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[16x, 32x, 64x, 128x, 256x, 512x][1.0 to 1.3.0] Sphax PureBDCraft (20/05/12)

texture sphax comics randomobs 1.2 1.3 hd high resolution mcpatcher optifine

5675 replies to this topic

#3181

  • Location: 3rd Rock from the Sun

Posted 01 November 2011 - 10:47 PM

View Postloercase, on 01 November 2011 - 10:35 PM, said:

Does anybody else get this weird graphical error?

http://imgur.com/a/D1aZs

Only on smooth stone and flowing water.

Kind of weird. Not game-breaking or anything, but only with Sphax. I googled for "Sphax graphical error" and got nothing.
You need this. :rolleyes:
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#3182

Posted 01 November 2011 - 11:00 PM

Does this have compatibility with pams woodcraft. I saw Nova had it

#3183

    Sphax84

    Diamond Miner

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  • Location: bdcraft.net

Posted 02 November 2011 - 07:21 AM

View Posthurtmypony, on 01 November 2011 - 03:38 PM, said:

I knew you were going to say that! I tried so hard to hide the ladder in the screenshot. I added it to your terrain.png, as well as my preferred glass.

I doubt my simple Photoshoppery of the glass and ladder have anything to do with the lack of symbol animation in my world.

I, of course, am not blaming the texture pack for it, just trying to see what parts I need to investigate to get my enchantment table symbols swirling.

Can I assume, based on the arrangement of bookshelves in my screenshot, that the symbols should be swirling? My buddy has his completely surrounded, and it isn't working for him, either.


EDIT: ALL FIXED. LOOKS LIKE I NEEDED TO COMPLETELY DELETE THE OLD TEXTURE PACK VERSION OUT OF THE MINECRAFT DIRECTORY AND THEN ADD THE NEW ONE, AS OPPOSED TO SIMPLY PASTING OVER THE OLD VERSION.

WORKS WITH EVEN MY UNORTHODOX AND GRUESOME ALTERATIONS TO YOUR GLASS AND LADDERS.
To clarify: I didn't said that because of the ladder but because I don't know how the remix have been done. So knowing that the enchantment book is the default one, I thibk you've forgot to put some files to the Remix TP, like the particles.png file.

View PostJust Newton, on 01 November 2011 - 05:03 PM, said:

Love the texture pack, but i can't run a high resolution.
Can anyone tell me how to put the paintings from a 128x pack into a 32x pack please.
If you do that, you'll lag as much as using the 128x texturespack.

View Postv4c4, on 01 November 2011 - 10:06 PM, said:

When can you add smaller versions for 1.8? Please reply thanks!
Look in the "old downloads" section. I've already done the 1.8 version in all resolutions. However, download the version 0.9.5 for MC1.9pre5, the texturespack is still compatible with MC1.8.

View Postloercase, on 01 November 2011 - 10:35 PM, said:

Does anybody else get this weird graphical error?

http://imgur.com/a/D1aZs

Only on smooth stone and flowing water.

Kind of weird. Not game-breaking or anything, but only with Sphax. I googled for "Sphax graphical error" and got nothing.
Why did you googled that instead of reading the main post?? -_-
It's said many times in the main post (the first lines, the installation instructions, the video instructions and the FAQ several other times)... It's also said like one or more times per page in this thread...

What's wrong with you guys? Can't you read the main post?
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Also support my mods: Sphax Lights and Sphax Slime and follow me on twitter: @Sphax84

#3184

Posted 02 November 2011 - 08:00 AM

hey Sphax84. what do yo mean about my input with the wood texture? (normal and dark).

i posted that the "transition" from one log to the other isn't perfect. it looks a little bit wired. i have always treefarms and it occurs to me every time :).

since i use the pr5 pack (128x) i got the chicken-foot- and animla-ass-bug :)

and i realy love the new pine-leaf. much better than the old one. perfectly.

the best texture pack!

ps. i tried to make myself as a character. its very difficult to ceep it in your style :). how do you make those vectors? i read that you use photoshop. is that correct? PS isnt a vector programm... but i have some options to make it... i made some cardesings in photoshop which are all vector based :). so i got the experience with it :).

this was an early version: http://web114.area-1...ohndeere_01.jpg

#3185

Posted 02 November 2011 - 08:15 AM

You'll need to use Illustrator not photoshop

View PostKingPhantom, on 02 November 2011 - 08:00 AM, said:

hey Sphax84. what do yo mean about my input with the wood texture? (normal and dark).

i posted that the "transition" from one log to the other isn't perfect. it looks a little bit wired. i have always treefarms and it occurs to me every time :).

since i use the pr5 pack (128x) i got the chicken-foot- and animla-ass-bug :)

and i realy love the new pine-leaf. much better than the old one. perfectly.

the best texture pack!

ps. i tried to make myself as a character. its very difficult to ceep it in your style :). how do you make those vectors? i read that you use photoshop. is that correct? PS isnt a vector programm... but i have some options to make it... i made some cardesings in photoshop which are all vector based :). so i got the experience with it :).

this was an early version: http://web114.area-1...ohndeere_01.jpg

You'll need to use Illustrator if you want to make vector graphics not Photoshop.

