I also designed a fanciful crypt that is accessed from below the altar, which progress in three stages; there is a common hall, with 700 graves for all server members, a mausoleum stage with places for all mods and admins, and a cenotaph for the three founding owners. The cathedral also has accurate bell towers which you can climb for a better view, and walkable galleries under the roofing structure. The project is a full 128 blocks tall, from the peak of the crossing pinnacle, to the bottom of the crypt.
The grounds themselves were treated in an Italianate style, taking influence from the Villa d'este, Verona, and the Borghese gardens, complete with accentuated water features and curvacious gardens. The cathedral was designed as the centerpiece of a new city district in a larger urban context, so I also designed some urban fabric around it to be developed over time, in an Italian hill-town planning scheme. The blocks are a min of 21-24 tall, so anything built in them must be at least this tall, and have a continuous urban face at street facade. I also purposely made the blocks themselves large to allow for micro-urbanism within, so that design developers can have own private piazzas and alleys inside the block limits. All the major public spaces and piazzas and gardens are in place, but the bulk of the city fabric is still open to design by many parties. I marked all the places urban development will occur with brown wool to mark minimum height by districts.
If you would like to be involved with this development, you can meet us and see the work at IP " styxreborn.com ".
image albums:
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