NOTE FOR MULTIPLAYER USE: The initial spawn doesn't seem to work right in multiplayer.
Multiplayer users should know the following information, to get the most of the experience:
UPDATE:
Changing computers, I lost my progress. I am inclined to let it stand as it is, and start on a new map, learning from this one.
Texture pack for Minecraft Beta 1.7 is ready.
Plans for a sequel are already sketched out, but the actual story details are still in a nebulous stage, thus the poll above. Also, I am adding some new screen shots to this post, some of which demonstrate the key system. End update 13July2011
Message from the author.
The goal.
Screenshots.
Keys and levels.
Downloads.
Issues.
Teaser videos.
Reviews.
Previous versions.
Message from the author: Thank you for your wondrous responses so far! Over 400 downloads in the first week, that's fantastic (currently 422 downloads of the texture pack and 439 of the various versions of the map). With your help I have been refining the map, and I am really close to putting a seal on it and going onto the next project.
A recurring comment is that the story seems to end at a certain point, but the map goes on. You could argue that escaping the asylum is a complete map, and getting from there to home is a complete challenge, and the half-dozen optional levels don't need to be in the same map at all.
With the tools at my disposal, I cannot easily split the map -- best I can do is make three copies of the map and throw walls around each section, which seems like a bit of a waste. There may be a better way, I am still learning what's out there to work with.
As for the map itself, it's pretty much done. I have 1.4 loaded up, but so far all I've done is placed a cactus. I plan to put even more roads and signs around for the optional levels, and I am considering a "scoreboard" of sorts. And that'll be it, though when 1.7 comes out I may use the pistons to put back in a puzzle I had to remove because I couldn't figure out a way to do it without pistons.
And then on to ... who knows what?
So ... the poll. I'd much appreciate it if you'd tick a box or two for me.
Current version is 1.3.
The goal is simply to escape. You awaken in unfamiliar surroundings, and even though it seems like it may be a nightmare, you understand that getting home is the only way to end it.
In addition to the main goal, there are a few optional levels that can be done as side quests during or after the completion of the main quest. Some are quite a bit more challenging than others.
Every building and area has something secret or challenging to get to or find. Usually, there will be a reward.
It is strongly recommended that you play with the Crimson Asylum texture pack I made to go with the game, if for no other reason that the paintings will look silly, and the barbed wire will be missing.
The mines are not part of the game.
Screenshots:

‎1. This is where you start.
2. What's going on here?
3. Aaaaaaah!
4. Is this all just a dream?
5. Dr. Freeman will save you.
6. The lock seems to be broken. Yep, it's survival horror all right.
NOTE: the torches don't look like this anymore. Later screenshots in this post show them as they currently appear in this texture pack.

1. Nurse Creeper will take care of you.
2. Mr. Zombie says "Hello."
3. Upper Ward: the way is blocked. The torches will probably not stay that way.
4. The cells.
5. Inventory screen.
6. Part of the underground.
NOTE: the torches don't look like this anymore. Later screenshots in this post show them as they currently appear in this texture pack.

1. The front of the temple. Two keys needed to enter.
2. Squiddy says "Hello."
3. Sewer
4. Swamp
5. This is how the game distinguishes keys. The is the Bone Key
6. Inside the temple
NOTE: the torches don't look like this anymore. Later screenshots in this post show them as they currently appear in this texture pack.

1. Ghast
2. The portals in this world begin to corrupt the land around them
3. Desolation
4. There's something about that cloud...
5. The lighthouse
6. Mr. Skeleton says "Hello."
NOTE: the torches don't look like this anymore. Later screenshots in this post show them as they currently appear in this texture pack.

‎1. The cemetery
2. There was a hole here. Now it's gone.
3. The Warehouse
4. Undersea area
5. It took me FOREVER to finish this level, because I am crap at playing jumping puzzles and I kept falling when testing if a certain step worked.
6. Every game needs an ice level.
NOTE: the torches don't look like this anymore. Later screenshots in this post show them as they currently appear in this texture pack.

"No Admittance" -- can't go there till you've completed the main goal.
The Ballroom -- no "point" to this room yet.
The Asylum from behind
The Asylum from the front
(center) Rusty Minecraft (I went to school with a Rusty Minecraft once...)
Keys and levels Screen shots of each location, with possible spoilers and showing keys:
Downloads:
Map:
Texture Pack:
(separate thread for the texture)
Known or possible issues:
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-The start of the game requires the spawnpoint to work properly. Occasionally spawnpoints, when not the original one for the map, decide not to work. I have not had this happen in this map, but if it does it'll mess things up a bit. So far this has not been a problem for anyone reporting who was playing in single player mode. Multiplayer seems problematic, but until I can recreate the issue, I am not sure what to do about it.
-The torch texture has been tamed compared to the ones in the screen shots above.
-It is theoretically possible for a creeper to blow up something important. Short of making everything out of obsidian, not much I can do about that. Play on as best you can.
-The map size is huge. Unfortunately, not all of that area is play area, but you may need to take this into account, considering your individual system.
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-
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-Based on reports from players, some roads and paths have been clarified with signs. A lot of it is "open world," but the player should know where to go to advance the story.
I created most of this map "legit," only using Single Player Commands after I built the Asylum, Temple, House, lighthouse and most of the caves and mines. I started this map as my regular game map, until it took on a life of its own.
Video teasers:
http://www.youtube.c...bed/PUtM3Y9iNWo
And we have our first video!
Courtesy of Dyz-69 at his Map Tester thread.
There's a second part.
I've found three videos about the texture pack -- one in German and two without speech at all, but near as I can tell they both liked them.
I'd be happy, of course, to answer any questions or field any suggestions.
Reviews*:
From Dyz-69: "first section of the game was amazing making me feel i was in a nightmare and then i suddenly woke up in a bed but wait...why em i still hearing those slamming doors?...whats this footstep sounds im hearing near the theater?...why does the morgue have flickering lights!?....oh god is that a creep-SSssss BOOM" (follow the link to read the rest)
From trineops: "Very nice job. Don't really have much to say. Except that i really liked it."
From ethancordn: "I really like it, I think its very well done and atmospheric." (follow the link to read the rest)
From rsmalec: "If I had to point out the best part, it would be hard for me to chose the ambient noises or the level of detail in decorating the entire world. ... Visual decor/detail: 4 (of 4), Creativity: 4, Adherence to theme: 4 ..." (click through to read the whole thing)
(Addendum: "I just rated you a 14/20 on my new scale.")
From basje: "Everything looked really good and well thought of. The pathways are good, the really big things, but even the houses (and interior) look very good!" (click through to read the whole thing)
Just in case you are interested in older versions:
[[[ [download link for version 1.0 map] ]]]
[[[ [download link for 1.1 map] ]]]
[[[[download link for map version 1.2] ]]]
Texture, pre-1.7:
[[[ [download link for texture pack] ]]]
[[[ [download link for texture pack via mediafire]]]]
*Reviews also contain some useful, constructive critique -- click through to see it. I just quoted my favorite parts here.





















