#3

evan655
    evan655

    Coal Miner

  • Members
  • 104 posts

Posted 17 June 2011 - 01:45 PM

cool mod i will get it
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#4

emilronon

Posted 17 June 2011 - 01:49 PM

I found a bug where i cant place the chests without my game crashes

this is the error log

Mods loaded: 14
ModLoader Beta 1.6.6
mod_BuildCraftCore 1.6.6.3
mod_BuildCraftBuilders 1.6.6.3
mod_BuildCraftFactory 1.6.6.3
mod_BuildCraftTransport 1.6.6.3
mod_IntegratedRedstone 1.0
mod_MineColony MineColony 0.6 rc10
mod_TooManyItems 1.6.5 2011-05-28
mod_ToggleBlocks 1.6.5/1.6.6-v2.4
mod_Allocator 1.6.6
mod_ChestTrap 1.6.6
mod_Fan 1.6.6
mod_JumpPad 1.6.6
mod_Pfaeff 1.6.6

	  Minecraft has crashed!	  
	  ----------------------	  

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 2215f973 --------
Generated 17-06-11 15:49

Minecraft: Minecraft Beta 1.6.6
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.0.0, NVIDIA Corporation

java.lang.NullPointerException
	at BlockHut.scanForHutNearPoint(Unknown Source)
	at BlockHut.a(Unknown Source)
	at un.e(SourceFile:538)
	at fb.a(SourceFile:1873)
	at ci.a(SourceFile:37)
	at iw.a(SourceFile:78)
	at nx.a(SourceFile:90)
	at net.minecraft.client.Minecraft.a(SourceFile:1069)
	at net.minecraft.client.Minecraft.k(SourceFile:1257)
	at net.minecraft.client.Minecraft.run(SourceFile:720)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT edc730d5 ----------

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#5

lacozzini

Posted 17 June 2011 - 02:08 PM

View Postemilronon, on 17 June 2011 - 01:49 PM, said:

I found a bug where i cant place the chests without my game crashes

this is the error log

Mods loaded: 14
ModLoader Beta 1.6.6
mod_BuildCraftCore 1.6.6.3
mod_BuildCraftBuilders 1.6.6.3
mod_BuildCraftFactory 1.6.6.3
mod_BuildCraftTransport 1.6.6.3
mod_IntegratedRedstone 1.0
mod_MineColony MineColony 0.6 rc10
mod_TooManyItems 1.6.5 2011-05-28
mod_ToggleBlocks 1.6.5/1.6.6-v2.4
mod_Allocator 1.6.6
mod_ChestTrap 1.6.6
mod_Fan 1.6.6
mod_JumpPad 1.6.6
mod_Pfaeff 1.6.6

	  Minecraft has crashed!	  
	  ----------------------	  

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 2215f973 --------
Generated 17-06-11 15:49

Minecraft: Minecraft Beta 1.6.6
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.0.0, NVIDIA Corporation

java.lang.NullPointerException
	at BlockHut.scanForHutNearPoint(Unknown Source)
	at BlockHut.a(Unknown Source)
	at un.e(SourceFile:538)
	at fb.a(SourceFile:1873)
	at ci.a(SourceFile:37)
	at iw.a(SourceFile:78)
	at nx.a(SourceFile:90)
	at net.minecraft.client.Minecraft.a(SourceFile:1069)
	at net.minecraft.client.Minecraft.k(SourceFile:1257)
	at net.minecraft.client.Minecraft.run(SourceFile:720)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT edc730d5 ----------

Maybe it conflicts with other mod ID's you've got. You could try to change the MineColony ID's in MineColony.properties file to other values:

[Block IDs]
MinerBlockID=97
WarehouseBlockID=98
FarmerBlockID=99
BankBlockID=100
BuilderBlockID=101
CitizenBlockID=102
TownHallBlockID=103
MarketBlockID=104
LumberjackBlockID=105

Does it work with new world?
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#6

emilronon

Posted 17 June 2011 - 02:16 PM

View Postlacozzini, on 17 June 2011 - 02:08 PM, said:

Maybe it conflicts with other mod ID's you've got. You could try to change the MineColony ID's in MineColony.properties file to other values:

[Block IDs]
MinerBlockID=97
WarehouseBlockID=98
FarmerBlockID=99
BankBlockID=100
BuilderBlockID=101
CitizenBlockID=102
TownHallBlockID=103
MarketBlockID=104
LumberjackBlockID=105

Does it work with new world?

it works in a new world i wonder why

and this is my new id to make it work with my mods
[Block IDs]
MinerBlockID=97
WarehouseBlockID=98
FarmerBlockID=99
BankBlockID=100
BuilderBlockID=101
CitizenBlockID=102
TownHallBlockID=126
MarketBlockID=127
LumberjackBlockID=125


Edit they dont seem to take any jobs other than delivery man
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#7

snipe0rz
    snipe0rz

    Zombie Killer

  • Members
  • 209 posts

Posted 17 June 2011 - 02:22 PM

downloading now hope this is good im getting bored of smp and normal ssp

#8

lacozzini

Posted 17 June 2011 - 02:49 PM

I think I've forgot to add the most important recipe to the instructions - the Town Hall.

