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[1.1.0] Player Model API 2.1


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#41

    Meertch

    Zombie Killer

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  • 200 posts
  • Location: Two posts over.
  • Minecraft: Meertch

Posted 21 June 2011 - 11:29 PM

View PostBinkan Salaryman, on 18 June 2011 - 08:46 AM, said:

I'm male ♂ :D

Oh.
(Akward pause...)

I kinda...

Erm...

...

Ignore that comment!
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#42

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 26 June 2011 - 09:06 PM

View PostCoolEv1, on 20 June 2011 - 06:49 PM, said:

Can u please upload a creeper cause i want one

Now you can BE a crepaaaa :D
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#43

  • Minecraft: seanvanpelt2

Posted 27 June 2011 - 12:15 AM

I added AdvencedPlayer with the Classic Animation to my minecraft.jar but it doesn't seem to work with my other mods that I have installed. =/
I tried it on a clean one and it worked fine though.

The mods I have are...
Modloader
AudioMod
Zan's Minimap
Zombe Mod Pack
Toomanyitems

Would any of those conflict with yours?

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#44

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 27 June 2011 - 02:05 AM

View Postseanvanpelt2, on 27 June 2011 - 12:15 AM, said:

I added AdvencedPlayer with the Classic Animation to my minecraft.jar but it doesn't seem to work with my other mods that I have installed. =/
I tried it on a clean one and it worked fine though.

The mods I have are...
Modloader
AudioMod
Zan's Minimap
Zombe Mod Pack
Toomanyitems

Would any of those conflict with yours?

I tested and found following conflicts:
ia.class -> Zombe's Mod Pack, TooManyItems
sf.class -> Zombe's Mod Pack, ModLoader

But da.class and dq.class were okay. (AdvancedPlayer mod's classes)
And a model set overwrites nothing, because AdvancedPlayer mod is linking to them.

So I tested step by step, and noticed that minecraft.jar with APmod and ModLoader doesn't work.
Maybe ModLoader is using a variable in RenderPlayer.java... I hate ModLoader -.-
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#45

  • Minecraft: seanvanpelt2

Posted 27 June 2011 - 04:13 AM

View PostBinkan Salaryman, on 27 June 2011 - 02:05 AM, said:

I tested and found following conflicts:
ia.class -> Zombe's Mod Pack, TooManyItems
sf.class -> Zombe's Mod Pack, ModLoader

But da.class and dq.class were okay. (AdvancedPlayer mod's classes)
And a model set overwrites nothing, because AdvancedPlayer mod is linking to them.

So I tested step by step, and noticed that minecraft.jar with APmod and ModLoader doesn't work.
Maybe ModLoader is using a variable in RenderPlayer.java... I hate ModLoader -.-
Oh dang it. >.< Anyway you can get it to work with ModLoader?

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#46

Posted 27 June 2011 - 10:22 AM

I love the mod and I ran into some problems on installations (But I'm using it right now). I found out that the da.class file conflicts with the da.class file from single player commands. Can I fix this? if so how. and if not can you?

Thanks a bunch for it and I hope to make my own model soon.

View PostDarkHelmet232, on 11 December 2011 - 06:37 PM, said:

OP is stupid. /thread

#47

Posted 27 June 2011 - 10:44 AM

is it possible to make the model of my player turned into a pig? i mean like, make it so that it stands on 4 legs. i would add wings to it then :]

#48

    Equeon

    Ghast Hunter

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  • Location: The Nether

Posted 27 June 2011 - 12:22 PM

It would be awesome if you could make a Dwarf model...
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#49

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 27 June 2011 - 02:57 PM

View Postseanvanpelt2, on 27 June 2011 - 04:13 AM, said:

Oh dang it. >.< Anyway you can get it to work with ModLoader?
            field_armorList = (net.minecraft.src.RenderPlayer.class).getDeclaredFields()[3];

I found out what the conflict with ModLoader is:
ModLoader wants to get 3 declared fields in RenderPlayer.java,
but I have only two :P
Here a part I found on the internet about the used method:

      // getFields() returns all the declared fields of the class.
      Field fld[] = cl.getDeclaredFields();

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#50

  • Minecraft: seanvanpelt2

Posted 27 June 2011 - 06:18 PM

View PostBinkan Salaryman, on 27 June 2011 - 02:57 PM, said:

            field_armorList = (net.minecraft.src.RenderPlayer.class).getDeclaredFields()[3];

I found out what the conflict with ModLoader is:
ModLoader wants to get 3 declared fields in RenderPlayer.java,
but I have only two :P
Here a part I found on the internet about the used method:

      // getFields() returns all the declared fields of the class.
      Field fld[] = cl.getDeclaredFields();
So are you going to be able to get this mod to work with ModLoader?

