NEWS:
Ok, MCP/Python is incompatible with something in my hardware. I can't really code, so I'm going to stop development (which wasn't much) until I get a new computer. I will be getting one sometime relatively soon, this one is getting rather old. Probably sometime this summer.
MCP is exploding. This means that I can't really test my code. Making very little progress now.
Complete restructure of the mod! Basically, I will probably ask to create an edited version of people's mods, and have them do whatever, assuming they upload the edited version (they get to adfly it themselves if they want) and simply have links to their forum posts. So the mod will be EXTREMELY modular. However, some parts will be required to reach certain tiers, but those will probably included in core. So you could probably advance to a useless T6 without any additional parts. The core package will include- Ores, necessary advancement stuffs, 3D chunking, all the Generic Changes, some edited MCForge chunk generation hooks, which are used in the API, so I don't need to make all the mods work myself, and a few other things. Plus a seperate API that doesn't require the mod to add a few things, I.E. 3D chunks and Energy Transport.
I have just barely begun working on it, so no screenshots yet.
By the way, the 2x2 grid is tier 0, 3x3 is tier 1.
List of changes-
Normal- Not started
Underlined- Started
Italicized- Finished
Generic Changes
3D chunk generation
Block limit up, to 2048
Item sprite limit up to a ridiculous number.
Terrain features scaled upwards 10-20 times
Tons of different types of ores, flora, and a fauna list (to prevent duplicates) The ores and flora will be added by default, inside the core package.
Tiers
Adding a 4x4 Crafting Bench For tier 2- Need to talk to Flan.
Adding 5x5 for tier 3
Adding 6x6 for tier 4
Adding 7x7 for tier 5
Tier 1 Changes
Compasses removed.
Maps no longer are GPS units. (GPS units will be part of Tier 4)
Tier 2 - Gunpowder Era
Mechanical Energy
Better Than Wolves
RedPower (maybe)
Tier 3- Steam Power Era
Steam Energy
SteamCraft
BuildCraft
Tier 4- Modern Era
Electrical Energy
BuildCraft
IndustrialCraft2
Tier 5- Future Era
Particle Energy
IndustrialCraft2
Lotsa random cool stuff. Including Australium. Which may or may not be used to make and/or transport energy extremely efficiently.
Energy Generation notes
Steam energy can only be generated by burning generators, Geothermal, and solar.
Mechanical can only be generated by Watermills and Windmills.
Electrical can be generated by all 5.
Particle Generation is TBD. Possibly using Antimatter reactors. And or negative matter. And you may need Australium plating for the latter. And the latter most definetely won't be able to make you lighter. And definetly won't be able to make you fly. Because negative matter does NOT have a negative mass.
Please post if you have an idea!
Also note that this list is unfinished. I will be doing a lot more later, including new ores, fuels, chemicals, explosives, tools, armor, and more.
We now have a banner by Saphirahk!

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