[Adv/Puz] █ █ █ - Paradox V1.1 - 13000+ DL █ █ █
#41
Posted 11 June 2011 - 12:45 AM
#42
Posted 11 June 2011 - 10:21 AM
blipken, on 11 June 2011 - 12:45 AM, said:
#43
Posted 11 June 2011 - 01:48 PM
#44
Posted 11 June 2011 - 01:55 PM
Thanks for playing! We are glad you enjoyed it and thanks for the support
@blipken & ads123:
Extremely sorry for the inconvenience during the bank break, nothing we can do unless the whole city was higher up, which did not occur to us at the time. Hopefully Notch will fix this glitch in the future, hope you enjoyed the rest of the map.
#45
Posted 11 June 2011 - 03:46 PM
tomdm134, on 11 June 2011 - 01:55 PM, said:
Thanks for playing! We are glad you enjoyed it and thanks for the support
@blipken & ads123:
Extremely sorry for the inconvenience during the bank break, nothing we can do unless the whole city was higher up, which did not occur to us at the time. Hopefully Notch will fix this glitch in the future, hope you enjoyed the rest of the map.
oh yeah, still really enjoyed it, great map all together
#46
Posted 11 June 2011 - 04:09 PM
AMAZING job to everyone who was involved in this. There's just one bug I noticed though. It's not possible to get into the second level of the last house in the iron world thing. I know you're supposed to place lava where the arrow leads to in order to destroy the redstone torch behind the cobblestone wall which in return opens the door to the 2nd level of the building. However, lava only flows 4 blocks and the redstone torch is 5 blocks away. Thus it's not possible to get to the 2nd level without cheating. I gave myself a pick, destroyed 2 cobblestone blocks and the torch, then threw it away.
Other than that as I said, best map in existance right now.
My score: 169 gold ingots.
*applauses*
#47
Posted 11 June 2011 - 04:50 PM
Im also doing a let's play of it.
Part 1
#48
Posted 11 June 2011 - 07:05 PM
Fixed the bug inside of the Lavaworks which prevents the redstone torch being destroyed by the lava ( First room ). See starting post for updated downloaded link.
Thanks for reporting these bugs in the map, if you find one, please let us know and the map will be updated asap.
#49
Posted 12 June 2011 - 03:07 AM
#51
Posted 12 June 2011 - 06:45 AM
#53
Posted 12 June 2011 - 02:34 PM
#54
Posted 12 June 2011 - 04:36 PM
tomdm134, on 12 June 2011 - 10:42 AM, said:
Really? Cool, here's a link to the first episode
http://www.youtube.c...h?v=-BUWoorW12E
All the episodes have links to the next/previous in the annotations so I think it's ok with just the first.
EDIT: Hm...ok I guess putting a link to a YouTube video instantly turns it into a video on the forums....Dunno how to work around that.
Edited by SkipIt, 12 June 2011 - 04:37 PM.
#56
Posted 13 June 2011 - 02:10 PM
#57
Posted 13 June 2011 - 04:45 PM
~My grade: 97/100: MLG Pro~
#58
Posted 13 June 2011 - 07:05 PM
story, design and scenery was amazing and very motivative. But the puzzles where way too obvious and easy, in my opinion. But as mentioned above the story and design kept me playing without getting bored.
Only other thing: the "blue" signs like, ruined the feeling in the first two ages. It didn't matter in the iron age because they were written like Information from the inhabitants. Just a detail, but still...
But overall one of the best maps out there, you clearly put a lot of effort into it.
Diamonds to you
Oh i think I got like 159 gold ingots, maybe a few more. (my Minecraft crashed while entering the Nether and somehow managed to reset the whole map o.O, I MC-edited me to the Nether after that) How many are there in total?
Well I bet you won't solve Enigma Island that fast
#59
Posted 13 June 2011 - 10:35 PM
Only 1 complaint, when ever you had to ride a minecart there is only a 1x1 hole for you and the minecart. On one occasion this caused minecraft to crash, otherwise I just lost my head lol.
Hope you plan to make more maps, I will look forward to playing them.
#60
Posted 13 June 2011 - 10:50 PM
Thanks for the amazing comments
@yiker:
Thanks for playing and commenting on things we should improve on. This is our first proper map and all feedback is wanted, we will keep this in mind when creating our new map not to make things as obvious, glad you enjoyed it
@Alryn1:
Very happy you enjoyed our map! In future updates we plan to expand the 1x1 water holes at certain points to ensure this will not happen again (will work on this tomorrow). About the 1 height minecart holes, we have done this as knowing the map will be played on peaceful, no damage will be taken and ensuring players cannot skip minecart sections by walking straight past and making sure they cannot go back, (back from the Iron age for example). Hope this has cleared things up.
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