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It's the most important building, without it the citizens won't spawn.
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#9

sipeari
    sipeari

    Tree Puncher

  • Members
  • 25 posts
  • Minecraft: Sipeari

Posted 17 June 2011 - 03:52 PM

could you make the miners stop cluttering their huts, i get really annoyed by them always putting dirt in their huts and removing the walls :P
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#10

Solrac97
    Solrac97

    Tree Puncher

  • Members
  • 36 posts
  • Minecraft: Solrac97

Posted 17 June 2011 - 04:01 PM

Keep up the goodAwesome work guys, this is my favorite mod. :D
Boxxy > You

#11

Minernitor
  • Location: Earth

Posted 17 June 2011 - 05:55 PM

Black screen even though i followed the instruction like it said
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#12

BamDutchie

Posted 17 June 2011 - 06:12 PM

LOVE IT <3 downloading now (:
Im from Holland, where the F*** you from?

#13

CreeperStalker555
  • Location: My Computer?
  • Minecraft: 0.o

Posted 17 June 2011 - 06:25 PM

View Postlacozzini, on 17 June 2011 - 01:38 PM, said:

So, after a lot of work our team (rscott6666, Vlad11, Heho, eastborn) have released MineColony 0.6. It's still in beta stage, so you could expect bugs here and there (miner is still WIP) but it's playable. Here is a list of major changes:

New buildings:
- Town hall
- Builder's hut
- Citizen's hut
- Bank

New npc's with greatly improved pathfinding by ralphscott6666:
- builder (see the 'Building system' below)
- citizen (both male and female)

New spawning system:
- Npc's spawn only near a Town hall hut, however you need to have at least one Citizen't hut near it
- maximum number of npc's is up to 2*number of citizen's hut (however 8 is minimum)
- npc's spawn over time, so you have to wait a bit

Example:
If you place one Town hall and 2 Citizen's hut your maximum number of population is 4

- new npc will walk towads the nearest hut and settle down
- after settling down male resident will look for a worker's hut (miner, lumberjack, farmer etc...) and if he finds one, he will convert to that worker
- workers will sleep in their houses at night
- if you destroy worker's chest he will convert back into citizen
- npc's talk! what's on their mind :), it could be generic message or current issue they encounter, you need to be close to the citizen to hear them
- npc's have names
- if you use golden scepter on npc he will follow you

Happiness system
- citizens now have individual needings based on their level, for instance settlers need to eat bread
- if needing is fullfilled the personal happiness is increased, otherwise decreased
- happiness affects maximum tax the citizen is willing to pay
- you can check current needings in citizen's hut GUI or check overall happiness of colony in Town Hall GUI

New economy system
- accounting is proceseed everyday around morning (you can check it in Town Hall GUI)
- taxes are payed only by citizens (not workers)
- you can change tax rates per citizen type using Town Hall GUI
- you can withdraw treasure money in Town Hall
- you must pay salary to workers (using his chest GUI or turn autosalary to ON in Town Hall GUI) otherwise they will not work

Building system:
- to order the builder to build a hut you can use any worker's hut GUI (activate chest->'Information'->'Build worker's hut'), it will place appropriate sign like 'Build lumberjackhut' for lumberjack
- check builder.txt in archive for instructions on how to create new floorplans


Have fun!


Awesome
Posted Image

#14

JStall91

Posted 17 June 2011 - 06:28 PM

I can't wait to get home to download this and try it out. I have been wanting a more civilized and community based environment for a long time without actually playing online.

#15

TheAttendee
  • Location: United Free Territories of Malpaghi
  • Minecraft: The Attendee
  • Xbox:A Non E Mass

Posted 17 June 2011 - 06:37 PM

Wow this looks awesome. About a million times better than the last version!

Excellent work!

Posted Image

Also see: The Attendee's HD Texture Upgrades for Mods (RP2, BC, IC2, & More!)


#16

Gumili
    Gumili

    Carpenter

  • Members
  • 55 posts

Posted 17 June 2011 - 06:40 PM

Is it normal that my farmer plants few seeds and then wanders of somewhere to never come back?

#17

lordlavapop42

Posted 17 June 2011 - 06:42 PM

When i try to place any of the npc chests it wont let me :(...

When i installed it i used the mod loader and placed the files like said, idk what wrong.

#18

Gumili
    Gumili

    Carpenter

  • Members
  • 55 posts

Posted 17 June 2011 - 06:51 PM

View Postlordlavapop42, on 17 June 2011 - 06:42 PM, said:

When i try to place any of the npc chests it wont let me :(...

When i installed it i used the mod loader and placed the files like said, idk what wrong.
Because you need to build town hall at first.

You make it like this:
:wood: :wood: :wood:
:wood:  :RedShroom:  :wood:
:wood: :wood: :wood:

where
:RedShroom:  is a piece of paper
:wood: is of course a wooden plank

#19

lordlavapop42

Posted 17 June 2011 - 06:53 PM

View PostGumili, on 17 June 2011 - 06:51 PM, said:

Because you need to build town hall at first.

You make it like this:
:wood: :wood: :wood:
:wood:  :RedShroom:  :wood:
:wood: :wood: :wood:

where
:RedShroom:  is a piece of paper
:wood: is of course a wooden plank

Thanks

#20

TheAttendee
  • Location: United Free Territories of Malpaghi
  • Minecraft: The Attendee
  • Xbox:A Non E Mass

Posted 17 June 2011 - 06:57 PM

Just curious, but what is the maximum distance a citizen will walk to find work? Does it need to be within a certain range from his home or town hall?

EDIT: Also; woah, I just read the builder.txt file in the archive. That's insane! I can make my own, I just save a text file as .floorplan, correct?

Posted Image

Also see: The Attendee's HD Texture Upgrades for Mods (RP2, BC, IC2, & More!)