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#3186

    Sphax84

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Posted 02 November 2011 - 09:59 AM

View PostKingPhantom, on 02 November 2011 - 08:00 AM, said:

ps. i tried to make myself as a character. its very difficult to ceep it in your style :). how do you make those vectors? i read that you use photoshop. is that correct? PS isnt a vector programm...
I use Photoshop because it has vector tools AND is perfect for rasterization process. ;)
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Also support my mods: Sphax Lights and Sphax Slime and follow me on twitter: @Sphax84

#3187

Posted 02 November 2011 - 11:00 AM

View PostSphax84, on 02 November 2011 - 09:59 AM, said:

I use Photoshop because it has vector tools AND is perfect for rasterization process. ;)

ok. i used photoshop too... with the path tools. its possible to create vector graphics and scale them like i want. for car-logs i used them in EPS or AI and inserted them as smart-object in photoshop... the psd is heavy and with 1000 layers the PC is dying but its still vector :).

is it allowed to customize your pack? for own use?

#3188

Posted 02 November 2011 - 11:18 AM

When Minecraft says it's ran out of memory, does it mean RAM or VRAM? Because I tried the 512x yesterday and got this. The 256x runs fine. Is their a way to allocate more ram to Minecraft? Because I don't think Minecraft could use 4GB of ram and 1GB Vram.


EDIT: Ahhh right, apparently Minecraft can only use 512Mb by default. I'll allocate it 3GB and see how it goes.

#3189

    Sphax84

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Posted 02 November 2011 - 12:59 PM

View PostDavid164v8, on 02 November 2011 - 11:18 AM, said:

When Minecraft says it's ran out of memory, does it mean RAM or VRAM? Because I tried the 512x yesterday and got this. The 256x runs fine. Is their a way to allocate more ram to Minecraft? Because I don't think Minecraft could use 4GB of ram and 1GB Vram.


EDIT: Ahhh right, apparently Minecraft can only use 512Mb by default. I'll allocate it 3GB and see how it goes.
Read the FAQ. ;)
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Also support my mods: Sphax Lights and Sphax Slime and follow me on twitter: @Sphax84

#3190

  • Location: MY house
  • Minecraft: shadowm22

Posted 02 November 2011 - 01:01 PM

badass texter pack

#3191

Posted 02 November 2011 - 01:30 PM

Does anyone have WoodCraft + EarthCraft textures for Sphax Pure BD Craft?
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#3192

    ruyan

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  • Location: Germany

Posted 02 November 2011 - 03:11 PM

Industrialcraft 2 Texture Addon has been updated to the 1.2 version.

Minefactory Addon is in the making.

Happy crafting!

#3193

Posted 02 November 2011 - 07:29 PM

View PostSphax84, on 02 November 2011 - 09:59 AM, said:

I use Photoshop because it has vector tools AND is perfect for rasterization process. ;)
Damn, I need to go read some tutorials.

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#3194

  • Location: North Carolina, USA

Posted 03 November 2011 - 04:04 AM

View PostJHoliness, on 02 November 2011 - 01:30 PM, said:

Does anyone have WoodCraft + EarthCraft textures for Sphax Pure BD Craft?

I'm working on some, you can see what I have uploaded so far here: link

#3195

Posted 03 November 2011 - 09:45 AM

View PostGremliToad, on 03 November 2011 - 04:04 AM, said:

I'm working on some, you can see what I have uploaded so far here: link
Great job so far but why 64x as opposed to 128x?

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#3196

Posted 03 November 2011 - 11:09 AM

View PostPantherX, on 03 November 2011 - 09:45 AM, said:

Great job so far but why 64x as opposed to 128x?

yes. 128x is the standard :)

#3197

  • Location: Norway
  • Minecraft: JoaCreex

Posted 03 November 2011 - 07:01 PM

Please support tale of kingdoms (I did ofcourse not make it)

#3198

Posted 03 November 2011 - 07:20 PM

Could you update the clayman textures to support the newest version ?
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Building, eating, living in MC. Isn´t it perfect? :D

#3199

  • Location: Hamilton, Ontario, Canada

Posted 03 November 2011 - 08:15 PM

ALL HAIL THE TEXTURE PACK GOD!
I reject your realty and substatute my own.

#3200

Posted 03 November 2011 - 08:43 PM

There seems to be an addon to this pack for Buildcraft. Maybe it should be listed in the mod support section? I've heard of another modder starting a second addon for Buildcraft because the first one wasn't listed.