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#51

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 27 June 2011 - 08:17 PM

View Postseanvanpelt2, on 27 June 2011 - 06:18 PM, said:

So are you going to be able to get this mod to work with ModLoader?

Yes, sure. But with a useless entry. Maybe I find a use for it...
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#52

    CRYTIK

    Iron Miner

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  • Location: New World
  • Minecraft: Steve_Nanners Z0MB1E_MA3

Posted 27 June 2011 - 08:57 PM

Notch in the pick you seem smaller
AHAHHA great work
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#53

  • Minecraft: seanvanpelt2

Posted 28 June 2011 - 01:16 AM

View PostBinkan Salaryman, on 27 June 2011 - 08:17 PM, said:

Yes, sure. But with a useless entry. Maybe I find a use for it...
Not trying sound pushing but when can we expect that to be done?

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#54

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 28 June 2011 - 04:37 AM

View Postseanvanpelt2, on 28 June 2011 - 01:16 AM, said:

Not trying sound pushing but when can we expect that to be done?

It's already done :D
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#55

Posted 28 June 2011 - 05:10 AM

I had always wondered... :Notch: + :SSSS: =?
Now that I have. I wish I could unsee it, BUT THE HORROR!! It cannot be unseen!

Great Mod! This really lets skins have a proper model for themselves. You deserve :Diamond: !
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Beneath this mask is more than flesh, Beneath this mask is an idea, Mr Creedy. And ideas are bulletproof. -V

#56

  • Location: Hall of Rezcuerz
  • Minecraft: Link2356

Posted 28 June 2011 - 05:32 AM

It works with Single Player Commands with me if I install it AFTERWORDS, Surprisingly Enough This mod Still Works for me without that class!

#57

  • Minecraft: seanvanpelt2

Posted 28 June 2011 - 02:33 PM

View PostBinkan Salaryman, on 28 June 2011 - 04:37 AM, said:

It's already done :D
YAY! <3
Did you replace the download link? I still see #5 instead of #5.1 D=
So I'm not sure if you did or not but I'll test to see. =3

Edit: Yay, you did replace the link. ^^ I love my goofy classic walk. =3 Thanks so much! <3 -hugs tight-

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#58

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 28 June 2011 - 03:45 PM

View Postseanvanpelt2, on 28 June 2011 - 02:33 PM, said:

YAY! <3
Did you replace the download link? I still see #5 instead of #5.1 D=
So I'm not sure if you did or not but I'll test to see. =3

Edit: Yay, you did replace the link. ^^ I love my goofy classic walk. =3 Thanks so much! <3 -hugs tight-

Does it work with all your mods? :)
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#59

  • Minecraft: seanvanpelt2

Posted 28 June 2011 - 04:56 PM

View PostBinkan Salaryman, on 28 June 2011 - 03:45 PM, said:

Does it work with all your mods? :)
Yes it does, but it seems like you'll have to make a few changes to how the character works. The legs aren't straight anymore. They are kinda angled outwards.

Also, I found this video of actual Classic server playing and as you can see the head doesn't move all around. It just moves like it does in Beta where it follows where you look.
http://www.youtube.c...h?v=UOF_7hSWSJg

Also if you noticed, I'm advertising you in my sig. ;D

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#60

  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 28 June 2011 - 05:54 PM

View Postseanvanpelt2, on 28 June 2011 - 04:56 PM, said:

Yes it does, but it seems like you'll have to make a few changes to how the character works. The legs aren't straight anymore. They are kinda angled outwards.

Also, I found this video of actual Classic server playing and as you can see the head doesn't move all around. It just moves like it does in Beta where it follows where you look.

Also if you noticed, I'm advertising you in my sig. ;D

I took the animation of the skin editor as pattern...
The original classic (which I don't play because I bought
the game^^) and the animation of the skin editor are bit
different, you're right! I'll update the classic player.

One question - If a you go continually are the legs angled
"static" outwards or do they rotate in a sinus function?
I can't see it in the video...


PS: Thanks for supporting my mod!
Should I make a banner? :lol:
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